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Medieval Dynasty News

Patch 2.3.0.1 on the Test Branch

Dear Players,
We share with you update 2.3.0.1 which will resolve some of the problems related to the recent release and include some additional changes:

Added
  • Option to disable Remote Storage Access in the game Customisation Options
  • Tool durability loss tab in the economy summary window
  • Option to hide Survival Parameters in the User Interface settings
Fixed
  • NPCs (mainly vendors) not moving due to being overloaded
  • Stacking of items not working in the details of the building
  • Production summary tabs not replicating to client correctly
  • Various instances where the player could walk faster than intended, e.g. when encumbered
  • Fish that could not be caught in the northern part of the map
  • Issue with the "Listen to the conversation" objective in the "Oatkeeper: Old Habbits Die Hard" quest
  • The Inventory list would scroll to the selected item while another player was crafting items
  • Mounts dying while being sold if they had anything in their inventory and weren't assigned to a stable
  • The player being able to move a family of 3 (one of whom is pregnant) from a house for 4 to a house for 3
  • Loading tip about the deleted Handyman skill will no longer be displayed
  • Translation errors in pl, ko, ru, ua, nl, de and hu
  • Goods sold at Market Stalls were not included in the Economy Summary tab
  • Displaying the number of produced and used: Coins, Buckets of Water, Buckets of Milk, and Waterskins with Water in the Economy Summary tab
  • Only one cradle was visible when having two babies
Updated
  • Optimised animals
  • Optimised Inspector Mode
  • Optimised item memory usage
  • Optimised audio memory usage
  • Optimised UI memory usage
  • Optimised some particle systems
  • All languages
  • The following items now grant more technology points when crafted: Pear Juice, Pear Wine, Cherry Wine, Plum Wine, Plum Juice, Oat Beer, Rye Beer, Mead
  • The following items now grant less technology points when crafted: Apple wine, Berry Juice, Oat Ale
  • The following items now grant more experience points when crafted: Cherry Wine, Pear Wine, Plum Wine, Oat Beer, Rye Beer, Mead
  • Changed vendor availability for the following items: Arrows, Bolts, Healing Potions, Potion of Health, Potion of Satiety


Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Steam Feudal Festival ⚔️


[h2]Steam Feudal Festival ⚔️[/h2]

Villagers, it’s time to celebrate! The Feudal Festival has started on Steam and will last all week long.

Medieval Dynasty is now 35% off, and what better way to celebrate than playing with your friends?
Share the joys of medieval life, conquer challenges together, and watch your settlements flourish side by side.

But don’t delay—just like the seasons, the Feudal Festival won’t last forever. The offer ends soon, so grab your sickles and scythes to harvest this amazing deal!

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Paint Your Town Update - Out Now! 🎨😄


[h2]Ready to paint your town?🎨😄[/h2]

After decorating your village with crests, we take it one step further and introduce an update 2.3.0.0 that, among other features, allows you to add some colour and patterns to your walls.

But that’s not all!

Other new features include, but are not limited to:
  • the economy tab,
  • remote storage,
  • “take all” option.

We also fixed problems such as animals leaving their pens. As always, a number of updates were introduced, e.g., item prices now take into account their condition, building costs are now visible in the crafting menu, and more.

Read the complete update 2.3.0.0 changelog and see everything it adds, fixes, and updates:

Added
  • Remote Storages - A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
  • Economy summary tab - contains data from different time periods on items created and consumed in the village
  • Painting the walls of buildings with colours and patterns
  • House presets with sticks / logs / stones
  • Item stacks with different conditions
  • Option to take all items from containers and bandit corpses
  • Memorial Stone on the Oxbow map
  • New hit and swipe sounds for battle axe
  • Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
  • New footsteps sounds for NPCs and players - metal armour
  • Season switch sounds (different sounds for each season)
  • Projectiles spawning particles when breaking
Fixed
  • Husbandry animals leaving their pens
  • The map opening with the player marker in the centre
  • Centering on a player on a map
  • Inability to turn in side quests to Derwan during main story while on a horse
  • Broken vase given as a quest reward
  • Wrong bucket counting for event restrictions
  • Fixed reward for quest Flowertelling
  • Fixed weight of simple torch
  • Events not taking storages into account
  • Some events
  • Head shape of a player resetting after loading the game
  • Character's ears sticking closely to the head even if the helmet's visibility is turned off
  • Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
  • Melee weapons not having any reverb inside buildings and caves
  • Range weapons getting stuck preventing bandits from shooting

Updated
  • Player can hide unavailable items in People's Demand Control tab in Management
  • Buildings costs are now visible in crafting menu
  • Item prices now take into account their condition
  • The total animal feed demand is now visible in the building details
  • Number of dye slots is now visible in the item description
  • Less poison reduction: Cherry Wine
  • Higher productivity: Bucket with Milk
  • Changed technology gain from crafting most items
  • Changed experience gain from crafting most items
  • Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
  • Reduced temperature of the hottest summer weather
  • Women with infants go for a walk outside their house
  • Building walls colorations for story villages
  • Mixed special audio effects: stagger and block break
  • New sounds of sword hitting snow
  • Slight network optimizations for Fields and Orchards
  • Reduced memory usage when a great number of NPCs is present
  • Tweaked projectile hit effects
  • All Languages updated
  • Skill Handyman has been removed. From now on, everyone can insulate their homes.
  • Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Paint Your Town Update Release Date 🎨⏰


[h2]Paint Your Town Update Release Date 🎨⏰[/h2]

To start off a new year well, we’re sharing with you new content this month. The Paint Your Town update will be released on January 28th 5 PM CET! 🤩🎨




We give you the sneak peek of what you can expect, but there is more! This update introduces a set of additional features for a better gaming experience, such as:
  • the economy summary tab,
  • house presets,
  • items in different conditions stacking together,
  • the “take all” option,
  • and more!

Prepare your villages for what’s coming next, only 3 days left!

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Medieval Dynasty Roadmap 🌟📍


[h2]Medieval Dynasty Roadmap 🌟📍[/h2]

Dear Players,

With the new year underway, we’re excited to share our plans for 2025! The team has been working hard behind the scenes to prepare some great surprises, and we can’t wait to reveal them to you 🤩

We are incredibly grateful for the feedback and support we’ve received from all of you. We listen to your suggestions, and we’re constantly working to improve the game based on your input. Whether it’s through bug reports, gameplay suggestions, or simply sharing your favorite moments in-game.

We’re glad you enjoyed the content we released last year, and we’re even more thrilled about what lies ahead. This year will be full of surprises we’re sure you’ll love.

Stay tuned for more updates—you don’t want to miss what’s coming next 😉

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/