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Gatewalkers News

Patch 1.2.1 is here!

Hi there, Gatewalkers!

New patch has arrived! Thank you for your feedback and insights. We have made a few improvements.

πŸ‘‰ Remember to verify your game files after downloading the patch to ensure that the game runs smoothly.

πŸ› οΈ List of changes: πŸ› οΈ
  • We have added pause support in offline mode.
  • Kaskae T7 renamed to Elder Kaskae.
  • Three-headed snake boss - fixed incorrect loading times for indicators.
  • Force grenade projectiles now spawns instantly.
  • Fixed a bug, where during the first dialogue with the Guild Master, the "reject" button in the dialogue window was incorrectly displayed while playing as a female character.
  • Fixed a bug, comparison of two capes will no longer show the lower value of the "minimal comfort temperature" in red.
  • Fixed a bug that allows players to use an item without losing it from your inventory.
  • Fixed a bug for auto-attacks in Grenade Launchers and Reinforced Grenade Launchers, when pressing continuously auto-attack key while using mouse and keyboard.
  • Fixed a bug that stuck cursor in storage while using gamepad.
  • Improved the hit sounds for mobs in the Fire world.
  • UI optimization improvements. UI elements should now have less impact on performance games.
  • Improved the movement system to eliminate jitter while moving close to a wall or corner of a room.
  • Improved skill timing for Blizzard Elemental, Corrupted Blizzard Elemental, and Storm Elemental enemies.


πŸ’œ If you like playing Gatewalkers please consider leaving a positive review on Steam πŸ’œ

We would like to thank you all for your support. Remember, that we are reading your suggestions and discussing them internally. That’s why if you have any thoughts on how to improve the game - share them with us 😊

Join the Guild here:

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Best,
Gatewalkers Dev Team

20% discount during STEAM Spring Sale

Greetings Gatewalkers!

We are reminding you that there is currently a promotion on Gatewalkers with a 20% discount during STEAM Spring Sale (its till March 23, 2023). If you wish to play Gatewalkers, it's a really great time! We launched BIG 1.2.0 PATCH last week, and we encourage you to join the world of GATEWALKERS and become one!

The main changes in 1.2.0 are as follows:
  • multiple character slots
  • offline mode
  • possibility to reset your character progress
  • online matchmaking
  • in-game chat
  • combat feels improvement (skill queue, auto-attack automation)
  • and many others...





We hope to see you on the other site of the GATES!

Join our discord:

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Best,
Gatewalkers Dev Team

Patch 1.2 is here!

Hey, Gatewalkers! πŸ˜„

We are happy to announce that we released Patch 1.2 today!

First, thank you all for your encouragement and feedback πŸ’œ We have read everything you posted on Discord, Steam, and other social media platforms. Your insights were valuable and gave us another perspective on things. In response to your messages, we'd like to present the Patch 1.2.

Below you will find a list of new features, improvements and fixes: βš”οΈ

  1. Multiple character slots
    Each player will be able to create up to three characters on the server as well as three characters offline (more on that later). So you can create 6 characters in total!


  2. Offline mode
    During character selection, you will be able to toggle between Online and Offline mode. You can create up to three characters in each of the modes you choose. It is possible to play without connecting to a server in offline mode, however you should be aware that offline characters are saved locally. As a result, you can only play these characters by yourself (it is not possible to join a party).

    It is worth mentioning that offline characters will be saved in STEAM CLOUD, so even if you change your computer or switch to the STEAM DECK, the character will be saved on your STEAM account (unless you disable synchronization).

  3. Matchmaking
    The mechanism operates by comparing the character's number of progress points (so people with similar character development parameters are paired first). As a result, when fighting together in the game, individuals who join you should have similar strength.


  4. In-game chat
    We understand that not everyone wants to join a Discord server to communicate with friends. As a result, we are going to incorporate in-game text chat for the party players. So you should find it easier to coordinate your actions, such as when everyone is ready to embark on the expedition during crafting etc.


