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RISK: Global Domination News

3.21 FIXES ARE INCOMING

[p]Looks like we messed up here. Sorry! 3.21 has landed with a number of issues which we are currently working on. There will be a 3.21.1 hotfix incoming soon.[/p][p][/p][p]In the meantime, if you have been unable to purchase Sandbox you should be able to purchase with a linked mobile account.[/p][p][/p][p]- SMG: Team RISK.[/p]

SANDBOX IS HERE!

[p]Update 10/12: Sandbox is available now*! Players on Steam who were unable to purchase on Steam should now be able to gain access after restarting the app.[/p][p]
Thanks to everyone who has reported other bugs with 3.21 and sorry for the rocky launch! We're working hard on bug fixes and will have another hotfix incoming soon.[/p][p]
* Please note Sandbox is available with a launch discount of 33% off while only the Map Editor is available. When the Scenario Builder is added in 2026 the price will go up accordingly, so get in quick!
[/p][p][/p][p]Ever wanted to fine-tune the territory bonuses and deployment numbers on Classic to give it your own spin? Place blizzards across Europe Advanced to craft perfect battle lines? Add symmetrical portals to Trigon’s? Well, now you can![/p][p][/p][p]We’ve been working on a brand-new way to play RISK: a suite of tools to empower players to remix and reconfigure their RISK maps to play and share online. We call it Sandbox, and it’s beginning to roll out today. [/p][p][/p][p][/p][p]Note: The screenshots below and throughout this article include UI elements from our upcoming UI refresh, which will land after Sandbox early next year. That means they may look slightly different in the current UI. All functionality is the same however.[/p][p][/p][h3]What’s launching with Sandbox?[/h3][p][/p][h3][/h3][p]Sandbox users will have access to a powerful new tool for making and sharing original creations. It can be accessed via the following two tabs:[/p]
  • [p]Sandbox Tools: Map Editor
    Remix any map you own into a custom Sandbox map. Creations can be published, shared, and hosted online.[/p]
  • [p]Sandbox Maps
    Save and access your collection of custom sandbox maps, host Sandbox games that are available to join for all players — whether or not they are subscribed.[/p]
[p][/p][h3]Who is Sandbox Mode for?[/h3][p][/p][p]We’ve designed Sandbox for any players who want to play a map but have an idea to make it their own:
[/p][p][/p][h3]How do I gain access to Sandbox?[/h3][p][/p][p]Sandbox is a subscription product. For a small annual fee, you can bring any map you have purchased or unlocked into the Sandbox Map Editor.[/p][p][/p][p]From there, you can customize the map to your liking, adjusting things like Portal placement, Continent bonuses, Territory Card & Starting Troop rules, and much more [/p][p][/p][p]After you’re finished customizing and playtesting your map, you may then publish it to share with the wider RISK community. All other players — including those not subscribed — can join your hosted Sandbox map games, and other Sandbox creators can save your Sandbox maps to play later, share it, or even duplicate and remix it again themselves.
[/p][p][/p][p][/p][h3]What can I edit in the Sandbox Map Editor?[/h3][p]The editor launches with a deep set of tools, with even more planned for 2026.[/p]
  1. [p]Unlock and control map modifiers:[/p]
    1. [p]Fog of War[/p]
    2. [p]Blizzards (quantity & exact placement)[/p]
    3. [p]Portals (quantity & exact placement)[/p]
  2. [p]Set continent bonuses for each continent[/p]
  3. [p]Customize Territory Cards:[/p]
    1. [p]Experiment with new card modes and modifiers:[/p]
      1. [p]Progressive: troop bonuses grow by a flat value each trade[/p][p]Exponential: troop bonuses grow much faster than progressive[/p][p]Per-Player: troop bonuses only grow on your own trades (progressive or exponential)[/p][p]Fixed: define custom values for each set type[/p]
    2. [p]Define how many bonus troops are given for owned territories[/p]
    3. [p]Define how many Wild Cards are shuffled into the deck[/p]
    4. [p]Define initial trade-in values and growth rate for ‘Progressive’ and ‘Exponential’ modes.[/p]
  4. [p]Adjust Starting Troops:[/p]
    1. [p]Default: current behaviour based on player count.[/p]
    2. [p]Dynamic: new behaviour based on the number of unblocked territories.[/p]
    3. [p]Custom: define starting troops per player count.[/p]
    4. [p]Add custom multipliers to troop numbers in Default or Dynamic[/p]
  5. [p]Save, playtest, publish, and share:[/p]
    1. [p]Host games on your Sandbox maps[/p]
    2. [p]Save maps via in game link or Map Code[/p]
    3. [p]Duplicate maps and make your own variations[/p]
    4. [p]Playtest your maps in-editor before publishing[/p]
    5. [p]Track stats like plays and likes on your published maps
      [/p]
[p]If you’d like to learn more about the tools in practice, check out our introduction to Sandbox video below:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Coming in 2026: Scenario Builder[/h3][p][/p][p]Sandbox will keep expanding. Our first planned update in 2026: Scenario Builder will be a tool for creating single-player custom scenarios you can save, play, and submit for review. The best scenarios may even be featured in-app for all players to enjoy your handiwork.
[/p][p]There will be plenty more coming to RISK in the meantime - a UI update, more maps, bug fixes, and of course, RISK Battle Cards, all coming early in 2026 as well.
[/p][p]👉 Sandbox is out now: Which map will you edit first, and how?[/p][p]
[/p]

