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EVERSPACE 2 November Dev Interview Stream



Greetings, pilots!

We’ve got a special treat coming up on Friday’s stream!

In addition to our usual bombastic EVERSPACE 2 gameplay and dev Q&A, our Community Manager, Garry, will be airing a team interview. ROCKFISH Games’ Senior Gameplay Programmer Thorben has been with the team for more than six years now and as we’re a small team, he’s been able to touch on many aspects of EVERSPACE 2 beyond programming including design, writing, testing, and more.

Join us for a dev chat about creating games, how parts of EVERSPACE 2 came together, and Torben’s journey through the industry to ROCKFISH. There’s lots to cover, so tune in November 8th at 11am PST / 2pm EST / 8pm CET on the ROCKFISH Games Twitch and YouTube channels for gameplay, community screenshots, Q&A, and this interview!

Twitch


YouTube

Lee and your ROCKFISH Games team

1.3.43257 Titans DLC Patch



Greetings, pilots!

We’ve released a small patch that includes a potential fix for pilots on AMD GPUs experiencing crashing.

We’re continuing to look into the cause of crashing issues as there may be more than one culprit. If you are an AMD GPU user who continues to see crashes, please let us know in our bug reports area on the EVERSPACE 2 Steam Community Hub.

This update also includes a minor tweak to the game where Maddocks is made invulnerable on Very Easy difficulty to aid players having trouble with the Smoke and Mirrors mission.

[h3]1.3.43257 Patch (AMD GPU Crashes)[/h3]

Bugfixes
  • Fixed a crash affecting AMD GPUs
  • Maddocks is now invulnerable on Very Easy difficulty during the Smoke and Mirrors mission

Lee and your ROCKFISH Games team

Update 1.3.43094 is now live - Post-Titans Patch



Greetings, pilots!

Not too long ago, we released EVERSPACE 2: Titans, our first story and gameplay DLC for our semi-open world, space shooter RPG. Since then, we’ve seen tens of thousands of pilots challenge the Dreadnought and explore Leviathans. Many pilots have been very vocal about their new favorite weapons (Inferno, Inferno, and more Inferno) and characters (hello to all you Maya stans). It’s been awesome to see so many happy space pilots out there!

When we introduced these two massive experiences, we also brought in a few little bugs. Today, we’re releasing update 1.3.43094, a patch containing more optimizations, tweaks, and bug fixes reported and requested by the community. Thank you to everyone who reached out to let us know if something was wrong, unbalanced, or particularly liked!

Changelog 1.3.43094

Bugfixes
  • Fixed that "Find and destroy all eggs & parasites" leviathan task could not be completed if eggs were already destroyed or parasites had hatched before task became active
  • Fixed that new Titans catalyst blueprints did not drop from high-risk areas
  • Fixed that the Dreadnought's beam laser could sometimes fire for an unlimited amount of time
  • Fixed that the Missile Defense System device also counted in dreadnought task which requires the player to destroy missiles
  • Fixed that Leviathan Pearls could spawn at BRI before even obtaining the first pearl in a Leviathan
  • Improved game over screen display when Dreadnought kills the player with one of its one-shot missiles.
  • Fixed that the right-hand side UI progress bar did not update while HUD was disabled
  • Fixed different issues with HUD and task-specific elements when a Dreadnought event was failed
  • Fixed an issue that could cause the “failed” dialogue to play when dropping a decoy at the Dreadnought's targeting array
  • Fixed that attacking outlaw bosses did not fail the mission during "Going Once, Going Twice…"
  • Handle an edge case that could cause problems with Leviathan mission if Titans DLC was just installed and a save was loaded in which the player was docked at Prescott Starbase
  • Fixed a potential crash with Tides of the Siren's Sea final damage bonus
  • Fixed that alarm drone scanning sound sometimes persisted after destruction of a drone
  • Fixed that teleporting into a wall while grabbing objects could lead to the grabbed object being stuck inside the wall
  • Fixed that Leviathan Jellyfish destroyed by Flak projectiles did not decrease agitation
  • Fixed that pickups could become broken when cargo was nearly full and Dismantler catalyst was equipped
  • Fixed that shooting own sticky turrets counted as kills for Evolution catalyst
  • Reduced Twin Surge camera shake in 1st person view to prevent camera from going behind the seat
  • Fixed reflection of negative damage/healing with the Reflect perk/condition to enemies
  • Fixed that EMP Mines did not target Ancient Wardens
  • Fixed Preparation perk resetting when collecting orbs or flying through mending spores
  • Fixed that shield reset when docking while Tides of Siren’s Sea 3 set bonus was active
  • Fixed problems with Perfect Hatred and The Scourge when they were not active while entering a location
  • Fixed Ancient lens sometimes starting to rotate wildly while aiming
  • Fixed an issue which caused NPCs to jump out immediately at the beginning of a location (fixes problem with missing Ancient Wardens in “Bodyguard” Rift Boss modifier)
  • Fixed ability to "roll away" attribute amplification by the catalyst when re-rolling attributes
  • Fixed a rare blocker in “The Emissary” mission in which it was somehow possible to undock from the corvette without the game noticing
  • Fixed an issue that could prevent the start of a follow-up Dreadnought mission
  • Fixed a rare case in which it was impossible to finish “Risky Business” mission
  • Fixed that players were able leave mission are during “Demolition Bot” mission
  • Fixed that Lumen artifacts were caused by ship exhaust effects
  • Fixed wrong size of Inferno muzzle effect
  • Fixed that Last Rites buff reset when player turrets missed shots
  • Fixed that Pigeons Stare did not always recharge energy correctly
  • [WinGDK, XSX|S] Fixed a crash when starting the game while xbox-app was disconnected from the internet.
  • [Windows: Steam, GOG, WinGDK] Fixed a crash when entering a Leviathan, running AMD GPUs
  • [Windows: Steam, GOG, WinGDK] Implemented mitigations for a crash on game startup when running FSR3 on Dx12 (much less likely now, but may still occur)
  • [Windows: Steam, GOG, WinGDK] Fixed that XeSS version was misreported as 1.4 (Unreal Engine Plugin version), actual version (XeSS library version) is 1.3.0


