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Gatewalkers News

Thank you for joining!



Gatewalkers!

Thank you for participating in the first Alpha Test of Gatewalkers. We hope that the time spent with our game was fun and challenging. In the future we will ask you to join another tests, but till then we would like to ask you to share with us your thoughts about Gatewalkers. It won't take long, but you can help us a lot by answering these few short questions.

Link to survey: http://bit.ly/gatewalkers_survey

You can also share your opinion here:
https://steamcommunity.com/app/1125710/discussions/0/3909619434446348856/

We'll be very grateful for adding Gatewalkers to your Wishlist on Steamːsteamhappyː

Thank you once again for being with us and see you soon on the other side of the gate!

Gatewalkers Team

We're in the Top 100!



Gatewalkers!

We did it👏👏👏 We are still in the game❗️

Will you help us to reach the top? Of course you will❤️

⚔️ Look for Gatewalkers in Upcoming Games - Role Playing:
https://www.indiedb.com/groups/2019-indie-of-the-year-awards/top100

2019 Indie of the Year



Gatewalkers!

The vote for the "2019 Indie of the Year" is ongoing. You can help us to get to the Top 100 and compete for the "2019 Indie of the Year" award on Indie DB🙏

Just click the link below. No registration needed.
⚔️ http://bit.ly/gatewalkers_indiedb

Every vote counts❤️

IT'S TIME TO PLAY



BE FIRST TO PLAY GATEWALKERS


Gatewalkers!

We've been waiting for this day for a long time. Finally, we are announcing the first Alpha test!

How to join?

It's very easy. Just go to Gatewalkers page and sign up to our newsletter. But you need to be fast because the number of keys is limited. But don't worry, even if you don't get your chance to play Gatewalkers now, we'll be announcing more events like this... and you know what? You'll be already in!

Gatewalkers website: https://gatewalkers.com Discord: https://discord.gg/8Tn76pT

See you on the other side of the gate!

You are what you wear (and wield!)

Our goal is to create a title that will allow to enjoy an immersive world, with no borders when it comes to progress, but also support their needs of creating insane sets of skills in order to have fun.

There is a common saying - “clothes do not make the man”, which refers to not judging people by how they look. However, when it comes to games, the design of every single character is supposed to define who they are. Shapes of their bodies, colours they wear or style they choose when it comes to clothing are all about the expression, without taking any meaningful action before. Even their development won’t change much, it’s mostly about showing off the off-screen process of gaining experience on their own and proving adolescence, not any kind of actual transformation.

We’ve decided to try a different approach. It was very interesting to see how many changes are taking place in the game when clothing not only make a man but also play an important role within in-game mechanics. It’s because the rules of the game are changing depending on the player’s equipment, not imposed procedures.



We’ve started from taking character class as a limitation for the players. Something that keeps them away from experiencing every single aspect of the game. We didn’t want to limit them on their individual path of progress, just because they have made specific decisions at the very beginning of the game.

You - the player - can choose from a variety of equipment, which can be compared to creating a one of a kind class. What you craft will stay the same for the rest of the game. What you wear will unlock two additional spells and a dash to upgrade the gameplay’s speed; wearing heavier armour will make you tougher, simultaneously reducing your damage output. Also, every piece of equipment gives you new skills and changes your statistics. Wearing a helmet brings utility trait to the gameplay when another part of clothing will make a slot for a consumable potion.



However, it doesn’t mean that you need to stick to the same items and play style for the rest of the game. Imagine starting your adventure by learning the archer’s trade and making new bows, but suddenly switching to a mage role and wielding a sword at the same time. Nothing keeps players away from changing the strategy, creating new weapons and armour in the process. But, in order to do that, you need to gain proper blueprints and experience first.

To put it straight, you are what you wear (and carry with you, of course!). Changing the equipment allow players to come up with totally new strategies.



Let’s take axes for example. They are boosted with bleeding effect - it will hurt the enemy long after the actual attack. When in combat you can use many diverse skills, differing in caused damage. But instead of wasting all spells and waiting for them to revive, it would be smarter to stack axes’ bleed effect and slowly let enemies faint from the wounds. Every single weapon has magic abilities assigned to them - if properly used, special effects of enhanced armament can create unique scenarios. Because of this solution, every combat differs from each other, without requiring players to cast all the spells in order to win the fight.

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Games are about entertainment, and gamers love to master them, just because they are curious about the possibilities. Our goal is to create a title that will allow them to do both, enjoy an immersive world, with no borders when it comes to progress, but also support their needs of creating insane sets of skills in order to have fun. If you have a ridiculous idea of making a character with a specific mixture of abilities, then do it! After all, clothes DO make the man.

https://store.steampowered.com/app/1125710/Gatewalkers/