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EVERSPACE™ 2 News

EVERSPACE 2 Patch 1.4.48188

[p][/p][p]Greetings, pilots!
[/p][p]It’s time for one last patch to EVERSPACE 2 and Wrath of the Ancients! The team has put together fixes for bugs shared by the community, as well as a few small tweaks. 
[/p][p]As we’ve come to the close of the EVERSPACE 2 project, we will be disabling Crowdin. We’re very happy with the state of the various translations and would thank every community member who has ever submitted a translation bug or made a localization suggestion. You’ve all helped improve the experience for other players worldwide! 
[/p][p]While we don’t plan on releasing another patch, we are continuing to keep an eye out for issues reported by players in the Steam Community Hub and the ROCKFISH Games Discord. Please continue to share issues in these places.  
[/p][p]Find the full list of tweaks and bugfixes added in today’s update below.[/p][p]Changelog: 1.4.48188 [/p][p]Tweaks[/p]
  • [p]\[WOTA] Tweaked that Okkar gas tanks no longer turn Okkar units hostile when destroyed[/p]
  • [p]\[Windows] Updated DLSS plugin version to 4.0.2[/p]
  • [p]Integrated community suggestions for translation improvements from Crowdin and our community testers[/p]
[p]Bugfixes[/p]
  • [p]Fixed a potential crash when using Sentinel ULT with no primary weapons equipped[/p]
  • [p]Fixed a rare crash when changing difficulty in some locations[/p]
  • [p]Fixed unlocked blueprints count mismatch in data/collectibles screen[/p]
  • [p]Fixed that the "Play It Safe" player perk's reactive armor condition was capped to 90% max damage reduction instead of 100%[/p]
  • [p]Fixed that player ship banking was broken after skipping dock or undock animation[/p]
  • [p]Fixed the overly bright appearance of the "Zethes Research Station" in "Khione"[/p]
  • [p]UI: Fixed that recently bought item indicator was not removed when sending item straight to homebase after purchase[/p]
  • [p]\[WOTA] Fixed crash when using Entropy Anchor during Sentinel ULT[/p]
  • [p]\[WOTA] Fixed that the Golden Ace’s additional ship hangar slot was removed when completing a hangar size perk after receiving the Golden Ace[/p]
  • [p]\[WOTA] Fixed wrong probability for radiant Reliquary drops at the end of Ancient Altar events[/p]
  • [p]\[WOTA] Replaced location save after Ancient Altar event with autosave[/p]
  • [p]\[WOTA] Fixed that ancient altar events could get stuck if hostile freighter spawned and jumped out during the fight[/p]
  • [p]\[WOTA] Fixed that Reinforced Frame catalyst would only double the base hull hitpoints, not the total hull hitpoints[/p]
  • [p]\[WOTA] Fixed that Ambient Collector and Reserve Power catalysts would not affect the Bomber's secondary weapon energy[/p]
  • [p]\[WOTA] Fixed that it was possible for player drones to spawn while using a remote drone to scout a location in the Ushak system and during a certain event of the “The Peace of the Ancients” mission[/p]
  • [p]\[WOTA] Fixed random rotation for Okkar Frigate boss in rifts[/p]
  • [p]\[WOTA] Fixed that Reliquaries dropped by Ancient Altars were the same when saving and loading between upgrade events[/p]
  • [p]\[WOTA] Fixed that Okkar Frigate Rift boss could spawn inside asteroid fields[/p]
  • [p]\[WOTA] Fixed missing dialogues in Swarmer Distress Call events[/p]
  • [p]\[WOTA] Fixed that Okkar Prime Interceptor damage and hitpoints were not correctly initialized[/p]
  • [p]\[WOTA] Fixed that Okkar Frigate weak spots were sometimes not damageable with Flak Cannons or secondaries[/p]
  • [p]\[WOTA] Fixed a rare case in which the “Wrath of the Ancients” mission did not continue after undocking from a station before a dialogue was triggered[/p]
[p]We hope you’re all having fun with EVERSPACE 2: Wrath of the Ancients! Stay tuned for more team interviews, Q&A sessions, and game news here, on our social channels, and streams!
[/p][p]Lee and your ROCKFISH Games team[/p]

EVERSPACE 2 MacOS Patch 1.4.48157



Greetings pilots!

