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Industry Giant 4.0 News

Industry Giant 4.0. – Your City Screenshot Showcase

Hello, fellow Industry Giants!

Whenever we look at our Discord, we also see great screenshots of the places and cities in Industry Giant 4.0. We recently added a terrain modification tool along with the update for city growth, which makes for even greater cities.

That's why the call goes out to you all out there today: Show us your cities and settlements!

Go into the game, select the best settings, and start snapping.

Pause the game and press Ctrl + Y to activate screenshot mode (the HUD will fade out).

After that, please upload your screenshots to your Steam profile. To do so, open the Steam overlay (usually Shift + Tab) – Screenshots. Then you can select the option to view and upload screenshots of the current session or at any time (from this game).

Next, go to your profile and you will find the entry ‘Screenshots’ listed there. Click on the screenshot and select ‘Copy Link Address’.

Go to this website here (a form) We don't need any personal information, just your Steam name and the URL to your submissions.

https://forms.office.com/e/whHN3hS3A0

Do you have any further questions, suggestions or ideas? Then share them with us on Discord, Steam and our social media channels!

Don VS Dodo and Toplitz Productions

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Update to 0.5.1

The heart of this update is focusing on the first iteration of the new line manager. With this change it is easier to create lines for your transport routes. You can create lines directly from an industry or the other way around from a shop. From an industry to a shop via the departure function and from a shop to an industry via the arrival function.

We didn’t want to wait until we had the other changes for the line manager in the game, because we think it will push the game forward. Stay tuned for the other changes, including features as you know from the games predecessor like the order for trucks to wait at an industry until fully loaded.

We fixed some issues with the city growth as well as some changes that make the city grow in a way it should be, from a small city to a big city including high-rise buildings and skyscrapers.

We also implemented two of the three top priorities that came out of the survey we started last week. We have changed the speed, capacity and costs for maintenance for trucks and trains and we have added a new map (12x12) to the game and another one will follow soon.

[previewyoutube][/previewyoutube]

[h3]Added[/h3]

  • A new map has been introduced to the game: Arctic Haven (12x12)
  • The first iteration of the new line manager. With this change it is easier to create lines for transport routes.


[h3]Improved[/h3]

  • Trucks and trains have undergone a balancing change in their speed, capacity, and maintenance costs.
  • The mechanics of town growth have undergone significant changes.
  • It is now much more common to encounter high-level structures, such as high-rise buildings and skyscrapers.
  • To enhance the construction process, it was essential to implement an interpolated step. When constructing at a speed of 1x, the construction fences and scaffolding should expand gradually rather than in abrupt increments, ensuring a smoother transition.
  • Chinese localization for the Terrain-Edit message have been successfully added.
  • The depot limit has now been established at 25 units per depot.
  • Depot Capacity Upgrade Modules: You can enhance your depot's capacity by purchasing Upgrade Modules.
  • To optimize the town's demand parameters, the supply level limit has been established at 20%. Additionally, the building level limits will now range between 50% and 70%.
  • The implementation of the new demand order has led to a reorganization of city demand, providing players with greater variability than ever before. This works only if you start a new game. Unfortunately it doesn’t work with older savegames.
  • New demands have been allocated to the cities on the maps, making them accessible in new games sessions. However, existing save games will retain their original sorting.
  • The storage capacity of the shops has been increased.
  • In levels 1 to 3 of era 4, additional town buildings can be constructed in cities.
  • The feature of shop rating has been disabled due to community feedback.
  • Various performance optimizations have been made since the last update.
  • We have marked the maps Rivals, Mountain Valley, Twin Peaks as legacy (replaced by V2). They are still available, if you select “outdated maps” at the map selection menu.
  • Marking non-default product quality filtering in advanced line menu.


[h3]Fixed[/h3]

  • City growth UI doesn’t show demand for every level.
  • Lines cannot build, because Truck will not reach the Depot again.
  • Wrong behavior with "Residential Building Supply" Layer.
  • The application's window cannot longer be reduced to an unplayable size.
  • City grows now correctly in all zones who are able.
  • Holding Alt while smoothing inverts strength.
  • Households go shopping more often than demand indicates.
  • Optimize shop distance calculation.
  • There was no import and export harbor and airport at the map Peninsula.
  • The Terrain edit mode tool leaves terrain elements hanging in the sky.




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Industry Giant 4.0 - Speak up!

Greetings, dear Industry Giants!

Today we need something from you! Your opinions! For an important survey on the upcoming updates. So please make use of your right to vote and decide on a handful of key questions!



We also have a tutorial video for you on the Terrain Tool!

[previewyoutube][/previewyoutube]


Do you have any further questions, suggestions or ideas? Then share them with us on Discord, Steam and our social media channels!

Don VS Dodo and Toplitz Productions

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The Terrain Tool Update



Greetings, dear Industry Giants!

Today's update brings the long-awaited terrain modification tool! This tool offers you the opportunity to customise the landscapes on the maps!

[h3] The functions of the terrain modification tool summarised again:[/h3]

Form hills, mountains and valleys.

Use the ‘Raise’ and ‘Lower’ functions to create high ground or deep canyons and valleys. Adjust the size and intensity of your tools to make precise or large-scale changes.

Smooth and level surfaces.

Use the Smooth tool to even out uneven terrain and create a harmonious playing environment. Perfect for preparing building sites for buildings and industries or traffic routes.

Use the tool to design your maps the way you want!


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Industry Giant 4.0 - Over the Hills and Far Away



Greetings, dear Industry Giants!

We are excited to announce a new feature for Industry Giant 4.0: the terrain modification tool, which you have already been able to test on the test branch! This tool offers you the freedom to modify the landscapes on maps!

[h3]The terrain modification tool's functions:[/h3]

Sculpt hills, mountains, and valleys.

Use the ‘Raise’ and ‘Lower’ functions to create towering terrain or deep canyons and valleys. Adjust the size and intensity of your tools to make precise or large-scale changes.

Smooth and level surfaces.

Use the smooth tool to even out uneven terrain and create a harmonious playing environment. Perfect for preparing building sites for buildings and industries or traffic routes.

Use your creative freedom to design your maps as you see fit! Coming soon here and currently available to try on the test branch!

[previewyoutube][/previewyoutube]

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