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Reverse Collapse: Code Name Bakery News

04-13 patch note

[Fixes]
Fixed an issue where items disabled in the first phase of Chapter 1, Act 3: Narrow Escape are not enabled in the second and third phases.

Apr. 12th Patch Note - Art Book Expansion & Movement Confirmation Mode

Greetings, dear agents!
We will be rolling out an update today. As discussed in previous announcements, it includes Art Book expansion, a new “Movement Confirmation Mode” for Keyboard & Mouse, and fixes addressing various issues that have impacted your gameplay experience. Currently, the update is in its final QA stage. You can find detailed update information in the patch notes below.

[h3]Apr. 12th Patch Notes:[/h3]
[New Additions]
  1. Art Book has 54 new pages now, to a total of 124 pages.
  2. Added a new “Movement Confirmation Mode” option for Keyboard & Mouse: if “Double-Click” is selected, the movement action will only be performed after double clicking the Left Mouse Button on the target tile.
[Optimizations and Adjustments]
  1. Chapter 4: Midnight Stratagem: It is now allowed to get exposed. The first three Phase Objectives were adjusted to “All Shrike Mitotic Specimens and Lige are either defeated or hypnotized by the Hypnotic Trap”, the Victory Objective in the final phase remains the same.
  2. Chapter 1, Act 3: Narrow Escape: the first phase and Chapter 4: High Ground Setup: the second phase: Items preventing characters from getting exposed are not disabled anymore. Chapter 4: The Rescue will be adjusted in the next update.
  3. Chapter 5, Act 3: Die Another Day: the first phase: After Atena finishing the Phase Objective and reaching the airport control tower, this location won’t have URNC soldiers turning into puppets.
  4. Chapter 3, Act 5: Base Infiltration and Chapter 4: Night Scouting: For controller users the cursor will be hovering over Carl by default when turn starts.
  5. When using preparation menu during battles to enter “Collection - Battle Records”, the viewing story replay function is now disabled. Before the update, this could cause some UI errors.
  6. Starting from the 2nd playthrough, save files of Chapter 5 - Final Act: Wish Fulfilled Preparation Phase can not be inherited anymore. Inheriting the save was causing data error before the update.
  7. Optimized some SFX volume.
  8. Enhanced several textures and art.
[Fixes]
  1. Fixed an issue where defeating Blood Cocoon or Blood Cocoon defeating wrapped units will cause the game to freeze.
  2. Fixed an issue that controller users are not able to select certain sentences when viewing voice replay.
  3. Fixed an issue that “Medium Turret” doesn’t consumes AP when using Stealth.
  4. Fixed an issue that occasionally Electric Turret’s attack won’t change enemy unit's behavior mode to “attack”.
  5. Fixed effective range description error in Lige’s skill: Made in Hell.
  6. Fixed an issue where Blood Mist was still generated after defeating Blood Cocoon using high level “Blood Bullet”.
  7. Fixed an issue in Chapter 3, Act 4: Camouflage: players’ normal attack will still have 0% chance to hit certain “Elite Scouts” after their “Dodge” status is gone.
  8. Fixed an issue where blood blister doesn’t properly showup after defeating TASA Puppet for the first time and skipping the cutscene in Chapter 3, Act 8: Battle of the Peak.
  9. Fixed an issue where equipment-type items deployed on the battlefield won’t return to the Backpack in the last cutscene in Chapter 4: Deviation.
  10. Fixed an issue where enemy’s visual range is not reduced after triggering certain special event in Chapter 4: The Rescue second phase.
  11. Fixed a problem where reconnaissance equipment won’t return to the backpack after triggering certain special event in Chapter 4: The Rescue second phase.
  12. Fixed issues in Chapter 4: Snow Mountain Interception and Enticement: The effect of Jevon’s Ultimate Skill happening in the cutscene will be carried to the real battle.
  13. Fixed an issue when Field Surveying Chapter 4: Forward Pressure during preparation phase, certain “AA-03 Autonomous Mechs” were not properly shown.
  14. Fixed an issue when sometimes flamethrowers used by TASA members will be aiming at a wrong direction in the cutscene of Chapter 4: The Final Battle II.
  15. Fixed a terrain description error of the “Booby-Trap” created by enemies in Chapter 5 - Final Act: Wish Fulfilled.
  16. Fixed an issue where “Simple Turret” will appear in the Synthesis Catalog when playing “Bakery Girl 2092R” Chapter 2: The First Battle.
  17. Fixed an issue that level 4 “Rocket Launcher” doesn’t cause splash damage when destroying “URNC Transporter” in Chapter 3, Act 4: Camouflage.
  18. Starting from the 2nd playthrough, “Advanced Upgrade Blueprint” dropped by β Shrike was missing in Chapter 3, Act 8: Battle of the Peak. It’s now fixed and if you’ve defeated the Boss before, loading the save after this patch will grant the missing blueprint(s).
  19. Fixed an issue where certain achievement are not triggered when after the first playthrough.
  20. Fixed an counting error of achievement “Overtime”.
  21. Fixed Steam achievement description errors of “Deep in the Tiger's Den” and “No Escape”.
  22. Fixed an issue where Confidential Files - Code Name Operation Bakery Report is not counted towards corresponding achievement. After the update, players own this file will have it added to the achievement count.
  23. Fixed SFX issues where Jefuty’s first voice-overs in all of her confession part in Chapter 4 were not played correctly.
  24. Fixed an issue where certain SFX were not adjusted by changing “SETTINGS - Audio and Visual Settings - SFX Volume”.
  25. Fixed missing SFX when Ruby uses skill “Coordinated Signal”.
  26. Fixed missing SFX when Mendo uses skill “Harmonic Resonance”.
  27. Fixed a SFX glitch when using a higher level version of Jefuty’s Ultimate Skill “Declaration of Miracle”.
  28. Fixed an issue where the SFX and music in battle were not suspended after entering the victory scene in Chapter 4: Blood Horror and Chapter 4: Nightmare.
  29. Fixed a SFX glitch when Commando uses skill “High-Explosive Squash Head” in Chapter 5, Act 1: The Grateful Dead.
  30. Fixed certain textures and art errors.
  31. Fixed some text errors.


