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Gatewalkers are celebrating upcoming Christmas!

Gatewalkers are celebrating upcoming Christmas, and we wish you all the best, great family holidays, and staying healthy!

Will you be able to find all the gifts? Let us know!





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Best,
Gatewalkers dev Team

Gatewalkers weaponry #2 - Hatchet

Hi Gatewalkers,

today, we are presenting our second weaponry post. This time we will take a look at the Hatchet!



The Hatchet is a simple but deadly weapon if used by the right person. It is a one-handed mid-range weapon as well as a melee weapon. The key mechanic of this weapon is based on two states: (1) throwing and (2) rage.
The combat is initialized by throwing (default state), allowing the Player to poke an enemy from mid-range. Throws resulting in enemy hits stack the bleeding effect in this state, which increases the rage counter. At any time, the Player can use its ultimate ability to deal massive damage (based on the number of rage stacks on enemies) and change the state to Rage. Mid-range abilities change into melee combat spells that allow diving into close combat in the Rage state.

It is worth noticing that a hatchet is a one-handed damage-per-second (DPS) weapon, which means you can combine it with, for example, a handgun to further increase DPS or with a shield for a more defensive build.

Now let us look at skills available in the mid-range state:

Axe Throw: Throw the ax straight, hitting the first enemy encountered. Additionally, it applies a bleed stack.



Axe Boomerang Throw: A spinning ax throw to a distance of 6.5 meters. The ax passes through all the targets it hits, dealing damage and applying a bleeding effect. After reaching its maximum range, it returns to the thrower. If the Player catches the Hatchet on the way back, the cooldown is reduced by half.



Bloody Rage: The Player goes berserk (Rage state) and consumes all bleed stacks in the area (13 meters range). Each stack consumed deals additional damage and increases the power of berserk.



The more stacks a player consumes on casting a skill, the longer the berserk lasts and the more resilience they gain. During the berserk, the Axe Throw skill switches to Rage Axe Swing, and Axe Boomerang Throw switches Rage Slash.

Skills available during Rage state:

Rage Axe Swing: Very fast crosswise ax strike that deals a lot of damage. This skill has a low cooldown which allows you to use it almost continuously.



Rage Slash: Slower but stronger ax strike against opponents in hand-to-hand combat. Additionally, each enemy hit extends the duration of the rage state.



That is all for today's weaponry post! Please let us know your thoughts in the comments!


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See you on the other side of the Gate!
Gatewalkers Dev Team

Gatewalkers weaponry #1 - Rifle

Hi Gatewalkers,



Today we will introduce to you one of the new weapons that will be available during Gatewalkers’ release. The rifle!



Rifles are technological innovations in the Guild, and not many Gatewalkers had a chance to use them. Innovative weapons created by guild engineers are often underestimated by Gatewalkers, who are more familiar with classic ranged weapons such as bows and crossbows.

But those we tried to use Rifles during their expeditions usually stick with them for a long time!

The rifle is an advanced (T4+) slow-speed two-handed ranged weapon. Complex reloading mechanics make this weapon relatively slow, but massive damage dealt by even a single shot makes up for it. Now let us discuss each rifle spell in detail:

Single Shot: Projects o single shot with robust damage. It marks enemies with a "Sharp Shooter Mark.”



Shrapnel Projectile: Guild rifles can be loaded with explosive projectiles. The projectiles hit the target and split into many fragments forming a large cone of AOE damage. In addition, the shooter can activate the projectile split at any time by re-casting it. This spell marks enemies with a "Sharp Shooter Mark.”



Rush Back Fire: This skill consists of two subsequent phases. In the first phase, the player sprints forward a long distance. During the sprint, the player's resistance raises significantly. In addition, all the enemies the player runs next to get marked with a "Sharp Shooter Mark.”



In the second phase (second activation of this spell), the player shoots a splash projectile that deals massive damage to enemies marked with a "Sharp Shooter Mark.” Then, the player jumps back in the opposite direction to the shot.



Aimed Shots: The player kneels on one knee and aims with the rifle for a while. After aiming, the player shoots at the cursor position. After the first shot, it immediately goes to the second and then the third shots. You cannot move during shooting. Each shot deals great damage as it passes through all enemies. The damage is hugely increased if Aimed shots hit enemies with a "Sharp Shooter Mark.”



We hope that you will like the new weapon and you will try it out! Please let us know your thoughts in the comments!


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See you on the other side of the Gate!
Gatewalkers Dev Team

Gatewalkers - 4 players coop - new gameplay

Dear Gatewalkers,

Some of you might miss the short preview of new worlds (Fire and Floating Islands) and updated Forest presented during Mixed Fest 2021 yesterday. If you wish to take a look, we share the link to our youtube video:
[previewyoutube][/previewyoutube]
Remember, it's still a work in progress, so some staff may change till release.



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Cya on the other side of the Gate!
Gatewalkers Dev Team

Gatewalkers on MIX NEXT 2021

Dear Gatewalkers,

We are proud to announce that Gatewalkers is one of the selected games to MIX NEXT 2021!



During the celebration, you will see the first (work in progress) short gameplay video of new worlds that we were working on lastly. So prepare to see Fire World and Floating Islands World in action :). The event (stream) will start NOV 13, 2021 FROM 10:00 AM PACIFIC | 7 PM CET

https://www.mediaindieexchange.com/event/the-mix-next-2021/


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Cya on the other side of the Gate!
Gatewalkers Dev Team