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Mini Motorways News

Inscryption wins the IGF Grand Prize and GDC Game Of The Year Award 2022

Last night, RPS' Bestest Best game of 2021 Inscryption won the Seumus McNally Grand Prize at the Independent Games Festival Awards, confirming that once again, we are correct about everything. If that wasn't enough, though, an hour later, Inscryption then won the Game Of The Year award at the Game Developers Choice Awards. It's the first time a game has ever won both awards in the same year, which is a stonking achievement. Clearly, our Advent Calendar made some pretty big waves this year. Just saying.


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We're finalists at the Independent Games Festival Awards + game modes survey!

Wow, what a wild year it’s been for Mini Motorways. Or half a year? Most of a year? Something. We’ve been blown away by the response to Mini Motorways on Steam and the support we’ve received from the Steam community.

We’re already busy working on our first big update of 2022 which will coincide with our Nintendo Switch launch, but we wanted to take a break and share some cool news with you. Mini Motorways is a finalist for the Excellence in Audio award at the 2021 Independent Games Festival! We’re so happy for Disasterpeace, and the game was also an Honorable Mention for the Excellence in Design category, which is quite an honour!

As a finalist, we are also eligible for the Audience Award, which is a popular vote between all of the finalists for the Independent Games Festival Awards. If you’ve enjoyed Mini Motorways over the last year, we’d appreciate your support! You can access the voting form via our website or read more on the IGF home page over at IGF HQ!

In addition, we are running a survey to gather player feedback on what folks would like to see in new game modes for Mini Motorways in 2022. We'd love to hear what types of new play experiences you want to see, whether they're existing game modes for Mini Metro or something entirely different. You can access the form via our website - please scroll down to the bottom and read the short instructions to see exactly what kind of suggestions we're looking for. :)

Thanks again and happy commuting!

(This is a repost of an earlier post - clearly we don't post links to google forms that often, we had no idea Steam would smite them! Thanks to the players who gave us a heads up. :))

UPDATED 14TH DEC - QUICK POLISH UPDATE

Hi, commuters! We've kept an eye on player feedback and tinkered with a few bugs, so we're releasing another small patch tonight NZT. You'll find the following changes have been implemented.

  • Leaderboards will now show the top 5% of scores in increments of 1%. Instead of topping out at 5%, you'll now be able to find out if you're the absolute best of the best.
  • We've fixed a few bugs, most noteworthy among them that missing achievements on the Wellington map will be active again! These will be rewarded retroactively so no need to redo your scores.
  • A couple small visual bugs have been fixed as well.
  • Lastly, we've fixed an issue where right-clicking while dragging a roundabout could cause an exception.


Thanks for all your diligent emails to [email protected] - we've been able to hop on this stuff very quickly because of you. :)

Quick fix patch that sorts out some graphical bugs!

Hi everyone! We're releasing a quick patch that fixes some issues that cropped up in the Challenge City update.
  • If you have an older computer that uses OpenGL or you have been running the game in -force-glcore mode and experiencing a black or white screen error or the game’s display rendering upside down, this should be resolved.
  • Also, there was a bug preventing the colour trails on cars from displaying properly in gif capture. This is now also sorted!
  • Lastly, we've fixed an issue that was causing inconsistent scores on leaderboards due to a caching issue.

The response to this update has been so wonderful to see! We can't wait to share even more Mini Motorways with you in the new year. :)

Mini Motorways' Challenge City update adds fun twists on its urban highway planning

If you're a motorist in south west England, chances are you've probably encountered (or at least heard of) Swindon's Magic Roundabout. It's a monstrous concoction of five roundabouts smoshed together, and as far as I can see it serves no purpose other than to terrify bamboozled drivers up and down the country. I'm not kidding. In 2009 it was named the fourth scariest junction in Britain, after London's equally mega roundabout at Marble Arch, the M8 junctions in central Glasgow and Birmingham's Gravelly Hill, affectionately known as Spaghetti Junction.


It's the kind of nightmarish urban planning I try to avoid when building my own road networks in Mini Motorways, the excellent sequel to minimalist transport sim Mini Metro, but its new Challenge City update puts all four of these real-world asphalt atrocities to shame. In this new mode, each city gets a bunch of new rules and conditions you'll need to abide by, and after playing an early version of it this week, there's one challenge that's truly diabolical. Not only does it limit the number of road tiles at your disposal, but it does so in favour of, wait for it, unlimited roundabouts.


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