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Fractured Veil News

Version 0.1.2147: Talents, Siege Updates, and Renovations

Aloha Thrivers!

We’ve made some huge changes to the game with the help of our first 2 waves of Kickstarter backers and testers.

FRV's starting area, the Thorcon Power Plant, got a huge facelift and content update. The main room is filled with vendors buying and selling everything a player needs to survive, and the respawn area is almost unrecognizable compared to just a few weeks ago.

We’ve added a fresh coat of grime to the sewer dungeon, made big improvements to the siege system, and updated the mutant’s movements, and battle tactics to make them more dangerous. However, The most exciting new feature for this update is probably the introduction of the talent system.

Designed from the ground up with the direct input of the community, the first iteration in the game right now allows players to explore four categories of specialization. This is a huge step forward allowing you to tailor your gameplay into what role you like best or explore other options you normally wouldn’t.

Here’s a look at everything we’ve added to the game.

[h2]Thorcon Power Plant Update[/h2]



Every part of the game’s starting area has had a major facelift.



What was a fairly empty respawn room is now filled with everything a freshly restored player needs to start surviving.



The locker room next door has changed quite a bit from our early concepts.



It’s now almost as vibrant as the jungle outside.



The work we’ve done in the main room however is probably the most striking.



This huge open space is now a multi-level area filled with vendors, shops, shrines, and places for players to group up. Here’s a before and after video that highlights the huge changes inside and the starting area’s incredible transformation.

[previewyoutube][/previewyoutube]

[h2]Sewer Dungeon Renovation[/h2]



The Thorcon wasn’t the only renovation we took on, the sewer dungeon got a lot of love recently and some expansions.



We take a lot of pride in making our jungles lush and vibrant and wanted to put the same effort into making one of our favorite dungeons a foreboding place to explore.



In addition to the twisting wet corridors, we’ve added defensible positions for players who need some cover from the mutants lurking around inside.



We’re still working on building out some of the lowest levels, but there are already plenty of places for players to explore, loot, and fight.

[h2]Talent System[/h2]

All of these renovations make a huge visual difference but our new talent system has a huge impact on gameplay.

We built the talent system hand-in-hand with our amazing community. We asked for ideas about builds and ways they’d like to specialize their characters while keeping in mind that we wanted to avoid anything that would give an unfair advantage in PVP.



Here’s what we came up with after listening to your input. Right now we have 4 basic roles you can explore: Builder, Hunter, Stealth, and Support. We still have some UI and balancing to do but this is another huge step in allowing players to customize their characters and work better in groups.

[h2]Siege and Totem Improvements[/h2]

Building a base that is big enough to attract a horde of angry mutants (or starting a siege yourself) is a lot of fun, and we’ve made a ton of improvements to the siege system.



We updated how totems work for singular and combined bases ensuring that endless waves don’t appear for larger complexes and made sure a siege ends once all of the base's totems are reduced to 20% or less health. The siege manager now keeps proper track of contributing players and we fixed bugs that would cause massive server lag when a siege was started manually.



We added animals and beasts to the cast of characters that can show up to tear down everything you’ve built, made improvements to AI pathing so the horrors of the jungle don’t get stuck, and made sure the siege manager prioritizes ranged AI if a base is hard to reach.

[h2]More Content, Improvements, and Features[/h2]

We’ve been hard at work making a huge number of performance improvements and fixing a bunch of persistence issues that popped up with all the work we’ve been doing, particularly inside the now bustling Thorcon Power Plant. We’ve even reduced the game’s build size by over half. There’s a ton of new content in the game and we want to make sure it is running as smoothly as possible by the time we bring in Wave 3 of our Kickstarter backers. Here’s a look at everything else we finished or fixed since the last update.



[h3]VOIP Improvements[/h3]

  • The VOIP system now keeps a weak pointer to the active world to reduce redundant looping when mapping players to their VOIP Talker
  • Increased the VOIP attenuation distance
  • The "VOICE Enabled" option in the settings menu is now functional. This currently defaults to off
  • Increased the VOIP sample rate
  • Fixed the VOIP system failing to apply its voice settings during initialization
  • Fixed the spatialized VOIP Talker failing to initialize correctly
  • Fixed a bug where respawning could cause the VOIP Talker to get stuck on the previous pawn
  • Fixed a bug where VOIP Talkers were muffled when speaking


[h3]AI Updates[/h3]



  • Improved the tracing functionality of the poison clouds to more reliably hit nearby players
  • Adjusted the AI threat values to have AI more reliably attack players that are attempting to interrupt their sieging
  • Disabled trophy collector damage to sleeping players
  • Fixed Ranged AI occasionally getting stuck in place when pathing towards a forcibly added enemy
  • Fixed Ranged AI throwing their projectiles at the ground if their current enemy had never been in their line of sight
  • Fixed ranged and melee AI not properly attacking movement blocking actors such as players during a siege
  • Fixed a bug where the Trophy Collector's poison cloud could occasionally get stuck inside walls and other objects
  • Fixed AI getting stuck on certain construction actors
  • Fixed AI not attacking placed crafting machines that were set to block movement
  • Fixed players not taking damage from AI
  • Fixed crash when killing AI
  • Fixed a bug where AI would fail to deal damage to actors when the actor was blocking their line of sight but not their movement


