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Snacko News

0.9.3_7223 πŸͺœ Small Mine Improvements + Hotfixes

  • Mines now go down to floor 5
  • As you go down, more rare fish will spawn in the pools. I heard that on the 5th floor, you even have a chance to catch a Mystfish...
  • Floors become larger the farther down you go; more resource nodes will be there, but also more enemies. Bring your Sleeping Box, some food, and remember your Go Home button if you get lost!
  • Better fish shadow visibility in mines
  • Fixed multiple issues with invisible walls and crashing within Mines
  • Basement and upstairs room grids now match to the edges of the room
  • Fixed issue with Miss Curator's and other villager's "hello" not triggering properly in the morning
  • Fixed issue with Lan's first friendship event only triggering for people who had Hanna on their island
Note: we're still aware of issues with the game dropping inputs for some players when playing in Windowed or Fullscreen Windowed mode. If you're having this issue, please try playing in Fullscreen for now. Thank you~

Extra Note: this isn't the mines rework update! We wanted to improve the overall stability of the game before we really sink our teeth into the NPC improvements coming up next

0.9.3_7196 πŸ“š Better Blueprint Shop, Obelisk offerings, settings, and more!

πŸ›οΈ Better Blueprint Shop

This update includes the following:
  • Sort by main categories: view all, buildables, buildings, consumables (like gems, building materials), and equipment
  • Better categorization: added cooking stations under "equipment". Now appears under buildables and equipment
  • Learned blueprints are still moved to the bottom on next visit - but they are now focusable, so you no longer go all the way back up to the top if you press down on gamepad at the bottom
  • Shows you the items required and a preview mesh or icon, depending on whether or not there is a placeable mesh available

We have more improvements planned for the future!

✨ Quality of Life
  • MSQ Grassy Plains Obelisk now takes Furnace instead of Simple Stove due to material lock
  • NEW Fog settings: turn it off, have it on high to be more prominent, or keep it at the current default
  • NEW Shadow distance cutoff now affected by shadow quality: we recommend High for best looking settings, and lower if it's causing performance issues
  • NEW NPCs now display a heart emote for a loved gift, a music note emote for a liked gift, and a frustrated emote for a disliked gift
  • More rocks in Grassy Plains and Frozen Tundra for gem shards and Obsidian collection
  • Arrows can be now found under "equipment" in addition to "consumables" so it shows up along with the Wooden Bow
  • Miss Curator's counter dialogue only shows the prompt for requests if you have an active quest from her
  • "Cleaning Duty" quest changed from shipping 20 Clay to simply collecting items that should help get new players situated to which debris drops Cloth, String, and Fire Fragments
  • Furnace no longer requires Myst Crystals to craft: now requires an additional 5 Iron Ore and 5 Fire Fragments in addition to Stone and Hardwood


πŸ› Fixes
  • Game no longer crashes when the recipient name is left blank in SNACK PACK
  • Fixed rare issue where SnackoUI would cause a crash when navigating between screens
  • Fixed issue where placing buildables in the basement of the player house would disappear
  • Fixed incorrect cost of Traditional Ice Box (340 β†’ 3,400)
  • Angelfish now correctly spawns in the farm
  • Fixed issue where keybinds were being reset on game start

0.9.3_7163 πŸ“¦ Sending items to friends! + Roadmap update

Meowllo! We have a fun update for everyone! This is the Snack Pack update, letting you send your friends or trade items all offline!

That, and we made a new roadmap, we have some fixes, new items, and changes...so let's get into the main feature first:

🎁 Snack Pack
  • Send by inputting the receiver's name, picking a message, and an item/stack of item
  • It'll generate you a code. You can copy and send this to the receiver, or write it down
  • Whoever wants the item now can go to their mailroom, input the sender's name and the code, and get the item!
Restrictions:
  • You must have the Cultural Center unlocked
  • You cannot send tools
  • You cannot send things to yourself, including to a different save file on the same Steam account
  • There's a 30 real-life minute cooldown for sending the same item
  • These restrictions are in place even if you quit out without saving and reload an old file! No cheating!!