With this patch released, the majority of our team is turning their attention to what comes next. We’ll have more to share in the new year, but for now, tune into our bi-weekly streams for fun, Dev Q&A, community recognition, and behind-the-scenes deep dives.

Lee and your ROCKFISH Games team

Путешествие по пищеводу: Состоялся релиз Everspace 2: Titans

Студия ROCKFISH Games объявила о релизе дополнения Titans для аркадного космосима Everspace 2. В честь этого опубликован новый трейлер.

EVERSPACE 2: Titans is Available Now!

Greetings, Pilots!

Big news! EVERSPACE 2: Titans is now live on all platforms, so it’s time to pick up your copy today! While it downloads, read on to check out our launch trailer and find out what’s included in today’s EVERSPACE 2 patch.

[previewyoutube][/previewyoutube]

If you missed our big announcement at Gamescom, Titans is our first story and gameplay DLC for EVERSPACE 2. This expansion adds two new questlines that take place mid-game, but don’t worry; this isn’t missable content—pilots with late-game saves can simply load EVERSPACE 2 and be able to enjoy the new quests scaled to their level.

The new adventures surrounding the fearsome Dreadnought and mysterious Leviathan bring new gear alongside repeatable experiences unlocked by completing each story.



EVERSPACE 2 pilots have seen the bones of these ancient creatures planet-side and in deep orbit. Now, they must chase down the rumors of a living leviathan. The Redeemers have plans for these creatures—pilot deep inside leviathans to battle new biological and mechanical enemies as you work to save these gargantuan beasts. No two adventures within will be the same! Discover parasites, traps, puzzles, and new resources while exploring a leviathan’s procedurally generated insides.



The scars of the Okkar-Colonial War run deep in Cluster 34. The Dreadnought Minokawa was hijacked while enroute for decommissioning—a warship this mighty can turn the tides of power towards whoever holds it. Track and defeat this titanic threat, but be prepared for the biggest battles in the EVERSPACE series so far. Test your skills and ship loadout in gigantic, multi-stage boss fights designed to push pilots to their limits.

Players of the first EVERSPACE will see a number of fan favorite weapons return to the series in this DLC including Cluster Mines, Plasma Thrower, and the Goo Gun. Titans also adds a variety of new gear, item sets, consumables, and catalysts, as well as many blueprints to find and craft.

If you missed our earlier blog, check out a quick look at some of the new items you’ll find in EVERSPACE 2: Titans.

We’ve also released an update filled with tweaks and fixes for a number of issues including Maddocks' freighter durability in “Smoke & Mirrors” and optimization. AMD fans can enjoy the latest scaling technology with FSR 3.1.0 enabled.

Read on for the full list of patch notes in today’s update.

