Industry Giant 4.0 - The Transport System

Hello Giants,
while we are hard at work to incorporate important changes to the user experience and introduce a better onboarding experience to convey all the complex cross-connected gameplay systems, we continue to read your feedback.
So let’s address the elephant in the room: The transport system.
Even though in comparison to Industry Giant 2 we reduced the amount of micro management needed significantly, some players still had problems setting up routes and getting their goods from A to B.
That is totally on us. We realized that we gave you just superficial explanations and left you basically alone with the trucks (or trains), the loadout and the lines/routes.
We are working on a solution and will try in the remaining time until Early Access to give you better explanations as well as a more intuitive onboarding, so you can setup transport lines in a jiffy. Furthermore it is planned to fundamentally modify and restructure the tutorial in general. We also will give you more advice, when it comes to advanced features like changing or modifying the routes, so you can optimize your transport system and make it more efficient - especially on the bigger maps.
This, however, is based on the design decision, that the depot has a dispatcher controlled by the game, helping you with dispatching trucks or trains when needed, so you can take care of more important things. We think that you already have enough to take care of with the route setting, the efficiency of the production cycles or setting up profitable value chains, so in due time you enjoy looking at your balance sheet.
This is why we opted for what we believe is the best compromise between necessary micro-management and automation. However, we take note of the criticism as well as the wishes that some players voice. We understand that this controlled and detailed planning of supply chains is an essential part of their gaming experience, that they don’t want to miss. We hope that you’ll find the overall game experience engaging and motivating - even after the focus of micro-management has shifted to other areas, some of which are compensating for the transport system.
We are aware that the series left a lasting impression - especially with Industry Giant 2. We want to do the legacy justice with our concept and the introduced changes - and together with your valuable feedback during the Early Access due to start very soon, we will continue to maximize our efforts to achieve this goal together with you. Having said that, we also have to take into consideration that the genre evolved in the last two decades and certain standards are established that we have to acknowledge as well.
Until next time.
Don VS Dodo and Toplitz Productions
