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Gatewalkers News

You are what you wear (and wield!)

Our goal is to create a title that will allow to enjoy an immersive world, with no borders when it comes to progress, but also support their needs of creating insane sets of skills in order to have fun.

There is a common saying - “clothes do not make the man”, which refers to not judging people by how they look. However, when it comes to games, the design of every single character is supposed to define who they are. Shapes of their bodies, colours they wear or style they choose when it comes to clothing are all about the expression, without taking any meaningful action before. Even their development won’t change much, it’s mostly about showing off the off-screen process of gaining experience on their own and proving adolescence, not any kind of actual transformation.

We’ve decided to try a different approach. It was very interesting to see how many changes are taking place in the game when clothing not only make a man but also play an important role within in-game mechanics. It’s because the rules of the game are changing depending on the player’s equipment, not imposed procedures.



We’ve started from taking character class as a limitation for the players. Something that keeps them away from experiencing every single aspect of the game. We didn’t want to limit them on their individual path of progress, just because they have made specific decisions at the very beginning of the game.

You - the player - can choose from a variety of equipment, which can be compared to creating a one of a kind class. What you craft will stay the same for the rest of the game. What you wear will unlock two additional spells and a dash to upgrade the gameplay’s speed; wearing heavier armour will make you tougher, simultaneously reducing your damage output. Also, every piece of equipment gives you new skills and changes your statistics. Wearing a helmet brings utility trait to the gameplay when another part of clothing will make a slot for a consumable potion.



However, it doesn’t mean that you need to stick to the same items and play style for the rest of the game. Imagine starting your adventure by learning the archer’s trade and making new bows, but suddenly switching to a mage role and wielding a sword at the same time. Nothing keeps players away from changing the strategy, creating new weapons and armour in the process. But, in order to do that, you need to gain proper blueprints and experience first.

To put it straight, you are what you wear (and carry with you, of course!). Changing the equipment allow players to come up with totally new strategies.



Let’s take axes for example. They are boosted with bleeding effect - it will hurt the enemy long after the actual attack. When in combat you can use many diverse skills, differing in caused damage. But instead of wasting all spells and waiting for them to revive, it would be smarter to stack axes’ bleed effect and slowly let enemies faint from the wounds. Every single weapon has magic abilities assigned to them - if properly used, special effects of enhanced armament can create unique scenarios. Because of this solution, every combat differs from each other, without requiring players to cast all the spells in order to win the fight.

[previewyoutube][/previewyoutube]

Games are about entertainment, and gamers love to master them, just because they are curious about the possibilities. Our goal is to create a title that will allow them to do both, enjoy an immersive world, with no borders when it comes to progress, but also support their needs of creating insane sets of skills in order to have fun. If you have a ridiculous idea of making a character with a specific mixture of abilities, then do it! After all, clothes DO make the man.

https://store.steampowered.com/app/1125710/Gatewalkers/

Gameplay music trailer

Gatewalkers!

Check out the latest gameplay trailer for our game!

Do you have what it takes to become one of the Gatewalkers? To explore the unknown worlds, to survive cold nights, to fight deadly creatures, and to give support to your teammates no matter what. Are you ready to see what's on the other side of the Gate?

[previewyoutube][/previewyoutube]

Ask not what your team can do for you, ask if you are skilled enough to keep your team alive!

https://store.steampowered.com/app/1125710/Gatewalkers/

Gatewalkers @Poznań Game Arena 2019

Gatewalkers!

We had a great time attending Poznań Game Arena 2019 fair trade. Gatewalkers was among the 20 games competing for the PGA Awards. This time we didn't manage to win it, but we haven't said the last word yet.

We would like to thank you for joining us on a journey to the distant places in the world of Gatewalkers.

If you've been there, leave a comment👇

See you next year!

















https://store.steampowered.com/app/1125710/Gatewalkers/

Cooperation in combat



Although Gatewalkers will have a single-player mode, we can not hide the fact that we create a game primarily for cooperation. We want the players to join together in teams and travel through the worlds prepared by us, celebrating victories and mourning defeats together. That is why we put a lot of effort into developing mechanics related to cooperation. One of them is the system of cooperative combos prepared by us.

Cooperative combos are one of the key aspects of Gatewalkers and make the fight an original experience. This mechanics also introduces an additional strategic element to the combats. There are several elements in the game - Heat, Shock, Cold, Void and Toxic. Each of these elements causes different damage and effects.







Activating the elements consists in attacking an opponent with a specific number of hits (stacks) with an appropriate weapon. As a consequence, the summoned element is ready to be consumed for some time, but only by the "neighbouring" elements. For example, the Heat element can be consumed by Toxic and Shock.

Naturally, in order to perform a cooperative combo, the second player must use a weapon loaded with a specific element. The effect of consuming or combining two elements is to accumulate their powers and thus deal different, often greater damage to the opponent than in the case of a single hit. The damage also depends on the type of the opponent, especially his resistance to the individual elements.



In the case of Gatewalkers, cooperation will take place on different stages of the game. Although the players will largely decide on their own how to develop their character, what kind of weapons they use and what skills they acquire, there will be no room for individual show-offs during the expedition. In the following entries, we will show more features created especially for playing in a larger group.

NOTE: Icons and elements visible on screenshots come from the early version of the game and may be subject to change.


Gatewalkers - Frequently Asked Questions

Gatewalkers!

Here are the answers to the most common questions. If you don't find the answer you're looking for here, go ahead and ask us whatever you want in the comments section.



When the game is going to be released?

We are planning to release Gatewalkers in Early Access on Q2/Q3 2020. The exact date of releasing the full version has not yet been established.

Do you already know the price of the game on the day of its release?
It's a bit too early for that, but we assume it's gonna be between $20-$25.

Will there be a single-player mode?

Although the game is meant to be played in multiplayer, there will be a single-player mode available too.

How about local multiplayer mode?

Currently, we are not working on local multiplayer mode.

Are you working on Linux version?

No. The game will be officially released on PC and Mac. However, we do not exclude support for gamers who want to run the game on Linux.

Are you planning open/closed beta tests?

We haven't made a final decision yet. However, we are thinking about open/closed beta tests before the end of 2019, just before the release of Early Access. Follow our profiles to make sure you don't miss the opportunity!

Are you on Facebook, Twitter or Instagram?

Of course, we are!

Facebook: https://www.facebook.com/GatewalkersGame/
Twitter: https://twitter.com/GatewalkersGame
Instagram: https://www.instagram.com/gatewalkersgame/
Discord: https://discordapp.com/invite/8Tn76pT

Is the game going to have achievements and Steam cards?

Yes. Both achievements and Steam cards are going to be implemented.

Are you looking for talents?

Not right now. Currently, we have a well-integrated team working on the game, and we are not running any additional recruitment.