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Fractured Veil News

2022 Wrap-Up And What's To Come!

Aloha Thrivers!

It was another huge year of progress for Fractured Veil, the post-apocalyptic Hawaiian survival game you’ve been waiting for. Featuring a Rust-like raiding system but with low punishment for death, less intense resource gathering and easier building with more customization, we’re heading into Early Access next year.

You can jump in with your friends to build epic bases and hop veils in hopes of getting better loot. Our vision of Veil Travel will allow you to journey to another biome and gain access to all kinds of different loot. All of a sudden you may find yourself in snowy Maui, for example.

We’re dreaming big with Settlements where you’ll be able to protect your gear and all of your hard work as a collective with friends.

We’re making some big Dungeon overhauls that will improve performance and add value to the epic loot found down there. We're also adding in some early Veil Travel and the three waves of Kickstarter backers getting access to the game - we definitely stayed busy this year!

We’re keeping the momentum going and our game is only going to get bigger and better thanks to all your great support, but first here’s a look at everything you helped us accomplish this year…


[h2]New MUTANTS Lurking around the world, waiting for you….[/h2]


[h2]Construction Upgrades[/h2]












[h2]Base Decorations[/h2]





[h2]Weather Changes[/h2]









[h2]New Lush Foliage & Water Upgrades[/h2]







[h2]Siege and AI Improvements[/h2]






[h2]Easier Harvesting & Crafting[/h2]





[h2]NEW Map & Quests[/h2]





[h2]A Dynamic Talent System[/h2]



[h2]Diablo-like Dungeons[/h2]



[h2]Engine update UE 4.27 and Veil Travel[/h2]



[h2]Thorcon Spawn Area Overhaul [/h2]







We’re keeping the momentum going and our game will only get bigger and better thanks to all your great support!

Mahalo!
Ryan and the whole team at Paddle Creek Games

[h3]More About Fractured Veil[/h3]









Version 0.1.2265: Wave 3, Updates, and Improvements

Aloha Thrivers!

We have huge news: We have sent out Keys to Wave 3 of our Kickstarter Backers! This is the biggest wave yet, and we can't wait to show Lahaina's freshest faces everything we've added to the game!

We'll host some "Welcome To Maui" and other special sessions to go over the basics and answer any questions new players might have. Waves 1 and 2 were a huge help with finding bugs and improving the game. With the help of this next wave, we plan on having the servers ready for even more players to explore and survive in our version of Maui.

Here's everything we've improved.

[h3][h2]Quest Improvements[/h2][/h3]

We've fixed a bunch of bugs keeping players from finishing or turning in quests, improved the UI, and made the text descriptions of each quest easier to read and understand.



[h3]Veil Travel Updates[/h3]

We updated how Veil Travel Works, making it smoother and fixed a nasty bug that could make the travel button get stuck in a disabled state, leaving you stranded in an alternate world.



[h3]Siege Improvements[/h3]

We fixed some totem bugs related to sieges, improved how mutant ranged attacks work, and resolved bugs that would cause mutants to get stuck or spawn on top of players. We improved some siege mechanics and vastly improved AI pathing around bases under siege.



[h3]Misc Fixes and Improvements[/h3]
  • Performance and lighting improvements inside the Thorcon.
  • Improve sewer dungeon lighting.
  • Adjusted the minimum fall height required to damage players.
  • Fixed crash when a player finishes a craft with an item that was moved or no longer exists.
  • Increased stamina regeneration while proning or crouching.
  • Fixed issues with various actions while sprinting.
  • Fixed dungeon container spawning/population issues.
  • Fixed a bug where players would fail to interact with ladders.
  • Various Thorcon performance improvements.
  • Fixed Totem permissions bug





[h3]Player Fixes[/h3]

As usual, our testers and Kickstarter backers have been invaluable for helping us find bugs and fix them as quickly as possible. We couldn't be more thankful for their support! Here's what we fixed based on their feedback:

  • blazemonger - New layout for the tutorial seems to not show correct on 3440x1440 and numerous bugs trying to complete quests
  • Logoes - Bug placing stairs on base, ⅓ wall issues, and construction demo bugs
  • MJMPlays/Bleepingelf - Starting quest bugs
  • Nicholi - Trophy collectors seem to throw the projectile but the gas is at their feet
  • Logoes - Land from the minimap and prior versions is just gone now.
  • MJMPlays - Trying to access the campfire after placing down and it doesn't let me access it to put wood to start the fire
  • Logoes - Hitting esc usually got you out of the map, but it does not anymore
  • blazemonger - Dropped my ukapoon by accident .. can't pick it back up at the repair bench
  • ClockBlockerX - Purchased Crafting Bench and did not receive it even though I received quest credit for doing so.
  • Kitski - Recycling bug
  • Logoes - You fall through the rope bridge high in Thorcon
  • blazemonger - Area causes UE to crash and you are not able to log back in
  • KerryAnneKay - I've lost the ability to remove any of the foundation stairs
  • Ferdinandus - When you run forward at night, the street lamp posts light flashes instead of being still
  • Logoes - If your body is in a big pile there is no way to loot it.
  • KerryAnneKay - Sleeping drains health and hydration
  • CoyoteLoven/blazemonger - Items appearing and disappearing in inventory
  • Kitski - Swapping graphics settings while in the Sewers seems to cause lasting decay to frame rate
  • Logoes - Construction bugs
  • Baigs - Quest completion bug
  • CoyoteLoven - Immortal deer in starting area
  • CrimsonCrusher3 - When upgrading stairs from wood to stone they no longer line up properly with the floor tile
  • Cywraith/ClockBlockerX - foundation and floor pieces rotate direction of boards when upgraded from thatch to wood.
  • Bain - When jumping inside a building you can see through the ceiling at the right angle.


[h3]More About Fractured Veil[/h3]

Version 0.1.2219: Server Travel, Map Improvements, and the Return of the Drone

Aloha Thrivers!

We've made many gameplay improvements with the help of the first two waves of Kickstarter backers and testers.

We've finished Veil travel! With the system in place, players will eventually be able to travel to other servers and alternate versions of Maui soon. It opens the door for us to create different biomes to explore, like deserts or even frigid versions of Lahaina, as well as other customized worlds down the road.

There are significant improvements to the map, making it more useful for players with the urge to explore and anyone looking for their body or bed. We've added an autorun button, completely reworked how jumping works, and revamped the "knocked down" state, so players on the brink of death get one last chance to be revived.

There have been many UI improvements, including all new key bindings making crafting and turning in quests easier. Talents have brand new icons, and we've added tooltips to vendors and the party screen.

Playing Fractured Veil has never been more player-friendly, and everyone's favorite eye-in-the-sky is back patrolling Maui for anything that catches its lens. After some time in the shop, the Drone is back patrolling the skies of Lahaina!

Here's a look at everything we've added to the game.


[h2]Veil Travel[/h2]

We implemented our Veil travel system, so players will be able to use the technology that destroyed civilization soon. It will eventually allow players to travel to different servers to explore other versions of Maui with different biomes, creatures, buildings, or virtually anything else you can imagine. This is a huge step forward for getting the next wave of Kickstarter backers in the game.




[h2]Map Update[/h2]

Recently, the map got a lot of love: It looks better, and we updated the radar and compass features. We added a bed filter that can be toggled on or off, perfect for every weary thriver looking for a place to lay their head, and made improvements to make it easier to use.



[h2]UI Update[/h2]

There have been a ton of UI improvements to make gameplay easier. We want our players fighting to survive the deadly wilds, not wrestling with a screen.



Double-clicking an item in the crafting menu will now queue it up for being crafted. There are new keybindings for auto-run "=" and turning in quests "K." We made sure that the item wheel and Hotbar now show the correct keybindings, and you can unbind keys by right-clicking on them.



We added new icons to all the talent trees that help explain what each Talent does. Choosing abilities from Builder, Survivor, Hunter, or Support roles has never been easier. We also fixed bugs that were keeping skills from leveling up properly.



[h2]Gameplay Improvements[/h2]

We adjusted how the "bleeding" condition works. If you are already bleeding when you get hit with a piercing or slashing attack, your bleed rate will increase depending on your current blood stat. So watch out for a group of Butchers! To help balance things out, bandages now restore 750 to your blood stat.



We improved how jumping works, including new jumping animations and adjustments to landing speeds. Players also can no longer break their legs from falling in safe zones. Limping animations were fixed, and players' death messages should correspond to their actual cause of death.



We changed what happens to players when they are also on the brink of death. Players on that familiar red-tinted screen now have a better chance of getting back up. If you receive a fatal hit that does not deal more than 25% of your total health, you will enter the "knocked-down" state. Entering this state gives a small bonus to health and a 30-second window to be revived. Just enough time if you're traveling with someone quick with a medkit.

