May Update: Farming, Ziplines, and Fixes
Aloha Thrivers!
Today we’re unveiling a few new features and a mountain of bug fixes and improvements. We’ve shared sneak peeks of some of these new features but now they’re in the game. We’ve always counted on our community to help guide our development and many of these improvements are things you’ve asked for.
Thank you for your continued support and please keep the suggestions coming. We also want to mention that we know there are some other bugs and issues that continue to persist. We’re still working on those, but these are some quality-of-life improvements we hope players enjoy!
Here’s what we’ve been working on.
[h2]Farming[/h2]
Growing your own food is a great way to survive the apocalypse and now you can!
There are 20 plants currently that players can grow for food and harvestable materials. You can harvest seeds from plants and buy some from a new vendor (same old vendor just selling new stuff!).
There are new farming tools like a basic shovel, watering can, and composter. We updated some construction pieces and added new farming-related quests. We’ve also added sand, soil, and volcanic ash resource nodes that spawn around the map.
[h2]Zipline Travel[/h2]
Some of our backers from the Kickstarter might remember the golf cart as a janky way to travel around Lahaina. We know folks want vehicles in the game, but as we work through other features and bugs, we thought creating a faster way to travel across the map was a good solution for the short term! It’s also a community request so we’ve expanded the zipline network!
Players will find new Comm Towers, ziplines, interactable ladders, and platforms to some of the many power lines across Lahaina.
We’ve even added a new line that connects the Veil Station to the starting area, the Thorcon Power plant.
[h2]New Features and Improvements[/h2]
It hasn’t all been digging in the Earth or zipping around above it. We’ve added a lot of new features and improvements with this update too including:
[h2]Fixes[/h2]
We can’t thank you enough for your feedback and bug hunting. Here’s a list of everything we’ve fixed with your help.
[h2]Known Issues[/h2]
Today we’re unveiling a few new features and a mountain of bug fixes and improvements. We’ve shared sneak peeks of some of these new features but now they’re in the game. We’ve always counted on our community to help guide our development and many of these improvements are things you’ve asked for.
Thank you for your continued support and please keep the suggestions coming. We also want to mention that we know there are some other bugs and issues that continue to persist. We’re still working on those, but these are some quality-of-life improvements we hope players enjoy!
Here’s what we’ve been working on.
[h2]Farming[/h2]
Growing your own food is a great way to survive the apocalypse and now you can!
There are 20 plants currently that players can grow for food and harvestable materials. You can harvest seeds from plants and buy some from a new vendor (same old vendor just selling new stuff!).
There are new farming tools like a basic shovel, watering can, and composter. We updated some construction pieces and added new farming-related quests. We’ve also added sand, soil, and volcanic ash resource nodes that spawn around the map.
[h2]Zipline Travel[/h2]
Some of our backers from the Kickstarter might remember the golf cart as a janky way to travel around Lahaina. We know folks want vehicles in the game, but as we work through other features and bugs, we thought creating a faster way to travel across the map was a good solution for the short term! It’s also a community request so we’ve expanded the zipline network!
Players will find new Comm Towers, ziplines, interactable ladders, and platforms to some of the many power lines across Lahaina.
We’ve even added a new line that connects the Veil Station to the starting area, the Thorcon Power plant.
[h2]New Features and Improvements[/h2]
It hasn’t all been digging in the Earth or zipping around above it. We’ve added a lot of new features and improvements with this update too including:
- Added Flour, Pumpkin Pie, Kona Coffee, Brewed Tea, Carrot Cake Muffin, SSHAM Mint Iced Tea, Chocolate Bar, Turtle Soup, Beef Stew, Bread, Fruit Juice, Beer, and recipes to keep your Aloha Spirit vibing
- Dungeon Loot has been restored in the Sewer Dungeon, and additional Loot crates have been added to the Cave Dungeon.
- Some minor adjustments to Weapon/Tool durability, especially the firearms. (This will also require some adjusting.)
- Increased 1911 durability by ~20%, SKAR by ~10%, Shotgun by ~12.5% and Bow by ~14%
- We made some balance changes to Base Raiding, more balance changes will be coming in next update.
- Sieging trophy collector attack hitboxes have been adjusted to be less devastating to bases
- Regenerated HLODs and improved LOD colors and trees
- Thatch foundation pieces are now treated as solid boxes to prevent climbing under
- Containers can now be recycled as items instead of their ingredients (also applies to totems)
- Added notifications for picking up seeds
- Added energy notification when recycling machines with energy in them
- Reduced weight of worm fishing bait and made the fishing rod repairable
- Added Felling Axe and Gear Head Hand Axe to the research recipe list
- Changed windows to require glass instead of iron
- Added glass item craftable from sand nodes
[h2]Fixes[/h2]
We can’t thank you enough for your feedback and bug hunting. Here’s a list of everything we’ve fixed with your help.
- Fixed infinite placeable items
- Fixed Overlapping Metal barricades
- Players can no longer move while on the elevator
- Fixed foliage not always being solid after respawning
- Fixed Box Truck doors opening inward
- Fixed foliage not being blocked by players on regrowth
- Fixed Repair Bench allowing non-repairable items to be placed inside
- Fixed Various Floating Assets
- Fixed Coconut Grenades from not damaging construction pieces properly
- Various Talent related Fixes
- Fixed farming plots detecting some pieces as walls when they shouldn't
- Fixed claim inflation code marking all containers as player spawned
- Fixed crash players could get when interacting with the Zipline
- Fixed certain talents making placeable items free to place
- Fixed areas in the Mine dungeon players can fall out of it
- Fixed construction attachments not being removed from the Database properly sometimes
- Fixed guns losing double durability when hitting a target
- Fixed knocked-down players having extra input text displayed
- Fixed plants not being harvestable
- Fixed some Durability Talents being inverted
- Fixed area with cliff mesh that could cause the player to become stuck
- Fixed impacts and outlines applying to trees that have been cut down
- Fixed using Canteen or Construction Tool causing sprinting to sometimes become very jittery
- Fixed Collision on plants located in farming area
- Fixed talent text to have a clearer description of what was being increased/decreased
[h2]Known Issues[/h2]
- Swimming experience has been adjusted, but may still be a bit fast
- Quests completed after veil traveling cannot be turned in with K button and must be turned in via quest screen
- some players might occasionally get stuck leaving the top of the elevator at the K8 CommTower.