[h3]Gameplay Content, Improvements, and Fixes[/h3]



  • Updated the coconut grenade model and increased the damage
  • Thrown weapon improvements
  • Added hints to the exploration menu
  • Stamina will last 2.5 times longer while sprinting and regen starts at 3.5 seconds instead of 5
  • Fixed an issue with sleeping players not using the proper animations
  • Added buff stat information to the talent screen
  • Added bonus fall damage height of 200m per level to the parkour talent
  • Altered the construction integrity checks to more easily allow placing walls on overhangs
  • Set third walls to be allowed to be placed anywhere, regardless of the integrity
  • Updated code for traits, attributes, wounds, and broken bones
  • Fixed Big Bob's rock projectile not being visible to clients
  • Item recycle amounts have been updated to take item durability into consideration
  • Added tech level adjustments to crafting various weapon and tool types
  • Players can no longer shoot or aim down sights while sprinting
  • Fixed logging out while dead making the player unable to spawn properly on next login
  • Fixed containers spawning floating off the ground
  • Added Autorun, Pressing "Q" will toggle auto-running
  • Plants are now harvestable by pressing the use key rather than holding it


[h2]Community[/h2]



As usual, we’ve fixed a mountain of bugs with the help of our amazing testers since our last update. The team has squashed over 150 in a couple of months getting things ready for Wave 3. Join our discord server and check out the patch-notes channel for a complete list of fixes. Below you’ll find all the player-submitted bugs we cleared up since the last update.

[h3]Bug Fixes [/h3]
  • Logoes - The text should say stone hand ax, so people aren't confused cause there isn't exactly a stone ax
  • ClockBlockerX - You can snap roof pieces to the sides of vertical walls, but you cannot snap vertical walls to the sides of roof pieces
  • MJMPlays - display glitch upon login, all my hot bar is blank
  • Najo - I disconnected/reconnected, and when I came back I was missing a rounded foundation
  • LazurusRising - Can't walk up vendor stairs in Thorcon
  • Baigs - Bugged construction pieces
  • Schism3110 - Scorpion pose for prone characters
  • spitfire - preexisting character data conflicting when crafting a new character in the same slot or with the same name
  • Kitski - Intermittent character persistence issues
  • Ferdinandus - can retrieve all stuff from inside the chests and totem from the outside of the base
  • CoyoteLoven - Collison problems on Thorcon bridge
  • spitfire - Some cars bleed when you hit them
  • writeplace - Foundation bugs
  • writeplace - open and closing car doors cause them to no longer line up correctly when closed
  • spitfire - throwing many many torches lagged out other players
  • spitfire - Glass in comm tower bugged
  • spitfire - truck doors misalign once you open them
  • Weathered Machine - You can hit the weak spot through the trees
  • CoyoteLoven - Woke up minus pants or shoes, overweight with 3100 wood that can not be dropped or used
  • KerryAnneKay - 127 converter taking Rai and 127 and not giving players energy. In addition, there is a visual bug
  • CoyoteLoven - Trying to place a round wall in. It only allows me to put it in going the wrong direction
  • blazemonger - Researched weapon, left it in bench after server downtime logged in, and found no recipe ready
  • CoyoteLoven - Inventory bugs
  • Logoes - Totem wood running out was sooner than expected
  • Jasteron - Emptied on server restart
  • Wiki - manually triggered raid last night at set up with multiple rings of totems and mutants spawned outside outer ring of totems
  • Logoes - Totem upkeep changes from time to time, was 180 last night and is now 216
  • blazemonger - Totem bug is back .. shows 0 days for upkeep with good stock of wood
  • Logoes - The tooltip when you look at hot bar is just a tiny bit too low
  • Logoes - Tons of the lootables in the north are gone, like the body bags, hanging body bags, and trash piles
  • Logoes - Can't place walls
  • Logoes - After destroying all the sleeping bags and replacing all the foundations I could, I am still left with one spot that shows green for placing a foundation
  • Kitski - Healing others seems to be bugged
  • CoyoteLoven - I've got a small chest that showed up in my Bank. I pulled it out and went back to base. I placed the chest and it subtracted 100 wood but the Chest stayed in my inventory
  • ClockBlockerX - Location of last death no longer showing on map or minimap
  • blazemonger - After today's update/restart my totem was again empty and my RAI and 127 gone from their chest.
  • CoyoteLoven - Arrows showing in inventory but they can not be used, moved or recycled
  • Bleepingelf - Food Vendor in Thorcon Coconuts cannot be bought in any other quantity than 1
  • TheRadRichard - When logging into a character in thorcon, having a leg splint in your inventory over encumbers your character until you drag and drop it into a different slot
  • CoyoteLoven - Overloaded with nothing in inventory and missing a backpack
  • Logoes - Trees are insanely easy to get stuck on/in
  • KerryAnneKay - I turn off post-processing and bloom when I log on and save it. The settings reset each time
  • Logoes - Log in and unable to move
  • Twerlinger - Friends button doesn't do anything
  • 𝓣𝓮𝓽𝓻𝓪𝓫𝔂𝓽𝓮 - Join party button not working
  • Kitski - Unhittable mutants in mine
  • Ferdinandus - If you are encumbered and try to get some resource it floats and cant be caught
  • Gaming News Hub - Inventory bugs
  • ClockBlockerX - If foundation piece has one leg that touches the ground, it will let you snap/build it but then it falls apart after building saying it's not built on the ground
  • CrimsonVIII, Baigs - Could place 1/3rd and 1/2 wall but could not place full wall
  • KerryAnneKay - Opacity of trees is off