Should you encounter any bugs or issues post-update, please don't hesitate to join our official Discord and report them. Your feedback is invaluable, and we're committed to promptly addressing any concerns you may have. Thank you for your continued patience and support.



(真)开发者直播试玩第二弹

《逆向坍塌:面包房行动》制作人少年及神秘嘉宾将于4月4日19:00进行开发者直播试玩.各位特工可以提前订阅前往观看。

April 3rd Update

Greetings Agents,

We're excited to announce the latest update, freshly rolled out today! This update brings along a brand new feature - the ability to playback voice recordings in the log interface. Additionally, we've made some necessary fixes and improvements to enhance your gaming experience. For a detailed overview of the changes, please refer to the patch notes below.

As always, if you encounter any issues while playing, don't hesitate to reach out to us through our official Discord. Your feedback is invaluable and helps us swiftly address any concerns. Thank you for your continued support and patience.


[h3]04-03 patch note[/h3]

[New Features]
  1. Added the function to playback character voice lines in the log interface.
  2. Added some game tips to certain loading screens.
  3. In Chapter 4 "Nightmare," added new means to confront the "Shrike Consciousness."

[Adjustments & Optimizations]
  1. Adjusted the "Range Finder" item so that it does not expose the player after useage.
  2. Optimized the sprite performance of the weapon station entering and exiting stealth state.
  3. Optimized some art assets.

[Bug Fixes]
  1. Fixed the issue where the controller is unusable in the preparation interface under certain circumstances.
  2. Fixed the problem where some controller buttons were displayed as keyboard keys in Chapter 3-1 "Abandoned Amusement Park" and Chapter 3-5 "Base Infiltration".
  3. In Chapter 3-4 "Camouflage", adjusted the terrain of "Supply Crates" so that the "Svarog" heavy tank could not enter.
  4. Fixed the issue where under certain circumstances in Chapter 3-4 "Camouflage", using the "Portable Rocket Launcher" to attack the inactive "Svarog" heavy tank resulted in abnormal damage calculation.
  5. Fixed the problem where under certain circumstances in Chapter 3-7 "Trap", enemy reinforcement units overlapped with existing units on the map.
  6. Fixed an issue in Chapter 4, "Blood Horror", where in some cases, the "Shrike Consciousness" in the third phase would fail to summon illusionary soldiers.
  7. Fixed the issue where in the second and subsequent playthroughs of the game, players couldn't obtain 12 "Airstrike Missiles" at the specified location in Chapter 4 "Dead End."
  8. Fixed the achievement "All Packed Up" which couldn't be achieved in replay mode.
  9. Fixed the issue where under certain circumstances, viewing the story playback in the "Collection-Battle Records" would cause the game to freeze.
  10. Fixed the issue where the epilogue plot playback for Chapter 4 "Nightmare" in the "Collection-Battle Records" unlocked incorrectly.
  11. Fixed the problem where the epilogue plot playback for Chapter 5-3 "Die Another Day" in the "Collection-Battle Records" couldn't be unlocked correctly.
  12. Fixed the issue where some image data in the "Collection-Battle Records" for the epilogue of Chapter 4 "Deviation" couldn't be unlocked correctly.
  13. Fixed the problem where under certain circumstances, players couldn't enter "Bakery Girl 2092R" after completing Chapter 4.
  14. Fixed the issue where under certain circumstances in "Bakery Girl 2092R," there was an error in the number of items during item preparation.
  15. Fixed the problem where in "Bakery Girl 2092R," enemy "Noylu" would attack units of the same faction.
  16. Fixed the problem where in "Bakery Girl 2092R," enemy "Noylu" would enter the "Stunned" state.
  17. Fixed the issue in the second playthrough of Chapter 4 "Prey and Predator" in "Bakery Girl 2092R," where viewing Athena or Javen's weapons during the battle preparation phase would cause the game to freeze.
  18. Note: Old saves with this issue will still encounter it after the fix, but new saves won't.
  19. Fixed some interface display errors.
  20. Fixed some text errors.
  21. Fixed some animation errors.
  22. Fixed an issue in Chapter 5-3, "Die Another Day," the game would freeze when Tassa squad members are under certain status effects.
  23. Fixed the issue in Chapter 5-4 "Wish Fulfilled": after the first run no weapon can be equipped.
  24. Fixed an issue when skipping cutscene could sometimes break the game in Chapter 3-6 "Snow Mountain Rendezvous

03-30 patch note

[Fixes]
Fixed an issue where unused accessories and upgrade blueprints in backpack are removed after loading a save.

*These already removed cannot be restored, please load a former save file to get them back.(Resolved)
Added a failsafe mechanism to check weapon upgrade materials. After the update, entering preparation phase should bring back any unused upgrade blueprint or accessory that is lost due to errors.