Input Delay Fix, Charged Melee Swings, flappy flight & better physics collisions
Today's update fixes a very long standing bug which resulted in an enormous constant input delay to the character. Without this input delay the character control feels much better.
Additionally fixes were made to the characters arms & melee physics & collision processing to fix the clipping that sometimes happened and make the arms less stiff but also less prone to shaking all over.
This update also introduces a new feature: Charged melee attacks!

Hold the melee button to pull your characters arm back until fully charged then let er rip! Melee attacks do extra damage depending upon how charged they were before the swing. Releasing right as the charge is full results in the most effective hit but holding a charge past full delivers a hit which is still better than an undercharged hit.
Flying has also been updated so that to fly you now need to time your arm flaps to attempt and maximize your arms vertical range of motion. IE bigger flaps = better flight
EXP & Challenges are still not enabled fully but coming soon!
Thank you!
Cody
Additionally fixes were made to the characters arms & melee physics & collision processing to fix the clipping that sometimes happened and make the arms less stiff but also less prone to shaking all over.
This update also introduces a new feature: Charged melee attacks!


Hold the melee button to pull your characters arm back until fully charged then let er rip! Melee attacks do extra damage depending upon how charged they were before the swing. Releasing right as the charge is full results in the most effective hit but holding a charge past full delivers a hit which is still better than an undercharged hit.
Flying has also been updated so that to fly you now need to time your arm flaps to attempt and maximize your arms vertical range of motion. IE bigger flaps = better flight
EXP & Challenges are still not enabled fully but coming soon!
Thank you!
Cody