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Rail Route News

Hotfix 2.0.14

NEW: Set departure time button is added to the station info panel in the contract focus view, it will allows you to set a departure time to the visits that are only a passage
NEW: Warning icon with tooltip will be shown on the platform toggle in the station info panel of the contract focus view when selecting a platform that has no sink and it's the platform where the train should spawn at

UPDATE: Deallocate track before bulldozing it (prevents bulldozing if not possible)
UPDATE: Deallocate track signal is acting from before bulldozing the signal (prevents bulldozing if not possible)
UPDATE: Deallocate tunnel before bulldozing it (prevents bulldozing if not possible)
UPDATE: Routing Queue upgrade removed. Auto Signal queues once unlocked
UPDATE: Routing, Relay and Arrival Sensors will NOT trigger their automations if there is a direct path to the controlled signal (no branching) and the train is not heading towards it
UPDATE: Stabling Sensor tutorial text rephrased to highlight note about rule directionality
UPDATE: Waiting train icons will not always be sorted horizontally but instead, it will depend on the orientation of the platform's sink

FIX: Active contract configuration showed delayed times from trial train and not the latest train
FIX: Attach Loco and Go to Shunting Group commands were enqueued if the Signal had already some queue
FIX: Build conductor office task was not being fulfilled in the tutorial
FIX: Controller vibration option in settings menu could not be navigated to
FIX: Could not easily select delete contract confirmation buttons on controller in active contracts menu
FIX: DepartureSensor worked uni-directionally if platform did not posses both signals
FIX: Loco could be detached even when if train spread over multiple tracks, leading to a stuck train (Attach Loco can not attach to trains over multiple tracks)
FIX: Loco detached at other shunting group tracks did not continue executing the shunting queue (detach command was never marked finished)
FIX: Misleading arrival sensor priority tooltip
FIX: Missing spacer character before characters like ! and ? in french language
FIX: Multi leg train didnt go into shunting mode when station had sink on some platforms but not all
FIX: Navigation on level editor contract menu items moved in unexpected directions
FIX: Save list size was not updated when ui resolution was changed and save list shown at the same time
FIX: Selected save in save lists was not autoscrolled to when selecting with navigation
FIX: Sink Entry was kept allocated after Platform allocation was cleared without option to clear it as well
FIX: Stop Duration time buttons of the station info panels are not being hidden when the game mode is not rush hour and the station of that panel is not purchased
FIX: Train overview panel had blurry texts
FIX: UnlockNewStationTask was fulfilled immediately
FIX: Welcome screen didnt show icons on some languages

Hotfix 2.0.11

NEW: Warning message that a coach yard is missing when trying to accept a train that requires to get out of a coach yard

UPDATE: Added duplicate station name message when attempting to change a station name to an existing one
UPDATE: Auto-reverse suppressed on platforms with Departure Sensor to prevent interference
UPDATE: Disabled detaching and attaching of locomotives inside autoblocks to prevent train colliding with itself inside

PERF: Removed unnecessary refreshing of time speed button tooltip
FIX: A failing detach loco command could breaks the commands focus view
FIX: Active time speed button was not highlighted upon game start
FIX: Bulldoze section binding conflicted with contracts menu toggle on controller
FIX: Bulldozing a track that is used as one of the auto signal queued tracks was not being removed from the queue which led to a broken save
FIX: Find contract subtask in the tutorial was being fulfilled even when the contract focus view is closed
FIX: Map saving failed if Arrival Sensor referred deleted platform
FIX: Missing shunting circuit tooltip is being shown even when the circuit is not missing
FIX: Navigation highlighter was hidden upon opening the main menu and keybinds where hidden upon opening the system upgrades menu
FIX: Non-acting signals on queued routes where not shown as non-acting when route was allocated until cursor hovered over them
FIX: Platform-less stations (labels/captions) were selectable in sensors & could be added as waypoints, breaking the contract planning
FIX: Platforms from waypoint presets affected stations en route
FIX: Stabling Sensor worked only at station where next leg started despite UI allowing other stations
FIX: Station names not localized in majority of places
FIX: Station visit name is losing its localised name after a train crash
FIX: Train without locomotive didnt have correct status text on bottom bar
FIX: Traversing a switch sometimes failed after track upgrade, caused stuck train and/or perf problems
FIX: Unable to save old save after loading it
FIX: Upgrade / downgrade tracks controller keybinds interfered with build mode and contracts menu toggles

Hotfix 2.0.10

UPDATE: Added captions & subtitles toggle to first welcome modal
UPDATE: Button keybind hints now also show bindings with a modifier
UPDATE: Localizations (de: achievements; es: achievements; fr: achievements; ja-JP: achievements; ko: achievements; nl: achievements; pl: achievements; ru: achievements; zh-Hans: achievements)
UPDATE: Localizations (de: all; ko: achievements, ui; cs: research, tutorials, ui; es: research, tutorials, ui; nl: research, tutorials, ui; zh-Hans: research, tutorials, ui; fr: tutorials, ui; hu: ui; ja-JP: ui; pl: ui; ru: ui)
UPDATE: Subtitles enabled by default
UPDATE: Unbound gamepad (controller) binding for "Toggle bindings shown" by default to avoid conflict with precision key binding

