1. Industry Giant 4.0
  2. News

Industry Giant 4.0 News

Update to v0.6.0 now available



Heyho dear industry giants,

we have a new update for you!

After releasing the first part of the new line manager with the last update, we are now releasing the second part, which adds new functions to the line manager. In addition, you can now set waypoints with which you can take detours. The tutorial has also been revised and a new map (12x12) has been added. Of course, we have also taken care of one or two bugs.

[hr][/hr]

[h2]Line Manager Part 2[/h2]

The freight amount is now automatically set to the annual production of the industry where the goods are being loaded. This can be changed at any time, allowing you to set the amount to your desired value.
In addition to the freight amount, there are now options for loading and unloading behavior.

[h3]Deliver Regularly[/h3]
The first option is called "Deliver Regularly". In this mode, the specified freight amount is delivered at regular intervals until the end of the year. The frequency of vehicle dispatch depends on the available vehicle models, their loading capacity, and the time remaining between the current date and December 31st. This option is ideal for preventing your industry’s entire storage from being emptied at once, which could lead to oversupply of your businesses or other buildings.

[h3]Deliver Immediately[/h3]
The next option is "Deliver Immediately", which is the counterpart to "Deliver Regularly". It attempts to deliver the specified freight amount as quickly as possible, dispatching as many vehicles as necessary to complete the task. This option is ideal for ensuring fast deliveries.

[h3]Deliver All[/h3]
The next option is "Deliver All", which requires "Deliver Immediately" to be enabled. This setting tries to continuously empty the storage of all industries on the route where freight is loaded, dispatching vehicles accordingly. In other words, as soon as freight is available in an industry’s storage along the route, vehicles will be sent to pick it up. Since deliveries happen as frequently as possible, you cannot set a specific freight amount.

[h3]Avoid Overfilling[/h3]
The final option is "Avoid Overfilling". This setting prevents vehicles from being dispatched if their cargo would exceed the storage capacity at the destination. If you have an extended route with multiple loading and unloading stations, only the amount of cargo that can be unloaded without exceeding storage capacity will be loaded.

[h3]Advanced Line Settings[/h3]
Additional settings can be made through Advanced Line Settings. For example, you can define the seasons during which the line should be active. Vehicles will only be dispatched during the selected seasons. The vehicle filter allows you to specify which vehicle models should be used for the line — for instance, setting it to only use the fastest vehicles. Another feature exclusive to advanced lines is the use of waypoints.

[previewyoutube][/previewyoutube]

[hr][/hr]

[h2]Waypoints[/h2]
Due to the large number of intersections, certain routes can become very prone to traffic jams. It would be more efficient to take a small detour that crosses fewer intersections and reaches businesses in the city more effectively. With waypoints, you can now do exactly that and adjust a line's route as needed.



[hr][/hr]

[h2]Revamped Tutorial[/h2]
The tutorial has been redesigned to make it easier for players to kick off their industrial careers. We've split the tutorial into multiple chapters, allowing you to learn the game at your own pace. Whether you're just starting out or simply looking to refresh your knowledge, each chapter explains the basics in a clear and structured way — including how to use the new Line Manager.

[previewyoutube][/previewyoutube]

[hr][/hr]

[h2]New Map: “Midgard”[/h2]
We’ve added a brand-new map to the game! "Midgard" features 7 cities, spans 12x12 kilometers, and offers the largest landmass to date, effectively making it the biggest map in the game. Start your company and transform this land into a thriving industrial and urban region!



[hr][/hr]

[h2]Other Changes & Bug Fixes[/h2]
  • The demand from suburbs is now shown collectively in the city overview, rather than individually for each suburb.
  • Several UI updates have been implemented. For example, new labels for cities have been added, and after selecting a map in the main menu, map settings are now shown immediately.
  • Various balancing changes have been made — for instance, adjustments to production volumes and prices (in combination), and vehicles no longer have delivery times; they are available immediately upon purchase.
  • Additional performance and stability improvements have been made under the hood.
  • Several annoying graphical bugs have been resolved.


[hr][/hr]

Thank you very much for your support up to this point. Please continue to let us know about anything you notice. Be it ideas on how we can improve the game or bugs that need to be fixed.

Your teams
Don VS Dodo & Toplitz Productions

[hr][/hr]

https://store.steampowered.com/app/1129570/Industrie_Gigant_40/

[hr][/hr]



[hr][/hr]

Industy Giant 4.0 is part of the Toplitz Productions May Sale!

Dear Players,
Join us in this year's Toplitz Productions May Sale!

Now is the perfect time to dive into Industry Giant 4.0 with 25% off!

Are you the next Rockefeller, Jobs or Bezos? Put your business acumen to the test as you embark on a journey to economic dominance with Industry Giant 4.0, where you shape an industrial empire from the ground up. This immersive simulation goes beyond mere construction, offering a comprehensive experience in producing goods, building up logistics, industrial building, production planning, and financial management. As a visionary industrial tycoon, you confront the challenges of a dynamic business landscape influenced by global events, environmental regulations, and technological breakthroughs.

[hr][/hr]

Discover our latest games and titles, and get a sneak peek at exciting upcoming releases. Don't miss out - discounts run until May 22nd!

You can find all of our discounted - and upcoming - games here:

https://store.steampowered.com/publisher/Toplitz/sale/ToplitzMayPubSale

[hr][/hr]



[hr][/hr]

Industry Giant 4.0 is in the Steam Spring Sale!

Hello!

