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Medieval Dynasty News

STEAM Autumn Sale and Award Nominations.



Hello Village Elders!

The Autumn Sale has arrived and Medieval Dynasty will be discounted by 25%!

We would also like to remind you that the nomination for the STEAM Awards will run until the end of the Autumn Sale! Vote diligently!

Till next time!

The teams from Render Cube and Toplitz Productions

Construction in Space and Time - The Planet Crafter & Medieval Dynasty Bundle!



Hello builders!

You know what? You've shaped the past beyond belief and accomplished remarkable feats. That's why we've put our heads together with Miju Games and created a bundle that will whisk you through time and space for a while.

As experts in archaic architecture, you can export your know-how of essential town planning and attractive design deep into space.

Start the mission with our bundle featuring Planet Crafter and Medieval Dynasty and sculpt the past and future as you wish.

The bundle is available on Steam now!

PS: There are no sticks in space. For sure.

Update to v1.4.1.5 - Live Version



Hello Village Elders!

Another update bringing various fixes and updates to the game. Check out the list of changes and updates below!

Talk to you soon again!

The teams from Render Cube and Toplitz Productions!

  • Ability to enable DirectX12 if supported (Performance increase dependent on hardware).
  • Ability to continue placing furniture and gates without reselecting them in the construction menu.
  • Play In Background option to sound settings.
  • New sounds for Candles, Chandeliers and Lanterns.


  • Strange behaviour of the player's character after completing the quest ‘Dirty Deed’ while riding a horse.
  • Strange behaviour of the player's character after switching to the heir while riding a horse.
  • Buildings can't be upgraded when the building limit is reached.
  • Issue when an NPC gets stuck between buildings and can't go to work.
  • Sometimes the heir is still trapped in the quest dialogue after the quest fails.
  • Weapon holstering when cancelling building on alternative 2 on gamepad.
  • Ability to jump while player was ending the crafting animation.
  • Player getting stretched when drunk on a horse.
  • Players right hand was open when crouching and holding a hammer while moving or being idle.
  • Broken lynx model when the animal is running some distance from the player.
  • NPCs sometimes don't use bridges and walk in the water next to the bridge.
  • Getting or losing zero reputation shows a notification.
  • In field management selecting the ‘Clear’ option results in a wrong icon.
  • Season settings for Roland’s clothing.
  • Some NPCs do not have dialogues about not having a home.
  • Longer load time for the season change with large number of orchards.
  • After the skip of the day / season, some chickens stop sleeping on their roosts and sleep on the floor.



  • Inventory and memory usage optimizations.
  • Night lighting improvements for low and medium shadow settings.
  • Moose enlarged.
  • Reworked the way achievements are handed out (lowering the possibility of not getting an achievement when the player should get it).
  • Player can now turn on autorun during movement.
  • Smoother camera transition when crouching and stopping crouching.
  • The ‘Repeat’ interaction now only works for gathering animal remains from traps.
  • Waggoner now has sounds for greetings and goodbyes.
  • Numerous UI improvements.
  • Enlarged texts in circular menus.
  • Enlarged descriptions in the game configuration menu.
  • Enlarged UI elements in the item transfer window.
  • Picking items with both hands full should now take the same amount of time as with one free hand.
  • Mixed ambient sounds (winds and rains).
  • Improvement of fist punching sounds on different surface - sounds of punching are now firmer.
  • Improvement of attenuation effects on sounds (3D audio effects) for: Torches, Deer.
  • Sounds reverb effects depend on distance from the player to animals sounds.
  • Mixed some SFX sounds.
  • Numerous tweaks and improvements to the terrain.
  • Description of quest will now scroll automatically if required on a gamepad.
  • Hide/Unhide HUD with gamepad now can only be done via game menu.
  • Notifications are now totalled if text is the same.
  • Tweaked physical materials.
  • All languages updated.



Update to v1.4.1.4 for all game versions!



Hello Village Elders!

We have a new update bringing you a variety of fixes and updates to Medieval Dynasty. Included in this update are a few additions affecting fences and gates.

Check out the list of changes and updates below!

Talk to you soon again!

The teams from Render Cube and Toplitz Productions!


  • Ability of inverting the front of fences during placement.
  • Ability to continue placing fences and roads from the last point.
  • Ability to place roads under already constructed gates.
  • Player can get knocked down after hitting something while mid-air.



