1. Gatewalkers
  2. News

Gatewalkers News

Halloween in Gatewalkers world!

[p]🎃 Halloween Comes to Gatewalkers! 🎃[/p][p]The spooky season has arrived to the Guild that is now filled with pumpkin decorations and eerie Halloween vibes! 🕯️🔥
Jump into the game and explore the festive atmosphere — glowing pumpkins with haunting lights await you! 👻[/p][p]But that’s not all!
To celebrate Halloween, we’re offering a special discount on Gatewalkers! 🎉
It’s the perfect time to invite your friends and venture beyond the gates together! 🌍⚔️[/p][p]Don’t miss out — the event is available for a limited time only![/p][p]🎃 See you beyond the Gate, Walkers! 🎃[/p][p]
[/p][p]👉 Remember to verify your game files after downloading the patch to ensure everything runs smoothly.[/p][p]See you on the other side of the Gate![/p][p]
[/p][p][/p][p]
[/p][p](click on the banner above) [/p][p][/p][p] Gatewalkers Dev Team[/p]

Gatewalkers is coming to consoles!

[p]Hello Gatewalkers![/p][p]After a longer break (porting), a new patch has arrived today, bringing several improvements and—most importantly—introducing cross-play between the PC version and the upcoming Xbox (release: June 17, 2025) and Nintendo Switch versions (release: June 19, 2025).[/p][p]The PC version is now fully compatible with the console versions, so you can team up and play together across platforms without any issues![/p][p]🛠️ We've also made improvements and fixes to: 🛠️[/p]
  • [p]We optimized parts of the multiplayer code to improve game performance. Players should notice smoother gameplay, especially in larger parties of 3 to 4 players.[/p]
  • [p]Reduced map creation time during expedition loading, resulting in faster load times before each expedition.[/p]
  • [p]Dead monsters now have a reduced impact on game performance, helping to improve overall frame rates.[/p]
[p]🛠️ Controller gameplay enchantments: 🛠️[/p]
  • [p]Skill usage and aiming with a controller have been made more intuitive. The starting position of skill indicators has been adjusted to appear closer to enemies, making it easier to aim. For example previously, ranged skills with circular indicators would begin at the player character's position. Now, these indicators start in front of the character, with the exact distance customized for each skill to enhance aiming time. This change applies only to controller gameplay.[/p]
  • [p]To address the increased difficulty of aiming with a controller, an aim assist feature has been introduced. This assists players by slightly correcting near misses, making aiming feel smoother and more responsive. Aim assist does not remove the need for accurate aiming—it only helps when, a player is slightly off-target. This change is exclusive to controller gameplay.[/p]
  • [p]The usage of usable items from quick slots with a controller has been updated for a smoother and more intuitive experience. Items such as grenades now behave consistently with skills, providing unified aiming and activation mechanics. This change brings controller functionality in line with mouse and keyboard controls, where item and skill behavior was already consistent.[/p]
  • [p]Changed the key sequence for respecing skills in the library to prevent accidental respecs. Previously, players could unintentionally respec their character by repeatedly pressing the skip button to fast-forward dialogue. This update requires different key inputs to confirm skill changes.[/p]
[p]🛠️ Other improvements: 🛠️[/p]
  • [p]Resolved an issue where certain UI windows could become permanently stuck on screen when using a controller. [/p]
  • [p]Fixed map window behavior for controller, now it properly closes and opens as intendent when opening other windows[/p]
  • [p]Fixed an issue where some rooms in cooperative objectives were spawning too many enemies. Enemy counts in those rooms have been balanced[/p]
  • [p]Resolved a bug where players could sometimes cause the game to remain paused indefinitely by navigating to the login screen. [/p]
  • [p]Resolved an issue where player names and icons were not displaying correctly during the loading screen in multiplayer for non-procedurally generated (non-PCG) quest missions.[/p]
  • [p]Upgraded the textures of large rocks in all forest cave areas. These visual improvements make the caves look more detailed and appealing.[/p]
[p]👉 Remember to verify your game files after downloading the patch to ensure everything runs smoothly.[/p][p]See you on the other side of the Gate![/p][p]
[/p][p][/p][p]
[/p][p](click on the banner above) [/p][p][/p][p] Gatewalkers Dev Team[/p]

Patch 1.2.1 is here!

Hi there, Gatewalkers!

New patch has arrived! Thank you for your feedback and insights. We have made a few improvements.

👉 Remember to verify your game files after downloading the patch to ensure that the game runs smoothly.

🛠️ List of changes: 🛠️
  • We have added pause support in offline mode.
  • Kaskae T7 renamed to Elder Kaskae.
  • Three-headed snake boss - fixed incorrect loading times for indicators.
  • Force grenade projectiles now spawns instantly.
  • Fixed a bug, where during the first dialogue with the Guild Master, the "reject" button in the dialogue window was incorrectly displayed while playing as a female character.
  • Fixed a bug, comparison of two capes will no longer show the lower value of the "minimal comfort temperature" in red.
  • Fixed a bug that allows players to use an item without losing it from your inventory.
  • Fixed a bug for auto-attacks in Grenade Launchers and Reinforced Grenade Launchers, when pressing continuously auto-attack key while using mouse and keyboard.
  • Fixed a bug that stuck cursor in storage while using gamepad.
  • Improved the hit sounds for mobs in the Fire world.
  • UI optimization improvements. UI elements should now have less impact on performance games.
  • Improved the movement system to eliminate jitter while moving close to a wall or corner of a room.
  • Improved skill timing for Blizzard Elemental, Corrupted Blizzard Elemental, and Storm Elemental enemies.