[h3]More About Fractured Veil[/h3]

























Starting Area Facelift and Dungeon Renovation Preview

Aloha, Thrivers!

We let Wave 2 into FRV back in April and they have been a huge help testing the game and working with us as we build out all the new features we have in store for Wave 3. We have a lot planned for the next round of our Kickstarter backers like talents, server travel, base decorations, and renovations to dungeons and our starting area, the Thorcon Power Plant.

With our next big update coming soon we thought we’d give you a sneak peek at the facelift we’re giving the game’s social hub, the sewer dungeon, and some options for personalizing your base. We can't wait to open the doors to the Thorcon and let you all inside.

[h3]Thorcon Power Plant Update [/h3]

The difference inside the game’s starting area and social hub is night and day.





There are more vendors and shops where players can buy and sell loot inside the main room and plenty of areas to explore throughout the entire building.





[h3]Sewer Facelift [/h3]

One of the best and filthiest places to explore in FRV is the sewers. With all the work we’ve put into beautifying the starting area, we thought we’d add a fresh coat of slime to the sewers too. We’ve tweaked the lighting and materials to make the place glisten in all the wrong places and finished a couple more areas inside for players to discover and loot.









[h3]Base Decorations[/h3]

Base decorations were one of the stretch goals unlocked in our Kickstarter campaign and one of the most requested features from players. We’re working on lots of things to customize your builds like lighting, planters, stoves, furniture, and other decorations. Here’s a look at a fantastic bed we recently designed that has everything a sleepy thriver needs to survive a restless night.







[h3]More About Fractured Veil[/h3]

Version 0.1.2029: New Construction UI, Environment Updates and EOS Integration

Aloha Thrivers!

Last week we let our Wave 2 backers in and took another big step forward to getting all of our Kickstarter supporters into the game. We’ve always taken pride in being a community-driven game and having Wave 2 exploring Maui has been a huge help.

Thanks to all the new eyes we’ve fixed a bunch of bugs and updated some systems, including our construction UI, with the feedback of our testers. We even made a few improvements under the hood to solidify our backend and open up a lot of opportunities for the game.

Here’s a look at everything we fixed and improved since last week.

[h2]Epic Online Services and Easy Anti-Cheat Integration[/h2]

Integrating EOS not only allows us to use EAC, improving security, but it also opens up a lot of opportunities for the game. Being able to manage players, including banning bad actors and cheaters, will be a huge help in making the game more enjoyable for everyone.



This integration also gives us a solid backend to expand our player base, sets up the ability for us to deploy on multiple platforms, gives us a bunch of new data tools to use, and is also the first step to bringing VOIP back into the game.

[h2]Siege Improvements[/h2]

We made a number of siege improvements in our last update and the mutant wrangling continues. Testing your defenses and your friend's aim with waves of bloodthirsty mutants can be a lot of fun when everything works the way it's supposed to.



We fixed a bug that was causing the mutants to not spawn properly during an attack and one that would spawn the terrors of the jungle on top of water bodies. These fixes along with our previous work should make the siege system work seamlessly now.

[h2]Lighting and Environmental Upgrades[/h2]

To be honest when it comes to upgrading lighting, making the sky as beautiful as we can, and improving the lushness and vibrance of the jungle, we will always be making updates as the game grows and we shoot for the perfect environment.



This time around we made some improvements to the fog balancing it out and making it blend in better with the surroundings giving players a little cover at long distances. We also made some changes to the brightness of the sky making it more beautiful than ever and allowing enough light at night so players can move around but still hide in the shadows if they need to.



The jungle, particularly the flowers and different colors in the trees, got a little attention. We improved the bloom and contrast of the plant life making a run through the jungle as immersive as we can.

[h2]New Construction Menu[/h2]

We also took a big step in upgrading our construction menu. Base building is a huge part of the game and the old menu wasn’t everything it could be.



In addition to looking better, the new menu has more categories with tips about using the selected option and allows players access to everything quickly and easily.



A huge thanks to our community for helping make this design come to life. They voted on the look and feel while we put it together and it was a huge help finishing up this first pass. We’ll be counting on your feedback as we make more refinements.



[h2]What’s New In Lahaina[/h2]

Here’s a look at all the other improvements and fixes we made with the help of our OG testers and Wave 2.