  5. Combat flow changes
    We realize that some of you find fighting to be a little clunky. This is a complex area, but measures will be taken to make it more fluent. In fact, we intend to add two features that will assist you while playing:
    • auto-attack - when you hold the main attack button, your character will continue to attack (no more neverending clicking)
    • skill queue - some of you may have encountered issues while casting your abilities too fast one after another (casting second spell before the first one finished). This usually results in no second spell being executed at all. Typically, in games such as MOBAs and/or aRPGs, the game remembers what you clicked in the short period of time and attempts to fluently replay the sequence of casted skills to fit your pattern. We've added this now, and we think it will significantly improve the game flow.


  6. Character reset
    In order to do so, you need to go to Ursula Tragar (Librarian) and ask her to reset your progress. Please take into account that the cost is higher if you have more progress points to reset. This will allow us to scale the reset cost based on the place where you are in the storyline.


βš™οΈ List of improvements, changes and fixes in Patch 1.2:πŸ› οΈ
  • SnowBerries are now usables.
  • Laturi can now be skinned and drops meat.
  • Skills cast directly on players ignore cloaked characters.
  • Camera shake on landing Added.
  • Indicator on first jump added and health bars removed for Etcher T5
  • Surian Assassin skill changed from Ice to Toxic. Adds a new effect after the invisibility skill.
  • New skill in longsword.
  • Slowing Gate, a new rectangular shaped indicator
  • Extended IceSurianShamanBoss RainOfIcicle animations
  • Increased the height of Toxic Mantis projectiles.
  • Added missing foot sounds to all objectives in the world of sky rocks
  • If we are on an expedition and you have a quest in another, specific expedition, the panel on the right will display a red message.
  • Re-casting the skill at the wall now fires in the right direction
  • RootmanSeed reworked to match the description.
  • Restored the T6 and T7 Toxic Caves on the Toxic World and added a warning window when entering a Toxic Cave.
  • Balance Change to longsword. Base damage buff for Swing 83=>93, and focused version of Swing 101=>116. Base damage buff for Shielding Swing 315=>360 without focus and 365 =>420 with focus full stacked.
  • Changed the cost of repairing broken equipment. The cost of repairing a 0% durability item has been reduced from 50% to 35% of the basic and advanced resources needed to craft this item.
  • Removed the shovel hovering above the machine on the balcony.

  • Fixed an issue where drones would remain greyed out in the inventory until moved to another slot or dropped on the ground.
  • Fixed an issue where multiple turrets would spawn on top of each other in the Toxic Refinery objective.
  • Fixed an issue where the ancient ruins forest objectives T3, T4, and T6 were showing uncollectable trees with incorrect descriptions.
  • Fixed an issue where parts of the Hatchet's Rage skill dealt normal damage instead of elemental damage on elemental hatchets.
  • Fixed an issue where "Purifying Catalyst" would not consume elemental effects without activating a coop combo.
  • Fixed an issue where the Service Drone mob was trying to heal the objective Hive.
  • Fixed an issue where if a mob died while being healed by a service drone, the service drone would get stuck in the healing animation.
  • Fixed an issue where the Iron Mine challnege objective objective would spawn facing a wall


We hope these changes are making your game experience better! Let us know what you think!

Join here:

(click on the banner above)

Cheers!
Gatewalkers Dev Team

Patch 1.2 is coming! Progress reset and more...

Hey there, Gatewalkers! πŸ˜„

Today, we'd like to tell you more about the upcoming patch, 1.2.0. But first, let us remind you what we are adding in this BIG UPDATE:
  • Multiple character slots
  • Offline mode
  • Matchmaking
  • In-game chat
  • Combat flow changes
  • Character progression reset


Today we will focus more on the character progression reset system as well as we will discuss online and offline characters feature.

First and foremost, thank you all for your support and feedback πŸ’œ. Now let us dive into the specifics.

[h3]Character progression reset[/h3]
We know that some of you play Gatewalkers for a while and, after making some choices are not fully satisfied with the builds. Therefore we believe it would be good if you have a choice to reset your character progress points.



In order to do so, you need to go to Ursula Tragar (Librarian) and ask her to reset your progress. Please take into account that the cost is higher if you have more progress points to reset. This will allow us to scale the reset cost based on the place where you are in the storyline.



After confirming the reset, the game will log your character out (some systems need to reload to make it all possible). After it, you will not have previously unlocked progress nodes.



