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Fractured Veil News

May Development Update and New Content

Aloha Thrivers! We’re back with another update and are happy to share that this month we made some customization improvements based on your feedback, added some new vendors, and made Maui a little more deadly in some areas and harder to survive.

If you’re interested in telling us what you think about the latest updates or sharing any ideas you may have for the game, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.

Here’s a look at the biggest improvements and news about the latest features you’ll find in the game

[h2]New Features and Content[/h2]

[h3]Character Customization Updates: New Clothing and Improvements[/h3]



We started this month by removing the old Hawaiian shirt, cargo pants, and bucket hat outfit that was the standard issue since the early days of alpha. A lot of players asked us when we were going to give folks more options.



So we added a bunch of new clothing options and even glasses so you can better see the bullets coming.



We Improved the look and feel of the first-person meshes and animations as well.



There are many more options for making your character look unique now and we included a feature that can make your facial hair color match the hair on your head.

[h3]New Content: Vendors[/h3]


The lone vendor in the Thorcon Power Plant has some competition now. New outfits and an array of weapons and gear (such as various clothing options) are purchasable from these three.



Vendors can be found across the map now for your survival needs. At the top of the tallest towers, to the worst neighborhoods in Lahaina.



Wherever you are, there is a sometimes friendly vendor location near you.

[h3]New Feature: Sleep[/h3]



When a player logs out they no longer disappear into a void, they go to sleep. All your stuff will persist when you’re not playing the game, but your body is vulnerable while you sleep. So, you have to make good choices about where you decide to lay your head if you want to keep it.

[h3]New Content: Tree Classes and Tool Requirements[/h3]



We’ve created a tiered system for trees and different tool requirements for harvesting them.



Your trusty shark-toothed pan (Killet) and stone axe are enough to harvest small and medium-sized trees.



You’ll need a metal axe to handle large trees.



The ancient vine-covered giants require a saw-toothed axe to topple now.

[h3]New Feature: AI Zones and Updates[/h3]



This month we introduced zones radiating out from the Thorcon that get more dangerous the further you explore. The area around the power plant remains mostly safe for players, but the island’s other inhabitants get more dangerous as you move away from the starting area.



The zone closest to the Thorcon is filled with cannibals. They’re not too hard to manage as long as you burn everything you kill and don’t let them eat a corpse to power up.



Trophy Collectors are added to the mix in the next zone. They try to pin down players by throwing rotting heads that explode into clouds of toxic gas.



Move out a little further and you’ll start finding butchers and groups of mutants.



The groups get bigger and the mutants get tougher the further you go.



We also updated the toughest mutant currently shuffling around the island, Big Bob.



Bob’s attributes got an overhaul and we increased his charging speed.



Don’t let the cane fool you. He’s spry enough to catch just about anything if he’s hungry enough.

[h3]Miscellaneous Updates[/h3]

Environmental Updates
  • Improved foliage distribution and collision
  • Improved rain occlusion


Harvesting Update
  • Adjusted drop rate of coconuts and bananas


Game Update
  • Added safe zone message when logging out and 'Teleporting, please wait...' after initial login


AI Update
  • Improved AI movement, pushing, and avoidance system


Player Update
  • Increased Stamina recharge rate while crouching
  • The Respawn Penalty no longer affects the player's carrying capacity




If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]

Join Our Wednesday Playtest

It's almost time for our weekly playtest and we need your help testing new features. If you've joined us before we'd love to see you Wednesday at 4 pm EST to check out new systems and find any bugs that might pop up.

We'll be meeting in the Thorcon great room to go over a few of the latest improvements and talk about what specific things we'll be testing with your help this week. Make sure you check out our Discord if you have any questions and to see the latest updates.

See you then!



Join Our Wednesday Playtest

Our next playtest is a few days away and we need your help testing new features. If you've joined us before we'd love to see you Wednesday at 4 pm EST to check out new systems and find any bugs that might pop up.

We'll be meeting in the Thorcon great room to go over a few of the latest improvements and talk about what specific things we'll be testing with your help this week. Make sure you check out our Discord if you have any questions and to see the latest updates.

See you then!

Join Our Playtest Wednesday

Our next playtest is a few days away and we need your help testing new features. If you've joined us before we'd love to see you Wednesday at 4 pm EST to check out new systems and find any bugs that might pop up.