[h3]Construction Improvements[/h3]
  • Construction mesh updates for wood and stone
  • Added support for placing walls against the sides of roof pieces
  • Fixed placing and recycling totems not freeing up totem placement for players in zone 1
  • Fixed triangle foundation rotations not working on all sides of a square foundation


[h3]Vendor Improvements[/h3]
  • Added slider support to the vendor UI
  • Added the ability to buy more than one nonstackable item at a time from vendors


[h3]Game Updates[/h3]
  • The upgrade menu will no longer show up if no upgrades are present
  • Fixed sleeping bodies being given a frying pan
  • Fixed instanced crafting machine overflow items getting stuck inside the container mesh
  • Fixed swapping energy from a container to the player not working when their bank is empty
  • Fixed UI widgets for corpses and containers showing extra circular progress bars
  • Fixed recycling and crafting tasks making items inaccessible if killed during progress
  • Fixed weapons with extended clips losing ammo on login
  • Fixed collision on the Thorcon bridge (no more sinking into the concrete or falling into the river)


[h2]Community[/h2]

Engine upgrades can be notoriously difficult, upgrading multiple versions even more so. Our Project Director Ryan recently sat down to talk about what went into our engine upgrade, why we decided that the time was right, and the future of the game. Check out part one of the Q&A here.

[previewyoutube][/previewyoutube]

Our amazing testers are crucial to helping us find bugs and any issues in the game, and Wave 2 has been no different. We couldn’t be more grateful for their help in making the game better every day. Here’s a list of the fixed bugs that our players found.

  • Logoes - Text should say say stone hand axe, so people aren't confused cause there isn't exactly a stone axe
  • ClockBlockerX - You can snap roof pieces to the sides of vertical walls, but you cannot snap vertical walls to the sides of roof pieces.
  • writeplace - open and closing the car doors causes them to no longer line up correctly when closed
  • spitfire - throwing many many torches lagged out other players
  • MJMPlays - display glitch upon login, all my hot bar is blank
  • Najo - I disconnected/reconnected, and when I came back I was missing a rounded foundation.
  • LazurusRising - Can't walk up vendor stairs in Thorcon
  • spitfire - truck doors misalign once you open them
  • Baigs - Bugged construction pieces
  • Schism3110 - Scorpion pose for prone characters
  • spitfire - preexisting character data conflicting when crafting new character in same slot or with same name
  • Kitski - Intermittent character persistence issues
  • Ferdinandus - can retrieve all stuff from inside the chests and totem from the outside of the base
  • CoyoteLoven - Collison problems on Thorcon bridge
  • spitfire - Some cars bleed when you hit them
  • writeplace - Foundation bugs
  • spitfire - Glass in comm tower bugged
  • Weathered Machine - You can hit the weak spot through the trees


[h3]More About Fractured Veil[/h3]









Version 0.1.2008 Patch [Major] - New Construction Pieces, Tools, and Wave 2

Aloha Thrivers!

Alpha Keys for Wave 2 backers of our Kickstarter campaign will be sent out Monday and we couldn’t be more excited! We know this wave took a little longer than expected but we’re overjoyed to finally open the game up to the next round of players. We'll be hosting play sessions next week to get their initial impressions, gather feedback, and answer any questions they might have. Keep an eye on our Discord for specific times and dates.

Wave 1 backers were a great help testing the game and we can't wait to show off the latest updates to Wave 2. This is one more giant leap toward getting all of our backers in the game including wave 4 (hopefully by the end of the summer). This will be the biggest wave yet and with their help, we plan on having the servers ready for even more players struggling to survive and exploring our version of Maui soon.

The persistence bugs may have delayed Wave 2 a bit but our testers were a huge help in finding all the issues slowing things down. We stayed busy adding new features and content for the newest group to enjoy as well. Here’s a look at the new stuff we’ve added and the biggest list of player-reported bug fixes we’ve ever had.


[h3]New Construction Pieces[/h3]

We added some new roofs and rounded construction pieces in the last update but we’ve added even more recently, including all the materials that you can upgrade your base with.

For everyone who likes a more traditional look to their base, upgrading to wood might be right for you.







If you are more concerned about security or just want a more castle-like look try upgrading your base to stone.







Finally, if you got the time and resources nothing keeps the mutants out like upgrading your base to metal.







No matter what materials you decide to build your base out of, the new rounded pieces and roofs will open up a lot of creative designs options for everyone.




[h3]Underwater Improvements[/h3]

In addition to the lighting and DOF improvements, we added recently, lots of you told us that we needed some sort of air indicator while you were swimming underwater. So we added this O2 meter to show exactly how close you are to passing out and drowning sounds to help reinforce the message when it’s time for you to come up for air.



[h3]New Harvesting Equipment[/h3]

We added some great new tools to help survivors gather the resources they need to build bases and craft weapons and gear.

The scrap pick may look a little unwieldy but it makes banging on rocks a pleasure.





Next, we added a rusty hatchet.





The gear head ax is great for bigger trees and just looks cool.





Lastly, we’re showing off the felling ax, a great tool for clearing land and adding to the woodpile in a hurry.





