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Neon Tail News

Progress Preview 74

[previewyoutube][/previewyoutube]
Hi guys! This week's #screenshotsaturday​ on my project Neon Tail , I've managed to create a revealing effect to the secret hidden door tied to the plot. I have to admit i don't know how to write shaders, I googled and copy pasted a dissolve shader's code, but it was an unlit shader. To make it back to a Standard shader with normal map, metallic map and additional emissive that isn't used for the “cut“ effect, I pretty much trialed and errored my way out of this one. It took forever but it's working.
Happy with the visual result, hope it won't be too performance heavy.
Wish you guys a nice week end! 🙂

#StreamingThursday start now

Twitch

#NeonTail #indiegame #gamedev #madewithunity #streaming

Streaming Thursday start now

https://twitch.tv/rocketjuicegames

https://steamcommunity.com/broadcast/watch/76561197972861785

Build 0.15.1.38

Gif
Build 0.15.1.38 (2021 January)
- Finished French and Chinese translations. Added Smart Input swapping in many texts.
- Added a new (in game) Donation System. Time to do Tricks and Combos!
- Added 8 new secret figurines.
- Fixed petting dogs and cats reset position bug.
- Added 3 new Accessories.
- Updated new plot mission.
- Sculpting the Neon Tail's Shop door.
- Fixed the Wind sound when in the air.
- Fixed Pizza Reset bug.
- Fixed many complicated animation transition bugs.
- Tweaked the audio settings for more setup and tweaked the Default parameters.
- Made the Retry Freeze frames invisible. Decreased the flashlight's intensity.
- Added new tools for faster game production.
- Fixed Save Time.
- Survived 2020.
- Preparing for the Taipei Game Show!
For more details about the update check our discord channel.

Neon Tail - ProgressPreview70

[previewyoutube][/previewyoutube]
Hi, this week's #screenshotsaturday on my project Neon Tail I've added the ability to pet dogs and kitties.
I've finally made the skybox-swap-to-night-time feature work properly too, the reflection probes used to not refresh and kept the daytime reflections. So now that everything is properly darker, I've added a flashlight to the camera.
I've also implemented a new important story character, his vest's physics are quite a challenge, and he's lacking his own animations. But he won't be playable for a while so it's alright.
Next step, advancing the plot!
Have a nice week end! :D