Changelog: 1.3.42909 Titans DLC

Features
  • Titans DLC button added to main menu screen
  • [Windows: Steam, GOG, Microsoft Store] Upscaling plugins: Updated DLSS to version 3.7.2, FSR to version 3.1.0, XeSS to version 1.4.7. NOTE (Steam, GOG): FSR3 Frame Interpolation is incompatible with Reflex Latency Reduction and DLSS-FG and requires restarting the game to fully enable.
  • [Windows: Steam] Integration with Steam Game Recording: Emit game state to timeline with location names and events on player death, boss defeated, achievement-level challenge, and more. NOTE: As of 2024/09/11 this Steam feature is still in beta, requiring the beta client.
Tweaks
  • G&B Freighters now come with two different container variants
  • Slightly decreased Redeemer Crusader damage reduction when its front shield is not up
  • Made Maddocks' freighter stronger during “Smoke & Mirrors”
  • Always enforce full forward throttle while Energized Boost is active
  • Increased health of friendly Ancient Warden spawned by Domination blessing in rifts
  • Adjusted value rounding of chaos catalyst
  • Quantum Mend rift boss: Increased teleport interval and decreased maximum teleport range
  • Disallowed install of Flawless catalyst when legendary item had no legendary attributes
  • Mac: Allow use of Cmd-key for item multi-select in inventory
  • UI: Improved equip target slot logic for weapons and consumables when crafted via crafting tab
  • UI: Added ‘show on map’-action for mineable resources in crafting inventory
  • UI: Removed redundant catalyst tag in catalyst selection
  • [PS5, Windows: Steam, GOG, Microsoft Store] DualSense™: Boost with adaptive trigger now also applies to fast forward in supralight (challenge unlock)
  • [Windows: Steam] Supporter Pack should now work DRM-free
  • Integrated community suggestions for translation improvements from Crowdin
Bugfixes
  • Fixed that mission log did not regard "Show HUD elements in corners" setting for wide aspect ratios
  • Prevent Vengeance mutator detonator drones from exploding when Explosive Death mutator is active
  • Fixed time extender behavior at the end of rifts and when player ship explodes
  • Fixed that Preparation perk buff stack was reset when picking up energy orbs
  • Fixed that "Close Call" perk was reset between rift stages
  • Fixed that Detonator Drone damage in rifts was not correctly scaled
  • Fixed that the inventory could be opened after opening a rift via the spatial bypass
  • Fixed that shield and armor bars were swapped in cockpit
  • Fixed that when selecting resolution, scrolling was not possible if there were too many resolution options to fit the screen
  • Fixed that Energized Boost wasn’t working as intended when energy was depleted
  • Fixed that armor component's ignore damage chance would also sometimes ignore healing
  • Fixed that ULT could sometimes not be triggered if ULT energy was regenerated too fast
  • Fixed that some Catalyst affected the Sentinels ultimate static overload
  • Fixed that acid pouches could not be detached at high frame rates (130fps+)
  • Fixed that previous weapon was not re-selected after stopping Sentinel ULT
  • Fixed that player attributes were not correctly updated when installing a catalyst on a module and then unequipping the module
  • Fixed “Ritual” exploit, where cool down could be skipped by switching weapons back and forth before the end of the burst
  • Fixed that quantum tether in combination with grim reaper or executioner could insta-kill tethered enemies in certain cases
  • Fixed that damage limiter consumable did nothing in most situations
  • Fixed: Selecting a consumable or device with EquipmentWheel could trigger another action bound to the same directional input used to select
  • Fixed that it was possible to have two “Ramen Delivery” jobs active at the same time by not allowing these as dynamic job offers anymore that can be accepted during supralight via map
  • Fixed rerolling of mine launcher item attributes
  • Fixed that secure hold cargo unit trait increased received damage instead of reducing it
  • Fixed Detoxification mission could end up being stuck due to auto-saving
  • Fixed Clockwork having no collision in “Same Day Delivery” mission
  • UI: Fixed a crash when crafting missing components for legendary catalyst
  • UI: Fixed wrong crafting state icon for consumable blueprints in some cases
  • UI: Loot screen - Fixed that inventory scrolling wasn't available when picking up big amounts of loot at once
  • UI: Loot screen - Fixed that inventory item count was wrong or misleading in some cases
  • UI: Loot screen - Changed headline to 'No Capacity' in case screen was shown due to insufficient cargo space
  • UI: Crafting result screen - Fixed broken equip action in some rare cases
  • UI: Item stat card - Fixed that hero attributes and device description background wasn't scrolling along
  • UI: Item stat card - Fixed that scrolling indicators might have been displayed accidentally in some cases
  • UI: Item stat card - Fixed some smaller overlap and obstruction issues while scrolling
  • UI: Item stat card - Fixed that set item background could disappear after viewing device item stat cards
  • UI: Item stat card - Fixed minor text clipping issue in device item stat card
  • UI: Fixed rare focus loss after crafting and dismantling an item
  • UI: Fixed rare bug that could lead to stuck (uncompleted) perks even though all of their requirements were met
  • UI: Crafting catalysts - Fixed that legendary border could be accidentally displayed for unlocked blueprints in rare cases
  • UI: Fixed a bug that could remove the option to buy items from a shop after selling ship(s) from the homebase in rare cases
  • UI: Fixed potential focus loss after manually deleting the last savegame
  • UI: Fixed misleading action button caption when storing multiple items on homebase
  • UI: Fixed a bug that prevented equipping of crafted consumables in some cases
  • [PS5, Xbox Series X|S, Microsoft Store] Stop Apocalypse countdown in rifts when boss has been destroyed
  • [PS5, Xbox Series X|S, Microsoft Store] Fixed not being able to let go of portable objects in some cases

The entire ROCKFISH Games team is excited to see pilots around the world take on the new massive challenges introduced in Titans. We’ve got more exciting expansion content in the works and will share more when the time is right. For now, good luck battling the Dreadnought and exploring the insides of leviathans!

Lee and your ROCKFISH Games Team