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Fractured Veil News

May Update: Farming, Ziplines, and Fixes

Aloha Thrivers!

Today we’re unveiling a few new features and a mountain of bug fixes and improvements. We’ve shared sneak peeks of some of these new features but now they’re in the game. We’ve always counted on our community to help guide our development and many of these improvements are things you’ve asked for.

Thank you for your continued support and please keep the suggestions coming. We also want to mention that we know there are some other bugs and issues that continue to persist. We’re still working on those, but these are some quality-of-life improvements we hope players enjoy!

Here’s what we’ve been working on.

[h2]Farming[/h2]


Growing your own food is a great way to survive the apocalypse and now you can!


There are 20 plants currently that players can grow for food and harvestable materials. You can harvest seeds from plants and buy some from a new vendor (same old vendor just selling new stuff!).



There are new farming tools like a basic shovel, watering can, and composter. We updated some construction pieces and added new farming-related quests. We’ve also added sand, soil, and volcanic ash resource nodes that spawn around the map.


[h2]Zipline Travel[/h2]

Some of our backers from the Kickstarter might remember the golf cart as a janky way to travel around Lahaina. We know folks want vehicles in the game, but as we work through other features and bugs, we thought creating a faster way to travel across the map was a good solution for the short term! It’s also a community request so we’ve expanded the zipline network!



Players will find new Comm Towers, ziplines, interactable ladders, and platforms to some of the many power lines across Lahaina.



We’ve even added a new line that connects the Veil Station to the starting area, the Thorcon Power plant.



[h2]New Features and Improvements[/h2]


It hasn’t all been digging in the Earth or zipping around above it. We’ve added a lot of new features and improvements with this update too including:

  • Added Flour, Pumpkin Pie, Kona Coffee, Brewed Tea, Carrot Cake Muffin, SSHAM Mint Iced Tea, Chocolate Bar, Turtle Soup, Beef Stew, Bread, Fruit Juice, Beer, and recipes to keep your Aloha Spirit vibing
  • Dungeon Loot has been restored in the Sewer Dungeon, and additional Loot crates have been added to the Cave Dungeon.
  • Some minor adjustments to Weapon/Tool durability, especially the firearms. (This will also require some adjusting.)
  • Increased 1911 durability by ~20%, SKAR by ~10%, Shotgun by ~12.5% and Bow by ~14%
  • We made some balance changes to Base Raiding, more balance changes will be coming in next update.
  • Sieging trophy collector attack hitboxes have been adjusted to be less devastating to bases
  • Regenerated HLODs and improved LOD colors and trees
  • Thatch foundation pieces are now treated as solid boxes to prevent climbing under
  • Containers can now be recycled as items instead of their ingredients (also applies to totems)
  • Added notifications for picking up seeds
  • Added energy notification when recycling machines with energy in them
  • Reduced weight of worm fishing bait and made the fishing rod repairable
  • Added Felling Axe and Gear Head Hand Axe to the research recipe list
  • Changed windows to require glass instead of iron
  • Added glass item craftable from sand nodes


[h2]Fixes[/h2]


We can’t thank you enough for your feedback and bug hunting. Here’s a list of everything we’ve fixed with your help.

  • Fixed infinite placeable items
  • Fixed Overlapping Metal barricades
  • Players can no longer move while on the elevator
  • Fixed foliage not always being solid after respawning
  • Fixed Box Truck doors opening inward
  • Fixed foliage not being blocked by players on regrowth
  • Fixed Repair Bench allowing non-repairable items to be placed inside
  • Fixed Various Floating Assets
  • Fixed Coconut Grenades from not damaging construction pieces properly
  • Various Talent related Fixes
  • Fixed farming plots detecting some pieces as walls when they shouldn't
  • Fixed claim inflation code marking all containers as player spawned
  • Fixed crash players could get when interacting with the Zipline
  • Fixed certain talents making placeable items free to place
  • Fixed areas in the Mine dungeon players can fall out of it
  • Fixed construction attachments not being removed from the Database properly sometimes
  • Fixed guns losing double durability when hitting a target
  • Fixed knocked-down players having extra input text displayed
  • Fixed plants not being harvestable
  • Fixed some Durability Talents being inverted
  • Fixed area with cliff mesh that could cause the player to become stuck
  • Fixed impacts and outlines applying to trees that have been cut down
  • Fixed using Canteen or Construction Tool causing sprinting to sometimes become very jittery
  • Fixed Collision on plants located in farming area
  • Fixed talent text to have a clearer description of what was being increased/decreased


[h2]Known Issues[/h2]
  • Swimming experience has been adjusted, but may still be a bit fast
  • Quests completed after veil traveling cannot be turned in with K button and must be turned in via quest screen
  • some players might occasionally get stuck leaving the top of the elevator at the K8 CommTower.
Discuss the update on our Discord Server!

April 1 Update - Zipline Travel

Aloha Thrivers!

We’re back with another sneak peek at features we are working on this week while we fix bugs. Today, we’re showing off our brand-new expansion of the ziplines! Many of you have asked for a faster way to travel across the map. We hear you! This new system should allow players to get where they’re going more quickly while still making exploring parts of the map dangerous and exciting.


