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Medieval Dynasty News

Medieval Dynasty x RimWorld - Weekly bundle

[h2]🪐Hello fans of survival games ⚔️ [/h2]

[h3]"Survive through time! Begin in the Middle Ages and endure hard yet wonderful times, then continue your adventure on a sci-fi Western-themed world in the far future! Medieval Dynasty meets RimWorld - a unique opportunity to experience both of these top indie hits!"[/h3]



[h3]RimWorld & Medieval Dynasty bundle: 20% discount from February 15 to 22[/h3]

Best Regards,
Render Cube, Toplitz productions and Ludeon Studios

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

https://store.steampowered.com/bundle/38635/RimWorld__Medieval_Dynasty/

“Test Your Charm Contest” | Winners

[h2]Love is in the air 😍[/h2]


[h3]Woah![/h3]
Who knew we had so many romantics in the Oxbow? 😍
Thank you for all the submissions!

Check out the list of winners who will receive their Steam Key:
Erin L.
Udrea M.
Tristan G.
Mark Zu.
Jake C.

If you are one of the lucky winners, expect an email message from us with your prize later this week!

Teams at Render Cube & Toplitz Productions

https://store.steampowered.com/app/1129580/Medieval_Dynasty/

Patch 2.0.1.8 on the Public Branch

[h3]Changelog - Patch 2.0.1.8[/h3]

[h3]Added[/h3]
  • Weight values with overload color to the trade windows
  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • Current coins value for buyer and seller in transfer window
  • Visibility of npc's age and mood in inspector mode
  • Players can deal shock damage and knock others down
  • New parameter in the graphics settings - Point Light Shadows
  • Sounds for "NPC Idle Lean on Railing" animations


[h3]Fixed[/h3]
  • Dismounting animations not working in some cases
  • Bandits ragdoll not activating
  • Case where NPCs would slide across the ground after ending dialogue
  • Non-buildable areas at the foot of the big waterfall - either made buildable or clearly blocked by rocks
  • Inhabitants consume items containing water contrary to the order displayed
  • If player completes quest while on horse then the player may not recieve technology points for that quest
  • On loading the saved game player will once be again assigned to parents (if they are still alive) which results in living in two homes at once
  • Case where client could get stuck in the dialogue if he had high latency and was starting and ending dialogue with npc rapidly
  • Wrong sound in one of the rivers
  • Reduced likelihood of client falling through the ground when entering ragdoll state


[h3]Updated[/h3]
  • Changed prices for pouches and backpacks
  • Adult pigs eat less (1,251 animal food per day)
  • Changed productivity of mine
  • Sounds for Cave particles (falling rocks and water dropplets)
  • Polish language
  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog tweaks
  • Raw mushrooms are more poisonous
  • Quark and Egg provide less food
  • Raw fishes effects changed
  • Milk and Soured milk provide less water
  • Salty sticks effect is weaker
  • Salty Pretzel effect last shorter
  • System for detecting additional npc's information in inspector mode
  • Freshness now decreases in chests slower to match decomposition rate of food storage
  • Characters ragdoll - synchronization, smoother transitions, influence of hit force, tweaks



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Patch 2.0.1.7 on the Test Branch

[h3]Changelog - Patch 2.0.1.7[/h3]

[h3]Added[/h3]
  • New anti-aliasing - Temporal Anti-Aliasing Upsampling (TAAU)
  • Possibility to select the anti-aliasing method in the game options (Off, FXAA, TAA, TAAU)
  • Current coins value for buyer and seller in transfer window
  • Visibility of npc's age and mood in inspector mode
  • Players can deal shock damage and knock others down


[h3]Fixed[/h3]
  • Inhabitants consume items containing water contrary to the order displayed
  • If player completes quest while on horse then the player may not recieve technology points for that quest
  • On loading the saved game player will once be again assigned to parents (if they are still alive) which results in living in two homes at once
  • Case where client could get stuck in the dialogue if he had high latency and was starting and ending dialogue with npc rapidly


[h3]Updated[/h3]
  • Visual improvements to windows for crafting, dropping, transferring, buying and selling items
  • Fog tweaks
  • Raw mushrooms are more poisonous
  • Quark and Egg provide less food
  • Raw fishes effects changed
  • Milk and Soured milk provide less water
  • Salty sticks effect is weaker
  • Salty Pretzel effect last shorter
  • System for detecting additional npc's information in inspector mode
  • Freshness now decreases in chests slower to match decomposition rate of food storage
  • Characters ragdoll - synchronization, smoother transitions, influence of hit force, tweaks



Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty

Patch 2.0.1.6 on the Test Branch

[h3]Changelog - Patch 2.0.1.6[/h3]

[h3]Added[/h3]
  • Weight values with overload color to the trade windows


[h3]Fixed[/h3]
  • Dismounting animations not working in some cases
  • Bandits ragdoll not activating
  • Case where NPCs would slide across the ground after ending dialogue
  • Non-buildable areas at the foot of the big waterfall - either made buildable or clearly blocked by rocks


Kind Regards,
Render Cube and Toplitz Teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty