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0.9.4_9670 🌧️ Seasonal Farms in Biomes

This patch fixes some quality of life things and also makes it so you can finally utilize the biomes to grow out of season crops!



  • Biomes now adhere to their proper seasons for farm tiles. Grassy Plains - Spring, Desert Canyon - Summer, Mushroom Forest - Fall, and Frozen Tundra - Winter
  • Raining will now water your tiles without having to reload the file
  • Fainting in the mines no longer can make you sleep multiple days
  • Fainting now gives you back 1.5 hearts instead of resetting at 0
  • Better gamepad routing for quest claim all: now you just have to tap down a few times
  • Gamepad focus on inventory and storage screens properly focus on inventory slot
  • Major changes that impact gameplay now listed in-game inside the journal's help section


Trick or Treat! 🌱 Fall Building Challenge for Seeds

I'm back with a build event for you to have fun with! And the theme is... Fall!

Whether that's fall (the season) or Lunarfall (the holiday), have fun decorating with the new Pumpkin Lanterns and dyeable vintage set.

[h3]All participants with a valid submission in Discord will receive 27 Bell Pepper Seeds! Outstanding submissions will receive an additional Golden Builder's Kit.[/h3]

I've uploaded a save file with some furniture items, some basic supplies, and a house with all the wallpapers and flooring styles unlocked for those who are earlier on in the game and would still like to participate →

[h2]📬 Rules[/h2]


[h2]📌 Important Notes[/h2]
  • The save file is heavily cheated. Any MSQ, quest, or issues with NPCs or progression in the provided save file will not be investigated as a bug
  • Make sure you don't have a save in your slot 9 before dragging it in. If you'd like to use the save file but have something in your 9th slot, back it up before replacing it


[h2]❗How to access your save files[/h2]
  • Press Windows Key + R
  • Paste in: %APPDATA%\..\Local\snacko\
  • Back up or drag in the save file into Saved > SaveGames > SteamID number
  • You can check your SteamID by going to your Steam client's upper right hand side and viewing your account information


I'm looking forward to seeing all of them! Have fun~

0.9.4_9618 📚 Quests & QoL Patch



[h2]✨ Changes & Additions[/h2]
  • Guild Boxes are now consolidated into just one in the Cultural Center. All Guild delivery quests can be completed using the same box
  • Journal now has Unclaimed Rewards always showing if you have any
  • Addition of "Claim All" button to get all your quest rewards at once
  • Addition of "Available" quests: quests that you can take from the quest board or are unlocked




[h2]📬 Other[/h2]
  • Dyes crafting balancing
  • Reworded quest text to specify shipping container for shipment quests
  • "Counting Seeds" now unlocked by "Shipping Off" instead of "Intro to Farming"; now, if you accidentally grow your Onion Seeds to maturity, you can wait to buy them from a grocer instead of softlocking progress

0.9.4_9576 🎃 Spooky Update + Sale! New Items & Quests

[h3]Celebrate Lunarfall by learning about the customs and history through new quests and decorate your town and home with new items crafted with the new Pumpkin crop![/h3]

Snacko is on sale for 20% off for the duration of Lunarfall, from October 24th to November 7th



In the next few days, we'll be running a small building contest with the new items. For those who aren't that far along to get all the new things, a save file will be provided with the items to play around with. Keep your eyes peeled for that announcement~



[h2]✨ New[/h2]
  • Vintage Set has been updated to be completely dyeable. Now, not only are the usual dyeable parts customizable, so are the wood trims.
  • [story] Precipice of the Moon: prerequisite for Pumpkin items, requires MSQ to be completed until post "Two Eyes for Nothing"
  • [story] Old Traditions, New Decorations: unlocks Pumpkin Lanterns
  • [story] Ghost in the Squash: unlocks Pumpkin Scarecrow, requires MSQ to be completed
  • Gourd at Work: unlocks Pumpkin Seeds
  • Squashed Hopes: prerequisite for Pumpkin recipes
  • Sugar, Spice, and I Forgot: unlocks Pumpkin Pie, Pumpkin Porridge, and Pumpkin Spice Latte
  • De-fenceless: unlocks Ornate Fence, requires Frozen Tundra materials


[h2]📬 Changes[/h2]
  • Grilled Mushroom HP restore was a little high for how early you can learn and get the materials for the recipe. Heart Restore: 2 → 1.5
  • Changes to tool movement to make pickax bounce feel better and trigger less when you're just hitting things


[h2]🗣️ enraliYapping[/h2]
I didn't want to really call it "Halloween" inside the game since that's sort of based in real-world belief systems that don't exist in Snacko. After all, Snacko has their own beliefs and deities already well established in the lore...so I figured it deserved its own version of "Halloween". Keeping the idea the same where it's helping souls move past purgatory, Lunarfall is just the more, um, Snacko version of it.

I had a lot of fun writing the banter between the characters for these new quests, including the quest descriptions. As time goes on and more Guild quests get added, the Guild leaders or reps also end up getting more of their own personality that makes them easier to write more interesting descriptions for.

So, I hope if quests and reading are your thing, you enjoy the work I've put into the narrative aspect of this update!



Ah, and, I was going to do Pumpkin Soup at first, but then I realized it looked exactly like Carrot Soup... So I made hobakjuk instead. It's a type of pumpkin soup thickened with rice flour and rice balls. Honestly, working on this update just made me really want to eat pumpkin pie. Maybe I can get my hands on some soon.



The Ornate Fence is set up in a way that in the future, we can make it dyeable. We're still working on our next major update with the build mode upgrades, so for everyone who really enjoys getting creative, please look forward to it! 🙇

Thank you very much for reading! Happy Lunarfall!

Demo Update & Updates Coming Up ✨

Meowllo!

The demo will finally have parity with our current 0.9.4 version. Up until now, demo players were still experiencing the old UI and lack of new game settings.



I went back to check just how out of date the demo is, and it doesn't even have the dark mode UI toggle in the beginning of the game!

...Yeah, it was a lot of work porting the 0.9.4 update to the demo version since locking the game was completely different.



Now, demo players can also get experience a bit of what the quest system is like and the overall game flow in the first few days. Sorry it took us so long 🙇

The limitations are similar, the main demo (game preview with tutorial days) ends on day six, or if you reach the "Them Apples" cutscene, whichever comes first.

In sandbox mode, it ends when you reach the next day.

As for existing players, we are working on our next major update: 0.9.5 will mainly deal with a lot of building QoL as well as build mode in general.

For something that is closer on the horizon, I've been working on a small Halloween-ish update. It'll come with quests, a new crop, a few recipes, and some furniture. So please look forward to that!



Honestly, our thought was "we should quickly update the demo!" and we thought it would take, you know, like a day? But we ended up running into some issues, and it ended up being more like three. In the process, we ironed out some bugs, like character customization not saving on intro skip in the main game, so that's good!



We did lose our minds a little bit, though.