  • The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
  • On control pre-set alternative 2, the player would jump when selecting options in radial menu.
  • Blood is too bright in inspector mode.
  • Furniture and gate rotation works too slow.
  • Slider in dialogues occluded long texts.
  • Looping combat music.
  • If a path to an animal is too long, the player will now teleport to animal instead of walking.
  • The On Hold interaction is "working" for the Trough even when player didn't have required item.
  • When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead.
  • When the player interacts with the bed, the player's sleeping wife „jumps".
  • Speed of looking around when using gamepads is related to FPS.
  • NPCs ‘collapse’ into the bed.
  • In the heir’s name list, Przebor appears twice.
  • The ‘Night Hunt’ quest is not giving rewards sometimes.
  • The cave effect disappeared after player ragdolled in a cave.
  • Player not being able to shoot after ragdolling in water without exiting the water.
  • The Player is still hitting with fists after the player sat down while holding LMB.
  • Projectiles not bouncing off from stone and iron.
  • Milking goats do restore the durability of the bucket.
  • Incorrect centre of mass for cut down trees without leaves.
  • In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
  • Opening containers while holding confirm button on gamepad will result in transferring first item.
  • Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option.
  • After doing quest for the herald he is no longer visible on map.
  • Villages not being marked as ‘Visited’ for the achievement while on horseback.
  • Conservation of momentum when character trips and falls.
  • Conservation of momentum when falling off a horse.
  • Characters falling through the ground while ragdolling.
  • Unstuck feature not resetting ragdoll velocity.
  • NPCs shaking their heads when trying to rotate by 180 degrees.
  • Animal meshes during ragdoll updating only when close to the player.
  • Character meshes during ragdoll updating only when close to the player.
  • Sometimes picking animations could be cancelled by interaction.



  • NPC clothing system - NPCs should now have more variety when starting a new game.
  • Visual improvement of the ghosts of constructed objects.
  • Player get up from ragdoll condition.
  • NPCs start their duties with some time offsets.
  • Animals changing their daily behaviour with some time offsets.
  • Alcohol influence on likelihood to trip and fall.
  • Horse and donkey tail physics.
  • Korean language.
  • French language.
  • German language.
  • Polish language.
  • Italian language.

Medieval Dynasty - Fall Update!

Hello village elders!

Brand new from the Public Stage comes our Fall Update for you! It contains many improvements and fixes and some new features. Have a look at the notes below to see what has changed.

But as the saying goes, before the update is after the update, and that's why we'll be diligently pursuing two more major updates planned on the roadmap.

What we are also looking forward to on this very day: Medieval Dynasty is also coming out on console today! Tell your console friends about it! Or gift them a copy for the next festive occasion! 😉

We hope you enjoy playing and we'll definitely catch up with you soon!

The teams of Render Cube and Toplitz Productions



  • Sounds of eating bread and soup.
  • Trees can now deal damage when falling - friendly NPCs are safe.
  • If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
  • Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on
  • Physics blending when the player is drunk above and beyond 80%.
  • Player can now trip over and fall while drunk above and beyond 80%.
  • Children improve their skills when changing into a toddler, child, or teenager.
  • When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
  • Quick save button in game menu.
  • A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and hours (birds sing more in the morning and evening).
  • Ambient sounds for cave: music ambient, water drops, and rocks drops.
  • Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
  • Reverb of sounds depends on the type or levels of buildings.
  • Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
  • New all sounds for moose.