RISK UPDATE v3.21 RELEASE NOTES

[h2]Major Improvements[/h2]
  1. [p]Sandbox Mode is here: A new set of tools gives players the ability to modify, playtest, publish and share their own spin on existing maps. [/p]
  2. [p]MAPS+ Subscription: MAPS+ Subscription: Unlock 110+ RISK maps for a monthly subscription and play existing and upcoming maps as soon as they become available*. (* Mobile only, excludes a small number of restricted or IP-partnered maps. Full list available in-app.)[/p]
  3. [p]Alliance Improvements: Alliance requests can now time out and be cancelled.[/p]
  4. [p]Bot Out Improvements & Fixes: Bot out work should be complete now. See the list of fixes below.[/p]
  5. [p]Creator Codes: A brand new system for SMG to regularly provide RISK content creators with weekly/monthly unique codes. Players can redeem codes via the RISK site to unlock maps, frames, dice and more.[/p]
[p][/p][h2]General Improvements[/h2]
  1. [p]Players who bot out are now treated as surrendering: for the purposes of BP & RP generation. Players should no longer need to deal with bots before exiting the game to maximise rewards. Note: this has been disabled temporarily and will be re-enabled in the incoming hotfix.[/p]
  2. [p]From December 14: BP rewards will taper gradually after reaching your daily cap: Instead of earning 0 BP after reaching your daily limit, rewards will be softened until your cap resets as follows:[/p]
    1. [p]50% BP for your first game[/p]
    2. [p]25% BP for your second game[/p]
    3. [p]10% BP for all future games[/p]
  3. [p]SFX & haptic feedback in the lobby: cues added when players join or leave lobbies and when lobbies are full.[/p]
  4. [p]SFX & haptic feedback on turn start: cues added to the start of your turn and on inactivity warning. [/p]
  5. [p]Shop thumbnails: dice and troops should now show up consistently to make it easier to compare different cosmetics.[/p]
  6. [p]Poor ping warning: should now only show up when your ping is impacting your play experience.[/p]
  7. [p]Separate slider for emote SFX: added to settings.[/p]
  8. [p]Troops rotate in troop tray in-game: just like dice do.[/p]
  9. [p]Players can no longer report themselves: Players won’t end up on their own block lists.[/p]
  10. [p]Cleaned up anti-stalling messaging: to make it clearer when players can quit a game without being penalised.[/p]
  11. [p]New Territory Card modifiers: have been added to match Sandbox setup options.[/p]
  12. [p]Improved 3D asset compression: app size slightly reduced.[/p]
[p]
[/p][h2]Bot Out Improvements & Fixes[/h2][p]Bot out should now work correctly as designed. Bot now follows the flow described in our previous post on the subject.[/p][p][/p]
  1. [p]Players replaced by neutral AI will now stop drafting after their 2nd full turn.[/p]
  2. [p]Bot out icons should show to all players, not just the host.[/p]
  3. [p]Bot out timers should not start before the first player’s turn.[/p]
  4. [p]Players who go MIA during semi-auto & manual placement will have their icon updated to MIA.[/p]
  5. [p]Battle log will no longer continue to update for botted out players.[/p]
