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The Story of Jozic – A New Prologue from Rail Route

Hello Dispatchers!

We know that you’ve all been wondering what our next, major content update will be (and what the team’s been so busy working away on), and here it is: The Story of Jozic – A Rail Route Prologue!

[previewyoutube][/previewyoutube]

What is it, you ask? This one is a little different than our other updates. We’ll be releasing this as a free, standalone game on Steam at first, and it will later become part of Rail Route. We’re doing this so that we can give more people a taste of Rail Route – and, truthfully – afford us some more visibility so we can make making the game we love!

[h2]Features of The Story of Jozic: [/h2]

  • Embark on a fully-voiced narrative, taking on the role of an apprentice train dispatcher being taught the ropes by, you guessed it, Jozic.
  • Explore the dramatic machinations of becoming a train dispatcher – and the suspense as Jozic’s past comes back to haunt him…
  • Forge your network, dispatch your trains, earn rewards, and chat your way through multi-choice dialogue options never before seen in Rail Route.


Sounds pretty good, huh? We’d love if you could wishlist The Story of Jozic on Steam!

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic

Because this update is a little different from the others, we’re once again asking for your help. Our community was incredibly supportive with our Rush Hour livestream in the last update, and we hope to gain another incredible reception to this one.

We’d like to ask you to wishlist The Story of Jozic on Steam. Not only will it help us to gain visibility (and show more people the joys of Rail Route!), you’ll get notified when it releases! It’s a win-win.

[h2]Update 5 soon[/h2]
And while we are serving good news to you here's another one! There will be another free update for Rail Route before The Story of Jozic will go live soon. Update 5 will bring Steam leaderboards to Rush Hour maps and much more! So stay tuned for another announcement.

As always, thank you very much – and happy dispatching!
- Angel

Follow us:


https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic
https://store.steampowered.com/app/1124180/Rail_Route/

Hotfix 1.4.14

NEW: Visual feedback when game is saved

UPDATE: Improved coach yard train count text visibility
UPDATE: Localizations (fr: ui, tutorials, de: tutorials, zh-Hans: ui)

FIX: Destination animation was played so many times, how many paths were possible between signal and destination.
FIX: Inconsistent new contract button had wrong tooltip and active state
FIX: Level station count included platformless stations (signs)
FIX: Main Menu button remained when hiding UI
FIX: Removing platform in editor did not always remove it from train schedules
FIX: Rush Hour autosave on wave end could cause new inventory items to get lost
FIX: Shown offered contract times were not updated once generated
FIX: Sign activation sound played when buying platform on already unlocked station
FIX: Starting custom Rush Hour level sometimes resulted in an error
FIX: Station colors were shuffled if game was started directly from the Editor
FIX: Track speed could not be upgraded in editor because of initial research state settings
FIX: Traffic intensity for wave onset phase was wrongly computed
FIX: Tualatin / Tualatin Acres station name in WES map was misspelled

Hotfix 1.4.13

NEW: UI autoscales on window resize

UPDATE: Item inventory amount now always animated on build menu opening
UPDATE: Localizations (de: ui; fr: ui; ja-JP: tutorials, ui; zh-Hans: all)

FIX: Default paths were reset after building (even if nothing changed)
FIX: Final Rush Hour score on screen did not match actual score
FIX: It was possible to dispatch a train from an empty Coach Yard using the round train icon above station sign
FIX: Loading of save was not possible if it contained obsolete default paths (referencing non-existing nodes)
FIX: Options menu could be closed when confirmation window was active preventing it from being closed
FIX: Overlapping map settings text
FIX: Rush Hour wave finished while train was still waiting at final destination
FIX: Train could be spawned on inactive platform
FIX: Urban transit 'per unique station' label and reward value were not shown correctly (translation missing / value not updated)
FIX: When upgrading / downgrading a signal, the scroll text displayed wrong value (sum instead of difference)

🗺️ April Workshop Highlights & Contest results



Man, it's been an eventful month, hasn't it? We've all been hard at work making sure Update 4 was the best it could be before April rolled around. Hopefully you all have been enjoying the new features! We sure have, and we've got some more in store for you in the following weeks.

Unfortunately, that means we've been so busy that some other subjects - such as these monthly featured list updates and the contest results - were delayed. Sorry! I hope you can understand why we've put this off for a bit, though - Update 4 was a huge game-changer (quite literally), after all.

Either way, we're here, with three new maps to show off from the community! And let's start with the most important one of them all: Who won the contest?

[h2]Westendhafen[/h2]


Of all the maps submitted to the contest, it's honestly no surprise this one won. Its layout is the most unique of all the maps, even without the inventory, and the places you need to connect are all simple yet clever. Being only 35 minutes, the level never really overstays its welcome,

Congrats to Laroso for winning the contest, and thanks to all who submitted maps! This contest was quite fun, and I hope you all will be around next time we do another contest.

[h2]Sudoku[/h2]


Sometimes, the best maps are the ones that try something different. That's not always the case, but it sure is for this one. Sudoku's track layout is CRAZY to follow - pattern recognition is a must for a map like this. Either that, or frequent pauses to make sure you can find the perfect route for trains to take through the spaghetti trackwork.

Think you're up to this unique challenge?

[h2]Hostivice[/h2]


Seems this month's features are all unique challenges in some way or another, hmm? Hostivice is the most standard of the three maps so far, but it's still got its fair share of tricks up its sleeve. Figuring out the sequencing of trains on single-track routes can sure be tricky, and the main station has its fair share of odd moves to keep every train on-time.

Still, it's a worthy challenge, standard or not. Can you catch every trick in the book used here?

[h2]A tip[/h2]
So, one thing we've noticed is that some players don't pick up on some of the game's features. Some of them aren't easy to pick up on your own, so... here's one you might not have known!

When setting a route, hold Shift to make it set the exact same route every time it's clear! This is a simple technique that saves a lot of time, especially in long sections of track where the train can only go to one place anyways.

Some of you definitely knew this before, but a lot of people don't seem to pick up on that. Well, here you go - something useful for all modes! Hopefully this helps someone play maps better by simplifying their workload.



Alongside these featured maps, the curated list has some new additions:
  • Pine Rice Area control
  • Pulse
  • Small Town with small coach yard
  • Gießen
  • Growing Metropolis


That's all for this month. Hope you all enjoy the three non-standard maps we've picked for this month!

- SteR

Follow us:


https://store.steampowered.com/app/1124180/Rail_Route/

🚉 Train Dispatcher Simulator LIVE

Hello Dispatchers!

📆 31th March, 7 pm UTC
⚡ Live stream

This is the date of our second Steam Simfest stream. Be sure you check it out!



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https://store.steampowered.com/app/1124180/Rail_Route/