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Neon Tail News

Build 0.16.1.40

- Modeled, textured and added the secret Neon Tail Shop door.
- Wrote a Dissolve shader for the door's revealing effect.
- Disabled Skate Idol viewers drop during grinds.
- Fixed audio volume and menu slider disparity on loading.
- Balanced Donation system donation frequencies, chances, and amount.
- Fixed blurry chinese characters on loading screen.
- Made Plot Items an inventory independent entity, displayed in codex.
- Added funkey (Pun intended) : Low gravity toggle on keypad 6 for beta builds.
- Fixed TELO dialog business card cutscene broken when inventory full.
- F10 now reloads the MainCity level. (F9 only respawn player)
- Fixed dancing animation jaws bug.
- Been to TGS, recorded a new Devlog, acquired Taiwanese nationality
- Added a new street race.
- Added props to new area (Still WIP)
- Analysed TGS feedbacks and debugged TGS found bugs.
- Talked about sausage physics during streaming.

Build 0.16.1.40

- Modeled, textured and added the secret Neon Tail Shop door.
- Wrote a Dissolve shader for the door's revealing effect.
- Disabled Skate Idole viewers drop during grinds.
- Fixed audio volume and menu slider disparity on loading.
- Balanced Donation system donation frequencies, chances, and amount.
- Fixed blurry chinese characters on loading screen.
- Made Plot Items an inventory independant entity, displayed in codex.
- Added funkey (Pun intended) : Low gravity toggle on keypad 6 for beta builds.
- Fixed TELO dialog business card cutscene broken when inventory full.
- F10 now reloads the MainCity level. (F9 only respawn player)
- Fixed dancing animation jaws bug.
- Been to TGS, recorded a new Devlog, acquired Taiwanese nationality
- Added a new street race.
- Added props to new area (Still WIP)
- Analysed TGS feedbacks and debugged TGS found bugs.
- Talked about sausage physics during streaming.

Streaming Thursday start now

https://twitch.tv/rocketjuicegames

https://steamcommunity.com/broadcast/watch/76561197972861785

Progress Preview 74

[previewyoutube][/previewyoutube]
Hi guys! This week's #screenshotsaturday​ on my project Neon Tail , I've managed to create a revealing effect to the secret hidden door tied to the plot. I have to admit i don't know how to write shaders, I googled and copy pasted a dissolve shader's code, but it was an unlit shader. To make it back to a Standard shader with normal map, metallic map and additional emissive that isn't used for the “cut“ effect, I pretty much trialed and errored my way out of this one. It took forever but it's working.
Happy with the visual result, hope it won't be too performance heavy.
Wish you guys a nice week end! 🙂

#StreamingThursday start now

Twitch

#NeonTail #indiegame #gamedev #madewithunity #streaming