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Snacko News

Home Deco Contest Results 🏆

Thank you to everyone who participated. Even the starter houses were super cozy. It was very, very, very difficult for us to pick.

But alas, here we are:

[h2]🌷 Most Livable: Cloud[/h2]


[h2]☁️ Most Creative: Octarock[/h2]


[h2]🕯️ Most Cursed: Cat Uber Mona[/h2]


[h3]There were great layouts, you can enjoy all of the submissions by our creative community on our event page here.
[/h3]

Winners will be receiving their prizes shortly, including a special Star Trophy and a Golden Builder's Kit!



We'll be running more contests and events in the future, so keep your eyes peeled for the next one to nab your very own Star Trophy.

0.9.3_7945 🌲 Resource Spawning Options, 0.9.4 Update

Meowllo!
Small patch to add in "Resource Spawning" options into the gameplay tab in the settings.

Now, you can control whether or not the resources (trees, grass, flowers, bushes, rocks, etc.) will respawn in the town or the farm separately. You can toggle these at any time.



Hopefully, this makes your dream island designs easier to work around!

As for how 0.9.4 is coming along, it's taking a while! There's a lot of things stuffed inside this quest update, so it's taking longer than expected.



There will be new quest types and ways to pass your days on the island, so I hope you can understand the wait!

Snacko Home Deco Competition ✨

Meowllo!
We're participating in the Steam Summer sale for 20% off until July 11th!

As a celebration for those who already own the game, we wanted to run a contest for the duration of the sale.



[h3]📌 To Participate[/h3]
Join our Discord! discord.gg/snackodev
We have a channel for submissions and full list of rules! The event ends July 11th, 6PM ET.
[h3]📌 Categories[/h3]
I would live in that! - Your take on a room or rooms that look and feel the most livable
Most creative - show off your creative ways of utilizing buildables in ways that are unexpected! What can you come up with?
Most cursed - ...Well, we'll figure that one out when we see it, probably.

[h2]📆 0.9.4 Coming Soon![/h2]
We were trying our best to finish this update before the sale, but it's just a lot...! We're trying our best to wrap it up before it ends, so thank you very much for your patience!
0.9.4 will introduce:
  • New quest lines! Collect rewards and get to know the villagers better through different kinds of quests
  • New quest tasks! Gone are the days of just shipping goods...now there will be more ways to get to know the world of Snacko through quests
  • New quest UI! Completely redesigned quest tree and info card to know exactly what you're getting and what you need to do
  • Pinning crafting recipes! No long guess how much more Softwood you need, you'll be able to set the quantity, too~
  • Lifting the restriction on one NPC per role! No longer hem and haw about choosing between Hanna or Mack, now you get both birds!
  • ...And more!


As you can see, there's a lot of work and testing involved to make sure the experience of transitioning everyone's save files into 0.9.4 goes smoothly.

Hopefully, we can get this done in a week or so.
Cheer for us! We can do it! Ahhhhhhhhhhhhhhhhhhhhh....

Oh, right. Good luck in the contest! The two of us look forward to seeing your submissions~

0.9.3_7515 📬 What's coming next? +small drop rate fix

Meowllo!

Tiny patch updated early today to fix the drop rate of saplings from trees. This should be especially noticeable in the Mushroom Forest, as they weren't dropping at all from Pine and Redwood.

We're currently working on 0.9.4, our next major update.
This one will be part one of three major updates to address NPC behaviours and overall worldbuilding.

[h2]🔖 0.9.4 will be targeting quests[/h2]
If you've already played the main story quest, all of that progress will carry over to 0.9.4 - the next update is mostly new content around the town, NPCs, and the currently unfinished skill system.

There's some changes to existing (non-story) quests/how some things are unlocked; so if you've already unlocked some of those things in 0.9.3, you'll get a mail message asking if you want to reset the relevant progression.

We're also going to lift the restriction on one NPC per role in this upcoming update.
0.9.4 onwards, you will be encouraged to have multiple shopkeepers on your island to unlock all the items and shop stock.

Part of this update is also porting over part of our internal tooling (snackoEd) to be displayable publicly on the wiki, so players can peruse the quest tree.



These quest changes have been very important to make sure we can continue scaling the game and adding in content that we want to implement going into and beyond 1.0, so thank you for being so patient!

[h2]⭐ Thank you for 100,000 wishlists![/h2]
We reached 100k wishlists a few days ago, and we just wanted to say thank you to everyone: players, future players, and people incessantly nagging their friends about Snacko.



At the risk of getting too sappy in a patch note(?), I'll just say both recursive and I deeply appreciate the feedback, posts, and messages we receive. It can get a little isolating sometimes working every day, but we're excited to wrap up 0.9.4 and get it out the door~

We also debuted a new trailer at the OTK Expo pre-show that focuses more on gameplay! We hope this trailer is better at communicating what there is in the game and how it plays.

I had a lot of fun making it, so I hope you enjoy 💝

[previewyoutube][/previewyoutube]

0.9.3_7464 Hotfix 🦊 House cutscene softlocks & NPCs not saying hello

Remember the issue where if you had a lot of stuff, Nobu Jr. wouldn't show up to deliver your purchase? So we implemented a fix that they will look for somewhere to stand even if the area around your house was filled with buildables, even if it meant Bibbles had to stand on the roof.

Well, this fix is now applied to all the story cutscenes as well to prevent softlocking if you placed your house with objects in front, like trees.



Here's the file I tested with...I tried putting something everywhere I knew NPCs could spawn hehehe.

This was mainly happening in the early game, where there were a few cutscenes, like introducing the MIAOs or the Sprite that could cause a softlock.

Another fix is talking to certain NPCs in the morning could result them in just not saying anything at all.

Yesterday, we also pushed a couple of patches for:
  • Pine and Redwood Saplings couldn't be placed
  • Toasted Birch was no longer dropping Tangerines
  • Sand rivers and ice had movement bug that prevented speed from building up

We're currently working on some map polish and quest system re-hauling as part of our NPC polish, so you'll see smaller hotfix patches like this as we work on bigger system things parallel to keeping our eyes out for issues or balance tweaks.

Thank you for playing~