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Snacko News

0.9.4_9221 💤 Sleeping box duration picker

Meowllo! I'm back and 71% alive! Yippe!
We have a few more bugs to sweep up, but here is an update with some new quality of life updates~


[h3]When using the Sleeping Box, you can now choose how long you will sleep. With time of day based events or drop rate changes, we hope this makes your time on Snacko Island a little easier to navigate![/h3]


[h3]We've moved the "Delete" button for save files from the bottom button row to the top. Although the "delete" function will still bring up a confirm pop-up, this should prevent any accidental misclicks on your beloved save files.[/h3]


[h3]The pin feature is back for crafting recipes with better gamepad routing and added quantity selector even when you're not at a workbench. Now you can select quantity and pin the requirements to your HUD wherever you are![/h3]


[h3]Getting close to your livestock now will pop up their name. You can finally differentiate between Cow-culator and Cow-culus.[/h3]

[h2]📬 Fixes[/h2]
  • Fixed inability to unlock Date or Lan's invite option through the mailbox for new files. "Mail room clerk" will now be available after completing "Intro to the Capital Post Guild"
  • Fixed "Real Myst-ery" not giving Myst Flower Seeds and the shop not selling them until completing the quest, creating an inescapable loop (the not-fun kind). We are still working on a save migration to fix those who have already accepted the quest and not gotten their seeds
  • Improved stamina wheel readability in dark mode
  • Fixing Yang Yang not coming to live along with his brother, A-Song

0.9.4_9204: We're back from PAX West! 🏠

Hey everyone - we're finally back from PAX West! We had a ton of fun meeting players and developers for the first time, gave away a ton of exclusive merch, and demoed the game to a bunch of new people 😁



I'll be catching up on bugs for the next couple days - today's update contains an assortment of small bugfixes and polish from our PAX West Demo. Since preparing for the event was fairly hectic, I don't have an exact list what was changed/fixed 😭

I'll be prioritizing villager/quest issues over the next couple days - notes from here on out should call out specifically what was addressed by that update.

Thanks for being patient while we were gone - more to come soon!

- recursive

Build Showcase 📷 Screenshots to be featured at our PAX West booth

Builders and farmers, it's your time to shine!

We're looking for screenshots of anywhere: farm, town, or interiors to showcase on our community wall this year at PAX West!

[h3]Deadline[/h3]
Tuesday, August 27, 2024 11:00 PM PT
[h3]Guidelines[/h3]


0.9.4_9102: Cultural Center, Snack Pack, and quest fixes

Okay, last one for the day promise.
  • Cultural Center's box is now back
  • No more tags inside the dialogue box
  • Fixed issue where Alchemist Guild required learning Alembic, but you can't learn Alembic until you completed the first Guild quest
  • Fixed issue where if you were between "two eyes for nothing" and "restoring the desert canyon obelisk", it would un-complete "two eyes for nothing"
  • Fixed relationship gain from quests using wrong numbers
  • Fixed Snack Pack issues + quest triggering on them

0.9.4_9097 Crash fixes and softlock on Gacha + Dialogues

You can check the bottom right to make sure you're on the right patch!
0.9.4_9097 fixes softlock after getting certain items from the pinball gacha machine and crash when talking to certain NPCs

Currently working on some small seed balancing quest rewards and Cultural Center counter!