FIX: Accept/decline contract sound was wrongly positioned
FIX: All sensors controlling the signal were triggered when train finished shunting at the sensor (now: execution order taken into account)
FIX: Also trains reused on tracks were counted to Coach yard achievement
FIX: Building and train bottom bar sizes incorrect after changing UI scaling
FIX: Building or bulldozing a sink of a platform in editor led to leave some trains not spawnable with a `Train not found` error message
FIX: Changing the ui scale setting with a controller would move the bar a big amount making it imprecise
FIX: Error on setting a train in editor to spawn from a platform that has no sink
FIX: Modifier binding was not shown when keyboard has single binding but gamepad doesnt and Xbox or Playstation specific bindings where shown
FIX: Rotate construction gamepad binding changed to resolve interference with open contract menu binding
FIX: Sink stayed allocated after contract was rejected & trial train disposed when about to leave station of origin towards the sink. Now trial train is never disposed en route.
FIX: Some keybinds could not be rebound due to input type mismatch
FIX: Some mini tutorial were failing without showing an appropriate dialog that says that, now there is a dialog to make it clear
FIX: Stabling sensor rule tooltips did not show
FIX: Welcome screen did not activate navigation when using controller input and language option was not selectable

Rail Route 1.0 available now!



Hey Rail Routers!

Buckle up, because we've reached a major station on our journey:

Rail Route's official 1.0 release! After two and a half years in Early Access It's finally the game we always dreamed of building, and we're excited to share it with you in all its glory.

https://www.youtube.com/watch?v=aipDdgzpyNA

🚅 Early Access: A Journey of Growth


Let's be honest, Early Access wasn't just about adding features. It was a massive learning experience, packed with challenges and triumphs. We wanted to cram everything into Rail Route (we love this game as much as you do!), but there's that pesky thing called reality (aka budgets) to consider. So, we focused on what mattered most, and we think we've hit the sweet spot.

[h2]✅ Player Onboarding[/h2]

The challenge of making our tutorials more effective was met head-on with live user testing, leading to significant improvements in how we tell the story of Jozic and introduce players to the game. We refined the onboarding process and ensured that the Rail Route was as welcoming and accessible as possible.



[h2]✅ Clear Progression[/h2]

We revamped the game progression by organizing upgrades into a clear, tiered system, making it easier for players to identify their next objectives.



[h2]✅ Easy of Use[/h2]

Our focus on simplifying game controls, alongside implementing automatic track laying has made managing your railway empire more intuitive. No more impossible connections and track layouts – we've allowed all switch configurations, recognizing the struggles you faced and eliminating those frustrations.



[h2]✅ Clean UI/UX[/h2]

We recognized the importance of the UI and have worked to integrate more interactions directly into the gameplay area, where your trains and tracks live. Sensors configuration is streamlined in your network.



[h2]✅ Audio-visual Immersion[/h2]

We upgraded graphics, lighting, and visual effects, creating an immersive gaming experience like no other. We've enriched the audiovisual experience with top-notch sound and music design.



Moreover, ve've innovatively linked the music to your gameplay speed and flow. Keep your train network running smoothly at a constant pace, and the music will enhance your experience, rewarding your efficiency with satisfying tunes. However, slowing down the game will adjust the music accordingly, adding a playful challenge to maintain your rhythm and strategy.

And what's new on top that?

Here's some goodies for you:



  • 🌟 New Achievements:
    To all achievement hunters out there, we've added 30 new challenges for you to conquer.
  • 🃏 Steam Community Items:
    Dive into the new collection of trading cards, badges, emoticons, and backgrounds to jazz up your Steam profile.
  • 🎵 Soundtrack Release:
    We're proud to present our beautiful, piano-led soundtrack by the talented Rupert Cole. Now you can immerse yourself in the serene sounds that embody the essence of Rail Route, available on Spotify and your preferred music platform.
  • 🙏 Supporter Bundle:
    Long-time fan? New player? It doesn't matter! If you purchase the Supporter Bundle (Rail Route + Rail Route Soundtrack), you will get an extra sweet discount on top of the price!
  • 🎮 Steam Deck Verification:
    Check out our Steam page for the green Steam Deck icon – Rail Route is now fully Steam Deck verified!


https://store.steampowered.com/app/2788780/Rail_Route__Soundtrack_and_Music_Player/

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

What's Next?


We're not stopping here! We've got a treasure trove of ideas, community suggestions, and "wishlist" features to explore. But first, we want to hear from you! How are you enjoying the 1.0 release? Let us know on our Discord server - we love chatting with you.

Don't forget to give us a review!

So, join us on this exciting journey. Buy Rail Route 1.0 today, and let's build some amazing railways together!

With Love,
Angel, Producer of Rail Route



https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/2788780/Rail_Route__Soundtrack_and_Music_Player/

Hotfix 1.20.5

NEW: Snapshot Player.log toggle in Debug Panel for easier bug reports

UPDATE: Main menu button was not shown after rush hour wave was finished

FIX: Buttons on victory screens could perform their actions multiple times when clicked multiple times
FIX: Contract Configuration failed if there was a station without sign en route
FIX: Editor did not show trains.txt import errors & terminated the import after the first duplicate
FIX: Endless victory screen incorrectly showed max reached score value
FIX: Escape did not toggle the main menu on endless and timetable victory screens
FIX: Path decoration effect when you make a route or highlight a signal sometimes started from the opposite direction
FIX: Reward icon tooltip rephrased to match the countdown
FIX: Secondary action did not close victory screens
FIX: Star reward progression bar had transparent backgrounds on threshold values
FIX: System upgrades menu remained visible and active when victory screens where shown
FIX: Tracks in Contract Configuration were not redrawn correctly in some situations