  6. [p]Players that are botted out by failing to ready up will have their icon updated.[/p]
  7. [p]Bots should no longer fortify for 0 just after a bot out.[/p]
  8. [p]Fixed a bug where UI could fall out of sync with player turns.[/p]
[p]
[/p][h2]Other Bugfixes[/h2]
  1. [p]Balanced blitz: estimation should work better around the 20k mark. Our first bug hunted and found on the Risk Beta Group, thank you TheStaticMage, TheStaticBrock for the find![/p]
  2. [p]Reward ads on Android: should show more reliably now.[/p]
  3. [p]UI overlap issues: fixed on the leaderboard.[/p]
  4. [p]Manual placement in scenarios: Restarting a scenario no longer enables manual placement when it shouldn’t.[/p]
  5. [p]Achievemegeddon on leaderboard: visiting the leaderboard should no longer trigger a cascade of unearned achievements on some devices.[/p]
  6. [p]Fixed a flickering vignette: that appeared at turn end.[/p]
  7. [p]Select Map screen: filters from the All Maps tab no longer carry over to Map Packs.[/p]
  8. [p]Selecting a territory before being prompted in Basic Training: could cause a soft lock with the right timing, this has been fixed.[/p]
  9. [p]Missing attack arrows after Basic Training: should always show up correctly on your next game.[/p]
  10. [p]Host surrendering in zombie games: no longer ends the match prematurely[/p]
  11. [p]Localisation fixes for German: Some strings should fit better in the shop.[/p]
  12. [p]Map fixes:[/p]
    1. [p]Zombie Map Pack 2: Increased maximum zoom level on all maps.[/p]
    2. [p]Ground Zero: Improved continent colors.[/p]
    3. [p]Greenland Saga: improved hitboxes on viking ships.[/p]
    4. [p]Ratatoskr & Friends: Fixed spelling on Whiskers.[/p]
    5. [p]Trigon’s Labyrinth: Fixed spelling on Moonstone (RIP 🐮stone).[/p]
    6. [p]End of the King: Cleaned up sealane connections.[/p]
    7. [p]Japan: Cleaned up frame edging & camera bounds.[/p]
    8. [p]City of the Dead: Fixed connection Hilltop → Chatham Station.[/p]
    9. [p]Overworld: Adjusted pucks to be more centralized.[/p]
    10. [p]Greenland Saga: Added missing connection between Thorfinn & Redwood Refuge.[/p]
    11. [p]Sietch Tabr: Removed crossroad connection.[/p]
    12. [p]Way to Valhalla: Removed crossroad connection.[/p]
    13. [p]Yggdrasil, The world Tree: Removed crossroad connection.[/p]
    14. [p]The Pirate’s Bay: Removed crossroad connection.[/p]
    15. [p]Türkiye: Removed Crossroad Connection.[/p]
    16. [p]Modern Boston: Fixed sea lane visuals.[/p]
    17. [p]Las Vegas, Nevada: Fixed sea lane visuals .[/p]
[p]
[/p][h2]New Content[/h2]
  1. [p]New Strategic Emotes[/p]
    1. [p]Isabel Sorry![/p]
    2. [p]Isabel Not Sorry![/p]
    3. [p]Napoleon Facepalm[/p]
    4. [p]Mika Yes![/p]
    5. [p]Mika No Way![/p]
    6. [p]Mika Hold Up![/p]
    7. [p]Ceasefire?[/p]
    8. [p]General Please[/p]
    9. [p]General Back Off[/p]
    10. [p]General Hurry Up[/p]
    11. [p]Stop Turtling[/p]
[p][/p][p][/p][p][/p][p][/p][h2]Known Issues[/h2][p]Crush Rome! Scenario has been disabled in 3.21. It will return soon in a future release.[/p][p]
[/p][p]Thank you to our beta testers for their bug hunting effort.[/p]

