Devlog #41 - Scarecrow Shenanigans
Meowllo! The things we have to do pile up fast, and the days are going by faster š We covered a lot of ground last month over a variety of things, so weāll just go over some of them briefly:
We started going through the main story and implementing the dialogue, cutscenes, and quests. Weāve had the pleasure of Ken helping us wrangle all the implementation and all we had to do was play through it and fix any outstanding issues.
On paper, that sounds easy! Right?
Well, Scarecrow disagrees.

This is supposed to say turnips...
Without spoiling anything, thereās a quest where you must give a scarecrow 20 turnips. He then does a little animation. I was but a naive child when I wrote this part out, not knowing the headaches a Simple Spinning Scarecrow could cause.

There is supposed to be one (1) scarecrow. In this screenshot, there are four (4). Why are there four? Why is only one spinning? Why are there four??

How I feel about the scarecrow
We did eventually figure it out, but not after a long day of cursing and confusion.

Luckily, by the end of the Grassy Plains, we got through a lot of growing pains and were able to get through the Desert Canyon section much faster.

Hereās a bonus picture of a bug where we had some camera misconfiguration that resulted in the characters facing the opposite way. But itās fixed now! I felt so smart š

Snacko has a lot of stuff. Justā¦stuff. Lots of it. This includes recipes, furniture, buildings, NPC dataā¦stuff.
Well, we had to start organizing the stuff so we could take inventory and make sure everything will be actually implemented in the future.

It looks a bit different depending on what sort of information it is, but now that we have everything mapped out, weāve been going through our internal database and custom tool to make sure all the items are in, which ones need icons, which ones need an item description, etc. Itās not the most glamorous or fun work, but itās necessary!

Part of that is also going back and realizing weāre still missing some tutorial popups š³ Popups will occasional happen mid-cutscene during a tutorial given by Nobu or someone else, but you can also read through them at your own pace via any bookshelf. We were missing some for things like ranching and fishing, but now theyāre in!
Every time you mash through a tutorial, I cry just a little bit.
And lastlyā¦
We had originally shown our maze-like approach to mines in Snacko, where the layouts are procedurally generated using pieces and parts weāve made and set up.
The art never got updated, and it finally got the makeover it deserved!

Floors, walls, foliage, and assets are now in line with what youād expect to fit in with the rest of the game. Itās a big relief knowing we no longer have a big brown box. The top screenshot was taken 9 days prior to the bottom screenshot. The atmosphere now fits Daleās awesome mines themes much better!

We also had an issue of seeing through the doorways would diminish the feeling of discovery, so we made a shader that fades as you get closer to you - but only once youāve removed the blocker! We hope you have a lot of fun in the mines š
[h2]ā¦And thatās all for this month! Thank you for sticking with us until the end. January had a lot going on, and development will probably keep this pace up until we hit the light at the end of the tunnel!
Thank you so much for your support, and weāll see you next month~[/h2]
šæ PLAINS PAIN
We started going through the main story and implementing the dialogue, cutscenes, and quests. Weāve had the pleasure of Ken helping us wrangle all the implementation and all we had to do was play through it and fix any outstanding issues.
On paper, that sounds easy! Right?
Well, Scarecrow disagrees.

This is supposed to say turnips...
Without spoiling anything, thereās a quest where you must give a scarecrow 20 turnips. He then does a little animation. I was but a naive child when I wrote this part out, not knowing the headaches a Simple Spinning Scarecrow could cause.

There is supposed to be one (1) scarecrow. In this screenshot, there are four (4). Why are there four? Why is only one spinning? Why are there four??

How I feel about the scarecrow
We did eventually figure it out, but not after a long day of cursing and confusion.

Luckily, by the end of the Grassy Plains, we got through a lot of growing pains and were able to get through the Desert Canyon section much faster.

Hereās a bonus picture of a bug where we had some camera misconfiguration that resulted in the characters facing the opposite way. But itās fixed now! I felt so smart š

š TAKING INVENTORY
Snacko has a lot of stuff. Justā¦stuff. Lots of it. This includes recipes, furniture, buildings, NPC dataā¦stuff.
Well, we had to start organizing the stuff so we could take inventory and make sure everything will be actually implemented in the future.

It looks a bit different depending on what sort of information it is, but now that we have everything mapped out, weāve been going through our internal database and custom tool to make sure all the items are in, which ones need icons, which ones need an item description, etc. Itās not the most glamorous or fun work, but itās necessary!

Part of that is also going back and realizing weāre still missing some tutorial popups š³ Popups will occasional happen mid-cutscene during a tutorial given by Nobu or someone else, but you can also read through them at your own pace via any bookshelf. We were missing some for things like ranching and fishing, but now theyāre in!
Every time you mash through a tutorial, I cry just a little bit.
And lastlyā¦
āļø ALL MINES
We had originally shown our maze-like approach to mines in Snacko, where the layouts are procedurally generated using pieces and parts weāve made and set up.
The art never got updated, and it finally got the makeover it deserved!

Floors, walls, foliage, and assets are now in line with what youād expect to fit in with the rest of the game. Itās a big relief knowing we no longer have a big brown box. The top screenshot was taken 9 days prior to the bottom screenshot. The atmosphere now fits Daleās awesome mines themes much better!

We also had an issue of seeing through the doorways would diminish the feeling of discovery, so we made a shader that fades as you get closer to you - but only once youāve removed the blocker! We hope you have a lot of fun in the mines š
[h2]ā¦And thatās all for this month! Thank you for sticking with us until the end. January had a lot going on, and development will probably keep this pace up until we hit the light at the end of the tunnel!
Thank you so much for your support, and weāll see you next month~[/h2]






