We’ve got a small update rolling out to MacOS players today fixing a crash related to Color Vision Deficiency correction settings.

If you’re playing on PC, fly on! Nothing to see here. Only MacOS players should receive a download of this update.

[h3]Bugfixes[/h3]
  • [macOS] Fixed that enabling Color Vision Deficiency correction crashes the game and prevents it from starting

Lee and your ROCKFISH Games Team

EVERSPACE 2 Patch 1.4.48111

Greetings, pilots!

We hope you had an exciting weekend adventuring in Okkar star systems in Wrath of the Ancients!

The team has put together another patch with fixes for bugs found by QA and the community, as well as a few small tweaks to improve the overall experience. We also took this opportunity to clean up a few small bugs found in the Titans DLC.



As mentioned in previous posts, thank you to the community members who took the time to report issues and follow up with more information. The details shared make it much easier for the team to find and fix bugs we’ve missed.

We’re continuing to keep an eye out for issues reported by players in the Steam Community Hub and the ROCKFISH Games Discord. While we can’t promise there will be another patch in the immediate future, we’ll be assessing a need for future updates based on the quantity and severity of issues found.

Read on for the full list of tweaks and bug fixes added in today’s update.

Tweaks
  • Import custom styles from other ships is available on all stations now (not just at homebase)
  • [WOTA] Reduced Ancient Altar Lunacy range from 400 - 1600 to 300 - 1000
  • [WOTA] Added confirmation pop-up for Ancient Altar events if the player’s ship is ill-equipped for the challenge
  • [WOTA] Highlight Viridium core during "Wrath of the Ancients" boss fight
  • [WOTA] Ghost's ship can now also be stopped with the “Incapacitate” condition in “A Different Ending”
  • [WOTA] Provided more guidance on how to start “Far and Beyond” side mission via mission indicators
Bugfixes
  • Fixed that damage reduction was not capped at 90%
  • Fixed "Break open the hardened ore patch" location challenge at “Grady and Brunt Refinery” potentially not counting towards location completion percentage
  • Fixed that certain structures in the “Lost Cargo” job category blocked entry points or holes, making the job unfinishable
  • UI: Fixed some cases where mining attributes were accidentally filtered out from the list of lockables when re-rolling
  • UI: Fixed that “amount selection” radial progress bar color was wrong (blue)
  • UI: Fixed minor navigation inconsistency in modal item modification screen
  • UI: Fixed a rare issue that could render an empty slot statcard over the “Ship Stats” tooltip after changing ships
  • UI: Fixed minor layout issues of some modal screens when using 16:10 aspect ratio
  • UI: Fixed a graphical glitch affecting the mission intro/outro banner background blur
  • [WOTA] Fixed that it was possible to leave during certain parts of the side mission "The Countdown" which lead to some Trinychs attacking in other locations
  • [WOTA] Fixed a problem in which "The Countdown" mission did not continue properly after having left the mission location at a bad time
  • [WOTA] Fixed that Ancient Rifts were aborted although "Second Chance" mode of Entropy Anchor was activated before hull hitpoints reached zero
  • [WOTA] Fixed that Munition Motor booster was increasing weapon spread while boosting instead of decreasing it
  • [WOTA] Fixed an issue that caused HIVE to keep on commenting during mission "Ukkram"
  • [WOTA] Fixed a subtitle to voice-line mismatch in the mission "A Different Ending"
  • [WOTA] Fixed that "Warden's Embrace" mine launcher could be fired with no ammo left
  • [WOTA] Fixed that it was possible to use a portable conductor for a wrong puzzle, resulting in a puzzle blocker in “Shakut Waystations”
  • [WOTA] Fixed that Reinforced Frame catalyst would give you unlimited consumables
  • [WOTA] Fixed that a Hexaspatial catalyst installed on top of a Chaos catalyst would re-roll the shield's stats
  • [WOTA] Fixed that Safety Delimiter catalyst would damage weapons that have the "Cannot be damaged" attribute
  • [WOTA] UI: Fixed that Ushak codex entry was unlocked when entering Rhak Homeworlds and vice versa
  • [TITANS] Fixed that it was possible for Leviathan or Dreadnought alert dialogues to play during cutscenes
  • [TITANS] Fixed NPC character portraits during Dreadnought missions
  • [TITANS] Fixed black screen that occurred when attempting to enter a 'Leviathan Sighting' location by automatically disabling the auto-pilot if the event has already expired