[h3]Backend Updates[/h3]

We've updated the persistence backend. The recent engine upgrade offered us a lot of new systems and features to make FRV better but it also opened up a lot of persistence issues. After a lot of hard work from the team, we finally have a brand new persistence and backend service layer that is reliable, making sure your hard-earned loot and gear stay yours. This is our second major step toward having multi-server travel in the game.



[h3]Bug Fixes[/h3]

As usual, our amazing testers have tracked down over 160 bugs since our last update and we couldn’t be more grateful for their help in making the game ready for wave 2. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s a list of the fixed bugs that our players found.

  • CoyoteLoven - I have two construction tools in my inventory that have been there for two days now. I can not recycle them, move them or select them for use.
  • spitfire - only when fresh installed game. the cursor don't line up when changing graphics settings
  • D3coy - Can't harvest stone
  • Logoes - Mutant density bug
  • CoyoteLoven - Weapon attachments disappearing
  • spitfire - Placing torch produces double place sound
  • Kyttaen - Crafting makes double or none of the item selected
  • cywraith - After server crash noticed 2 gun/ammo issues. Shotgun showed 16 shells loaded. When fired it would go to 15 then immediately back up to 16
  • spitfire - After crash I lost ALL my researched items
  • ItsTom - trees spawning in the middle of the foundation
  • Logoes - Full inventory bug
  • writeplace - Respawn penalty icon stuck on screen
  • KerryAnneKay - Visual bug when chopping down some coconut trees
  • MJMPlays - Landscape and item floating bugs
  • Baigs - screen stuck when harvesting
  • TheRadRichard - Truck, Bridge, Road is bugged out on the south collapesed bridge
  • Logoes - Fence on SW side of thorcon is a bit out of place
  • Logoes - Watercatcher is partway in the ground and needs to be raised
  • KerryAnneKay - floating items
  • ClockBlockerX - Destroyed structure under building, but it's busy just floating there
  • Logoes - roof symbol in build menu is a doorframe
  • TheRadRichard - during a server dc/crash when server came back up, items stored inside small and large chests, totem, research and crafting benches disappeared entirely
  • Logoes - Bridge not quite connected to pavement
  • CoyoteLoven - my entire base is gone along with all the goodies. My personal inventory is a jumble and there are items scattered around that I did not own.
  • Nicholi - stuck on load screen when trying to join with new character
  • MJMPlays - sleeping bag names are not kept after you die.
  • FernandoPT - Missing foundations in base
  • CoyoteLoven - Mutants stuck on top of trucks
  • KerryAnneKay - I put 127 and Rai in 127 Converter. I gained energy in the menu on the right side of the UI. However, my inventory did not gain energy.
  • CrimsonCrusher3 - while riding up the elevator to the top of the tower you are unable to use med packs because it considers you moving
  • Hop - unable to harvest dead deer with pickaxe
  • Maashadar - Yesterday I had the drone music following me around but the drone was nowhere in sight
  • cywraith - trees respawn in areas where base is built.
  • spitfire - drone feed overlooking ocean is messed up... shows no water
  • Ferdinandus - Thrown weapons that make contact with enemies become super sized when you die/leave replication range and come back to collect them
  • Kitski - bugged body after death
  • TheLefty2319 - drowning mechanic needs some work
  • Kitski - Mutants are spawning under my bases during seige
  • Ferdinandus - when opening the totem inventory, the smelter one pops up.
  • Ferdinandus - when using the upgrade tool to upgrade a wood foundation to stone, the next wood upgrade doesn´t switch back to the amount of wood but remains with the stone one.
  • Ferdinandus - every time I switch Graphics settings the game crashes
  • Logoes - The bank doesn't appear to be working for rai
  • Kitski - floating cloning tables bug
  • Logoes - random floating sleeping bags showing up in house
  • Kitski - Some house items (torches for example) are briefly doubled upon placement
  • Logoes - crafting cloth doesn't work correctly
  • Ferdinandus - cars, boxes, lightposts underwater
  • Kyttaen - crashed while chopping a tree with a hand axe
  • gunnbr - After dying of thirst, I respawned back at Thorcon, but now the "You are incapacitated" message is stuck on the screen and I can't get rid of it.
  • MJMPlays - after cutting big trees, they respawn fast but they are a 1 hit cut and give back no wood
  • MJMPlays - canned food should be giving trash metal
  • [CRSD] WyzeSage - crafting more than 16 items will not create more than 16 items, but will consume the material for crafting the amount originally selected to craft.
  • [uRxP]Bigaho - Water catcher can be placed clipping into a foundation. You can drink from inside the building
  • Polarbear - Icon hand on the craft table
  • Tempus Thales - when it rains, it pours literally. House with stone and metal construction leaking
  • spitfire - stuck in the bark of the big trees
  • Polarbear - Mutant wave raid, spawn to my base
  • LoganIsPG - Invisible rock
  • Jester429 - tree damage from chopping not showing when close to tree
  • Logoes - base loading in piece by piece
  • Colt - when trying to refill canteens at a water catcher it will take all of the water out of the water catcher and not fill the canteen
  • gunnbr - seige mutants getting stuck
  • Logoes - Cant use the research bench at all
  • MJMPlays - key changes in settings are not kept after logout/login
  • KerryAnneKay - Pistol won't fire
  • Ferdinandus - vegetation not showing up
  • Bleepingelf - item descriptions wrong
  • Logoes - Bodies covered in table cloths
  • ClockBlockerX -sleeping bags and campfires not disappearing after server wipe
  • Gaming News Hub - when chopping down one of the bigger trees after you chop it down and try to run through where it was originally at it blocks you like the tree is still standing
  • Spireblast - Missing/floating rocks
  • Kyttaen - I became encumbered and my leg splint appeared on my leg again
  • Kyttaen/Logoes - Missing items after crash
  • DRWCFR - When playing on certain resolutions. Whether windowed or not, it cuts off a portion of the playable screen.
  • Logoes - When you finish the quest to craft a sleeping bag it says it gave you 10 rai, but inv was empty
  • Najo - There is a bug with the canteen: when I move them in the chest, they multiply.
  • Baigs - door places wrong
  • MJMPlays - rain showing inside the houses
