Devlog #27 - Let there be (less) light!
[h3]New year, same game! Welcome to 2021 đ„[/h3]
We took a bit of time off at the end of the year to do non-game development things and celebrate the holidays together. From the two of us and the three studio executives Momo, Mikan, and Nobu, we hope you had a great holiday season!

[h2]đ„ Food for the eyes[/h2]
This month, we did two dev streams on our Twitch channel for two Kickstarter recipes: Pandacakes and a Breakfast Burger.
Backers will usually give me a list of items that theyâd like to be in the food, and provide me either drawings or photo references for the asset. Weâll then adjust the ingredient list to suit Snackoâs cooking system and items.

In the Breakfast Burgerâs case, while we donât have bacon in the traditional sense of pork, we will have a Snacko-world equivalent. We had a bit of fun with the burger on the stream:

[h2]đ Let there be (less) light![/h2]
One issue weâve always had with something in Snacko was how we set the light and sky colors. We used to use curves to control the brightness, colors, and all that in the game engine.
I canât read thisâŠand I picked these colorsâŠI have no idea what they areâŠ
We still do, but there are different kinds of curves in Unreal, and for whatever reason, we werenât using a color curve. We did have to change some code to have it work with our day/night cycle, so maybe I was just too dumb last year to realize it couldâve worked.

Now, itâs actually human-readable. Plus! You get to use a color picker, which saves me a lot of time. Now, itâs super easy to go in and adjust everything.

The old ânight timeâ was also way too bright. It was so bright I couldnât tell where my night screenshot was because I assumed it was a regular daytime one. Now, itâs much more suitably dark. I donât even have to label which one of these is the old one, itâs quite obvious, huh?
[previewyoutube][/previewyoutube]
Hereâs a little time lapse. The sunset came out quite pretty! Set to one of Daleâs amazing tracks for the game.
[h2]đ Refining[/h2]
Thereâs more than just the workbench when it comes to making things with your own two paws. You can recycle items in your inventory using chemistry sets to distill them into their original elements. These elements are useful for feeding your sprite and in crafting recipes.

I think in the future itâll be cute to add other chemistry sets that are much smaller that can go indoors, like a work table with some equipment.

Weâve also polished some of the mini-game we showed off last month.

We originally showed off the game cabinet last month, but the game still needed some work. Itâs come a long way since then!
[h3]Thatâs all for this month! See you next monthâŠletâs see how 2021 plays out đ[/h3]
We took a bit of time off at the end of the year to do non-game development things and celebrate the holidays together. From the two of us and the three studio executives Momo, Mikan, and Nobu, we hope you had a great holiday season!

[h2]đ„ Food for the eyes[/h2]
This month, we did two dev streams on our Twitch channel for two Kickstarter recipes: Pandacakes and a Breakfast Burger.
Backers will usually give me a list of items that theyâd like to be in the food, and provide me either drawings or photo references for the asset. Weâll then adjust the ingredient list to suit Snackoâs cooking system and items.

In the Breakfast Burgerâs case, while we donât have bacon in the traditional sense of pork, we will have a Snacko-world equivalent. We had a bit of fun with the burger on the stream:

[h2]đ Let there be (less) light![/h2]
One issue weâve always had with something in Snacko was how we set the light and sky colors. We used to use curves to control the brightness, colors, and all that in the game engine.
I canât read thisâŠand I picked these colorsâŠI have no idea what they areâŠWe still do, but there are different kinds of curves in Unreal, and for whatever reason, we werenât using a color curve. We did have to change some code to have it work with our day/night cycle, so maybe I was just too dumb last year to realize it couldâve worked.

Now, itâs actually human-readable. Plus! You get to use a color picker, which saves me a lot of time. Now, itâs super easy to go in and adjust everything.

The old ânight timeâ was also way too bright. It was so bright I couldnât tell where my night screenshot was because I assumed it was a regular daytime one. Now, itâs much more suitably dark. I donât even have to label which one of these is the old one, itâs quite obvious, huh?
[previewyoutube][/previewyoutube]
Hereâs a little time lapse. The sunset came out quite pretty! Set to one of Daleâs amazing tracks for the game.
[h2]đ Refining[/h2]
Thereâs more than just the workbench when it comes to making things with your own two paws. You can recycle items in your inventory using chemistry sets to distill them into their original elements. These elements are useful for feeding your sprite and in crafting recipes.

I think in the future itâll be cute to add other chemistry sets that are much smaller that can go indoors, like a work table with some equipment.

Weâve also polished some of the mini-game we showed off last month.

We originally showed off the game cabinet last month, but the game still needed some work. Itâs come a long way since then!
[h3]Thatâs all for this month! See you next monthâŠletâs see how 2021 plays out đ[/h3]

