It will be a while until we can share about what comes next. For now, thank you to all you fantastic space game fans who have supported us during EVERSPACE 2’s journey.

Lee and your ROCKFISH Games team

EVERSPACE 2 Patch 1.4.48035



Greetings, pilots!

It’s fantastic seeing so many of you enjoying EVERSPACE 2: Wrath of the Ancients! We can’t believe that some of you have already completed 4000 lunacy rifts!

We’ve got a small patch for all you pilots planning to play this weekend. This patch is focused on fixing a number of bugs early Wrath of the Ancients players have encountered.

Read on for a full list of changes.

1.4.48035 Wrath of the Ancients Hotfix

Tweaks
  • UI: No longer auto-enable DLSS-RR when enabling Lumen while DLSS is active
  • UI: Integrated community suggestions for translation improvements from Crowdin and our community testers
  • [WOTA] Reduced Destabilizer Mines damage
  • [WOTA] During "The Peace of the Ancients”, the guiding light will now stop if the distance to the player becomes too large
  • [WOTA] Disabled auto-aiming for bigger Ancient Swarmer units
  • [WOTA] Improved Okkar station energy VFX
Bugfixes
  • Fixed view distance of Redemption 2-set bonus particle effect
  • Fixed that re-rolling attributes after locking could cause a crash in some rare cases
  • Fixed ARC9000 showing lightning arcs to player drones
  • Fixed spawned debris not being removed after the “Ghost Fleet” boss fight
  • Fixed that damage and overheat conditions would sometimes get removed prematurely
  • Fixed that sounds remained muffled when loading a different save game while underwater
  • Fixed that blueprints would still drop as loot despite having all of them unlocked
  • Fixed that energy cores were too difficult to pull out from weaponized mining turrets
  • Fixed that Outlaws were attacking stations in Union Bridge and Ceto Transit Gate although they were not supposed to
  • Fixed a missing CVar setting for DLSS-RR
  • UI: Fixed wrong amount of maximum blueprints to be found in data/collectibles stats screen
  • UI: Fixed that world codex quick jump icon “new” indicators were not updated after “mark-all-as-read” action
  • UI: Fixed that data tab fade-in-out animations could get stuck in some rare cases
  • UI: Fixed that world codex background image would initially disappear when entering multiple times
  • UI: Fixed that you needed to hit the back button twice to close modal equipment crafting menu when using gamepad
  • UI: Fixed several smaller layout issues of item statcard in space
  • [WOTA] Fixed an issue which caused Ghost's ship to vanish and block the mission due to using the Spatial Bypass in Prescott Starbase during "A Different Ending"
  • [WOTA] Fixed that all dockables could be disabled during mission "A Different Ending"
  • [WOTA] Fixed a conflict between "Close Encounters" and "Tipping the Scales" that lead to being unable to leave Ceto Transit Gate in time and dying due to Kaion radiation if both missions were active
  • [WOTA] Fixed a case in which “Far and Beyond” and “In Imroth’s Name” side missions failed to start if a manual save was created at an inconvenient time
  • [WOTA] Fixed an issue which could prevent the mission “Parasite III” at Navia Orbit from progressing correctly
  • [WOTA] Fixed "The Wraith" side mission not completing properly under certain conditions
  • [WOTA] Fixed an edge case that could lead to a post-processing effect getting stuck during "The Peace of the Ancients”
  • [WOTA] Fixed that a part of the conductor puzzle, the Ancient Jar, was not spawned in “Khaït Heliosphere”
  • [WOTA] Fixed that there was no supralight music in Aethon system during parts of “A Different Ending”