  • MostlyEvil - when reloading pistol sometimes it will not reload
  • MJMPlays - upon login this morning I have no longer my pants on
  • KerryAnneKay - When chopping down the largest trees, the damage graphics do not appear on the tree but a layer above it.
  • Logoes - Logged in and no doors on my house anymore.
  • blazemonger - disappearing chests
  • MJMPlays - hit of the hatchet on the tree are showned far from the tree
  • MJMPlays - The 127 converter does not take account what you have in your inventory and on the bank.
  • KerryAnneKay - couldn't move stuck in godmode
  • Kitski - If you see food items on the ground and choose to direct eat instead of eating from inventory or menu bar, it will not boost your food meter.
  • TSStechAngel - hidden totem preventing building
  • MostlyEvil - sometimes after replacing triangle blocks - does not connect to totem
  • ClockBlockerX - logging out on first floor of any structure in the game will result in "mysterious circumstances" death upon logging back in
  • Baigs - Sleeping players have all become a default body
  • ClockBlockerX - Shotgun requires that you fully reload it before you can fire
  • spitfire - center of the map is a big no build zone
  • undelek - If you put stacks on the smelter it start to drop them on the air
  • [uRxP]Bigaho - While running, if you pull an item from your inventory to the ground your character will stop
  • writeplace - crack in the terrain
  • cywraith - shutters were not able to be upgraded or recycled
  • spitfire - forever falling animation on fence
  • Tempus Thales - The public Crafting smelter spits out charcoal but not ore
  • spitfire - floating foxes
  • Bain - invisible loot boxes
  • Kitski - Large Chests are bugged, will take resources, but tell you you do not have enough resources
  • Kitski - Black screen after logging in
  • Kitski - Safe zone not safe
  • Kitski - Can't find body after death
  • Jester - Twisty body
  • Acro - the "Downed" notification pops up in the middle of the screen remains and does not disappaer
  • Baigs - water containers are bugged
  • Lycanroc - tree minigame marker disappears when the marker is really low to the ground
  • writeplace - crack in terrain
  • Hop - won't stop panting
  • Logoes - energy disappeared
  • Loup - When building a base torch, it cost 40 wood. But when crafting one from your backpack, it cost 50. So disassembling a base torch to get a torch back, cost less than building one from your bag
  • jakesrevenge - while swinging a weapon when you push z and z again your character continues to swing automatically.
  • Ferdinandus - car trunk opening the wrong direction
  • StandardDamage - Foundation decay bugs
  • ClockBlockerX - Holosight does not work w/ Shotgun.
  • Jerel Phoenix - can not recycle or remove the barbed wire, spike, and concrete barricades.
  • Baigs - Energy disappearing
  • Baigs - Rai vanishing from chest.
  • Logoes - researching guns doesn't seem to work currently
  • Mrbathsalts - Car hatch bugged
  • MJMPlays - floating terrain
  • MJMPlays - randomly respawing items
  • Colt - Seems to be a graphical glitch after zooming in with your pistol in Thorcon Dungeon
  • ClockBlockerX - Accessing 127 Converter in Thorcon causes instant server crash.
  • TSStechAngel - I was having trouble hitting F to drink water
  • Jasteron - water catchers emptied on server restart
  • ClockBlockerX - Cannot snap curved roof tile to curved half wall or two curved half walls stacked, but can snap to full curved wall
  • Acro - sleeping bag has either short or no respawn timer
  • Logoes - Roof tiles should ideally have the same support as floors and walls
  • KingPin - generator sound with missing generator in middle of woods
  • [uRxP]Bigaho - when placing L shaped stairs on the 2nd story above and next to another set of L shaped stairs and a rounded floor next to it, you get an extra snap point not intended.
  • Drag0n - 3.08 ammo shows as 9mm in discription window
  • spitfire - torch won't drag to replace something in tool bar
  • writeplace - able to get stuck and trapped in/on the vendor
  • Tempus Thales - Cannot upgrade walls or floors if they have overlapping content like campfires or stairs
  • Hop - climbing is broken
  • cattamer123 - stuck in thorcon
  • Kitski - You cannot upgrade wall torches into lanterns
  • Kitski - Rai Bank is sometimes just magically emptying its self
  • Ferdinandus/Mrbathsalts - Items stuck in tree
  • Kitski - Water Catchers take hilarious less damage than building pieces from Siege
  • MutantCleverAlias808 - Stairs bugged
  • Shadowflame - Third wall construction is not consistent, all but thatch match a full height wall HP
  • Baigs - Logged in nekked and empty inventory
  • KerryAnneKay - House was fully upgraded with windows and doors. Logged in and two doors are missing as well as most of the windows
  • ClockBlockerX - When deconstructing windows, visually in the game it only shows wood being returned, even though wood and steel is returned when recycling
  • Gaming News Hub - was randomly walking around the inside of my base and got thrown under the map
  • Mediocregamer67 - clicked to check out vendor, when i clicked on crafting bench i fell thru the screen and i am stuck now
  • MJMPlays - 127 disappearing
  • Polarbear - stuck in water barrell
  • 𝑨𝒛𝒔𝒉𝒊𝒓𝒆 𝒕𝒉𝒆 𝑮𝒓𝒆𝒂𝒕™ - Character color appears different when inside the Thoricon
  • [GOONS]RedBearded - Rai Bugs
  • Kitski - About half way down the comm tower zipline, the character models will begin to enter their falling animation over and over
  • Kitski - Phnatom POI on player map
  • Ferdinandus - painted road line on the tree
  • Ferdinandus - lamp is the the middle of a road intersection and misplaced tree
  • icym - corpse diappeared
  • Logoes - Odd visual effects swimming
  • MJMPlays - Chest eating items
  • Ferdinandus - Disappearing foliage
  • Mediocregamer67 - when putting up a windowed wall and inserting glass, boards or shudders you have to take the main wall out.
  • Twerlinger - turbine sunk into ground
  • DRWCFR - No sound when harvesting deer with killet.
  • Logoes - Jumped into shallow river and was stuck under the river terrain and not able to move
  • Logoes - My build area around the totem is gone
  • blazemonger - many inventory bugs
  • Cr4zy4ce - Terrain smoothing issues along river
  • DRWCFR - Player logging in a "Crouching" mode
  • Logoes - Not sure how but I unlearned recipes
  • knullrufs - woke up outside of my house
  • CoyoteLoven - Can't open chest without being logged out
  • KerryAnneKay/Kyttaen - Indestructable stair cases/can't be recycled
[h3]More About Fractured Veil[/h3]







