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Snacko available now in Early Access!

Meowllo! It's been a couple of wild days. Has it been a couple, or only a few? I don't know. I just wake up, answer questions, fix bugs, and go back to bed...

I'll still need to write November's devlog, but for now, let's get some housekeeping done first!

I'm going to repost some of the stuff we had on our blog here about EA and some FAQs, since most eyes will be on Steam.

Before that, just want to point everyone towards our post regarding more frequent hotfixes on a NEXT branch: https://store.steampowered.com/news/app/1125510/view/3887232925340790776

Essentially, if you're OK with playing builds that haven't gone through QA (but we've done some testing on our own) that may have more frequent fix updates, you can try opting in to that branch occasionally!



Now that's out of the way...

[h2]FAQ:[/h2]
[h3]Will there be updates?[/h3]
Yup! We’ll be pushing minor patches if there're critical bugs that need attention, but we’ll also be working on bigger patches that will have new content. A roadmap will be shared in the upcoming weeks~

[h3]Uh, like what?[/h3]
Furniture items, more shrines, getting married, mine updates, balance tweaks, better gamepad support, and obviously, bug fixes! Stuff like that!

[h3]Wait, I can’t get married yet?[/h3]
Don’t worry, you can romance them in EA! You can even confess to multiple characters, I’m not going to judge you.

[h3]What about my save files?[/h3]
We’ll be doing our best to keep them intact through every update, but they might break at one point if we need to do big system changes. If at one point, some save data doesn't carry over, we'll be very clear in the update.

[h3]I found a bug![/h3]
You can submit your info through Discord or using this form. This gives us the easiest way to help you debug your issues!

[h3]I'm a streamer/press/content creator/curator, can I get a key?[/h3]
We have form requests for that!
Press: https://forms.gle/p8SnzpVp1Za1Tdtr8
Content Creator: https://forms.gle/5jiWZqhR69WP36Jh8

[h3]FAQ over~[/h3]

If you haven't yet, we recommend joining our Discord. We're usually around to help and put out fires. Also, I want to see screenshots of your farm and how you've been decorating 😈

Now that you’ve gotten the game (right??? You did, right?????)

We just wanted to thank you for supporting us from the bottom of our hearts. It’s been 5 years since we started Snacko, and it has grown quite a bit. In fact, I’ve written this exact sappy sentiment so many times I’m sure many of you long-time fans are familiar with it now. So, I will spare you the same 30 minute speech, and just say, thank you again.

It was very difficult to get the game into where it is now, and we’ve poured a lot of our soul into it. We genuinely hope you have fun and enjoy the world ‘n characters we’ve crafted for you.

Keep your eyes peeled for the devlog! After I get out from some of these bugs first...

Also~ If you have already started playing and you're enjoying your time, leaving a review will really help us out! For The Algorithm must be fed. Thank you 🐾

NEXT branch enabled for frequent updates + 0.9.0_4926

Meowllo! We have a new hotfix patch that's on the NEXT branch. Please read carefully, as this isn't the default branch and your game won't automatically update unless you follow these steps:

  • The Next branch will be patches we personally verified to work with current saves, but not yet passed through QA
  • To opt in to the Next branch, go to the game in your Steam library, select the cog -> Betas -> and insert the code snack0snack0
  • You can go back to the default game at any point by selecting "None" under beta participation's dropdown menu
  • And obviously, you can always go back to the NEXT build by selecting it under Beta Participation
  • We will be marking patch notes only live on this version as NEXT, and will notify when it's been clear to go default
  • There may be times where multiple NEXT builds roll up into one big default build, but don't worry, patch notes will be written for each release




Now, patch notes for the current build...

📢 0.9.0_4926 NEXT

[h2]Game[/h2]
  • New players/players who haven't seen the end of Grassy Plain events yet: last cutscene now triggers right after Obelisk event to be more clear on progression
  • Myst Pollen can now be properly found in the Mushroom Forest
  • Gems can now be found in their respective biomes. Their drop rates are low, so good luck!
  • Fixed freeze when you buy a barn from Nobu Jr.
  • Discard extra equipment tools
  • ALL wood items can now be used as furnace fuel, not just Softwood and Hardwood, including furniture. Different woods have different fuel rates. Wooden furniture burns very well ;)

[h2]Misc.[/h2]
  • The boat is now sue-able. Fixed typo of an unusable boat being unsuable
  • Fixed Nobu being off-screen during his first friendship event
  • Frame rate limit set to 60 by default to prevent your GPU or fans from dying, esp on Steam Deck (options in Other tab to change it)

[h2]Known things we're working on still[/h2]
  • Memory leaks and related crashes
  • Cannot put equipment into containers
  • Cannot affix gems on tools using the Furnace
  • Mesecina's wrath still appearing (flashing particles in Grassy Plains and Goddess Pond)
  • After spring ends, Goddess Pond trees have both the spring and summer trees, causing them to glitch between the two
  • The Goddess does NOT like the game

Small adjustments/bug fixes: 0.9.0_4914

[h2]Settings UI[/h2]
  • Added a "text" tab, which is available both in the title screen and in game. This page contains a picker for the game's Language. You can only pick between "English", and "Japanese (Beta)"
  • Adds "Gentle Visuals" to the "video" tab. This will be available in the title screen and allows players to disable the flashing in the intro cutscenes.
  • Fixed an issue where selecting a video mode (Fullscreen/Windowed Fullscreen/Windowed) would sometimes not update the video mode.


[h2]Game[/h2]
  • (Temporary) Player will now be warped back to their house when they fall out of bounds - this calls the same function that the "Go Home" button in the main menu uses.
  • Fixed issue where Item Obtain notification popups would appear over the shop UI, making it impossible to leave.
  • Fixed issue where you needed to hold items to be able to craft with them (you can just leave items in storage and still use them in crafting)
  • Removed ability to walk off platform in the Obelisks, causing you to fall forever or get stuck


[h2]Known issues we're looking into right now[/h2]
  • Myst Pollen currently not obtainable in the Mushroom Forest
  • Stumps drop way too many Hardwood to stamina use ratio
  • Sometimes, NPCs can get stuck in the middle of the town map underground. Leaving the town and coming back can sometimes unstuck them
  • Resources from other maps (Grassy Plains, Desert) can regrow and appear on your farm when switching levels


You can always join our Discord to help expedite the back-and-forth process to help get your save file unborked! Or, you can fill out our bug form to pass along any files.

Hotfix for flashing in Grassy Plains

No longer blinds you when you walk into the plains during a rainy day!

Cat-egorically cute farm sim Snacko stealth launched today and I'm already digging these cozy kittens




If I had a nickel for every cozy farm sim I played this month with a Paper Mario visual design that begins with getting washed up after a shipwreck I'd have two nickels. One was Echoes of the Plum Grove, and this one is Snacko, the ridiculously cute cat-themed farm sim. Snacko turned up at the Wholesome Snack show today (how appropriate) and announced that it's launching into early access today. Surprise!..
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