Good news! We are starting the Steam Spring Sale today and have a few discounts for you.
Industry Giant 4.0 is available at a discount of 30% in this sale!

The sale runs from 13 March to 20 March 2025

Take this opportunity to expand your gaming experience and get the offer while it's available!

Happy gaming!

https://store.steampowered.com/app/1129570/Industrie_Gigant_40/

[hr][/hr]

[hr][/hr]

If this is not enough, check out the Permafrost demo while you still can!? Also don't forget to put our next highlights of this year - Vikings Dynasty and Survive the Fall - on your wishlist and make sure you don't miss any updates!

https://store.steampowered.com/app/3197110/Permafrost_Demo/

https://store.steampowered.com/app/2753930/Vikings_Dynasty/

https://store.steampowered.com/app/1579340/Survive_the_Fall/Youkoso!

Also in the sale

https://store.steampowered.com/app/678900/Farmers_Dynasty/
https://store.steampowered.com/app/1129580/Medieval_Dynasty/
https://store.steampowered.com/app/1329880/Wild_West_Dynasty/
https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
https://store.steampowered.com/app/968970/Lumberjacks_Dynasty/

Industry Giant 4.0. – Your City Screenshot Showcase

Hello, fellow Industry Giants!

Whenever we look at our Discord, we also see great screenshots of the places and cities in Industry Giant 4.0. We recently added a terrain modification tool along with the update for city growth, which makes for even greater cities.

That's why the call goes out to you all out there today: Show us your cities and settlements!

Go into the game, select the best settings, and start snapping.

Pause the game and press Ctrl + Y to activate screenshot mode (the HUD will fade out).

After that, please upload your screenshots to your Steam profile. To do so, open the Steam overlay (usually Shift + Tab) – Screenshots. Then you can select the option to view and upload screenshots of the current session or at any time (from this game).

Next, go to your profile and you will find the entry ‘Screenshots’ listed there. Click on the screenshot and select ‘Copy Link Address’.

Go to this website here (a form) We don't need any personal information, just your Steam name and the URL to your submissions.

https://forms.office.com/e/whHN3hS3A0

Do you have any further questions, suggestions or ideas? Then share them with us on Discord, Steam and our social media channels!

Don VS Dodo and Toplitz Productions

[hr][/hr]

[hr][/hr]

Update to 0.5.1

The heart of this update is focusing on the first iteration of the new line manager. With this change it is easier to create lines for your transport routes. You can create lines directly from an industry or the other way around from a shop. From an industry to a shop via the departure function and from a shop to an industry via the arrival function.

We didn’t want to wait until we had the other changes for the line manager in the game, because we think it will push the game forward. Stay tuned for the other changes, including features as you know from the games predecessor like the order for trucks to wait at an industry until fully loaded.

We fixed some issues with the city growth as well as some changes that make the city grow in a way it should be, from a small city to a big city including high-rise buildings and skyscrapers.

We also implemented two of the three top priorities that came out of the survey we started last week. We have changed the speed, capacity and costs for maintenance for trucks and trains and we have added a new map (12x12) to the game and another one will follow soon.

[previewyoutube][/previewyoutube]

[h3]Added[/h3]

  • A new map has been introduced to the game: Arctic Haven (12x12)
  • The first iteration of the new line manager. With this change it is easier to create lines for transport routes.


[h3]Improved[/h3]

  • Trucks and trains have undergone a balancing change in their speed, capacity, and maintenance costs.
  • The mechanics of town growth have undergone significant changes.
  • It is now much more common to encounter high-level structures, such as high-rise buildings and skyscrapers.
  • To enhance the construction process, it was essential to implement an interpolated step. When constructing at a speed of 1x, the construction fences and scaffolding should expand gradually rather than in abrupt increments, ensuring a smoother transition.
  • Chinese localization for the Terrain-Edit message have been successfully added.
  • The depot limit has now been established at 25 units per depot.
  • Depot Capacity Upgrade Modules: You can enhance your depot's capacity by purchasing Upgrade Modules.
  • To optimize the town's demand parameters, the supply level limit has been established at 20%. Additionally, the building level limits will now range between 50% and 70%.
  • The implementation of the new demand order has led to a reorganization of city demand, providing players with greater variability than ever before. This works only if you start a new game. Unfortunately it doesn’t work with older savegames.
  • New demands have been allocated to the cities on the maps, making them accessible in new games sessions. However, existing save games will retain their original sorting.
  • The storage capacity of the shops has been increased.
  • In levels 1 to 3 of era 4, additional town buildings can be constructed in cities.
  • The feature of shop rating has been disabled due to community feedback.
  • Various performance optimizations have been made since the last update.
  • We have marked the maps Rivals, Mountain Valley, Twin Peaks as legacy (replaced by V2). They are still available, if you select “outdated maps” at the map selection menu.
  • Marking non-default product quality filtering in advanced line menu.


[h3]Fixed[/h3]

  • City growth UI doesn’t show demand for every level.
  • Lines cannot build, because Truck will not reach the Depot again.
  • Wrong behavior with "Residential Building Supply" Layer.
  • The application's window cannot longer be reduced to an unplayable size.
  • City grows now correctly in all zones who are able.
  • Holding Alt while smoothing inverts strength.
  • Households go shopping more often than demand indicates.
  • Optimize shop distance calculation.
  • There was no import and export harbor and airport at the map Peninsula.
  • The Terrain edit mode tool leaves terrain elements hanging in the sky.




[hr][/hr]

[hr][/hr]