Version 0.1.1923 Patch [Major] - 4.27 Engine Upgrade and Content Update

Aloha, Thrivers!

The Kickstarter campaign was an amazing experience for us and we can’t thank our backers enough! Your support allows us to speed up development time and take on a number of big projects that we've been eager to build all at once.

Since the campaign ended we’ve been mostly heads-down working on our first major update of 2022 and it’s a big one! We’re hitting the ground running with an engine upgrade, a complete overhaul of the landscape and foliage, weather and world updates, and tons of backend improvements that increase performance and lay the groundwork for players to travel between servers.

We’re really excited to share everything we’ve been building over the past month and welcoming wave 2 of our Kickstarter backers to the game very soon. We take a lot of pride in being a community-driven game and are thankful beyond words for your help and ideas. We couldn’t do it without you and look forward to making Fractured Veil even better with your continued support.

Here’s a look at everything we’ve done since the last update.

[h2]UE 4.27 Upgrade[/h2]

Fractured Veil has been running on Unreal 4.22.3 for the past three years so this upgrade is huge!
Running 4.27 opens up all the improvements and features of five engine updates. Along with integrating Epic Online Services and Easy Anti Cheat to ensure that everyone is playing on an even field, these engine improvements will make the play experience even better.



We’ve just begun unlocking the huge optimization benefits and new systems that will allow giant leaps forward to our sky, weather, water, terrain, foliage, and VFX. Along with the performance benefits, players will notice the world and terrain improvements right away while we continue to optimize and integrate the new features 4.27 offers us.

[h2]Foliage Refactor[/h2]



The foliage improvements are probably the most immediately noticeable update to the game. Trees are fully interactable with the wind, look more realistic, and are more performant. We’ve added foliage that can be harvested for resources (just fiber for now), and we are working on changing up the density of the jungle.



Following the roads and trails may be the quickest way to move across the map but they don’t offer much cover and open players up to ambushes with long clear shooting lanes. We want the jungle to be an option for those willing to take a little longer and encounter an occasional natural danger without running a gauntlet of opportunistic players.



[h2]Level Streaming and Management System[/h2]

We’ve created a level management system that gives us much quicker iteration times when it comes to world-building and streaming. This allows us to split up maps, group them together, manage LODs, and add custom streaming rules for different sub-levels and dungeons.



Basically, this gives us the ability to create custom worlds for players to travel to and unique dungeons to explore much more quickly than before. Many of you have told us how much you enjoy exploring and this system allows us to create forgotten and foreboding places for players to explore and loot in half the time.

