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Rail Route News

Hotfix 1.12.12

UPDATE: Localizations (zh-Hans: ui)
UPDATE: Regional trains added to Structural Contract Manager + Directional settings removed (not relevant now)

FIX: It was not possible to edit schedule of contract over hour - already due run was selected for editing
FIX: Misleading instruction corrected in sensor tutorials (click instead of middle click)
FIX: Reg contract without mandatory stop in middle leg were generated
FIX: Unable to load saves containing saved NotificationInfoPanel
FIX: Urban trains were not disabled in Automated Contract Manager before unlocked

Rail Log #20: All Aboard for Update 13!



Hello, fellow rail enthusiasts! Your friendly neighborhood game developer here, bringing you another edition of Rail Log. Can you believe it's already been a week since Update 12 rolled out of the station? Time flies when you're having fun, or in our case, when you're busy laying down tracks for Update 13. We've got a staging version ready to roll, so let's take a sneak peek at what's coming down the track!

Construction UX: Right Click Changes


First up, we've made some tweaks to the Construction UX. Now, right-clicking acts as your personal "undo" button - it'll always take you back a step. If you're holding an item, you either build it or drop it. If you're not holding an item, you're free to modify everything. Rotate those signals! Change that track speed! Move that sensor! We've even added visual guidance, with different grid colors to indicate your current state. It's like mood lighting for your construction work.



And that's not all - more configuration options are in the works, including an instant bulldoze feature.

Station Configuration: New Focus View


Next on the list, we're introducing a new focus view for station configuration. It's like getting a brand new pair of glasses, but for your stations. Now you can manage your stations with the precision of a Swiss watchmaker. We can't wait for you to try it out!



We're planning to revamp all configurations in this manner.

Keybinds: More Freedom, More Control


We've also added a bunch of new keybinds. But the real news here is the freedom we're giving you. You can now rebind more freely, and we won't even bat an eye at duplicates.



We're as excited about these changes and can't wait for you to try them out. As always, we're all ears for your feedback. So, get ready to update, explore, and let us know what you think. Until next week, keep those trains running on time!




https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.12.11

UPDATE: Improved hold button visuals to better differentiate it from normal buttons
UPDATE: Localizations (sv: ui)

FIX: Buy button could cause a game crash
FIX: Parts of station info panels would show trough configuration panel backgrounds

Hotfix 1.12.10

UPDATE: Localizations (nl: ui; no: ui)

FIX: Could not extend track from dead-end track with sensor attached
FIX: Locked station info panels had wrong collider
FIX: Station sign were performing click action even when active selection for station
FIX: Time panel were underneath the Overview after contract acceptance

Summer Sale Special: Get Rail Route at a 20% Discount!

Summer is here, and so are fantastic discounts!

We're thrilled to participate in the Steam Summer Sale, where we're offering a 20% discount on Rail Route. This is the perfect time to dive into the world of train dispatching and build your own railway network. Don't miss out on this limited-time offer to start your Rail Route journey at a discounted price.

See you on the tracks!



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/