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Together We Rule: Cultures and Wonders

Hola!

As we just released the new expansion, Together We Rule, we wanted to have a specific blog to share with you the details of all the cultures and wonders that are be part of it.
Some of the cultures may change a bit on the following updates and if yes, we will update this post.

SUMERIANS
Legacy Trait: Learned Addition 
  • -10% on Attach Territory cost per remaining City Cap count 
  • -25% Cost of signing Treaties with Independent Peoples 
 Emblematic Unit: Aga-Ush 
  • CS 20, 4 Move, Melee 
  • Anti-cavalry: Receives bonus Combat Strength when fighting mounted enemies. 
  • Unifies Force: Grants additional Combat Strength for each Aga-Ush Unit in the same Army 
 Emblematic Quarter: Eduba 
  • +2 Science 
  • -10 Stability 
  • +1 Science per adjacent Farmers Quarter 
  • +6 Science per adjacent Main Plaza 
  • +6 Science per adjacent Administrative Center 
  • +5 Leverage against all known empires when the Eduba is built 
  • Count as " Research Quarter 
 


HANS
 
Legacy Trait: Fruitful Negotiation 
  • -20% on Leverage Actions cost
 Emblematic Unit: Lián nŭ bīng 
  • CS 27, Move 4, Range 3 
  • Ranged-combat Unit. Receives a penalty to its Combat Strength when defending against close-combat attacks. 
  • Repeating crossbow volley: Stronger Attacks after the Unit spends a Round defending. 
 Emblematic Quarter: Paper Mill 
  • -10 Stability 
  • Count as " Makers Quarter" 
  • Creates a new Deposit of Paper which is automatically exploited. 
  • +12 Science per Paper when a Leverage Intel is collected
  • Allowed placing Paper Mills without adjacency to existing districts, as Hamlets. The River is still required


BULGARIANS
 
Legacy Trait: Victor’s Honor 
  • +5 Leverage against the defeated Empire in a Battle won without losing Units
 Emblematic Unit: Bagaturi 
  • CS 36, 6 Move, 3 Range 
  • Ranged: Receives a penalty to its  Combat Strength when defending against close-combat attacks. 
  • Ransacker Boost: Combat Strength bonus after performing a Ransack.
 Emblematic Quarter: Knyaz Library 
  • +6 Influence when an Intel is collected 
  • +1 Stability per Territory following your State Religion 
  • +2 turns before being converted by other's Religion on Territories 
  • Count as " Commons Quarter" 


SWISS
 
Legacy Trait: Inhospitable Terrain 
  • +100% Army Upkeep on any non-allied Units in your Territories 
  • +100% Leverage from Units in demilitarized Territories
 Emblematic Unit: Reisläufer
  • 44 CS, 4 Move, melee 
  • Anti-Cavalry: Close-combat Unit. Receives bonus Combat Strength when fighting mounted enemies. 
  • Defender: Stronger when defending. 
  • Mercenary Corps: When provided to other Empires through the Arms Deal Agreement, this Unit costs 10% less to build, and generates more income for its original Empire, per active Agreement.
 Emblematic Quarter: Watchmaker’s Guild 
  • +1 money per Era Level 
  • -10 Stability 
  • +2 Farmers Slot per adjacent Farmers Quarter 
  • +2 Workers Slot per adjacent Makers Quarter 
  • +2 Traders Slot per adjacent Market Quarter 
  • +2 researchers Slot per adjacent Research Quarter 
  • Count as "Market Quarter"


SCOTS
 
Legacy Trait: Intellectual Ferment 
  • 10% Science cost reduction on any Technology per other Empire that has already researched it 
  • +3% Science per active Agreement
Emblematic Unit: Highlanders 
  • 48 CS, 4 Move, 4 Range 
  • Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks. 
  • Highland Charge: Bonus  Combat Strength when moving next to their target before attacking. Ignores all terrain movement penalties during a charge.
Emblematic Quarter: College
  • +3 Science
  • -10 Stability 
  • +2 Science on Research Quarter 
  • +2 Influence on Religious District 
  • Count as "Research Quarter"


SINGAPOREANS
 
Legacy Trait: Center of Attraction
  • -50% on Absorb City cost 
  • +10 Stability per number of attached Territories on Capital 
  • +5% Additional Fame gain bonus multiplier per Client State Independent People
Emblematic Unit: Reservists
  • 51 CS, 4 Move, 4 Range 
  • Gunner: Ranged-combat Unit. Fights at full Combat Strength even when defending against close-combat attacks. 
  • Home Guard: Appears automatically to defend your Cities from attack. 
  • Up In Arms: Doubles the number of Militia Units when a City is besieged.
Emblematic Quarter: Communal Housing
  • +4 Influence per adjacent Common Quarter 

  • +4 Food per adjacent Farmers Quarter 
  • +4 Industry per adjacent Makers Quarter 
  • +4 Money per adjacent Market Quarter 
  • +4 Science per adjacent Research Quarter 
  • Count as "Farmers & Market Quarter"


CULTURAL WONDERS
Santa Maria del Fiore (FREE CONTENT) 
  • +40 Stability 
  • +20 Faith 
  • +10 Influence per Territories under the Religion's influence on Territories following your State Religion 
  • Is considered as a Holy Site but does not count toward the Holy Site cap.
 
 Palace of Versailles
  • -20% Leverage Action cost for the owner of Versailles Palace. 
  • +20% Leverage Action cost for all other Empires. 
  • +20 Stability  
 
 Congress of Humankind
  • +20 Stability 
  • +50% International Sway on Empire 


NATURAL WONDERS


 Chocolate Hillds
  • +10 Stability on City or Outpost 
  • +5 Industry on City or Outpost 
  • Sharing Discoveries: +3 Science on your Embassy for each Empire you have encountered, +3 Science on their Embassy. 
 
Eldgjá
  • +10 Stability on City or Outpost 
  • +5 Food on City or Outpost 
  • +2 Food on Tile producing Food 
Monument Valley
  • +10 Stability on City or Outpost 
  • +5 Influence 
  • +5 Industry on City or Outpost 
  • +10 Money per Uranium on Empire
Pamukkale 
  • +10 Stability on City or Outpost 
  • +5 Influence 

  • +5 Money onMarket Quarter 


Have fun with all of the additions to the game.