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Medieval Dynasty News

STEAM Award Nomination - "Labor of Love"



Hello Village Elders!

It's time to nominate again! Not the next king, but for the upcoming STEAM Awards. There is a "Labor of Love" category there for games that have been available on Steam for some time.

The competition is formidable, but we're still tossing our hat into the ring! Support us in large numbers!
The nomination runs until the end of the STEAM Autumn Sale.

Thank you so much!

The teams from Render Cube and Toplitz Productions

STEAM Autumn Sale and Award Nominations.



Hello Village Elders!

The Autumn Sale has arrived and Medieval Dynasty will be discounted by 25%!

We would also like to remind you that the nomination for the STEAM Awards will run until the end of the Autumn Sale! Vote diligently!

Till next time!

The teams from Render Cube and Toplitz Productions

Construction in Space and Time - The Planet Crafter & Medieval Dynasty Bundle!



Hello builders!

You know what? You've shaped the past beyond belief and accomplished remarkable feats. That's why we've put our heads together with Miju Games and created a bundle that will whisk you through time and space for a while.

As experts in archaic architecture, you can export your know-how of essential town planning and attractive design deep into space.

Start the mission with our bundle featuring Planet Crafter and Medieval Dynasty and sculpt the past and future as you wish.

The bundle is available on Steam now!

PS: There are no sticks in space. For sure.

Update to v1.4.1.5 - Live Version



Hello Village Elders!

Another update bringing various fixes and updates to the game. Check out the list of changes and updates below!

Talk to you soon again!

The teams from Render Cube and Toplitz Productions!

  • Ability to enable DirectX12 if supported (Performance increase dependent on hardware).
  • Ability to continue placing furniture and gates without reselecting them in the construction menu.
  • Play In Background option to sound settings.
  • New sounds for Candles, Chandeliers and Lanterns.


  • Strange behaviour of the player's character after completing the quest ‘Dirty Deed’ while riding a horse.
  • Strange behaviour of the player's character after switching to the heir while riding a horse.
  • Buildings can't be upgraded when the building limit is reached.
  • Issue when an NPC gets stuck between buildings and can't go to work.
  • Sometimes the heir is still trapped in the quest dialogue after the quest fails.
  • Weapon holstering when cancelling building on alternative 2 on gamepad.
  • Ability to jump while player was ending the crafting animation.
  • Player getting stretched when drunk on a horse.
  • Players right hand was open when crouching and holding a hammer while moving or being idle.
  • Broken lynx model when the animal is running some distance from the player.
  • NPCs sometimes don't use bridges and walk in the water next to the bridge.
  • Getting or losing zero reputation shows a notification.
  • In field management selecting the ‘Clear’ option results in a wrong icon.
  • Season settings for Roland’s clothing.
  • Some NPCs do not have dialogues about not having a home.
  • Longer load time for the season change with large number of orchards.
  • After the skip of the day / season, some chickens stop sleeping on their roosts and sleep on the floor.



  • Inventory and memory usage optimizations.
  • Night lighting improvements for low and medium shadow settings.
  • Moose enlarged.
  • Reworked the way achievements are handed out (lowering the possibility of not getting an achievement when the player should get it).
  • Player can now turn on autorun during movement.
  • Smoother camera transition when crouching and stopping crouching.
  • The ‘Repeat’ interaction now only works for gathering animal remains from traps.
  • Waggoner now has sounds for greetings and goodbyes.
  • Numerous UI improvements.
  • Enlarged texts in circular menus.
  • Enlarged descriptions in the game configuration menu.
  • Enlarged UI elements in the item transfer window.
  • Picking items with both hands full should now take the same amount of time as with one free hand.
  • Mixed ambient sounds (winds and rains).
  • Improvement of fist punching sounds on different surface - sounds of punching are now firmer.
  • Improvement of attenuation effects on sounds (3D audio effects) for: Torches, Deer.
  • Sounds reverb effects depend on distance from the player to animals sounds.
  • Mixed some SFX sounds.
  • Numerous tweaks and improvements to the terrain.
  • Description of quest will now scroll automatically if required on a gamepad.
  • Hide/Unhide HUD with gamepad now can only be done via game menu.
  • Notifications are now totalled if text is the same.
  • Tweaked physical materials.
  • All languages updated.



Update to v1.4.1.4 for all game versions!



Hello Village Elders!

We have a new update bringing you a variety of fixes and updates to Medieval Dynasty. Included in this update are a few additions affecting fences and gates.

Check out the list of changes and updates below!

Talk to you soon again!

The teams from Render Cube and Toplitz Productions!


  • Ability of inverting the front of fences during placement.
  • Ability to continue placing fences and roads from the last point.
  • Ability to place roads under already constructed gates.
  • Player can get knocked down after hitting something while mid-air.



  • The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
  • On control pre-set alternative 2, the player would jump when selecting options in radial menu.
  • Blood is too bright in inspector mode.
  • Furniture and gate rotation works too slow.
  • Slider in dialogues occluded long texts.
  • Looping combat music.
  • If a path to an animal is too long, the player will now teleport to animal instead of walking.
  • The On Hold interaction is "working" for the Trough even when player didn't have required item.
  • When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead.
  • When the player interacts with the bed, the player's sleeping wife „jumps".
  • Speed of looking around when using gamepads is related to FPS.
  • NPCs ‘collapse’ into the bed.
  • In the heir’s name list, Przebor appears twice.
  • The ‘Night Hunt’ quest is not giving rewards sometimes.
  • The cave effect disappeared after player ragdolled in a cave.
  • Player not being able to shoot after ragdolling in water without exiting the water.
  • The Player is still hitting with fists after the player sat down while holding LMB.
  • Projectiles not bouncing off from stone and iron.
  • Milking goats do restore the durability of the bucket.
  • Incorrect centre of mass for cut down trees without leaves.
  • In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
  • Opening containers while holding confirm button on gamepad will result in transferring first item.
  • Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option.
  • After doing quest for the herald he is no longer visible on map.
  • Villages not being marked as ‘Visited’ for the achievement while on horseback.
  • Conservation of momentum when character trips and falls.
  • Conservation of momentum when falling off a horse.
  • Characters falling through the ground while ragdolling.
  • Unstuck feature not resetting ragdoll velocity.
  • NPCs shaking their heads when trying to rotate by 180 degrees.
  • Animal meshes during ragdoll updating only when close to the player.
  • Character meshes during ragdoll updating only when close to the player.
  • Sometimes picking animations could be cancelled by interaction.



  • NPC clothing system - NPCs should now have more variety when starting a new game.
  • Visual improvement of the ghosts of constructed objects.
  • Player get up from ragdoll condition.
  • NPCs start their duties with some time offsets.
  • Animals changing their daily behaviour with some time offsets.
  • Alcohol influence on likelihood to trip and fall.
  • Horse and donkey tail physics.
  • Korean language.
  • French language.
  • German language.
  • Polish language.
  • Italian language.