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A bond between developers and players



Games are made to be played. They do not exist without players. Without games - players aren’t players. Those statements are not a big surprise, however most don’t really pay attention to the fact how important they are. When developing a game, creators must be aware that the player will eventually tie up with it and its characters, so it’s crucial to make sure that this bond will grow to even larger relationship, which both sides will care about.



Creating additional scenarios, imaging potential fate of the character played or giving away ideas for future events - these are only few of the possible ways of how players get involved in expanding an in-game world. When creating one, we have to deal with the fact that it will start to live its own life, at some point. There’s nothing we can really do about it. It’s all because of players’ engagement, which is extremely valuable. They will have some unique ideas and concepts to share and all of them should be taken into consideration. This way it will attract more and more people and ones who already enjoy it, will stay for longer. Also - the players themselves will feel very important, since they’re listened too and their commitment has visible impact on the game.



Players do like to feel responsible for what’s happening within the game and it’s relevant to inform them about most of the progresses. Not only the ones that are going to happen for sure, but also those who are only considered to be implemented. They are looking at the game from way different perspective than the developers do and know which features would work the best within the game world. They know what’s needed and what doesn’t fit the setting they enjoy - their voice is crucial, since the game is being developed mainly to satisfy them. It’s necessary to understand that players’ ideas give developers additional opportunities. Their thinking is way outside the box, thanks to that the game can take a whole new path, which will make it even more interesting than originally intended.

Having trusting in community is a way of creating a successful game. The ones who play give away part of themselves in exchange for being part of something bigger. They have a chance to play a visible part in improving something they like and enjoy. On the other hand - thanks to that collaboration, the creators are making sure that their title is growing properly, satisfying those to whom it is addressed. Giving players a chance to participate even more directly is a great way of showing your gratitude for their commitment. Learning your mistakes from critique is good, but making something together is even better, as because you know, in advance, what reactions you can expect.



The opinion of players is crucial to us, that’s why we’ve invited some of them to try out alpha version of the game. We’ve spent two weekends together and their feedback helped us a lot. That’s why we’ve already scheduled another test - from June 25th to 29th, players will be able to see how much we have improved, since the last time and check out some new features.

It’s important to keep in touch with players, since they’re not only customers of our product. They’re part of the team. They know how to improve what’s around them, because they spend hours there. Proper communication and teamwork between players and developers is important. It serves a purpose of creating a space where everyone feels welcome and will be enjoyable for both: to create it and play it.

https://store.steampowered.com/app/1125710/Gatewalkers/

How procedurally generated worlds affect the game



Do you know this feeling, when you enjoy the game so much, you want to forget it, so you can experience its greatness once again? Yeah, we know it too. It doesn’t stop us from playing the game again and again, though. However, we are not impressed as much as the first time, because we know what’s waiting for us behind the corner. That’s why we wanted to make our game one-of-a-kind on almost every level, so with every new game, player will be able to use the knowledge they’ve learned in-game before, but circumstance might be different.

We wanted Gatewalkers to be a tactical game, but also unpredictable. That’s why one of our choices was to make the worlds generated procedurally. This mechanic is pretty old, when it comes to the history of game development, but as effective as the day it was used for the first time. But, what does “generated procedurally” actually mean? Well, the answer is simple: we - the developers - create all the features and the program uses its algorithm to combine them into a big picture. Of course, there are many complicated tasks to complete, during this process, but for the time being, the basics will suffice.



Why is it so useful to us? Because we’re sure that the player will never come across of the same world twice. The shape of the terrain will be different, same goes for positioning of enemies and location of essential items and resources. That requires the player to come up with completely new strategy, every time they enter the world. They don’t know what to expect. It’s our way of forcing them to adapt and change their gameplay style in order to survive. Also, that is why players cannot use one manner of fighting during game. They need to flexible, because the threat will be constantly changing its position and, what goes with it - the scenario of the combat will be different.

The atmosphere changes too. It is much more special, when the place that player visits is not familiar. They don’t feel safe, they do not know what to expect; they are not self-confident enough to make risky choices. They can’t stick up with one type of plan during an expedition and keep repeating it over and over, during every gameplay. They need to plan ahead what their next steps will be, in order to not expose themselves to unnecessary losses. This is also our way of guiding them into tactical mindset and sticking to it.



Thanks to that mechanic, we don’t have to worry that our players will ever get bored with exploring. Because of procedurally generated worlds, our game will be unpredictable every time they play it. So, when it comes to Gatewalkers, we will never have to ask ourselves the question: how does it feel to play this game for the very first time. We made sure, that every single game feel like the very first one.

We’ve made the game’s world full of surprises, and we just cannot wait to see how the players will deal with them all. Keep up with our newest updates to get to know what we’re planning, and we hope we will see you on the other side of the Gate soon.

https://store.steampowered.com/app/1125710/Gatewalkers/

Thank you for being with us!



Gatewalkers!

Thank you for taking part in the second Alpha Test of Gatewalkers. We want to ask you one more thing. Like the last time, we have prepared a short survey. We'll be very grateful for answering a few questions about Gatewalkers, any feedback is precious to us. You can also join a discussion and share your opinion here - link below!

Link to survey: https://forms.gle/Lk42jojrn1vUnRym9

You can also share your opinion here:
https://steamcommunity.com/app/1125710/discussions/0/2145343313161520824/

Thank you once again. We hope that Gatewalkers is already on your wishlist:) See you next time and don't forget to follow us on social media:

Gatewalkers Team

https://store.steampowered.com/app/1125710/Gatewalkers/

Join now!



Gatewalkers!

The time has come to gather your teammates and begin a dangerous, yet very exciting journey to distant worlds! The next Alpha test starts now!

More information on Alpha Start: 03/26/2020 - 4:00 PM (CET)
End: 03/29/2020 - 11:59 PM (CET)

How to participate?
If you didn't get your key already, go to www.gatewalkers.com and sign up to our newsletter. You should get the key instantly. If you want your friends to join you, just ask them to do the same. Please note, that the number of keys is limited.

What to do with the key?
After receiving the key, go to Steam and activate the new product. Now, you're ready to play!

Can I stream?
Yes, of course. You can stream, make screenshots, etc. But please, don't forget to mention that this isn't the final version of the game. And it would be nice if you could add a direct link to Gatewalkers on Steam:)

How to contact us during Alpha?
The best way to contact us is via Discord. But, you can also find us on social media.
What can I do to help?
Of course, your feedback will be very precious to us. Don't hesitate to leave it here: Feedback
We'll also ask you to take part in a survey after the tests.

I have already played the game during the first Alpha. Any changes?
Well, yes:) Check out this thread for more info: Patch notes

See you on the other side of the gate!

https://store.steampowered.com/app/1125710/Gatewalkers/

A new trailer is here!

[previewyoutube]https://youtu.be/xtDMNn0v1Hk[/previewyoutube]

A new gameplay trailer for Gatewalkers is here! Do you know what it means? Yes, we are moving forward to the next phase of Alpha tests! You are all more than welcome to participate, just go to www.gatewalkers.com and subscribe to our newsletter! Stay tuned for more info!

See you on the other side of the Gate!

https://store.steampowered.com/app/1125710/Gatewalkers/