[h2]Misc Improvements[/h2]



  • Adjusted the totem spear's reload animation
  • Improve Banyan tree procedural foliage positioning angle
  • Setup vendors and teammate icons with updated data for tooltips
  • RPG Quest Tasks no longer automatically turn themselves in when they are complete
  • Added subtle lighting to the Thorcon Bank to help it stand out
  • Disabled crouching/proning while wearing a leg splint


[h2]Return of the Drone[/h2]



The Drone is back by popular demand and a lot of hard work from the team! Lahaina's eye-in-the-sky is patrolling the island 24/7 again and will soon begin live streaming everything that catches its attention.

[h2]Bug Fixes [/h2]
As usual, we've fixed a mountain of bugs with the help of our fabulous testers since our last update. Join our discord server and check out the patch-notes channel for a complete list of everything that has changed. Here's a look at some of our most significant fixes this time.

[h3]Community Fixes and suggestions [/h3]
  • blazemonger - compound bow and ukupoon do not affect archery skill.
  • speedy69691 - Tool vendor is unreachable.
  • blazemonger- eating skill not affected by eating something and cooked meat has no texture.
  • Baigs - Even when in a safe zone, you can loot sleeping players


[h3]Fixes [/h3]
  • Fixed the barter skill tracking the number of things bought instead of the amount of rai spent
  • Fixed stamina drain modifiers not working
  • Fixed attachment loading for player-spawned containers
  • Fixed construction upgrade and repair skills not applying properly
  • Fixed AI health and thrown weapon damages not being set to their desired values
  • Fixed the recycling skill being inverted
  • Fixed the player limping animation no longer playing
  • Fixed scrap pick icon
  • Fixed auto-run not working if the client wasn't the active window
  • Fixed reconnecting players not receiving replication of their previously existing dead body if it was in a safe zone
  • Fixed death messages not being displayed in the editor
  • Fixed the drowning death message not being displayed correctly
  • Fixed the AI's ranged projectiles not causing the correct death message to be displayed
  • Fixed the HUD not always displaying the correct item count of acquired resources
  • Fixed double-clicking a craftable item on the crafting bench not placing the item in the bench's inventory
  • Fixed items not being able to be picked up in certain locations if they were dropped from a container's inventory
  • Fixed escape and backspace not functioning in the map UI
  • Fixed the stamina efficiency stat getting truncated and ignored at higher levels
  • Fixed the bleed status effect not being displayed on the UI
  • Fixed a bug where players could directly interact with the invisible containers that were spawned by the smelter and other instanced storage items
  • Fixed spamming the jump key occasionally causing the player to stop sprinting even if they continued to hold their sprint key bind
  • Fixed the Scrap Pick sticking into objects with its handle when thrown
  • Fixed the Scrap Pick not being visible in the air after being thrown
  • Fixed players not being able to make a totem in a PvE zone after recycling an old one
  • Fixed elevators not working
  • Fixed the bed filter not showing up on the filter UI
  • Fixed spawned containers respawning at server startup
  • Fixed the hud's knockdown timer not relating to the player's remaining lifespan
  • Fixed players temporarily disappearing while playing the knockdown animation
  • Fixed being able to turn in incomplete quests
  • Fixed the crouching functionality, checking if the player was able to prone
  • Fixed rebinding keys not causing the player's item slots to update their keybind text
  • Fixed encumbered players moving faster than expected
  • Fixed veil machine taking all the money and rai in the slot
  • Fixed being able to veil travel while crafting is in progress
  • Fixed foliage not being fully replicated after leaving and returning to an area
  • Fixed pressing "Y" while knocked down not causing the player to be placed into the respawn screen
  • Fixed knocked down players not taking damage from other players



[h3]More About Fractured Veil[/h3]








Live Q&A Stream

It’s been an exciting week participating in Steam’s Survival Fest! We’d like to give a big mahalo to StandardDamage, Funngameztv, 1cePrime, SajonArco, and everyone else who helped us celebrate surviving the beautiful but deadly wilds of Maui.

We’re wrapping up the Festival with a live Q&A stream today from 11 AM - 1 PM EDT. We'll answer any questions you have about Fractured Veil, our development, our plans for the future, or even our favorite shark-toothed weapon. Make sure you join us!

Builder Showcase With StandardDamage

standardDamage is back and this time he brought his amazing build crew. If you’re a fan of base building you’ll be blown away by what this group of talented builders can do!

Construction runs from 1 - 5 PM EDT today so make sure to check out the stream to see some of the hottest new properties in Lahaina.