Version 0.1.353 Patch [Major] - Player Fixes and Updates
[h3]Updates and Improvements[/h3]

[h3]Fixes[/h3]
[h3]Content Updates[/h3]
We are currently focusing on UI improvements, persistence, and stability while we rebuild game systems in order to provide the best experience possible for all of our new players. While we focus on this refactoring, we won't be giving out new beta keys for the next few weeks. We understand that many of you are excited to jump in the game, but this work is vital to providing you a more stable Fractured Veil that can grow with the community and will allow us to respond more quickly to your input. A big mahalo goes out to our testers for helping us find the things that need fixing and pointing out where our systems need upgrading. Here are your ideas that we incorporated and the bugs you found that we fixed this week.
If you want to learn more about Fractured Veil head over to our Discord server.
[h3]More About This Game[/h3]
- Added ordering index check to existing item validation before allowing an item to be persisted
- Implemented batch updates for wound add/remove/update
- Implemented batch updates for player settings
- Implemented batch updates for player energy/rai updates; unlocked areas, and discovered areas
- Reduced the teleport distance required to trigger a loading screen
- The loading screen widget will now display the loading state of individual levels
- Adjusted the 'lazy' level streaming properties to allow for larger game-thread updates
- Refactored multiple areas of the code that retrieved a spawn point in a way it could fail. These now all have fail safes and no longer use any form of randomness to prevent unexpected spawn issues
- Refactored the spawn pipeline to go through a single area
- Allow movement while menu is open
- Minimap material changes. Zoom speed increased
- Minimap can be zoom in/out with LeftControl + MouseWheel
- Added key binding to bug reporter. Key: L
- Removed old interaction bar
- Massive optimization to inventory UI
- Server side persistence performance improvements
- Bow arc adjusted

[h3]Fixes[/h3]
- Fixed a bug with persisting ordering index of picked up items that went to interact bar
- Potentially fixed a bug where certain levels could get in a state that would cause the loading screen to hang
- Fixed a crash that would occur in the Use Item code if the player attempted to use an item that failed to load from persistence correctly
- Fixed a trait persistence issue that would occur on death
- Fixed the cloud data being assigned multiple times while respawning
- Fixed AK Audio for Radio
- Removed ambient noise from Thorcon Underground
- Removed Ambient noises from revive chairs
- Adjusted the 'lazy' level streaming properties to ensure levels load in on time
- Improved the consistency of functions that are used to find a valid spawn point for a player. Added in multiple fail safes to prevent a player from failing to receive a pawn
- Minimap textures are marked as UI so they don't get lod biased
- Potentially fixed a crash that occurred when attempting to open the inventory after logging in dead. This was seemingly due to the HUD never initializing itself in the respawn pipeline
- Improved how the Death UI visibility is enforced by checking that the UI is not removed until a new pawn is received. This potentially fixes a few bugs where the Death UI could get removed if an event such as opening a container occurred right as the player died
- Refactored player settings to instant-update queue system
- Refactored discovered/unlocked areas to instant-update queue system
- Proper collission added to Fishing Huts
[h3]Content Updates[/h3]
- Applied Orchid Weakspot to all trees and rocks to fix visibility issues
- Adjusted rotation and position of all weakspots to optimal positions
- Increased attenuation range of music from radio and drone
- Attached Music emitter to Drone
- Added radio to top of comm tower
- Cleaning up old teleport locations and adding new locations to Industrial Sewers and Thorcon Underground
- Stairwell added to Thorcon Maint B leading to underground
- HQ light updates on 3x4 and all Thorcon Levels
- Duplicate pieces removed from Thorcon Exterior Far
- Recaptured reflection captures with Thorcon map hidden
- Scifi Props added
- Blood Trails pack added
- Receive decals removed from a few containers
- Thorcon Basement Added
- Added crashed airliner to 7x2
We are currently focusing on UI improvements, persistence, and stability while we rebuild game systems in order to provide the best experience possible for all of our new players. While we focus on this refactoring, we won't be giving out new beta keys for the next few weeks. We understand that many of you are excited to jump in the game, but this work is vital to providing you a more stable Fractured Veil that can grow with the community and will allow us to respond more quickly to your input. A big mahalo goes out to our testers for helping us find the things that need fixing and pointing out where our systems need upgrading. Here are your ideas that we incorporated and the bugs you found that we fixed this week.
- Espaion, zaccsi, and World'sOkayestDM - Proper collission added to Fishing Huts
- Aazlor - Bow arc adjusted
- nsomnia - Applied Orchid Weakspot to all trees and rocks to fix visibility issues
- Espaion - Some things are disappearing with the logouts, like iron, twine, cloth. Others are reappearing like raw meat
- Steelcrusher - Keyboard shortcuts for bug reporter and stats widget
If you want to learn more about Fractured Veil head over to our Discord server.
[h3]More About This Game[/h3]