1. Rail Route
  2. News

Rail Route News

Hotfix 2.0.17

FIX: After converting a track to an autoblock, it doe not shows the correct speed color until you hover it again with the track item
FIX: Contract icons in the configuration view was drag-able
FIX: Double-click was sometimes needed in Mac instead of single click
FIX: Improved the game performance by 10 fps
FIX: Set departure time button was opening the upgrades panel even when it's does not have to
FIX: Train timeline sometimes is being shown empty with useless black background


Note: displayed version is 2.0.17.1 as the previous version suffered a build error.

One month after release: Thank you! But, what now?

Hello everyone!

We've been quiet since our game hit the big 1.0 release in February. You might think we've been taking it easy, and you're right, sort of. After all that hard work, we needed a break. But don't worry, the team got right back to supporting the game with updates and fixes, even after a little rest.

If you haven't, remember to check out our exciting release trailer:
https://www.youtube.com/watch?v=aipDdgzpyNA

Update 1

A big thank you to everyone who has supported us. Your positive messages and reviews keep us going. We're excited to tell you about Update 1, coming at the end of May. It will be the first big update since the game launched.

We're working hard to keep the game fun and fresh for you. Update 1 will of course include free content and some extra things you can choose to buy. This helps us keep making great content for you without changing too much of what you already like.

[h2]So, what's new in Update 1?[/h2]
Free content, the Designer Office: Now, you can create your custom contracts for trains and stations and save them. This is perfect for players who like to control every detail.

Paid content, the Survey Office: This lets you find out what the passengers at each station need to be happy. It's a fun new challenge for all Endless-mode players.

We can't wait to share more with you soon - thanks for playing, and stay tuned for more updates!


As always, remember to join our Discord to take part in conversation, get sneak peeks of upcoming content and more:

Warm Regards,
Angel


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/bundle/37986/Rail_Route_Supporter_Bundle/

Hotfix 2.0.16

UPDATE: Ad-hoc trains (i.e. detached locomotives) no more require dispatching out of the timetable map to finish it

FIX: Contract failed to load after cloning it
FIX: Loco could not be attached to a train if was provided by a single-loco train + Contract failed (stations omitted) message suppressed in this situation
FIX: Rebinding some actions with compound bindings would get stuck at the second binding
FIX: Regional trains were considered among the trains that got dispatched from the Coach yard which gave the Coach yard achievements even though there is no coach yard
FIX: Shift warning tooltip of the station visit's minus button was not being show properly
FIX: Shunting Command execution was pending on the opposite Shunting Circuit after motionless reverse so the path was either created immediately or never
FIX: Toggle UI binding was moving camera down
FIX: Train reward icon shine effects were being played even when the icon's settings is set to be hidden

Hotfix 2.0.15

PERF: Increased performance when having a lot of Conductor and Dispatcher offices on the map
PERF: Updating of possible destinations & candidate path moved from FixedUpdate to Update not to hang the game if processing many possible paths

FIX: Changing the name of a custom level didnt immidiatly update the name on the current game menu page
FIX: Filter search by mandatory station visit in the contracts page was not working for the Regional contracts
FIX: Sensors on Autoblocks were not triggering from both sides when the 2nd signal was built after the sensor
FIX: Showing a contract in contracts page was clearing the filters even without new filters being applied
FIX: Stabling sensor tutorial might not highlight the clear command button and its train might be dispatched while task waiting for player
FIX: Train bottom bar status text was overlapping when train is at station with a long name
FIX: Trigger by remaining visits option in shunting sensor was being triggered for any station that matches the configured station regardless if it was remained or already visited

Hotfix 2.0.14

NEW: Set departure time button is added to the station info panel in the contract focus view, it will allows you to set a departure time to the visits that are only a passage
NEW: Warning icon with tooltip will be shown on the platform toggle in the station info panel of the contract focus view when selecting a platform that has no sink and it's the platform where the train should spawn at

UPDATE: Deallocate track before bulldozing it (prevents bulldozing if not possible)
UPDATE: Deallocate track signal is acting from before bulldozing the signal (prevents bulldozing if not possible)
UPDATE: Deallocate tunnel before bulldozing it (prevents bulldozing if not possible)
UPDATE: Routing Queue upgrade removed. Auto Signal queues once unlocked
UPDATE: Routing, Relay and Arrival Sensors will NOT trigger their automations if there is a direct path to the controlled signal (no branching) and the train is not heading towards it
UPDATE: Stabling Sensor tutorial text rephrased to highlight note about rule directionality
UPDATE: Waiting train icons will not always be sorted horizontally but instead, it will depend on the orientation of the platform's sink

FIX: Active contract configuration showed delayed times from trial train and not the latest train
FIX: Attach Loco and Go to Shunting Group commands were enqueued if the Signal had already some queue
FIX: Build conductor office task was not being fulfilled in the tutorial
FIX: Controller vibration option in settings menu could not be navigated to
FIX: Could not easily select delete contract confirmation buttons on controller in active contracts menu
FIX: DepartureSensor worked uni-directionally if platform did not posses both signals
FIX: Loco could be detached even when if train spread over multiple tracks, leading to a stuck train (Attach Loco can not attach to trains over multiple tracks)
FIX: Loco detached at other shunting group tracks did not continue executing the shunting queue (detach command was never marked finished)
FIX: Misleading arrival sensor priority tooltip
FIX: Missing spacer character before characters like ! and ? in french language
FIX: Multi leg train didnt go into shunting mode when station had sink on some platforms but not all
FIX: Navigation on level editor contract menu items moved in unexpected directions
FIX: Save list size was not updated when ui resolution was changed and save list shown at the same time
FIX: Selected save in save lists was not autoscrolled to when selecting with navigation
FIX: Sink Entry was kept allocated after Platform allocation was cleared without option to clear it as well
FIX: Stop Duration time buttons of the station info panels are not being hidden when the game mode is not rush hour and the station of that panel is not purchased
FIX: Train overview panel had blurry texts
FIX: UnlockNewStationTask was fulfilled immediately
FIX: Welcome screen didnt show icons on some languages