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0.9.5_10572 🌨️ Tooltips & quality-of-life changes

Meowllo! Happy holidays~
Both recursive and I have sent you a letter in-game with a little present to celebrate one year of Snacko and the holidays!

Along with that, we've also added some quality of life things and changes...

[h3]❗ Tool Tips[/h3]
There's...a lot of small things in Snacko that can be overwhelming at first. Reading pages of tutorials isn't everyone's favorite way of digesting information, either.
To aid with this, we've added tooltips on hover on some elements in the UI.
You can turn off this new feature under "gameplay" in settings.



[h3]πŸ“¬ Invite ___ Quests[/h3]
We noticed that a lot of players don't realize you can invite carpenters and alchemists early on in the game, so we've added quests to help guide you in that direction. For those that already have the shopkeepers on your island, you can claim the rewards for these new requests on your save file load
  • Limitations of Cardboard and Glue (carpenter)
  • Just Like Magic (alchemist)
  • Expanding Horizon (villager)
  • Ordering Out (restaurateur)




[h3]β˜• Other Changes[/h3]
  • Barns no longer have a capped place limit of four. You can place as many as you want. Whether or not having 99 chickens can do something unexpected in the game... Well, we'll cross that bridge when we get there
  • Storage and journal notes font have changed to a monospace font. This is personal preference. I like writing down my plans in my journal for each Obelisk and what I want to offer, and having the letters after my - or X not line up when I cross off an item was making me sad
  • Maximum zoom for camera has been increased. For this change, we've reset everyone's camera zoom level back to the default. You can change this again under "gameplay" in the settings


Hooray! We hope this makes the early game transition into mid game feel smoother.
Thank you everyone for your support and your feedback, we'll keep working hard 🫢

0.9.5_10528 ⛏️ Stability fixes, please update~

We FINALLYYY fixed that one random mine crash that can happen because there's something sinister at 0,0,0.

Turns out, it's the ceiling piece in the entrance elevator (?) that is cursed.



We have also made some fixes for overall stability, and we'll be continuing to make some small fixes in the upcoming few days.

We've also changed the crash reporter a bit so people knows it's us getting the report. The out of the box bugsplat mentions someone at Epic contacting you, which is not the case. Each bug report pings recursive's phone, he gets nervous, then we fix it.

Just with the short time we've had the updated crash reporter out, we've noticed more people filling out the info, so thank you very much~



Another change is the numbered pages in your catalog not showing the last page with valid items in it, causing a way to lock up your input on gamepad until you switch tabs.

0.9.5_10497 πŸ—ΊοΈ Updated Map UI

Hooray!
So, I played my own file for a few hours yesterday, and tried thinking about what kind of improvements or polish we could do quickly before the start of the Winter Sale.

And we agreed to settle on...
[h3]The map![/h3]

The map, for the longest time, wasn't too useful. Sure, I guess it told you which way the Grassy Plains were, but that's about it.

So, drum roll please...

Ta-da~!
It's also set up better now for us to add more to it in the future when we work on the major updates.

With this map you can...
  • view villager relationships and if you've given them a gift today
  • view shop and house names, as well as their opening hours
  • view barn and livestock names
  • see where the fishing spots are (yellow fish are freshwater spots, blue fish are saltwater spots)
  • see where points of interest or warp zones to other areas

The mini-map is also updated to be the same as the main map. Some maps, like the Desert Canyon, should match your position on the map much better now as well.



We hope this helps new and returning players alike.
We did sort of um, kind of cram this map into 24 hours of work...so both of us kinda need to go chill out for a day now. Then, it's back to work on the mines.

[h3]πŸ“¬ Other[/h3]
  • Fixed issue with crafting dropdown not being full width
  • Fixed issue with inconsistent lighting when dropped items get picked up
  • Fixed issue where sometimes, the sprite could get in the way of your watering...
  • Fixed issue where you couldn't go through the side door of your barn

Thank you very much for your support~ And don't forget, we'll be 20% off from today until January 2nd! If you have been enjoying Snacko, don't forget to leave us a review and tell your friends about us!

Stay warm 🐾
...Or cool, depending on which side of the equator you are on.

0.9.5_10425 πŸŒ™ Less Axe Stamina, Earlier Night, and more



[h3]πŸ“ Fixes[/h3]
  • Made it easier to hit things that are close to you; hitting bushes should now feel a lot more responsive!
  • Fixed issue with duplicated resources spawning in some maps
  • Fixed dropdown menu issue in Music Box and when sending a Snack Pack; you can now view and scroll properly
  • Fixed visual squashing in the Blueprint shop
  • When multiple quest subtasks are complete at once, they play multiple times making it REALLY LOUD
  • Fixed character sprite for fishing and eating actions where there would be darker pixels in the shadows


[h3]πŸ“¬ Changes & Additions[/h3]
  • When out of stamina, shows notification when trying to execute an action
  • Reduced axe stamina usage by 50%
  • Added tutorial in the Bookshelf to explain double jumping, pickaxe bounces, and sword dash
  • Added explanation in "Farming: Seasons" tutorial in the Bookshelf to call out seasonal biomes
  • Changed night time start from 10 PM to 9 PM; added "Times of Day" to Bookshelf to reference the different times of day
  • You can now send Snack Packs between your own save files


0.9.5_10357 πŸ“ Crash fixes for tutorial popups, station indicators fix

  • Fixed crashes where opening tutorial popups with control glyphs
  • Fixed issues where some tutorials or text had image codes instead of control glyph
  • Fixed issue where stations like Furnace, Alembic, etc were always "on" and didn't show the hover widget that notified what was inside