Hi Gatewalkers,
today, we are presenting our second weaponry post. This time we will take a look at the Hatchet!

The Hatchet is a simple but deadly weapon if used by the right person. It is a one-handed mid-range weapon as well as a melee weapon. The key mechanic of this weapon is based on two states: (1) throwing and (2) rage.
The combat is initialized by throwing (default state), allowing the Player to poke an enemy from mid-range. Throws resulting in enemy hits stack the bleeding effect in this state, which increases the rage counter. At any time, the Player can use its ultimate ability to deal massive damage (based on the number of rage stacks on enemies) and change the state to Rage. Mid-range abilities change into melee combat spells that allow diving into close combat in the Rage state.
It is worth noticing that a hatchet is a one-handed damage-per-second (DPS) weapon, which means you can combine it with, for example, a handgun to further increase DPS or with a shield for a more defensive build.
Now let us look at skills available in the mid-range state:
Axe Throw: Throw the ax straight, hitting the first enemy encountered. Additionally, it applies a bleed stack.
Axe Boomerang Throw: A spinning ax throw to a distance of 6.5 meters. The ax passes through all the targets it hits, dealing damage and applying a bleeding effect. After reaching its maximum range, it returns to the thrower. If the Player catches the Hatchet on the way back, the cooldown is reduced by half.
Bloody Rage: The Player goes berserk (Rage state) and consumes all bleed stacks in the area (13 meters range). Each stack consumed deals additional damage and increases the power of berserk.

The more stacks a player consumes on casting a skill, the longer the berserk lasts and the more resilience they gain. During the berserk, the Axe Throw skill switches to Rage Axe Swing, and Axe Boomerang Throw switches Rage Slash.
Skills available during Rage state:
Rage Axe Swing: Very fast crosswise ax strike that deals a lot of damage. This skill has a low cooldown which allows you to use it almost continuously.
Rage Slash: Slower but stronger ax strike against opponents in hand-to-hand combat. Additionally, each enemy hit extends the duration of the rage state.

That is all for today's weaponry post! Please let us know your thoughts in the comments!

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See you on the other side of the Gate!
Gatewalkers Dev Team