You'll be also see the stats on how many you've sent and received~

πŸ– New Stuff
  • Grilled Meat: takes a stick + Meat Cube or Tofu
  • Grilled Mushroom: takes a stick + any fungus (Redshroom, Honey Shroom, etc.)
  • Tall Grass A + B: these tall grasses function like the bush, etc. under buildables > gardening. New players will receive this through Gardening Woe quest; old players can purchase it through the Carpenter's blueprint shop
  • New quest to teach you about Seed Makers and fertilizers: Levelling Up
  • New fish spawns in Frozen Tundra with higher chance of getting rare fish, but it's far out in the ocean. Upgrade your fishing rod with a cast distance gem to try your luck!


πŸ“¬ Fixes / Changes
  • We're aware of and working on an issue where windowed or windowed fullscreen can drop inputs/lose focus when using tools
  • Fire Goby and Guppy now spawn properly in the Desert Canyon
  • Pebble and Slime monsters are no longer tanky as heck for no reason
  • You can now exit Conduit Shrine without completing it in the MSQ
  • Fixed issue where +Cocoa Beans on Brush use wasn't giving you cash
  • Fake Grass can now be placed on Fake Dirt Rug
  • Alembic is now easier to craft. Reduced Myst Crystal, Gold Bars, and Fastener requirements
  • Fixing issue where after taking damage, fishing will show both your character sprite and a ghost Momo


πŸ—ΊοΈ Roadmap Update

So we put out a roadmap at the beginning of the year, but we've been really busy! So things shifted around and we ended up adding and finishing items to the list that we didn't plan for, like character customization, fence stacking...screenshot mode....



Just like last time, we're always listening to feedback and watching how you interact with the game, so we've always kept things like this super vague in case we want to change or add items last second. But, so you're aware, this is the general list that we're working towards right now. We have wishlist items ourselves, but the things listed here are the "for sures"! So, thank you for understanding~

We were going to work on the mines, but now we've decided to tackle NPC issues and polish first. That will probably come in parts, as the changes we'd like to make are big and will take us some time. Hotfixes or small things will still be added between then and now, so we'll still be consistently updating the game.
[h2]
Thank you for supporting the two of us! See you soon~[/h2]

0.9.3_7124 πŸ“« Addressing the grind: MSQ changes & more

This one was a bit hard to title, since it's got a wide variety of changes that sort of make up the whole "ah, we made the game feel less grindy". The short of it is, we've increased the scope of what you can do and how you can achieve these goals, instead of "wait for 30 Turnips to grow". However, since these are still paced with the intention that an unguided play-through can be roughly one season per Obelisk and MIAO, they still require some elbow grease! Paw grease? Ew...

There's also some quality of life additions and bug fixes, so feel free to jump between headers if you'd like to skip something!

So, I'd say they're broken down into three parts:
  1. Obelisk offering changes
  2. MIAO changes
  3. Fertilizer and Seed Maker changes


I'll go through those three first, then at the bottom, touch on the QoL, balance, and fixes we've also included with this patch.


For a full table of Obelisk and MIAO changes, you can view the full version of these notes on our blog.


πŸŒ™ Obelisk Changes

This is something we've had an issue with both the Obelisk and MIAO: they ask for specific, arbitrary items that sometimes feel like they overlap (GP Obelisk asks for 30 turnips, MIAO1 asks for 30 potatoes, etc.)

We want to stick by Snacko's whole "there should be a lot of player choice and agency" core concept, so the Obelisks have been changed to reflect that.

