Together We Rule: Cultures and Wonders
Hola!
As we just released the new expansion, Together We Rule, we wanted to have a specific blog to share with you the details of all the cultures and wonders that are be part of it.
Some of the cultures may change a bit on the following updates and if yes, we will update this post.






Have fun with all of the additions to the game.
As we just released the new expansion, Together We Rule, we wanted to have a specific blog to share with you the details of all the cultures and wonders that are be part of it.
Some of the cultures may change a bit on the following updates and if yes, we will update this post.
SUMERIANS

Legacy Trait: Learned Addition
- -10% on Attach Territory cost per remaining City Cap count
- -25% Cost of signing Treaties with Independent Peoples
- CS 20, 4 Move, Melee
- Anti-cavalry: Receives bonus Combat Strength when fighting mounted enemies.
- Unifies Force: Grants additional Combat Strength for each Aga-Ush Unit in the same Army
- +2 Science
- -10 Stability
- +1 Science per adjacent Farmers Quarter
- +6 Science per adjacent Main Plaza
- +6 Science per adjacent Administrative Center
- +5 Leverage against all known empires when the Eduba is built
- Count as " Research Quarter
HANS

Legacy Trait: Fruitful Negotiation
- -20% on Leverage Actions cost
- CS 27, Move 4, Range 3
- Ranged-combat Unit. Receives a penalty to its Combat Strength when defending against close-combat attacks.
- Repeating crossbow volley: Stronger Attacks after the Unit spends a Round defending.
- -10 Stability
- Count as " Makers Quarter"
- Creates a new Deposit of Paper which is automatically exploited.
- +12 Science per Paper when a Leverage Intel is collected
- Allowed placing Paper Mills without adjacency to existing districts, as Hamlets. The River is still required
BULGARIANS

Legacy Trait: Victor’s Honor
- +5 Leverage against the defeated Empire in a Battle won without losing Units
- CS 36, 6 Move, 3 Range
- Ranged: Receives a penalty to its Combat Strength when defending against close-combat attacks.
- Ransacker Boost: Combat Strength bonus after performing a Ransack.
- +6 Influence when an Intel is collected
- +1 Stability per Territory following your State Religion
- +2 turns before being converted by other's Religion on Territories
- Count as " Commons Quarter"
SWISS

Legacy Trait: Inhospitable Terrain
- +100% Army Upkeep on any non-allied Units in your Territories
- +100% Leverage from Units in demilitarized Territories
- 44 CS, 4 Move, melee
- Anti-Cavalry: Close-combat Unit. Receives bonus Combat Strength when fighting mounted enemies.
- Defender: Stronger when defending.
- Mercenary Corps: When provided to other Empires through the Arms Deal Agreement, this Unit costs 10% less to build, and generates more income for its original Empire, per active Agreement.
- +1 money per Era Level
- -10 Stability
- +2 Farmers Slot per adjacent Farmers Quarter
- +2 Workers Slot per adjacent Makers Quarter
- +2 Traders Slot per adjacent Market Quarter
- +2 researchers Slot per adjacent Research Quarter
- Count as "Market Quarter"
SCOTS
Legacy Trait: Intellectual Ferment
- 10% Science cost reduction on any Technology per other Empire that has already researched it
- +3% Science per active Agreement
- 48 CS, 4 Move, 4 Range
- Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks.
- Highland Charge: Bonus Combat Strength when moving next to their target before attacking. Ignores all terrain movement penalties during a charge.
- +3 Science
- -10 Stability
- +2 Science on Research Quarter
- +2 Influence on Religious District
- Count as "Research Quarter"
SINGAPOREANS

Legacy Trait: Center of Attraction
- -50% on Absorb City cost
- +10 Stability per number of attached Territories on Capital
- +5% Additional Fame gain bonus multiplier per Client State Independent People
- 51 CS, 4 Move, 4 Range
- Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks.
- Home Guard: Appears automatically to defend your Cities from attack.
- Up In Arms: Doubles the number of Militia Units when a City is besieged.
- +4 Influence per adjacent Common Quarter
+4 Food per adjacent Farmers Quarter- +4 Industry per adjacent Makers Quarter
- +4 Money per adjacent Market Quarter
- +4 Science per adjacent Research Quarter
- Count as "Farmers & Market Quarter"
CULTURAL WONDERS
Santa Maria del Fiore (FREE CONTENT)
- +40 Stability
- +20 Faith
- +10 Influence per Territories under the Religion's influence on Territories following your State Religion
- Is considered as a Holy Site but does not count toward the Holy Site cap.
Palace of Versailles
- -20% Leverage Action cost for the owner of Versailles Palace.
- +20% Leverage Action cost for all other Empires.
- +20 Stability

Congress of Humankind
- +20 Stability
- +50% International Sway on Empire

NATURAL WONDERS
Chocolate Hillds
- +10 Stability on City or Outpost
- +5 Industry on City or Outpost
- Sharing Discoveries: +3 Science on your Embassy for each Empire you have encountered, +3 Science on their Embassy.
Eldgjá
- +10 Stability on City or Outpost
- +5 Food on City or Outpost
- +2 Food on Tile producing Food
Monument Valley
- +10 Stability on City or Outpost
- +5 Influence
- +5 Industry on City or Outpost
- +10 Money per Uranium on Empire
Pamukkale
- +10 Stability on City or Outpost
- +5 Influence
+5 Money onMarket Quarter
Have fun with all of the additions to the game.