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Snacko News

0.9.4_9204: We're back from PAX West! 🏠

Hey everyone - we're finally back from PAX West! We had a ton of fun meeting players and developers for the first time, gave away a ton of exclusive merch, and demoed the game to a bunch of new people 😁



I'll be catching up on bugs for the next couple days - today's update contains an assortment of small bugfixes and polish from our PAX West Demo. Since preparing for the event was fairly hectic, I don't have an exact list what was changed/fixed 😭

I'll be prioritizing villager/quest issues over the next couple days - notes from here on out should call out specifically what was addressed by that update.

Thanks for being patient while we were gone - more to come soon!

- recursive

Build Showcase 📷 Screenshots to be featured at our PAX West booth

Builders and farmers, it's your time to shine!

We're looking for screenshots of anywhere: farm, town, or interiors to showcase on our community wall this year at PAX West!

[h3]Deadline[/h3]
Tuesday, August 27, 2024 11:00 PM PT
[h3]Guidelines[/h3]


0.9.4_9102: Cultural Center, Snack Pack, and quest fixes

Okay, last one for the day promise.
  • Cultural Center's box is now back
  • No more tags inside the dialogue box
  • Fixed issue where Alchemist Guild required learning Alembic, but you can't learn Alembic until you completed the first Guild quest
  • Fixed issue where if you were between "two eyes for nothing" and "restoring the desert canyon obelisk", it would un-complete "two eyes for nothing"
  • Fixed relationship gain from quests using wrong numbers
  • Fixed Snack Pack issues + quest triggering on them

0.9.4_9097 Crash fixes and softlock on Gacha + Dialogues

You can check the bottom right to make sure you're on the right patch!
0.9.4_9097 fixes softlock after getting certain items from the pinball gacha machine and crash when talking to certain NPCs

Currently working on some small seed balancing quest rewards and Cultural Center counter!

0.9.4_9087: Removing MIAO, quest fixes, and more!

Meowllo!
We pushed a couple of builds today, please make sure you're on 0.9.4_9087.
For those experiencing having all three grocers and already saved over the file from 0.9.3, we'll be working on a migration to rectify that in the upcoming week.

But for now, we lied yesterday about taking a break, so we really, actually have to take one now hahahahahahahaahaaha

Anyways.

[h3]✨ Changes[/h3]
  • MIAO removed; they served their purpose pre-Obelisks, but they're causing too many save migration issues
  • Two quests that start Mikan's journey are added as the beginnings of the MIAO replacement, you will have to complete "A Role to Play" instead of "MIAO 3" in order to confess to her
  • "New Horizon" is no longer an auto-trigger cutscene. You will have to get the quest "Counting Seeds" from the quest board. If you already have a grocer, it will auto-complete/won't show up
  • Added text in "Fishing for Compliments" to remove reference to blueprint; Nobu will now tell you to claim your reward in the quest journal


[h3]📬 Fixes[/h3]
  • Fixed interactables; they have a bigger hitbox now, and the storage boxes and beds, etc. are fixed and usable
  • Right Trigger on gamepad will now quick move items in the inventory and storage containers as before
  • Nobu Jr. will no longer make Nobu's house disappear (...yeah)
  • No longer allowed to attack/use tools during cutscenes or dialogues
  • Fixed festivals not having any participants
  • Fixed festival attendees with the topic FESTIVE
  • "Two Eyes for Nothing" will now properly consume your rubies
  • Seasons for seeds and crops re-implemented when hovering in shop and rucksack