  • Obelisk slots now have slots that are a choice between different options
  • Hovering over one of these "optional" slots will stop the auto-cycling
  • Each optional slot has 3 options that span a variety of different activities or ways to obtain them (ex: fishing, cooking, resource gathering, farming)
  • If you had items inside your Obelisk that is still a work in progress, they were refunded to your overflow storage


The kind of gameplay we'd like to encourage is looking through the options and weighing what you'd rather do: "I can try my luck and get 3 gems! I'm not interested in the Amethyst's effects on my tools anyways!" versus "Hmm, maybe it's just easier if I get a bunch Cobalt and wait for my furnace to make some Glass"

πŸ”– MIAO Changes

To go along with the Obelisk changes, we've also reworked the MIAO goals to better align with natural gameplay and ways to nudge you to try different things, rather than grinding for arbitrary items, like shipping corn.

Now, the MIAO will offer a variety of subtasks such as:
  • Cook 5 times (like, anything. Even Dubious Dishes.)
  • Donate 20 items to the Cultural Center
  • Earn 500,000 Cocoa Beans

...and so on

We've tried to think about ways that different people would like to play the game, and included activities that would allow you to complete the goal in different ways. If you hate fishing, you can always just donate furniture or cooked dishes to the Cultural Center! Stuff like that.

🌱 Farming Changes

For the longest time, 1 Fertilizer application = 1 Star level.
That, uh doesn't seem right, does it? And the Seedmaker as well. 1 crop = 1 seed. Wait a minute...
So now, that's fixed!
  • You need to fertilize your crops at least three times
  • Just because you've fertilized it 9 times doesn't mean it'll grow even better! Once you hit 3X, the rest is just overdoing it
  • A combination of fertilizing and adding to the Seed Maker is key to raising the quality of your crops!
  • Seed Makers now give 2 seeds for every crop, at +1 quality
  • Adding a Myst Crystal to the maker will give you a chance of getting an ✨extra✨ seed from a crop.
  • Adding a Cat-a-lyzer in the maker will reduce the time to generate each batch of seeds. Of course, you can also whack the maker with your tools



[h3]NEW ✨ New crop to grow: Myst Flower[/h3]
Myst Flowers can be crafted into 3 Myst Crystals per flower. They take a while to grow, but they'll regrow several times. It's a more passive way to obtain crystals without having to run down to the mines
Old players will get the quest automatically added to their save file. New players will unlock the tutorial and the seeds when an alchemist moves to the island
Myst Flowers can be also placed as a decoration

πŸ€“ Balance/QoL
  • Removed gems from pinball machine, you can still have a chance to get shards
  • Gem shards are now more expensive when bought at the Alchemist
  • Removed Myst Crystals as a buyable item from Alchemist shop
  • Removed tools and gems crafting recipe from blueprint shop; tools are now unlocked by default and gems will be learned during the newly "tool upgrade" quest
  • New quest "Them Apples" for new players to help nudge towards the Grassy Plains to start the MSQ
  • New quest that gets posted early game to let players know how dyes are obtained and give a couple of colors to play around with
  • New quest that gets posted early game to give players the basic bush and flower crafting recipes instead of inside the blueprint shop. Nobu also mentions how a sword is an easy way to gather petals and Plant Material



[h3]NEW ✨ Save files will now show you a screenshot of where you saved. If it's an autosave from sleeping, you will be loafed[/h3]

πŸ› Fixes
  • Mine doorways were only destroyable using un-upgraded tools or bomb arrows
  • Townhouses did not retain buildables placed inside
  • Specific inventory bug where moving two storage containers with a gamepad twice resulted in an empty inventory generated (items are still there, save migration to fix those affected coming later)

0.9.3_7034 Hotfix: Tool damage and other related fixes

  • Farm health bars were not properly updating on older save files
  • You can hit the Alembic, Furnace, and Seed Maker again to speed them up again
  • Fixing issue where all links in Journal Help section would display message about bug report
  • Fixing issue where you could spam a tool and sometimes it would not deal damage
  • Fixing issue where you could hit your Land Sprite when using a tool, consuming stamina
  • Fixing issue where mineral nodes in mines were no longer playing SFX
  • Various fixes to HP bar rendering and tool spam damage causing strange side effects
  • Collision fixes in Desert Canyon and the aquarium
  • Small Nobu Jr. bad grammar moment