We'll be meeting in the Thorcon great room to go over a few of the latest improvements and talk about what specific things we'll be testing with your help this week. Make sure you check out our Discord if you have any questions and to see the latest updates.

See you then!

April Development Update and New Content

Aloha Thrivers! Spring is in the air and we’re hard at work helping the flowers and mutants bloom across the island. We spent a lot of hours on playtests and tweaking gameplay based on your feedback last month, but we still had time to include a bunch of new content for you!

Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! We love hearing your ideas and talking about what’s coming up next.

Here’s a look at some of the biggest improvements and news about the latest features you’ll find in the game.

[h2]New Features and Content[/h2]

[h3]Thorcon Improvements[/h3]
Many of you told us how hard it was to get started in the game’s starting area.



Finding your way out of the Thorcon Power Plant and into the world was a headache.



We added arrows, decals, and lighting to help you find your way out.



Normally we wouldn’t suggest following a shark but in this case the graffiti points the way to freedom.

[h3]Massive Foliage Update[/h3]



Back in 2017 this was the original concept for the jungle of our dreams.



This is what the wild’s looked like a few weeks ago.



And this is what the jungle looks like now.



As you can see it’s a huge improvement.



The difference around the starting area is night and day.





The plants are not only bigger and more vibrant



But they now sway in the wind when a storm is about the roll through.

[h3]New Harvesting and Crafting Content: Coconuts and Canteens[/h3]



Players have a chance to find coconuts when they harvest trees now.



This offers a healthier meal option than decades-old canned food or cannibalism.



You can also craft them into a handy all-natural canteen perfect for a late-night cocktail.

[h3]New Starting Area Content: Power Lines and Substation[/h3]



The Thorcon Power Plant got wired up this month to help tell the story of how this iconic building used to power the island before the Fracture wiped out civilization.



We added walls to help secure the substation and keep the mutants from getting stuck on a transformer.



You can find the Veilstation on the other side of the map if you follow the powerlines.



Even though it’s huge, Veilcorp’s main facility is much harder to find through the new lush foliage.

[h3]New Construction Features: Tiered Totems and Offline Shields[/h3]



Currently, totems help players claim a plot of land to build on and can prevent your base from decaying if you keep them filled with resources.



We added tiered totems and totem shields to make them more useful if you’re willing to spend the resources.



There are now 6 different tiers of totems that players can build inside their bases.



Totem shields create an invisible force that attackers have to wear down before they can access or damage your totem or even surrounding building pieces when you are offline.



Totems get tougher as you upgrade and they provide buffs to construction pieces attached to the foundation in a radius surrounding them at the expense of energy consumption. One of our first steps towards balancing base building and offline raiding

[h3]New Content: Thorcon Dungeon[/h3]



Last summer we added a dungeon area inside the Thorcon.



It remained empty with some placeholders for a while why we worked on more important things like making the game run at a playable frame rate without crashing.



Now that we’ve achieved that goal we went back to work on the Thorcon dungeon.



Things are looking a little different inside now.



There’s still work to be done but it’s a fun place to run around with a group as we work on upgrades and other hidden places for players to explore.

[h3]New Feature: Character Customization[/h3]



For a really long time, your character was just another face in the crowd with no customization options other than taking off a piece of clothing.



Your character may be a clone in the game, but you don’t have to look like one anymore.



There are a few clothing choices currently available from our vendors and we plan to unveil more “Apocalypse Casual” options soon.

[h3]Miscellaneous Updates[/h3]

Combat Updates
  • Adjusted sprint stamina usage and increased recovery while standing, crouching, or going prone
  • Increased damage output of shotgun
  • Added movement speed modifier to all weapons
  • Updated melee distances
  • Updated melee weapon damages
Construction Updates
  • Changed Thatch doors to use wood resistance values
  • Doors are now part of the totem damage mitigation
  • Lowered the structural damage pans do
Loot Updates
  • Added SSHAM cans to loot tables across the map
  • Made some trash smeltable
Harvesting Updates
  • Pickaxe can now be used to harvest meat from bodies
  • Increased harvest rate of axes
  • Added tree classes and tool requirements to harvest large and huge trees
  • Doubled wood dropped by a tree and stone from rocks
  • Increased sulfur, iron, and twine drop rate


If you want to learn more about Fractured Veil check out our Discord server and visit our Reddit page.

[h3]More About Fractured Veil[/h3]