1. Rail Route
  2. News

Rail Route News

Rail Route’s Co-Op Update is Live!

Hello Dispatchers!

We’re excited to announce that the Co-Op Update is now live!



This update comes as we celebrate the one-year anniversary of Rail Route’s 1.0 release. To mark the occasion, we’re offering our biggest discount yet – 50% off! It’s the perfect time to invite a friend and play Rail Route together.

Co-Op Multiplayer, Desyncs, and More


We have added co-op multiplayer to all three game modes, so you can now enjoy Rail Route with friends! Adding multiplayer to a finished game like Rail Route was a big challenge, but we found a good way to do it using the lockstep technique.

While we have worked hard to make multiplayer smooth, desynchronization issues can still happen. Our amazing Discord community helped us find and fix many problems, but there might still be a few left. Please be patient as we continue to improve multiplayer.

Curated Map Pack


We believe multiplayer is a great addition to Rail Route, and we hope you enjoy this free update as much as we enjoyed making it!

https://store.steampowered.com/app/3570380/Rail_Route__Curated_Map_Pack/

If you’d like to support our team and future free updates, we’ve released a small optional DLC – the Curated Map Pack. This pack includes carefully selected community-made maps that we think are fun and interesting to play. Each map has been slightly improved and included with the author’s permission to ensure quality and playability. If you don’t want to search for great maps yourself, this pack is for you!

How to check for Desynchronization Issues


If the game desynchronizes, it means that the client and host might see different versions of the game. At first, these differences may be small and hard to notice, but they can grow over time.

If you experience this, we recommend the client reconnects to the host. This refreshes the game state and should fix the problem.



If you want to help us find more desync issues, you can enable the automatic game state checker in the debug panel (F2). This tool checks the game every 2 minutes and reports any differences. If you find an issue, please send us the logs from all players involved so we can investigate!


Thanks for reading, and happy dispatching!



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

Unstable Branch: Multiplayer

Hello Folks!

It’s been a while since we shared any big news, but we’re excited to announce a small update to celebrate the one-year anniversary of our full release.

We’ve mostly been focusing on bug fixes and minor improvements since the Happy Passengers DLC, but later this year, we decided to revisit some features we had in the works. We didn’t want to throw away what we’d already started—and that feature is multiplayer!



Our new version with multiplayer is now on the #unstable branch, which you can find access through our Discord. You need to be there to report issues and provide us the required logs, so we are sorry for forcing you there.



We’d love for you to check it out and share your feedback. Thanks for sticking with us!

—The Rail Route Team



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

https://store.steampowered.com/app/2943430/Rail_Route__Happy_Passengers/

Hotfix 2.2.10

FIX: Mouse cursor was not visible when game started with controller
FIX: Pause button missing controller glyph hint


Hotfix 2.2.9

FIX: Advanced features were unlocked in Arrival and Routing Sensor tutorials
FIX: Dropdown was having focus wrongly when using the controller
FIX: Inability to compare wave durations in Rush Hour mode against previous personal record after wave 10 due to new personal record being incorrectly used as the benchmark
FIX: Mouse was visible in menu when using controller and sometimes, controller stopped working afterward
FIX: Percentile 100 was not displayed if a new global record was created - the player was counted twice
FIX: Unwanted possibility to build tracks after the end of a wave in rush hour

Hotfix 2.2.8

NEW: Timetable score screen displayed when score is clicked

FIX: First 4 trains were not awarded in SoJ
FIX: NRE when perpetual key was pressed just after a Perpetual Circuit was built
FIX: Rush Hour train numbers were changed & prefixed with type prefix on save&load and on localization change