,and it all! You can reallocate all previously spent progress points again! We hope you will like this feature!



[h3]Characters for online and offline mode[/h3]
Based on your feedback and also to prepare the game for console ports, we think that offline mode is just a MUST-HAVE. So we have made some changes to the character creation screen, and also we are incrementing the number of CHARACTER SLOTS TO THREE:
  • we have increased the number of character slots to 3 for online mode - so you can create three characters and therefore be in different places in the storyline (e.g. when you are playing with your friends)



  • we have added extra three character slots for offline mode - so in total, you can have six characters. Be aware that offline characters are not stored on servers, so you can only play solo with them, but still, we know that some of you just wish to be able to play alone without an internet connection, so this makes it possible.


Thank you once more for reading our news feed, and remember its still work-in-progress.

Also, if you like playing Gatewalkers, please consider leaving a positive review on Steam.Have fun!


(click on the banner above)

Cheers!
Gatewalkers Dev Team



Patch 1.2 is coming!

Hey there, Gatewalkers! πŸ˜„

Today, we'd like to tell you a little bit about what we've been working on recently and what you can expect in the coming weeks.

First and foremost, thank you all for your encouragement and feedback πŸ’œ We have read everything you posted on Discord, Steam, and other social media platforms. Your insights were valuable and gave us another perspective on things. In response to your messages, we'd like to talk about the future Patch 1.2 modifications.

Note, when you read the ideas and see the screenshots, that the changes are still in the works, so a lot can change. However, we want to give you an idea of what we're working on and what you can expect! βš”οΈ

  1. Multiple character slots
    We absolutely understand that some of you want to start the game from scratch or be able to play with your friends regardless of your solo adventure. That is why we are adding more character slots. As a result, each player will be able to create up to three characters on the server as well as three characters offline (more on that later). So you can create 6 characters in total!

    Below we present you the character selection carousel.


  2. Offline mode
    We hear you guys. We realized that offline mode is very important to you, so we are working on it! How will it work? When selecting a character, you will be able to toggle between Online and Offline mode. You can create up to three characters in each of the modes you choose. It is possible to play without connecting to a server in offline mode, however you should be aware that offline characters are saved locally. As a result, you can only play these characters by yourself (it is not possible to join a party).

    It is worth mentioning that offline characters will be saved in STEAM CLOUD, so even if you change your computer or switch to the STEAM DECK, the character will be saved on your STEAM account (unless you disable synchronization).

  3. Matchmaking
    Gatewalkers is a game that provides an enjoyable experience when played in a team. As a result, we want to add the functionality of automatic pairing of players to the party to make it easier for you to play with other people. The mechanism operates by comparing the character's number of progress points (so people with similar character development parameters are paired first). As a result, when fighting together in the game, individuals who join you should have similar strength.

    The system allows you to select the "Matchmaking" option in the friend invitation window. Then you choose the pairing mode (β€œFind players”) with other players:


    Join - Searches for open games to join others storyline
    Host - Allows other players to join your storyline



    Once you have selected the option that suits you, you either have to wait for new players to join your game, or you are taken to join someone else's game.



  4. In-game chat
    We understand that not everyone wants to join a Discord server to communicate with friends. As a result, we are going to incorporate in-game text chat for the party players. So you should find it easier to coordinate your actions, such as when everyone is ready to embark on the expedition during crafting etc.



    We're also considering starting a global chat, but we haven't made a final decision yet.

  5. Combat flow changes
    We realize that some of you find fighting to be a little clunky. This is a complex area, but measures will be taken to make it more fluent. In fact, we intend to add two features that will assist you while playing:
    • auto-attack - when you hold the main attack button, your character will continue to attack (no more neverending clicking)
    • skill queue - some of you may have encountered issues while casting your abilities too fast one after another (casting second spell before the first one finished). This usually results in no second spell being executed at all. Typically, in games such as MOBAs and/or aRPGs, the game remembers what you clicked in the short period of time and attempts to fluently replay the sequence of casted skills to fit your pattern. We've added this now, and we think it will significantly improve the game flow.


We hope the changes we are working on are making your game experience better! Let us know what you think!

Join here:

(click on the banner above)

Cheers!
Gatewalkers Dev Team