1. Snacko
  2. News

Snacko News

Devlog #35 - Not as deserted...

Meowllo everyone! We’re in the midst of another heat wave, but this time a bit more mild. The hot weather really fit in with some of the work we’ve been doing, though…

[h2]🌵 DESERT CANYON[/h2]

The terrain for the desert canyon has been completed! We tested walking through the map to make sure everything feels right! It’s still empty, as filling it up with enemies, resources, and foliage will come at a later date.



It looks a bit empty, but it’s much more alive than where we left off last month!


Although the foliage and resources aren’t placed, they’re modelled and textured, ready to go!

[h2]🍄 COMING NEXT…[/h2]

The Desert Canyon and Grassy Plains aren’t the only places you can explore in Snacko! We have a new one that was just started…I wonder what it is 👀



[h2]🪑 MOVING TOGETHER[/h2]

We’ve continued work on the new building system! Last month, we showed a sneak peek of the new item indicator. This month, we worked on a few features we’ve been wanting to add.



Yup, that’s right! Now you can easily move fence posts and they’ll reconnect. ✨Magically✨. Before, you’d have to walk up to each individual fence post and whack it with your axe once or twice. It took a lot longer, and made the experience of decorating your farm a bit tedious when you’ve changed your mind.

In the theme of the fence changes, moving a surface - like a table or bookshelf - with objects on it will move everything together!



So once you’ve decorated your bookshelf just right, you won’t have to redo it all over again if you just want to move it a smidge to the left. Handy, right?

[h2]Anyways, that’s all for this month! Thank you for your support, and reading all the way to the end! 😊[/h2]

Devlog #34 - Hot Cat Summer

Whew, we just had a nice little heat wave hit us in the pacific northwest. Half a week from this past month was spent doing absolutely nothing trying to keep ourselves (and the cats) cool. It wasn’t very fun. However, there are still some fun things we can show you from June!


[h2]🌵 It's deserted[/h2]
A new biome is under construction! Welcome to the Desert Canyon. Right now, it’s quite, um, empty.

Even with the Grassy Plains, it took quite a bit of work to go from sad cube to the nature-filled map it is today.


The desert isn’t any different. He’s still in his infancy, so he looks a little barren, but he’ll get there one day!


[h2]🍔 Can I has cheesburger?[/h2]
We had some mismatch of food items leftover - some goodies had the icon but not the mesh, and vice versa. Here’s some of the new 3D models in-game!

We have drinks, salads, soups, and some new entrees.

The cheeseburger is my personal favorite…it looks delicious…

Along with the 3D models also come with new icons! Some of the food items didn’t have icons, and some of them weren’t consistent with the bowl/plate or plating style, so we needed to tweak a few pixels here and there to make the icon match the mesh.

[h2]🏗️ New building system soon…[/h2]
We talked about this more in our mini-devlogs for Ko-fi and Patreon supporters, but we’re hard at work on a new building system!

The old building system would’ve been difficult to use with a gamepad. We also had parts of our system that could’ve been optimized better so it can run on the Switch.

The UI still needs some love and attention, so we’ll just leave it at that for now 😉 Once it’s done, we can’t way to show you!

[h2]That’s all for this month! We hope everyone is having a great summer, don’t forget to drink water! 🐾[/h2]

Snacko coming 2022 to Steam & Switch!

Meowllo everyone! Did you see our announcement and new trailer during the Wholesome Direct?
If you haven’t...yes, it’s true!

Snacko is coming to Nintendo Switch and PC in 2022!


[previewyoutube][/previewyoutube]

Being able to play Snacko on Switch will be a dream come true! Even though it’ll take a lot of work to get all the whiskers and toe tufts working on the system, we think it’s a platform a lot of Snacko fans will enjoy playing the game on.

We’ve been super eggcited to announce this, and we’re so happy that the Snacko community has been so patient and supportive over the past few years.

From liking our Tweets, to chatting on Discord, and especially our Kickstarter backers and Patreon & Ko-fi supporters...all of you have been why we’ve been able to take our smol cat game to this level of chonk.

We have a lot of love for Snacko, and we’ve been extremely lucky to have a community that feels the same way.

Thank you for supporting us!
Thank you for looking forward to Snacko!

Devlog #33 - Food To-Go

[h3]Meowllo! Summer is here! The temperature is rising and so is the amount of assets! Cries quietly. In a few days, the Wholesome Direct will go live on June 12 at 10AM PT. We have something new to share with you, so make sure to tune in![/h3]

Direct aside, let’s take a peek at all the new assets this month, shall we?


🐱 Walk Cycles


Stefan has been hard at work finishing a bunch of animations for the characters in Snacko! I finally got around to putting all of them into the engine and setting them up. There were a lot. Here’s just a look at some of them:



It’s a mix of Kickstarter backer tourists and villagers and “regular” villagers. There’s still a lot of work to be done to implement dialogue, portraits, and so much more. It’s a little daunting, but I think it’ll be rewarding to see everything come together in the end!


🌲 Baby Trees


Last month, we showed some new Grassy Plains assets, including birch trees and bamboo.



You can find saplings while out gathering wood and plant them back home on your farm or in the town.



This month, we finished up the assets by giving them a sapling mesh as well as some UI icons to match.



All of the item text have been written with a lot of love, so we hope you look forward to reading them! Please laugh at my jokes! 😳

🍣 New Food


Trees weren’t the only new assets - there’s also food! Here are three Kickstarter backer recipes: dubu (tofu) kimchi, white chili, and a dragon inspired sushi dish.



They all look delicious, right? I always get hungry making food icons or assets for Snacko. It’s very troublesome. The Temari Dragon was extremely fun to design and make! I’ve always wanted to see temari sushi in person, they always look so dazzling in photos…

🌽 Crop Makeovers


But there can’t be food without ingredients! The majority of the existing crops were converted to Snacko’s current art style a while ago, but there were still some missing assets.



This month, we cleaned everything up and polished up the 3D models as well as the UI icons for them. They’ve been vertex painted like the previous crops so they’ll move around in the wind slightly. There’s something very calming just standing in the farm field…

https://ksr-ugc.imgix.net/assets/033/754/692/5603bc2ac007a2465aaa7ccb9ea44c14_original.gif?ixlib=rb-4.0.2&w=700&fit=max&v=1622686351&auto=format&gif-q=50&q=92&s=6fd312f771955f436ec9184ea0d6b686

During this process, we also added in new or polished up icons for other items, like mushrooms you can forage in the wild, or special woods from trees.



[h3]That’s all for this month! We hope you can catch the Wholesome Direct on Saturday! Thank you for reading through the devlog, and thank you for your support 💖[/h3]

Snacko in the upcoming Wholesome Direct!

Meowllo everyone! We're so excited to share that we'll be apart of this year's Wholesome Direct!


Wholesome Direct will feature 75 ameowzing games from ameowzing people, chock full of exclusive announcements, updates, interviews, and more...so make sure to tune in!

The event will be on June 12th, 1PM ET


[h3]You can learn more at wholesomegames.com
Or follow them on Twitter for the link when it goes live!

We'll also be updating live on our socials:
🐣 Twitter
💬 Discord[/h3]