  • [WOTA] Fixed that you could re-enter the closed portals from the chase in the “Far and Beyond” mission after loading a checkpoint
  • [WOTA] Fixed an issue where the waypoints in the mission "Relic Hunt" were not updating correctly
  • [WOTA] Fixed an issue where multiple copies of an NPC ship were present in the side mission "In Imroth's Name"
  • [WOTA] Fixed an issue where Okkar units would stay hostile when re-entering a location, even though the wanted state had expired
  • [WOTA] Fixed that the large Ancient Swarmer would mix attack patterns if you interrupted its beam laser attack by flying behind it
  • [WOTA] Fixed that Brood Mine swarms interfere with Trinych and Cave Crawler movement
  • [WOTA] Fixed that Hexaspatial Catalyst could not be installed on equipped shield that has the Peripheral Catalyst installed while legendary equipment limit is reached
  • [WOTA] Fixed that ascendant catalysts did not count towards the Ascendancy set bonus when applied to a shield that had the Hexaspatial catalyst installed
  • [WOTA] Fixed Ancient Swarmer boss being revivable by the “Wrath of the Fallen” legendary
  • [WOTA] Fixed that active wingmen would still try to fly in formation with player while being docked
  • [WOTA] Fixed that engine trails of wings would remain after Okkar Prime Split Fighter ejected its wings
  • [WOTA] Fixed that sometimes there were too few mines around Okkar ships in distress calls of type “mine field”
  • [WOTA] Fixed missing location challenge text for “Aethon Freight Depot” on the map
  • [WOTA] Fixed missing location challenge text for “Towers of Herat” on the map
  • [WOTA] Fixed missing HUD marker text for a secret at “Portal Hub” location
  • [WOTA] Fixed that there were visible tunnel gaps in “Trial of the Minds”
  • [WOTA] Fixed that the sound of wormholes opening during a sequence of “The Old Man and the Universe” side mission would play even though sequence was skipped
  • [WOTA] Fixed a tunnel gap in “Portal Hub”
  • [WOTA] Fixed an issue where some of the bigger Okkar stations would play the wrong "pulsing" sound
  • [WOTA] Fixed that damage smoke of the G&B freighter that jumps away from G&B Refinery during "Close Encounters" remained in location
  • [WOTA] Re-inserted a German voice line
  • [WOTA] UI: Fixed that Golden Ace location indicator was missing when pointing at the location in Supralight
  • [WOTA] UI: Fixed multiple minor typos within codex descriptions
  • [PS5] [WOTA] Fixed that “A Different Ending” did not start in rare cases when played on a previous, accidentally available update

We very much appreciate when people take time to report issues in the Steam Community Hub and the ROCKFISH Games Discord. Though Wrath of the Ancients is our last game content release for EVERSPACE 2, we will be keeping an eye on issues reported by the community for future bugfix updates.

If you’ve been enjoying our expansion or the base game, make sure to leave a review! If you’ve already reviewed everything EVERSPACE, awesome! Pick a favorite indie from your library and give them a thumbs up. It’s always appreciated and helps teams like ours immensely.

Lee and your ROCKFISH Games Team

The huge final expansion for spaceship looter shooter Everspace 2 has landed

If you love the spaceship combat of No Man's Sky and the thrill of the (loot) chase in games like Destiny 2 or Diablo, then Everspace 2 is probably 'dream game' material. While it forgoes PvP dogfighting or co-op boss blasting for a super tight single-player experience, it's got plenty of content to keep you entertained. Now, it's got even more. Its latest DLC expansion, Wrath of the Ancients, has arrived, expanding Everspace 2's narrative, galaxy, and lineup of ships.


Read the rest of the story...


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