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Together We Rule: Embassies and Reinforcements

Together We Rule releases early next month, so it's time for us to talk in a bit more detail about the features. But there's a lot to cover: Embassies, Agents, and the Congress of Humankind, but also third party reinforcements, the new stealth system, and the improved independent people. So we'll be spreading this closer look across multiple posts over the next few weeks, and this week, we'll start with some cooperation and some conflict.


Together We Rule: Embassies, Agreements, and Leverage

In Together We Rule, Embassies will open new ways to conduct diplomacy with other empires. 
Once you have met at least one other player, you will be able to construct an Embassy district in one of your cities to receive their delegations and house your own. Don't worry, you'll only need one of these, no matter how many other players you're dealing with.





This will give you access to the new Embassy tab in the diplomacy screen which will give you access to new diplomatic interactions. If both you and the other player control an embassy, you can sign cooperative Agreements between your empires. For example, you can sign an Arms Deal that allows you to train the other empire's Emblematic unit, at some additional money cost paid to the other empire. Or you could sign a Scientific Correspondence Agreement, giving each a discount on technologies already researched by the other empire. Here's an overview of the Agreements you can expect: 
  • Scientific Correspondence: Each empire gets a discount on technologies already researched by the other empire. 
  • Arms Deal: Each empire can build the Emblematic Units of the other, for an additional cost in Money. 
  • Monumental Contractors: Each empire can contribute to the Cultural Wonders of the other empire, gaining their choice of Money, Influence, or Leverage based on their contribution. 
  • Diplomatic Cooperation: Some of the leverage collected by each empire is shared with the other. 
  • Refugee Agreement: When either empire loses population, the other receives a Food and Industry bonus on their capital. 



Even if the other empire doesn't have an embassy of their own, you'll have some options at your disposal in the embassy screen to impose your will on them by using Leverage. You could Placate them to lower their war support when trouble is brewing with your neighbors, but maybe you are tired of them playing the waiting game and would rather force them to respond to your demands. As the game progresses, you will unlock more advanced ways to put pressure on other empires. Here's what you can impose on other empires: 
  • Placate: Lower the other empire's war support. 
  • Expel Military Forces: Temporarily restrict the other empire's access to your territory while maintaining the Open Borders treaty. 
  • Diplomatic Ultimatum: Force the other empire to accept or refuse your outstanding demands this turn. 
  • Expose Undercover Assets: Mark the current location of every hidden army the other empire has in your territory with a map pin. 
  • Apply Economic Sanctions: Apply an empire-wide penalty to Industry and Money to the other empire. 

So, you need leverage to “convince” the other empire, but what is leverage and how do you get it? It's a new resource that represents various means of pressuring others into agreeing with you, from dirty secrets to favors owed. You Agents will be crucial to collecting this leverage, so we will tell you more about it next time. 

https://store.steampowered.com/app/1833990/HUMANKIND__Together_We_Rule_Expansion_Pack/


Metternich Update: Third Party Reinforcements

Signing an Arms Deal to let your ally train your powerful emblematic unit (and making some cash in the process) is nice, but sometimes you need to immediately come to their aid to save them. That's here the new third party reinforcements in the Metternich update come in handy. 

If you are allied to one party in a battle, you will now be able to move your armies into the battlefield to add them to the fight. Once there, they can join the battle like any other reinforcement army. But too many generals would cause confusion, so as your units join the battle, control of them will be handed over to your ally to use them like their own units. 

What if you want to intervene in a battle where you are allied to both sides and “shift your allegiance”? We're afraid both parties would consider that unsportsmanlike, so you'll have to formally dissolve one of your alliances first. No equal opportunity attacks or mid-battle betrayals. 




That's all for this week. Next week, we'll be looking at the new Agents and the reworked stealth system, so come back then if you are feeling sneaky! 

Free Games: Humankind free weekend celebrates DLC release date reveal

Humankind developer Amplitude games has announced a Humankind free weekend. The Civilization-style historical strategy game from the team behind Endless Space and Endless Legend is one of the best 4X games on PC right now, and brings some great ideas to the table that are worth a shot if you have had your fill of Civ or just fancy something a bit different. Thankfully, anyone wanting to try it can do so as Humankind will be a free game for several days to celebrate the release date reveal for its first expansion, Together We Rule.