RISK BATTLE CARDS: Coming Soon

[p]The Rules of War have been rewritten. More info coming very soon![/p][p][/p][p][/p][p]SMG: Team RIsk.[/p]

RISK COMMUNITY BULLETIN - NOVEMBER 2025

[p]This is our second-last bulletin of the year, but it’s jam-packed with major updates.[/p][p]Here are the monthly highlights:[/p]
  • [p]Update 3.21 is days away.[/p]
  • [p]Zombie Apocalypse is staying free-to-play.[/p]
  • [p]Community highlights, including creator moments and fan-made maps.[/p]
  • [p]More tournaments for you to participate and compete in.[/p][p][/p]
[h2]Update v3.21[/h2][p]Our biggest update of the year is days away. Here’s what you can expect:[/p]
  • [p]Sandbox launches! Customise your favourite maps and create unique setups!  [/p]
  • [p]Bot Out bugs have been fixed and will now function as originally intended.[/p]
  • [p]Alliance requests will time out and can be cancelled.[/p]
  • [p]A brand new strategic emote pack to bring some fun ways to communicate.[/p]
  • [p]Creator Codes: Players can redeem codes via the RISK site to unlock maps, frames, dice and more.[/p]
[p]All the details will arrive with the patch notes once the update is out. Read RISK: WHAT’S COMING TO v3.21 for more information.[/p][p][/p][h2]Zombie Apocalypse Mode is staying Free-to-Play[/h2][p]Last month we made Zombie mode free for all players. This was previously a feature only for premium players, but from now on it’ll be free permanently. [/p][p][/p][h2]Black Friday Sale[/h2][p]Premium and Among Us Bundles are 67% off until December 7. Bundles will rotate daily so make sure to check the shop to see what's on offer! . [/p][p][/p][h2]Tournament News[/h2][p]If you’re interested in playing against other RISK players to win prizes or to test your skills, keep an eye on Discord and Friends of Risk. No matter your skill level, most of these tournaments are open to everyone, so jump in and have fun against your fellow players.[/p][p][/p][p]Note: Friends of Risk is fan-run and not affiliated with SMG Studio or Hasbro.[/p][p]Ongoing Tourneys[/p][h2]2025 Risk Map-Design Competition[/h2][p]The Discord community has run a Map-Design competition, an opportunity for you to create your dream RISK map. Here are the winners based on your votes.[/p][p]🥇 The Void by @aotV[/p][p]🥈 Ruined Command Base by @Trunk [/p][p]🥉 Scotland by @Madfut1910[/p][p][/p][carousel][/carousel][p][/p][p]Thanks again for sharing your creativity with the community and our team. See this Discord thread to check out all the entries.[/p][p][/p][h2]Creator Corner[/h2][p]Here are some creator wins for the month:[/p][p][/p][p]Congratulations on hitting a new milestone![/p][p][/p][h2]Community Roundup[/h2]
  • [p]RISK Leaderboard as of November 28, 2025:[/p]
    • [p]#1 on the 1V1 Leaderboard: General McPunch 20659[/p]
    • [p]#1 on the FFA Leaderboard: Bradex[/p]
[p][/p][p][/p][p]And that’s a wrap on November. [/p][p][/p][p]Connect with us on:[/p][p][/p][p]See you next month.[/p][p][/p][p]SMG Studio: Team Risk.[/p][p][/p]