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Neon Tail News

Version 1.0.0.102

Version 1.0.0.102 Bug fixed :
- Return to Garage wrong timing fixed
- Ram's mission wrong timing fixed
- Achievement Queen of the World fixed
- Added explanation for Ponytail's standing up

New build

- Ruby Shark Achievement
- AntiAliasing option
- Deleted unused Camera on intro cutscene (I don't think this does anything)
- Due to a bug breaking the main menu, if your save file comes from the Early Access or the Demo version of the game from a long time ago, the Save file will reset.

Neon Tail release!

Woohoo! \o/

Neon Tail is finally out!
I really hope you'll all have fun playing it!
It might be just another indie game for you, but for me so much has happen during its development...

I was a 3D artist, then a Producer, then an Indie Game dev, then had health issues, lost 20kg,
went full white hair, learned or found my way out of all the technical difficulties encountered,
took a full time job, went from part time Engineer to Game Director, but kept working on Neon Tail.

Now it is done, I have no idea where this will go, hopefully somewhere nice.
Crossing fingers. Please enjoy the game!


Release version has Japanese language, a rewritten ending, all bugs fixed (until some of you guys find new ones that is), along with all the achievements implemented.

[previewyoutube][/previewyoutube]

Release Date announcement

The game is finally finished!
After so many years of hard work!
So many forms of struggles!
Technical, financial, health related, life related, hope related...

I've got to write something about it, feel free to ignore all my blabberings and just skip to the TLDR for the release date!

Neon Tail has been my biggest personal project so far.
I know every single part of it. I coded everything about it, I drew, modeled, rigged, skinned, animated, wrote the stories, imagined the world and the relationships between my characters, designed the gameplays and planned wildy and far beyond what was achievable.

And while I knew about this last reality, there was a glimmering chance I could have done it all, if I got lucky financially.
Didn't happen.

I got a lot in : Home made unique Roller Skating physics, open world with many colorful characters, a whole city to explore, you can get jobs, go shopping, eat crepes and drink bubble teas. I did a roller skating Combat system using super powers designed for my home-made skating physics. I believe I can say it's an achievement not many people can brag about... although it's also one nobody's trying to achieve in the first place, but I'll take what I can have.

I also got a lot out : Had to cut the SFS Pro Arc, tons of stories, the upper level city, the Mayor's arc, the Intergalactic Alliance arc, the big bad guy's arc...
However, turning back and playing the game, by trying to reach that unreasonable destination, I reached one I can still be proud and satisfied of.

The end of this project leaves me in a tired place. It probably won't go anywhere crazy, but that's fine.
I didn't reach my dream of living off my own games coming out of my insatiable appetite for video game creation.
But I had the challenge I asked for, and I gave it a fair try.

(TLDR)
Now about the release date announcement :
Although Neon Tail is finished, I still need time to prepare the release itself.

Create some videos, see if I can reach out to influencers, wait for answers, write articles, post here and there, etc...
The game will be released on February 17th.

Release version will have Japanese language, a rewritten ending, all bugs fixed (until some of you guys find new ones that is), along with all the achievements carefully discussed during one of my streaming.

Wish you guys an excellent end of the year, see you on the release day!

[previewyoutube]https://www.youtube.com/watch?v=XLskrshMIMw[/previewyoutube]

Small patch fixing many minor issues

- Fixed Toast's weapon mission's end dialogue missing.
- Fixed dances animation issues for all characters.
- Added dances to Ram.
- Fixed pointing dances on Emote Wheels selecting wrong icon.
- Fixed basic melee slaps range to beneath 5m.
- Fixed Natixta's gun pointing on her Gun acquiring mission.
- Natixta is also able to slap Zombeanies now.
- Fixed Ram's melee attack on his first Combat mission
- After the Ruby reveal party, Max Zombeanie count is doubled.
- Fixed Localization bug with Tybalt Von Badyke's mission.
- Fixed Skybox loading inexisting lighting setup on main menu.