  • A rare possible crash occurring during the economy update.
  • Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
  • "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
  • The "The Master Angler" quest gives away too many coins.
  • The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
  • The camera shakes when increasing building levels.
  • No highlighting of modules during Market Stall destruction.
  • Bandits sitting while in combat.
  • Bandits notifying others about player.
  • When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
  • Position and behavior of Kestrel after loading a saved game.
  • Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
  • Player's wife stands somewhere and does nothing.
  • Possibility to get stuck at season skip when starting a trade at a certain moment.
  • Being able to open sleep context menu for campfires inside of buildings.
  • Predators not engaging player when attacked while chasing a prey.
  • In specific situations generic quests can block getting special side quests.
  • In some cases, quests can take away equipped items that are required for it.
  • Animals not engaging player when attacked.
  • In some cases, predators ignore player.
  • Bandits can turn their heads too far.
  • Characters not looking down properly.
  • Animal traps don't activate properly.
  • Abnormal NPC behavior after rapidly starting and ending a conversation.
  • Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
  • The player should less likely being able to interact with stones or trees when picking up items.
  • Player character still covered in dirt after season skip.
  • Player being able to start dialog while NPC wakes up.
  • Incorrect display of heat and cold protection in clothes schemes in the technology window.
  • Incorrect condition values for building modules in the management list.
  • Waggoners changed clothes after a day
  • Some cases of characters sliding with work animation
  • Player could be launched into space when changing house module to stairs
  • Sitting, sleeping, or working characters could be moved
  • Pregnant woman without a partner is pregnant forever
  • When recruited NPCs go to a player's village, they stay at the same location after the season change
  • One case where the wife could speak to the player as if it were a stranger
  • NPCs looking rotation
  • NPCs moving too far when asked to move aside
  • Wrong visual style of scrollbox in knowledge
  • Icons in technology's scheme description is not updated correctly when clicked with mouse
  • In some languages some option buttons' texts are cropped
  • Visible inputs of rotation when putting up fences.
  • NPCs can't work in workbenches at high framerate.
  • Some cases of bandits not starting combat properly.
  • If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
  • Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
  • Wrong rotation on mount when using very low/high mouse sensitivity.
  • "The stranger" not consuming fever medicine.
  • Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
  • Player can no longer dismount while falling.
  • Player movement while drunk.
  • Some NPCs float above the bed after loading a saved game.
  • NPCs jittering while working, sitting, and standing up.
  • Pick up animation for certain tools.
  • While standing on the stairs when they’re removed, caused the player to fall under the terrain.
  • Flickering of felled trees in strong wind.
  • Long gaps in quest descriptions after loading a game and completing the objective.
  • Notifications without a count have a gap between icon and text.
  • Some quests lack the gap between description entries.
  • Incorrect map icon for production buildings.
  • Gap between icon and text for consuming and breaking an item.
  • If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
  • Sometimes chapter gets tracked twice in the HUD.
  • For quests items with a capacity it needed to be full to be given to a NPC.
  • Disappearing stairs.
  • Items rotating on their own in rotation mode on gamepads and at times with a mouse.
  • Projectiles now always deal full damage to birds.
  • Falling trees on occasion dealt damage later than they should.
  • Destroying the fence module doesn't restore the grass.
  • Possible fix of flying sleeping NPCs.
  • Possible fix for some cases of NPCs sitting improperly.
  • The player retuning back to the valley on steep terrain could cause him to end underground.
  • Pick up animation could disrupt itself when it shouldn't do that.
  • Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
  • Crossbow and bow animation not terminating when interacting with workbenches.
  • If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
  • Overlapping of texts in some UI elements.
  • Player position could be incorrect at the start of crafting at workbenches.
  • Ragdoll momentum.



  • Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
  • Bandit combat behavior.
  • Movement speed reduction on steep terrain for characters and animals.
  • Horse and donkey animations while in water.
  • Bandits dodge behavior.
  • Bandits pathfinding when chasing.
  • Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
  • Animation blending for various tools in third person.
  • Animation for special NPC from "Mother of Inventions" quest.
  • Optimized and smoothed characters rotation
  • Positions of HUD elements
  • Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
  • Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
  • Player character IK
  • Rendering optimisations.
  • Bandits are less likely to notice crouching player.
  • Tweaked campfire shadows and lighting.
  • Screen effect of poisoning.
  • Animation and behaviour of some quest NPCs.
  • Increase Dynasty Reputation if player kills bandit.
  • Trees are now more likely to fall in the opposite direction of player.
  • Improved mount feet placement on slopes and small obstacles.
  • The pinpoint in management map is now more accurate.
  • On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
  • Workshop workers are sometimes unable to enter the building.
  • Optimized animals.
  • Optimized NPCs.
  • Numerous tweaks and improvements to the terrain.
  • Smoothed out NPC and animal rotation.
  • The player suffers less damage from falling a greater distance than before.
  • Tweaked fall damage.
  • Larger character parameter icons and texts in the inventory.
  • Larger icons in the map legend.
  • More schemes are visible in the technology window.
  • Increased readability of bright text in the HUD.
  • HUD is now hidden in the game menu.
  • Decreased schemes' prices for juices.
  • Increased schemes' prices for vases with flowers.
  • Reduced stamina consumption in inspector mode.
  • Animation for the heir in Heir Quests.
  • Skill setting for a newborn.
  • Blending from jumping to crouching in place.
  • Projectiles will now always attach to dead animal.
  • Optimized animals.
  • Increased readability of selected text in dialogues.
  • Bandit movement.
  • When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
  • Chinese font
  • Ukrainian font
  • Russian font
  • All languages updated.