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0.9.3_7307 πŸŒ™ Night time lighting strength, new path, and floating vines!

Meowllo~ This patch just has some smol fixes plus some new items I made...just for you πŸ’Œ


[h2]🌟 Night Time Strength[/h2]
  • Slider to pick how dark it gets at night
  • Mines now has the same lighting from morning until evening (you know, since it's..."indoors"...)
  • This should help as well if you like to use the Darker world theme




[h2]🌱 Floating Vines & Wooden Slats Path[/h2]
  • New Wooden Slats: same height as the player house wall and the wall panels. Stackable and dyeable!
  • New Wooden Slats Paths: can offset by a quarter to close the gap. Dyeable!
  • New Floating Vine & Floating Vine - Half: just some floating leaves to give your wall panels or outdoors some extra ✨nature✨. These vines won't collide with you and impede your movement. Plus, they stack!




[h2]✨ Misc.[/h2]
  • Quest tasks for inviting NPCs now show the actual building name needed, instead of "Place house"
  • Forcing auto-save after successfully receiving a SNACK PACK in case of reset and losing the item
  • Better clarity on building grid for winter time
  • Player character's sprite now more grounded... It used to visually come off the ground a bit!




Coming up, we're going to do some internal work on QoL and start on our next big update, so we'll be focusing less on anything that's not a major bug hotfix until then. See you soon~

0.9.3_7294 πŸ–ŒοΈ Placeable, Dyeable Cubes, Quarter Tile Snapping, & More

πŸ“¦ Buildables Cubed

We've added these boxes you can place. They have surface areas on top, and you can dye the caps and sides separately. To make your life easier, we've also added quarter tile snapping, which means you can now place the wall panels in a more useful manner without needing to free place.



The grid has been changed to help convey this change.

The boxes should help eat away your growing Limestone collection. The crafting recipes can be bought at the Carpenter's under "Consumables". It'll appear in the same place as the wall panels.



Speaking of the wall panels, the collision has been changed so you can place them closer along the wall or other blocks without it telling you it can't be placed!

To go with these new additions, we've switched around how the housing expansions feel to give it more of a progression curve. The West Wing, because it doesn't eventually lead to the upstairs or basement, is now the cheapest expansion, requiring much less materials in exchange for some Cocoa Beans.



All expansions now have a Cocoa Bean price tag included in exchange for reducing the number of materials needed.

[h2]The changes for the expansion costs are as follows:[/h2]
West Wing
  • wood framing 40 removed
  • drywall 20 β†’ 10
  • nails 35 β†’ 10
  • fastener 20 removed
  • glue 10 β†’ 5
  • glass 10 removed
  • added β†’ cocoa beans 35,000
East Wing
  • wood framing 60 β†’ 30
  • drywall panel 30 β†’ 20
  • nails 30 β†’ 20
  • fastener 20
  • glue 20 removed
  • glass 10
  • metal beam 4
  • added -> 15,000
North Wing
  • wood framing 50 β†’ 30
  • drywall panel 30 β†’ 20
  • nails 30 β†’ 20
  • fastener 30 β†’ 15
  • glue 20 removed
  • glass 20 removed
  • metal beam 4
  • added β†’ cocoa beans 75,000
Upstairs
  • drywall panel 50 β†’ 40
  • softwood wall panel 10 removed
  • nails 50
  • glass 10
  • metal beam 10
  • metal framing 10
  • added β†’ cocoa beans 90,000
Basement
  • wood framing 40 β†’ 25
  • drywall panel 15 β†’ 10
  • nails 30 β†’ 20
  • fastener 20 β†’ 10
  • metal framing 10
  • concrete slab 40
  • added β†’ cocoa beans 50,000


✨ Misc.
  • Something Fishy - caught fish will now immediately count toward quest progress
  • New Game - Fixed bug where loading a game, quitting out, and starting a new game would retain barns/player house upgrades in a different save file
  • Builder Kit - Fixed an issue where placing fences would prevent the player from dyeing objects until they re-entered the map
  • Builder Kit - Fixed an issue where objects snapping to a flat surface weren't being placed exactly flat
  • Softwood Table - Surface slightly smaller, making it easier to place chairs, etc. closer to it without snapping onto the surface
  • You can now have more than one page of notes in your Planner



[h3]Also, thank you very much for the 200+ reviews! We are getting closer to 500~[/h3]
Very excited to see what the builders in the community will do with these cubes πŸ‘€

We'd love to see your screenshots in our Discord! We have a forum channel dedicated to home, farm, town, and character customization!

0.9.3_7267 πŸ’Œ Small Hotfixes

  • Barn and livestock renaming pages now focus smoothly with gamepad
  • Fixed issue where Nobu Jr. couldn't find a place to stand if your farm has lots of decorations near the player house
  • Caveat: he can end up on your roof if you have a lot of stuff! (Not a bug, feature)
  • Kimchi's quests now have proper text labels when turning them in
  • Reduced Myst Crystal node spawn rate but increased drop rate from 1-2 to 2-3
  • Ceilings are now in all player house rooms
  • Fixing issue where loading a save file caused "obtain X item" quests to not load properly

0.9.3_7251 πŸ“¬ NPC standing still + Mines hotfix~

Meowllo!
We've fixed some bugs that plagued us for a while.

[h2]πŸ› Fixes[/h2]
  • NPCs no longer stand in place, you should see less instances of them standing on top of each other
  • Mines could still crash because the poor bat was falling into the pond. We have removed the bats for now
  • Issue with Cabin Bookshelf, Softwood Bookshelf, and Traditional Bookshelf not being able to place items on the top surface


[h2]⛏️ Mine Balance[/h2]
  • Due to having more floors, I've nerfed the Myst Crystal drops from the node and the Slimes
  • In the same vein of logic, the amount of iron ore drop has also been reduced
  • Now, the boulders and fern plants are also destructible - they have a chance of dropping Limestone and Sandstone
  • New cooking area in the mine lobby - prepare yourself before you dive in!
  • New lore bit in the mine lobby...foreshadowing of what's to come in the mine rework


[h2]🌱 Other[/h2]
  • Better snow: winter time should give you less snow blindness
  • In Darker theme, the snow and white in general is way clamped down
  • Corn in Desert Canyon Obelisk was changed to Daikon to align with MIAO grocer better. If you were in progress, it will refund your items to your overflow storage


0.9.3_7223 πŸͺœ Small Mine Improvements + Hotfixes

  • Mines now go down to floor 5
  • As you go down, more rare fish will spawn in the pools. I heard that on the 5th floor, you even have a chance to catch a Mystfish...
  • Floors become larger the farther down you go; more resource nodes will be there, but also more enemies. Bring your Sleeping Box, some food, and remember your Go Home button if you get lost!
  • Better fish shadow visibility in mines
  • Fixed multiple issues with invisible walls and crashing within Mines
  • Basement and upstairs room grids now match to the edges of the room
  • Fixed issue with Miss Curator's and other villager's "hello" not triggering properly in the morning
  • Fixed issue with Lan's first friendship event only triggering for people who had Hanna on their island
Note: we're still aware of issues with the game dropping inputs for some players when playing in Windowed or Fullscreen Windowed mode. If you're having this issue, please try playing in Fullscreen for now. Thank you~

Extra Note: this isn't the mines rework update! We wanted to improve the overall stability of the game before we really sink our teeth into the NPC improvements coming up next