[h2]Construction Improvements[/h2]



Forget laying another floor over your head to enclose your base, we’ve added roofs to the construction system. Players will find flat, triangular, and round roof pieces in their build menus now. Not only does this open up a whole new level of creativity to your builds but it allows new options when it comes to the wear and tear the weather can do to a base if you haven’t added a proper roof.



We’ve also added better construction piece snapping to make building faster and easier. In addition, placing construction pieces (just foundations for now) will destroy any foliage that overlaps it. This should put an end to plants and trees poking up through your base and open up some areas that were harder to build on.

[h2]New Weapons[/h2]

Players will find a couple of new ways to fight off the hungry hordes.



The first is a totem speargun. What it lacks in speed it more than makes up for in damage.



The second is a DIY post-apocalyptic rifle.



It may not be the most beautiful firearm available but it definitely packs a punch.



[h2]World Improvements[/h2]

[h3]Lighting Update[/h3]

We’ve made some big improvements to the environmental lighting making a day, or night, of survival in Lahaina look a lot more realistic.







We also adjusted the light level of nights and the brightness of the moonlight to make it a little easier to operate under the cover of darkness.

[h3]Landscape Update[/h3]



We’ve made some improvements to the depth of field system and like the foliage, we’ve reworked the landscape materials, puddles, and grass types to make the world look more realistic and improve performance.

[h3]Water Update[/h3]



We’ve removed the old water system and taken advantage of the improvements available to us with the engine upgrade. This has improved the swimming mechanic, increased performance and along with the depth of field and lighting updates makes for a beautiful dive underwater.

[h3]Sky and Weather[/h3]

It’s not just the land and sea that got an overhaul. We made some big improvements to the sky as well.







We’ve made the sky that famous Hawaiian blue, improved clouds and rain, and implemented new heavy fog perfect for covering escapes or hiding to ambush other players.



Altogether these improvements should increase performance, make the game run more smoothly, and provide a much more immersive experience.

[h2]Behind The Scenes[/h2]

[h3]New Server Setup/Backend Changes[/h3]

We have refactored our backend service and database layers, optimizing and decentralizing things and building a global deferred updater. Put simply this will allow for more players to be in-game playing at the same time, getting us closer to our goal of 500 players per world.



We’ve found and fixed over 260 bugs so far with all the new updates. As usual, our amazing testers have helped us track down some of the biggest and we couldn’t be more grateful. Your feedback is very important to us so keep it coming! If you’re interested in helping out, head over to our discord and let us know! Here’s a list of the fixed bugs that our players found.

  • Gaming News Hub - Minimap does not show the player position sometimes
  • Jester429 - 127 detector showing at feet when equipped
  • MJMPlays - Recycled materials can't be used to craft
  • Logoes/Kitski - Continuous sieges
  • ClockBlockerX - Flipping an offset doorway wall via middle mouse button does not permit you to walk through it, even though it shows an opening.
  • MostlyEvil - Wall not connected to totem after replacing
  • 1ceprime - After server crash, was unable to reload SKAR. Had ammo in inventory, would play reload anim, but wouldn't reload the ammo
  • MJMPlays - Can't repair base
  • ClockBlockerX - Cannot walk up a section of stairs. Can remove stairs, and walk through, but cannot walk upstairs when I replace the item.
  • Ferdinandus - Rain coming through the bridge
  • AUSelite86 - Rain showing up on floors inside buildings
  • liliumsouldem, TSStechAngel - Fixed DOF settings not staying as selected
  • Logoes - Fixed weapon reload animations
  • ClockBlockerX - Shotgun shows holo sight even after it has been removed, does not show old reticle even after removing it.
  • Jerel Phoenix - Mutants moving through barb wire
  • KerryAnneKay - Disappearing campfires and smelters
  • ClockBlockerX - You can walk through glass in the Thorcon
  • Colt - Unable to access totem
  • DRWCFR - Totem won't recycle
  • LazurusRising - Ability to drink soda on pickup does not work
  • Cr4zy4ce - The craft bench does not properly show required craft items to craft an object.
  • Kitski - Invisible door in base that can't be interacted with
  • ClockBlockerX - Random door appeared in my build after patch attached halfway up a solid wall.
  • blazemonger - Chest disappears after character deletion
  • KerryAnneKay - My foundation was upgraded to full health when I logged out last night. When I logged in they were back to default installation values.
  • wisty-beth/blazemonger - Logged out inside house, logged in outside. Missing shirt, axe, rye, antibiotics, ssham, and totem is empty. Totem is still basic and has not been upgraded
  • MJMPlays/Kyttaen/Logoes - Totems and upkeep not working correctly
  • Logoes - Can't complete crafting bench purchase at vendor
  • Najo - Arrows disappearing after logout
  • MJMPlays - Missing items from inventory and bank
  • LazurusRising - Loaded in to an encumbered character with nothing in inventory
  • Turt Renolds - Clothes changing design after logout


[h3]More About Fractured Veil[/h3]