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Snacko News

0.9.4_9243 🔖 RNG drop table pity, quest clean up, and new early game quests

Meowllo!

It's here...pity system for Snacko drops. Are you tired of farming for a rare item over and over again? Flipping the coin 1,000 times just to get unlucky?

We tested our drop rates, and statistically, they were working. But boy does it feel terrible to lose out on apples and gems after grinding all day.

So recursive implemented a pity system. Or bad luck protection, if you don't play gacha games.

If you're going for a rare item over and over again, it will slowly become more common until you get it, and then the drop rates reset.

As for the quests...

Is it confusing if you've went through the Carpenter's Guild quests quickly, then was asked for glass before you've even unlocked the area to get the Cobalt you needed?

...Yeah.
I've done some quest clean up to help the quest board feel less cluttered right off the bat.

D.I.Why was also a product of it's time: back when we didn't have an easy way to create multiple quests, so it just taught you like...40 things. We've now moved them off into separate quests that are new. If you already have these items unlocked, it's okay! You can still do them.


[h3]✨ New Quests[/h3]
- Light It Up teaches torches
- Better Than a Bed teaches Sleeping Box
- Back to Plain teaches Original Dye
- Someone's Garbage... teaches the debris crafting recipes from D.I.Why



[h3]📬 Quest Changes[/h3]
- Way of the Weapons I (teaches sword) now available after Them Apples to learn early on
- Fool Me Once, Modern Taste, Tropical Getaway, Mushroom Mayhem, Vintage Variety now require you to unlock the biomes with the materials required before the quests appear
- Sow What III now requires Iva's quest Negotiation Tactics to be completed since it requires Spinach
- Just a Hobby III now requires Sow What II since it requires Wheat
- D.I.Why now teaches the recipes on reward claim like Fishing for Compliments to be less confusing
- Fixed Tameem's Troubles not completing properly when delivering Glue (in the back end, it was asking for glass...)

Moving forward, you'll see more changes like this slowly as we try to reduce the bulk of 100 quests being added to your board at once, while keeping in mind the frustration that can happen if things are locked behind too far into mid-late game.

Thank you very much for playing~

0.9.4_9221 💤 Sleeping box duration picker

Meowllo! I'm back and 71% alive! Yippe!
We have a few more bugs to sweep up, but here is an update with some new quality of life updates~


[h3]When using the Sleeping Box, you can now choose how long you will sleep. With time of day based events or drop rate changes, we hope this makes your time on Snacko Island a little easier to navigate![/h3]


[h3]We've moved the "Delete" button for save files from the bottom button row to the top. Although the "delete" function will still bring up a confirm pop-up, this should prevent any accidental misclicks on your beloved save files.[/h3]


[h3]The pin feature is back for crafting recipes with better gamepad routing and added quantity selector even when you're not at a workbench. Now you can select quantity and pin the requirements to your HUD wherever you are![/h3]


[h3]Getting close to your livestock now will pop up their name. You can finally differentiate between Cow-culator and Cow-culus.[/h3]

[h2]📬 Fixes[/h2]
  • Fixed inability to unlock Date or Lan's invite option through the mailbox for new files. "Mail room clerk" will now be available after completing "Intro to the Capital Post Guild"
  • Fixed "Real Myst-ery" not giving Myst Flower Seeds and the shop not selling them until completing the quest, creating an inescapable loop (the not-fun kind). We are still working on a save migration to fix those who have already accepted the quest and not gotten their seeds
  • Improved stamina wheel readability in dark mode
  • Fixing Yang Yang not coming to live along with his brother, A-Song

0.9.4_9204: We're back from PAX West! 🏠

Hey everyone - we're finally back from PAX West! We had a ton of fun meeting players and developers for the first time, gave away a ton of exclusive merch, and demoed the game to a bunch of new people 😁



I'll be catching up on bugs for the next couple days - today's update contains an assortment of small bugfixes and polish from our PAX West Demo. Since preparing for the event was fairly hectic, I don't have an exact list what was changed/fixed 😭

I'll be prioritizing villager/quest issues over the next couple days - notes from here on out should call out specifically what was addressed by that update.

Thanks for being patient while we were gone - more to come soon!

- recursive

Build Showcase 📷 Screenshots to be featured at our PAX West booth

Builders and farmers, it's your time to shine!

We're looking for screenshots of anywhere: farm, town, or interiors to showcase on our community wall this year at PAX West!

[h3]Deadline[/h3]
Tuesday, August 27, 2024 11:00 PM PT
[h3]Guidelines[/h3]


0.9.4_9102: Cultural Center, Snack Pack, and quest fixes

Okay, last one for the day promise.
  • Cultural Center's box is now back
  • No more tags inside the dialogue box
  • Fixed issue where Alchemist Guild required learning Alembic, but you can't learn Alembic until you completed the first Guild quest
  • Fixed issue where if you were between "two eyes for nothing" and "restoring the desert canyon obelisk", it would un-complete "two eyes for nothing"
  • Fixed relationship gain from quests using wrong numbers
  • Fixed Snack Pack issues + quest triggering on them