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Fractured Veil News

Mele Kalikimaka

Aloha Thrivers!

Looking back at this year, so much has happened, and it was truly a rollercoaster ride.
Shortly after Wave 4 of our Kickstarter backers came in, we began working on our Engine Upgrade, preparing Fractured Veil for all the Unreal Engine 5 goodness.



What we originally thought to be a simple task ended up being a huge mountain to climb, which caused us many roadblocks and delays.

Despite all that, during the entire year, we have only received love, support and positivity, and we couldn’t be more grateful for that, you all are the best!

Today, we are SO ready for everyone to try Fractured Veil, we are just doing our final checks and getting our servers ready, and then… it’s party time!



On Thursday January 18, 2024 we open our doors to every player on Steam, and we are beyond excited for it!

Releasing a game in Early Access Alpha won’t be easy, but we truly believe in the power of gaming communities to make games better. As we release our game, expect more news about our plans, an updated roadmap and how your feedback will shape the future of Fractured Veil.

Thank you for being the best community we could have hoped for!

Mele Kalikimaka!


Fractured Veil Team

Weekly Update - December 15 - The Dungeons

Aloha Thrivers!

This week we are talking about Dungeons!

As we mentioned last week the game map is huge with lots to explore, discover, and loot, but the dungeons are some of the most exciting places to find and offer players a good place to stock up on resources and grab some great gear.

Currently, our dungeons are open to all - meaning there’s a chance that you’ll run into other players. Whether you team up to take on the horrors inside or bide your time waiting for the perfect opportunity for an ambush is up to you. We plan to have some instanced dungeons down the road where you and/or a group can test your skills and grab some great loot without worrying about PVP as well.

We’re going to take a brief look at the 3 dungeons you can delve into in the game right now and do a deeper dive into The Sewers, The Lost Manimal Mine and Lawaiʻa Cavern later.
The Sewers

The sewers were the first place survivors of the Fracture hid and it was here that people found a safe shelter to regroup and plan to rebuild civilization until the mutants found them. The monsters have completely taken over turning the old network of tunnels and access rooms into a nightmare.

If you manage not to get lost in the maze of tunnels and survive the horrors around every turn you’ll eventually find yourself in the mutant overlord Big Bob’s “Luau Room” filled with roasting victims who didn’t make it and plenty of loot.
The Lost Manimal Mine

Rumored to hide a supply of Manimal so huge at the bottom that it could quench even the most extreme thirst for many lifetimes, the mines is one of the biggest dungeons. The upper levels have been overrun with mutants wandering around the remnants of a thriving mining operation.

As you go lower players will find evidence of a Manimal cult and of course more and more energy drinks as well as everything you need to survive the extreme new world above. Whether or not there really is a giant pool of Manimal at the bottom is something you’ll have to discover for yourself.

Note: This dungeon is not fully implemented yet, and players may only explore (and loot) the first area.
Lawaiʻa Cavern

Our oldest dungeon is a natural structure open to the outside at a breathtaking location and features a hidden entrance waiting to be discovered. Since it’s open to the outside many trapped animals can be found here hungry for whatever happens to wander down the tunnels.

There are plenty of mutants here too attracted by the large amount of 127 crystals that poke out of the walls. Make sure to bring a torch to make navigating the tunnels easier and get ready for a huge fight at the center of the caverns with a spiraling walkway that winds around a main room filled with hungry mutants and plenty of loot.

More to Come

These are the dungeons you’ll be able to explore at early access but we have plenty more places planned to put your survival skills to the test as we fill out the world.

That’s all for now! Make sure to join our discord to talk to the devs, get the latest game news, and chat with our amazing community!

Weekly Update - December 8 - The Game Map

Aloha Thrivers!

This week we are talking about our map!
We have said it on multiple occasions, however, for those who are new here, our map is 8km x 8km or 64^2 KM (or 39.7^2 miles). Getting lost on our tropical paradise could be pretty easy but luckily for you, we have made a 2D version of the map with everything a true survivor might need!

As a fun fact for you, it could take one hour to cross the map starting from south to north!
Last time we posted a video of us crossing just from west to east and it took us 20 minutes with some cheats on!

And just to give you a sense of scale:



Let’s have a look at the full map now:



As you may have noticed in the gif above, the map has plenty of indicators. At the moment, it might seem pretty empty, but as time passes and we develop our game further, we know it might get overwhelming at some point.

That’s why, by using the Map Legend menu, you can filter out some icons to only focus on those you need the most.



We even added some indicators (red arrows) to tell the player if the destination is higher or lower than their current position on the map!
And of course, while playing, every marker on the map can also be seen in the compass, so you don’t have to constantly open the map to know where you are going.