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RELATED LINKS:

Humankind developer "sure that there will be" a Humankind 2

First Humankind expansion adds its UN and six 'diplomatic' civs

Second Humankind DLC adds a Latin American flavour, out now

Free Weekend and Expansion Overview

The release of “Together We Rule” is approaching quickly, and we know you’ve been eager to learn more about the first expansion for HUMANKIND™, so we’ve prepared a short overview video for you. But before we get into that, we have some other news to share:



From now until Monday, HUMANKIND™ is free to play! If you weren’t sure if this game is for you, or you just wanted to get some friends to try it, now is the perfect opportunity. More than that, Humankind is also on sale until Wednesday, and so are the DLCs and our other games, so this is a great time to round out your collection.

https://store.steampowered.com/app/1124300/HUMANKIND/

Now, let’s not keep you waiting any longer. If you want to know more about Agents, Embassies, and the Congress of Humankind, check out the gameplay overview video:

[previewyoutube][/previewyoutube]

Liked what you see? Together We Rule will release November 9th, and you can already pre-order Together We Rule.

https://store.steampowered.com/app/1833990/HUMANKIND__Together_We_Rule_Expansion_Pack/

But we have even more coming, as we’ve been working on the Metternich update to be released alongside the expansion. In this update you will be able to briefly give control of your units to an ally to reinforce them, ambush your enemies with the improved stealth system, and form stronger bonds with Independent People.

If you want to know more about the features of the update and the expansion, stay tuned for more news in the coming weeks and tune in to our streams on Twitch.



See you next week for a closer look at Embassies and allied reinforcements!

Scenario Challenge 03: Against the Odds

The 100 Years War challenge ended just last week, and it’s already time for the next one. With this challenge we are moving away from the historical inspiration of the previous challenge, to instead face you off against some hopefully truly challenging opposition. 

Don’t worry though if you preferred the history-themed bend and handcrafted map of the 100 Years War scenario: Though submissions to the leaderboard are closed, the 100 Years War scenario will remain accessible through the Play section of the main menu while we work on an improved scenario interface. In the meantime, new scenarios will not be integrated in the menu, and will instead be shared as a save, as we did with the first scenario. You’ll find the save as well as instructions on how to use it below and in the contests section. 

 

The Against the Odds Scenario Challenge 

Everybody loves a good underdog story, right? We hope you do, as you will be playing that role in this scenario. As in any game of Humankind, you find yourself as the head of a small neolithic tribe, but your neighbors have already advanced into the Ancient era, and rumors abound of even more advanced peoples across the sea. Can you catch up to them in fame and power and bring the world under your rule? 

 

How to play the scenario: 
  1. Download the save  Against The Odds Scenario.ctr
  2. Place the save in "/Documents/Humankind/Save Files"
  3. Load the save labeled "Against the Odds Scenario" in game 
  4. (Optional) If you want to submit a score to the leaderboard, check this post in the contest section

 
Scenario Conditions 
  • Victory Condition: Most Fame at game end 
  • End Condition: Last Human Standing (Eliminate or Vassalize all other Empires)  
  • Game Conditions: Humankind difficulty, Normal game speed 
  • Game version: V1.0.15.2767-S10, no mods 
  • Leaderboard Submission Deadline: October 18th 
  • Leaderboard Ranking: Fastest Victory, tiebreaker by Fame 

 
Please note: While leaderboard entries will be ranked by how quickly they achieve victory (faster is better), they need to be independent at the end of the game and leading in Fame to be eligible for the leaderboard. For details on how to submit your scores, see the related thread. 

 

Have fun fighting your way to the top! 

Humankind's first big expansion is about winning friends and influencing people




Humankind, Amplitude's Civilization-alike that sees you guide your culture-shifting community from the Neolithic to the Contemporary Era, is getting its first major expansion this autumn...
Read more.