With 64 square kilometers of game map, there is plenty to explore and discover, but it takes over 20 minutes to run from one side of the map to the other at the shortest point.


With so much to explore, many of you have asked for some faster travel options so we’re expanding the zipline network across the island.


The main zipline is still located at the old Communication Tower but soon, you’ll find more towers at key points across the island that will allow you to quickly navigate to your destination without having to hack through the jungle.


We’ve even extended some of the network to take advantage of the powerlines already in the game.

We’d love to hear what you think about the new ziplines and what areas you’d like to have as a stop along the line. Thank you for your continued support and please keep the suggestions coming. Your input is vital as we continue to build this game with you. Join our Discord Server to talk to the devs and leave your feedback!

March 25 Update - Dungeon Update Preview

Aloha Thrivers!

We’re continuing to give you a sneak peek of things we’re working on while we fix bugs and polish up new features. Today we’re focusing on three of our dungeons - The Mines, The Sewers, and Lawaiʻa Cavern.

They’ve always been a great place to explore with a group of friends to test out your shooting and survival skills, but soon they’ll be a great place to loot too! Here’s a look at some of the dungeon updates coming soon.

The Sewers

The sewers are probably the easiest dungeon to find and one of the first that most players explore.


There are plenty of twisting tunnels to explore if you don’t mind the smell.


We’ve improved several areas to make it easier to navigate and fixed a bug that was keeping loot from respawning correctly.


We’re also adding new loot spawn areas accessible by ladders. Survivors will be able to find gear, food, resources, and everything that you need to thrive.

Lawaiʻa Cavern



The caves are a little hard to find but once you discover the hidden entrance they are a ton of fun for a smaller group.


We’ve added many new loot spawn areas to the caves, besides the ones in the large central cavern, so you can collect useful gear before taking on the horde of mutants at the center.

The Mines



The mines are our largest dungeon and they’ve received the most work so far.


We cleaned up several areas to make navigating better. In addition, we added lots more loot and mutant spawning points along the way, making it more challenging and worth risking your life.



We’d love to know what improvements or features you’d like to see while we finish up our updates. Would you like more secret rooms, puzzles, unique loot, or even an instanced dungeon so you and your friends can focus on fighting monsters and not other players? Join our Discord Server and let us know!

March 15 Update - New Features Preview and Patch Notes

Aloha Thrivers!

Today we decided to give you a peek at some of the new features we’re working on as well as the fixes and updates we added this week. We’ve always counted on the community to help guide our development process and these features are all things that you’ve told us are a priority. Thank you for your continued support and please keep the suggestions coming. Here are 3 new features coming soon to a Fracture near you.

Farming



Surviving the apocalypse is a lot easier when you can grow your own food so we’re adding farming to the game!


Currently, we have 20 plants that can be grown for food and harvestable materials.


Of course, that means lots of new cooking and crafting recipes are coming soon so keep your eyes peeled and your plates ready.

New Spawn Locations



Many of you have told us that navigating through the Thorcon Power Plant (the starting area) is too hard and crowded so we’re adding a bunch of new spawning locations.


The new spots are still in the general beginning area and offer a nice variety of bonuses - resources, water, lootable areas, and social hubs. Soon you’ll be able to restart in the wide-open beauty of our deadly paradise.

PVE and PVP Servers



One of the biggest requests we’ve received since launch is PVE-only servers. We’ve heard you loud and clear and will be introducing PVE and PVP servers soon!


If you love being able to raid your neighbor for the loot you need, don’t worry. You’ll still be able to break into bases and borrow a cup of everything on a PVP server.


But if you’re more interested in teaming up without worrying about being shot in the back we’re giving you an option on a PVE server. We’d love to hear your feedback about certain rules in PVE servers like - should you be able to loot dead bodies or bases that are left open? Please let us know in the comments or better yet in our Discord.

Big Fixes On the Horizon



In addition to these three big new features, we’ve got plenty of major fixes on the way. Here’s a look at some big changes right around the corner.

[h2]Dungeons[/h2]
  • Fixes for Sewer Dungeon loot not spawning
  • Cleanup of several areas of the Mine Dungeon that players can get out of the map
  • Adding additional loot spawns to the Cave Dungeon
  • Adding additional loot and mutant spawns to the Mine Dungeon


[h2]Skills[/h2]
  • Made adjustments to the swimming skill


Latest Fixes and improvements

Here’s the latest round of fixes and improvements we pushed this week. We couldn’t be more grateful to everyone who helped us hunt down bugs and gave us feedback. Your support blows us away and we couldn’t be more excited to continue building this game with you!



Updates


  • Adjusted construction damage values for melee weapons
  • Updated Runner Talent to be a stamina max boost
  • Added lower resource yield, fast respawning foliage to the Thorcon area




Fixes


  • Fixed construction prediction leaving extra meshes behind if spam placed while lagging
  • Fixed foliage not being solid after regrowth
  • Fixed some items not being repairable
  • Fixed some containers not showing recycling progress bars
  • Fixed trees that are one shot not enabling physics
  • Fixed construction decay modifiers not working on melee weapons
  • Fixed foliage distance field shadows not vanishing after being harvested


Special thanks to: Pleione, apexxjimmy, redleg2014, manic, fishstickakitties, majpipsqueak, therealrone, Shiva, utgort, and everyone else who submitted bugs or feature suggestions, Mahalo!

