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0.9.5_11127 🐟 Fishing balance, wallpaper dyes, and other fixes

Meowllo~
We are taking a few days break from 0.9.6 to work on some bug fixes and polish.

[h2]🎣 Fishing Changes[/h2]
Looking into some of the drop tables and sell values for fish, I realized that they were, uh, deeply imbalanced. Going through it all, I've made some sweeping changes that should address the feeling of certain fish feeling absolutely useless to catch while others felt overtuned in value for how rare and how early you were able to obtain them.

Increases
  • Catfish 75 → 80
  • Haddock 75 → 180
  • Betta 50 → 200
  • Tilapia 90 → 750
  • Squid 4,800 → 7,800
  • Mystfish 9,800 → 10,000
Decreases
  • Softshell Turtle 320 → 150
  • Clownfish 480 → 230
  • Guppy 400 → 240
  • Angelfish 560 → 300
  • Koi 780 → 320
  • Fire Goby 460 → 340
  • Crawfish 500 → 400
  • Tuna 2,800 → 2,200
  • Great White Shark 8,900 → 8,500

Some of the factors that contribute to these changes include their spawn rate, which biome they appear in first, and how important money is at that point in the MSQ.
For example, the selling price of Haddock was greatly increased to match the change in which they were removed from the town spawn pool, and now mostly found in the Mushroom Forest and beyond.



Spawn Changes
  • Decreased spawn rate of Catfish and Tuna in farm and town
  • Removed spawn of Haddock, Angelfish, Sea Bass and Betta in farm and town
  • Decreased spawn rate of Softshell Turtle and Crawfish in Plains
  • Added Sea Bass an Fire Goby to Desert
  • Added and increased spawn rate of Haddock in Forest and Tundra
  • Increased spawn rate of Salmon in Tundra

Hopefully, with the value changes along with the spawn changes, there will feel like there's more of a progression with the different fish you can find as you go through the game, instead of having too many fish varieties available in the beginning, causing the game to feel stale when you discover new bodies of water.

[h2]⛏️ Mines (Legacy)[/h2]
  • Fixed glitchy elevator audio that wouldn't stop in some cases
  • Increased resource health to prevent some things from dying too easily
  • Fish now appear based on which floor you're on (1/2, 3/4, and 5)

[h2]📐 Builder Kit[/h2]
Floors and Wall dye experience has been improved
  • Previewing no longer breaks the state of the wall/floor and will properly revert itself
  • Dyes should now properly consume and reflect in the UI

[h2]✨ Misc[/h2]
  • 0.9.6 death animation has been added (when you die, how sad)
  • Fire Goby properly added to Desert Canyon's saltwater spawn table
  • Quest board no longer re-focuses onto "reoccuring" tab after accepting a card
  • Fixed issue where the quest "Reel Improvement" couldn't be completed if you had already upgraded your rod at least once

0.9.5_10877 ✏️ Hotbar & Map Fixes

Hey all! Hope you're staying sane. I just wanted to make a small hotfix for a couple minor, but frustrating issues:

[h2]Hotbar[/h2]
  • Fixed an issue where the Hotbar was showing the incorrect action prompt for some items, leading to confusion during tutorial
  • Example: Seeds were showing the action for placing them as a buildable instead of the action prompt for planting
  • This was important to fix for new players, as they aren't yet aware that planting seeds is done with E
  • In the future, this will be updated to show all available prompts
  • Fixed an issue where building from the Hotbar (hovering over an item and pressing "T") was not possible due to the player having full stamina
  • Added a new warning when attempting to build from the Hotbar without a Builder Kit in the player's inventory

[h2]Map[/h2]
  • Fixed issue with players being able to open the map while transitioning between levels or while warping
  • Map will now auto-close if the player enters a dialogue with it open

[h2]Misc[/h2]
  • Fixed issue where Bituin's first friendship event wasn't triggering


In other news, we've been working very hard on the next major update (THE MINES), and are finally getting close to being able to share more with you all, including a release date!

0.9.5_10785 😺 Nobu Jr. Plush, craft category, & item slot clarity

  • NEW quest to obtain the crafting recipe for Nobu Jr. Plush (requires "Mushroom Mayhem" and "Brush Time!" completed)
  • Fixed issue where it was difficult to see the item slot indicator inside the shipping container and Jeweler's Table
  • Fixed issue where tools such as the Watering Can and Sword were showing up in the "consumables" tab

0.9.5_10731 🖱️ Using mouse with Steam Deck

[h2]Steam Deck users can now play with mouse and keyboard connected[/h2]
  • right trackpad now functions like the cursor, clicking in the right trackpad will make it function as a left mouse button click
  • for those used to the right trackpad functioning for the camera like the joystick, please use the community layout
  • that layout also includes the feature of pressing in the right trackpad for quick kart access, as well as the left trackpad functioning like a mouse
  • because of these changes, you can now also use the touchscreen in the game for UI, etc.


0.9.5_10693 🍜 QoL: Cooking, Resource Respawn + Mines Update Teaser

Meowllo, everyone! How's your new year so far?
We've been quiet for a bit lately, working hard on 0.9.6: Mines Update. So, I've come here today with a sneak peek at something new, plus some quality of life additions and changes.

[h2]✨ Changes & Additions[/h2]
  • Lunchbox now only consumes ONE item on stamina or HP depletion instead of filling to full
  • You can now toggle resource respawn for town and/or farm under Settings - Tweaks
  • You can now empty items from a stove or cooking station if you put in the wrong items
  • You can now cook the previously made recipe using a hotkey
  • You can now skip the cooking animation




[h2]🐛 Fixes[/h2]
  • Fixing issue where some prizes from pinball machine would not be deposited into your inventory
  • Removing special items and high value items from pinball rewards
  • Fixed issue where you could see the secondary interact prompt on crops
  • Fixed issue where completing "Hardly Difficult" did not properly unlock the Floor Cushion in the Blueprint Shop


[h2]📝 What We've Been Working On...[/h2]
And...that's all for the live changes!
Huh? What's this? I was handed a flyer...



With 0.9.6 also comes the ability to dive into the story behind Snacko Island and the mysterious mines. What was project MX18? Was the curse really enacted by the Goddess? What about all this tech that you don't remember seeing back in Capital City?

While exploring the mines, you'll be able to discover some answers to your questions. With your trusty, updated Kart, you'll be able to swap out the frame or use dyes. The Kart will also come with components you can craft and slot into it, including adding storage that you can take with you on the go.



You'll be able to jump out of your Kart and mess with the configuration under the hood to add accessories, change the frame color, or add components to unlock features.

How exciting!
Okay, that's all the info you get for now. Back to the mines! (hahahahahaha)