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Medieval Dynasty News

Medieval Dynasty - The next MILLstone

Hello everyone!


We have news! The next roadmap update is looming, and we want to share some progress with you!

Now, our game studio is very much focused on high technology. Medieval high technology. Many of you have already requested it, so we have decided to give you a first glimpse of the desired building today:

The windmill!

[previewyoutube][/previewyoutube]

In the Middle Ages, windmills turned out to be a major achievement. Soon they will simplify your life and make your work easier. At the same time, they will embellish your settlement, your village, as impressive buildings!

Can't wait? Of course, you'll have to wait a little bit longer, but soon the windmills will brighten up your medieval life!

The teams of Render Cube and Toplitz Productions

Update 1.1.1.1. is now available for the LIVE version.

Hello everyone!

The recent update v1.1.1.1. is now available on the Live Version.




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  • The season skips twice in case the player started sitting in FPP and was remaining in that position while the season was skipping.
  • Cudgels don't lose durability if the player has the "Skilled Farmer" skill maxed out.
  • The player cannot switch between FPP and TPP if the player dismounts during the mounting animation.
  • Incorrect sleeping animation for the player.
  • Camera stutters for standing up animation in TPP.
  • Incorrect road signs.
  • Player can still transfer items to the dead mount with transfer whole stack option.
  • Player can use the special mount animation while mounting.
  • Player can mount on the horse/donkey while crouching.
  • Player sits incorrectly on the mount when the mounting animation starts while falling.
  • Player can open the Inventory, Management and other tabs while dying.
  • Projectiles miss the player.
  • Wisent, Bear and Boar are running away from the player if the player gets mounted.
  • Dead bandits are sometimes loaded with open eyes.
  • Clipping item meshes: Long Hoods and Backpacks.
  • Inability to produce bows during winter.



  • Blending for certain poses in TPP.
  • Blend time for blocking with axe in TPP.
  • Numerous adjustments to the distribution of rocks and plants.
  • Move animation blending in TPP for two handed tools, bag, sack, and bucket.
  • Sounds for falling tree.
  • Random season in the main menu.
  • Drag and drop is now disabled when the player is trying to assign to a quick slot.

Update v1.1.1.1 available for PUBLIC STAGE.

Hello everyone!

We hope you have enjoyed your holidays so far and we have a new update available for the Public Stage.

IMPORTANT: the snowmen are removed from the Public Stage version.

[h3]How to join the public staging?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".*
  • Enter this password below the dropdown in the field:
    MedievalStaging


  • Press CHECK CODE
  • Use the drop down and select “release_build_staging”. This is the public stage.
  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE PUBLIC STAGING BUILD!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels all those builds as "betas” albeit they’re not betas, so do not be too confused!



    -




  • The season skips twice in case the player started sitting in FPP and was remaining in that position while the season was skipping.
  • Cudgels don't lose durability if the player has the "Skilled Farmer" skill maxed out.
  • The player cannot switch between FPP and TPP if the player dismounts during the mounting animation.
  • Incorrect sleeping animation for the player.
  • Camera stutters for standing up animation in TPP.
  • Incorrect road signs.
  • Player can still transfer items to the dead mount with transfer whole stack option.
  • Player can use the special mount animation while mounting.
  • Player can mount on the horse/donkey while crouching.
  • Player can open the Inventory, Management and other tabs while dying.
  • Projectiles miss the player.
  • Wisent, Bear and Boar are running away from the player if the player gets mounted.
  • Dead bandits are sometimes loaded with open eyes.
  • Clipping item meshes: Long Hoods and Backpacks.




  • Blending for certain poses in TPP.
  • Blend time for blocking with axe in TPP.
  • Numerous adjustments to the distribution of rocks and plants.
  • Move animation blending in TPP for two handed tools, bag, sack, and bucket.
  • Sounds for falling tree.
  • Random season in the main menu.
  • Drag and drop is now disabled when the player is trying to assign to quick slot.

The Winter Update

Hey folks,

It’s that time of the year, winter has arrived, and you’ll have some time to play games, hopefully! The denizens of your town report the appearance of snowmen around the settlement, it looks like the children went outside and created them. But considering the scarecrows and the piles of leaves… could it be possible that the snowmen are the ones trying to have some fun too?

It is time to load the winter update and find out what the snowmen are up to!

[previewyoutube][/previewyoutube]

Here is the link to the update notes.

We hope you will enjoy Medieval Dynasty!

Happy Holidays and see you around!

Toplitz Productions and Render Cube teams

PS: the next big update may take some more time to hit the game as we begin the work on the console version of Medieval Dynasty, stay tuned!

Third Person View – The first big Roadmap update!

Hello everyone!

Since the 1.0 release of Medieval Dynasty this fall, we are now on the road of adding many more features and functions to the game. This first major update is a “quality-of-life” update in its purest form.

[previewyoutube][/previewyoutube]

When playing games in first person view, some of you may experience something called “simulator sickness”. Originally this subset of the motion sickness was discovered when training pilots. Scientists – after researching this sickness – found two plausible theories: a sensory conflict or a postural instability, a balance disorder. Whatever the reason behind, the effects are the same: vertigo, nausea, disorientation, or discomfort. To ensure that everyone can enjoy Medieval Dynasty to the best extent possible, we are now introducing the Third Person View as an optional feature.

So, whether you are affected by any of the above symptoms or just like to roam around in the Medieval world from a different perspective, we hope you are enjoying this additional feature to the game!

In addition to Third Person Perspective, we have added a much-requested change that is sure to make your heart beat faster! From now on, you can change settings and adjust them during the game! Something that was previously only possible before the start of a new game. You need more power and storage space to transport things? One click and you can pick up as much as you want. You are facing an almost invincible fiend? Quickly increase health points, fight the enemy, and continue playing in a relaxed manner. Now with these new possibilities, you can transform old save games. For example, increase the number of buildings and further expand your city. What do you think? We are listening to your wishes!

See you around!

Here is the link to the Update Notes.