Base Contest


Congratulations to BanditThief and LadyNyx for winning our recent base-building contest! A big shout-out to runners-up MorgueMistress, Valzie1, Captain Bios, and Speedy - it was a really close competition. Everyone did an amazing job, just take a look at these gorgeous bases.









Discuss the update on our Discord Server!

February 15 Update - Patch Notes

Aloha Thrivers!

Today, we’re happy to share with you our weekly round of fixes and improvements. We are beyond grateful to everyone who helped find bugs and spent their time leaving us some feedback about the game! We couldn’t be more excited to keep building this game together with such a supportive community. More fixes, suggestions, and improvements next week so stay tuned!

Major Changes

Many of these changes and fixes here were the most reported issues submitted by our community and the majority of them are gameplay-related. We are incredibly grateful for all the reviews, feedback, and bug finding during this first few weeks of Early Access! Please keep your suggestions and feedback coming!

[h3]UI/UX[/h3]
  • Fixed recycling too many items causing some items to become in a locked state
  • The item wheel will show briefly when hitting the hotbar keys
  • Added HUD hints when trying to equip items in a safe zone
  • Fixed 127 converter no longer taking drag/drops

[h3]AI[/h3]
  • Fixed infinite loop server crash when AI would get stuck trying to push each other


[h3]World[/h3]
  • Cleaned up the new parking lot area making it more accessible to players


[h3]Gameplay[/h3]
  • Fixed sleeping bag/beds not showing up when logging in dead
  • Added extra buffer to help prevent melee auto swings from triggering. This should address the issue of harvesting suddenly stopping.
  • Non-siege mutants will no longer deal damage to construction objects in PVE zones
  • Fixed coconut grenades not being able to be picked up
  • Increased the frying pan's minimum damage and reduced the tree damage falloff around the weak point. (This should help avoid hitting a tree/rock and getting nothing.)
  • Fixed missing Banyan Tree collision - no more walking through trees
  • updated foliage regeneration to improve performance
  • Fix hit impacts SFX and VFX on Rocks are too intense, especially at night
  • Fixed glowing cubes/pixels around shorelines.
  • Added service repoint and global chat message event handling
  • Fixed player footstep sounds not playing for others
  • Fixed underwater bases not being upgradable
  • Fixed construction piece health being saved as 0 when between 0 and 1, causing issues on server restart


Known Issues


[h3]Major[/h3]
AKA issues that are totally or partially disruptive of the player experience
  • Moving to another quadrant of the map or moving from Zone to Zone might cause some stutters.
  • Most of the game audio is missing - we are working on this.
  • Some zones are still unoptimized and might have performance issues.
  • Playing in ‘WindowedFullscreen’ won't change the resolution of the game after changing it to something else. As a workaround, please play in FullScreen, Windowed or change the System Display Resolution.
  • Bow weapons do not have reticle dot which make aiming in third person difficult. Solution for now: Switch to 1st person.
  • Some Loot Crates spawn more than once and end up floating. Yes, this also means double the loot for now…
  • Some player bases might be partially underground because of some landscape changes. If this happens to you, log a ticket on our Discord Server and we'll be happy to help.



[h3]Minor[/h3]
AKA issues that might impact the player experience but won’t result in anything disruptive:
  • Equipped Clothing Does Not Always Appear on the Character Selection Screen
  • Some Enemy AIs like the boar, sometimes loop their death sound or other audio effects
  • No Texture on female glasses/sunglasses
  • The Game still has some placeholder icons.
  • Glasses/Sunglasses Briefly Change Shape when the Character Blinks
  • Intermittently Missing Texture on Both Female Jacket Undershirts, Skirt Leggings and High Heels.
  • The shotgun loads an additional round during reload animation.
  • Players cannot see their own shadows in first-person view.
  • Some glowing torches in the world have either a flickering flame or no flame.
  • Death crates maintain their vertical position (They Float). No matter if that’s from a player, a crate or a bench. (Thx @bigmiiike for the report)
  • In the game world, sleeping bags and beds won’t display their new name until the server restarts. It works fine on the respawn menu.
  • The game has some minor LOD issues that might break immersion.
  • Items dropped from large heights will stop falling midair and float.
  • In some rare cases, the underwater SFX and the “Winded” breathing SFX keep looping. As a workaround, quit to the main menu and log back in again. (Thx @ᴅᴜꜱᴛᴇᴅ and many others for the report)
  • Mutant Bashing quest doesn’t give any rewards to the player when previously completed or when tracking resets.


Special thanks to: gabrielcohen, manic, apexxjimmy, Shiva, bigmiiike, utgort, cranialrectumitis, giantchiprel, redleg, buriedininsanity, cid, pleione, and everyone else who submitted bugs or feature suggestions, Mahalo!

Discuss the update on our Discord Server!