💜 If you like playing Gatewalkers please consider leaving a positive review on Steam 💜

We would like to thank you all for your support. Remember, that we are reading your suggestions and discussing them internally. That’s why if you have any thoughts on how to improve the game - share them with us 😊

Join the Guild here:

(click on the banner above)

Best,
Gatewalkers Dev Team

20% discount during STEAM Spring Sale

Greetings Gatewalkers!

We are reminding you that there is currently a promotion on Gatewalkers with a 20% discount during STEAM Spring Sale (its till March 23, 2023). If you wish to play Gatewalkers, it's a really great time! We launched BIG 1.2.0 PATCH last week, and we encourage you to join the world of GATEWALKERS and become one!

The main changes in 1.2.0 are as follows:
  • multiple character slots
  • offline mode
  • possibility to reset your character progress
  • online matchmaking
  • in-game chat
  • combat feels improvement (skill queue, auto-attack automation)
  • and many others...





We hope to see you on the other site of the GATES!

Join our discord:

(click on the banner above)

Best,
Gatewalkers Dev Team

Patch 1.2 is here!

Hey, Gatewalkers! 😄

We are happy to announce that we released Patch 1.2 today!

First, thank you all for your encouragement and feedback 💜 We have read everything you posted on Discord, Steam, and other social media platforms. Your insights were valuable and gave us another perspective on things. In response to your messages, we'd like to present the Patch 1.2.

Below you will find a list of new features, improvements and fixes: ⚔️

  1. Multiple character slots
    Each player will be able to create up to three characters on the server as well as three characters offline (more on that later). So you can create 6 characters in total!


  2. Offline mode
    During character selection, you will be able to toggle between Online and Offline mode. You can create up to three characters in each of the modes you choose. It is possible to play without connecting to a server in offline mode, however you should be aware that offline characters are saved locally. As a result, you can only play these characters by yourself (it is not possible to join a party).

    It is worth mentioning that offline characters will be saved in STEAM CLOUD, so even if you change your computer or switch to the STEAM DECK, the character will be saved on your STEAM account (unless you disable synchronization).

  3. Matchmaking
    The mechanism operates by comparing the character's number of progress points (so people with similar character development parameters are paired first). As a result, when fighting together in the game, individuals who join you should have similar strength.


  4. In-game chat
    We understand that not everyone wants to join a Discord server to communicate with friends. As a result, we are going to incorporate in-game text chat for the party players. So you should find it easier to coordinate your actions, such as when everyone is ready to embark on the expedition during crafting etc.


  5. Combat flow changes
    We realize that some of you find fighting to be a little clunky. This is a complex area, but measures will be taken to make it more fluent. In fact, we intend to add two features that will assist you while playing:
    • auto-attack - when you hold the main attack button, your character will continue to attack (no more neverending clicking)
    • skill queue - some of you may have encountered issues while casting your abilities too fast one after another (casting second spell before the first one finished). This usually results in no second spell being executed at all. Typically, in games such as MOBAs and/or aRPGs, the game remembers what you clicked in the short period of time and attempts to fluently replay the sequence of casted skills to fit your pattern. We've added this now, and we think it will significantly improve the game flow.


  6. Character reset
    In order to do so, you need to go to Ursula Tragar (Librarian) and ask her to reset your progress. Please take into account that the cost is higher if you have more progress points to reset. This will allow us to scale the reset cost based on the place where you are in the storyline.


⚙️ List of improvements, changes and fixes in Patch 1.2:🛠️
  • SnowBerries are now usables.
  • Laturi can now be skinned and drops meat.
  • Skills cast directly on players ignore cloaked characters.
  • Camera shake on landing Added.
  • Indicator on first jump added and health bars removed for Etcher T5
  • Surian Assassin skill changed from Ice to Toxic. Adds a new effect after the invisibility skill.
  • New skill in longsword.
  • Slowing Gate, a new rectangular shaped indicator
  • Extended IceSurianShamanBoss RainOfIcicle animations
  • Increased the height of Toxic Mantis projectiles.
  • Added missing foot sounds to all objectives in the world of sky rocks
  • If we are on an expedition and you have a quest in another, specific expedition, the panel on the right will display a red message.
  • Re-casting the skill at the wall now fires in the right direction
  • RootmanSeed reworked to match the description.
  • Restored the T6 and T7 Toxic Caves on the Toxic World and added a warning window when entering a Toxic Cave.
  • Balance Change to longsword. Base damage buff for Swing 83=>93, and focused version of Swing 101=>116. Base damage buff for Shielding Swing 315=>360 without focus and 365 =>420 with focus full stacked.
  • Changed the cost of repairing broken equipment. The cost of repairing a 0% durability item has been reduced from 50% to 35% of the basic and advanced resources needed to craft this item.
  • Removed the shovel hovering above the machine on the balcony.

  • Fixed an issue where drones would remain greyed out in the inventory until moved to another slot or dropped on the ground.
  • Fixed an issue where multiple turrets would spawn on top of each other in the Toxic Refinery objective.
  • Fixed an issue where the ancient ruins forest objectives T3, T4, and T6 were showing uncollectable trees with incorrect descriptions.
  • Fixed an issue where parts of the Hatchet's Rage skill dealt normal damage instead of elemental damage on elemental hatchets.
  • Fixed an issue where "Purifying Catalyst" would not consume elemental effects without activating a coop combo.
  • Fixed an issue where the Service Drone mob was trying to heal the objective Hive.
  • Fixed an issue where if a mob died while being healed by a service drone, the service drone would get stuck in the healing animation.
  • Fixed an issue where the Iron Mine challnege objective objective would spawn facing a wall


We hope these changes are making your game experience better! Let us know what you think!

Join here:

(click on the banner above)

Cheers!
Gatewalkers Dev Team