But what do all of those markers mean?

You could always move the mouse over them to get more insights as shown in the GIF below:



Last but not least, here’s a higher-resolution version of the map, with an explanation of what each icon means:



And yes! You can also set a custom marker to keep in mind a place you might want to explore later or the location of that loot-filled player’s base you may want to raid later!

This is just the beginning, and we can’t wait to see how our community’s feedback will shape the game’s world.

We are also sure that in the first weeks, the map will be filled with many bases and player structures. We simply can’t wait to see what you will create!

That’s all for this week! As always, make sure to join our discord server to get in touch with the team and chat with the rest of the Fractured Veil Community!
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Weekly Update: Cooking & Recipes!

Aloha Thrivers!

What is survival without a good meal? Today we’re excited to explore our cooking system and even share some recipes as we kick off this festive season!

Food isn’t just for survival! It can be a way to share health with your friends and make fun snacks that can boost your stamina. First things first, you have to craft a campfire to get the fire burning before any cooking can start.

Cooking in survival games really adds to the immersion and fun factor. While some cooked meat could satisfy your hunger, there is a point in the life of every survivor when you start craving for more.

That’s where the fun begins!



By combining different ingredients while cooking, you may discover new recipes. Cooked food is all about boosting your character and helping you survive better.

Below are some interesting recipes for you to try (just keep in mind these will likely change after the alpha and are just available to our current players.)

  • Poi: 2 Taro + Coconut Canteen
    -- Max Health +10% for 30 minutes

  • Rum: 20 Raw sugar + 1 Canteen
    -- Improved Carry Weight. (Slight damage on thirst) Community Note: Rum makes ChopTheBuilder very happy XD

  • Kulolo: 4 Taro + 40 Sugar + 4 Coconut Milk
    -- Improved Stamina Regeneration

  • Maui Dog: 4 Raw Meat + 8 Casings + 2 Pineapples
    -- Carry Weight +50% for 30 minutes

  • Manimal - Fightberry Punch: 1 can of Manimal + 10 Barberries
    -- Melee Damage +20% for 30 minutes

  • Iron SSHAM: 1 SSHAM + 20 Iron Ore
    -- Max Health +30% for 30 minutes

  • SSHAM Fizz: 1 SSHAM + 1 Rum + 1 Manimal
    -- Decreases damage received by 10%

  • Turbo SSHAM: 1 SSHAM + 1 Manimal
    -- Slightly increase run/walk or large stamina boost




Our Cooking System is just beginning, and we have bigger plans for it. We want people to be able to experiment and get excited when they find new recipes and discover new food.
We’ll come back in another update and talk more about it, sharing more recipes and tasty food to bring along with you on your Maui adventures!

As usual, make sure to join our Discord Server to chat with the rest of the community, and if you are free, make sure to watch our team play Fractured Vei this Saturday on our Twitch Stream at 1 PM PST / 4 PM EST / 9 PM GMT on Twitch.tv/fracturedveil

Weekly Update - November 24 - The Ping System

Aloha Thrivers!

Ever been in that situation where you are trying to point at something in a video game and your buddies can’t seem to understand anything you are trying to tell them?

Our game world is vast and, sometimes, pointing at exactly where stuff is could feel like trying to find a needle in a haystack!

That’s why we have implemented a Ping System in Fractured Veil, so you can communicate more easily without losing track of all of your good loot while playing.

By default, pressing the [Middle Mouse Button] will bring up the Emote Wheel, from there you can ping stuff you are currently looking at!

Please Note: Everything you are about to see is a work In progress and currently has many Placeholders. Pictures and GIFs are just examples of the current iteration.



In its current iteration, the ping system has many icons, each with a different meaning. Some indicate enemies, others food, healing items, ammo, bullets, or just loot!

Once you ping something, the icon will stay there for a while, and it will be visible to all of your party members.
Pings are visible both on your compass and on your map as shown in the gif below.



This means that if you need to run away from mutants chasing you, just mark what you found with a ping and come back soon after to collect your loot! If you can't collect it, we are sure your party members will soon help!



This is just the first iteration of the Ping System of course, and as for right now just a very basic feature.
As we expand our game we will carefully listen to our community feedback and implement more features that can make playing together even better.



Last, but not least, we are also currently testing an emote system. We believe that allowing players to express themselves with emotes from serious to humorous is a great way to make content, create stories or just role-play with other players.

But that’s a story for another time, you’ll hear more about emotes in the near future! 👀

That’s all for this week, if you like what you see, or if you have any questions, make sure to join our Discord Server to chat with us and the rest of the community!