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Medieval Dynasty News

Medieval Dynasty Calendar Contest

Hello everyone!

It has been a while since we last held a contest, hasn’t it?

Well, we have another one for you today.

What it is about, you ask?

Last year you absolutely floored us by sending us more than 1000 screenshots! Each category was filled to the brim with the most amazing images showing off the game, your creativity, and your personal experiences.

Since then, the game has changed considerably, offering many more opportunities for passionate screensnipers and dedicated decorators.

So, we thought, let’s collect screenshots once again and this time turn them into something extra special. Something to remember those experiences by, something to celebrate that creativity and something that everybody has use for. Our plan? For 2023 we will be making our own Medieval Dynasty calendar. A calendar featuring the best in-game impressions throughout the seasons!

The calendar will be available later this year in physical as well as in digital form.

What is in it for you? Fame! Your name and your screenshot will be irrevocably linked to the first official Medieval Dynasty calendar ever. Also, you’ll get a copy of Sengoku Dynasty (Steam key) once it is coming to Early Access. And of course, a physical copy of the calendar (if participating from the EU) or a file for print.

So how to participate?

Send us up to four screenshots, one screenshot for a single season or four with a full circle of seasons. Only your own works. Resolution (here begins the challenge): at least 300 ppi, that means a 4k or higher resolution. (300ppi with 426 x 303mm which means 5031 x 3579 Pixels).

The top and bottom of your screenshot should not contain anything important like eyecatchers etc.

Send the files via a filelink/filehoster and via e-mail to this address:

[email protected]

The closing date is June 6, 2022, 23:59 CET.

Any questions? Shoot below!

The small print is here:

Discord Link

Good luck!

PS: please feel absolutely free to post screenshots on our social media channels. Hope to see some there as well.

A few Medieval Dynasty Social Media profiles you might like to know!

Well, hello everyone!

So, we all do know, that the console version and co-op mode are work in progress.
That's why we want to share something with you that is already live.

Our Medieval Dynasty Social Media profiles!

Feel free to get - and send your - tips & tricks, screenshots, and memes on our Facebook page.

Arts, model details, and some medieval context on Instagram

and... the official Medieval Dynasty Facebook Group

This is the place where you will be as close to the devs and publisher as possible!

Feel free to follow us... and see you there!

The Medieval Dynasty crew

Hotfix to v1.3.0.6.

Hello everyone!

We have another small hotfix, taking the game to v1.3.0.6.

[h3] ADDED [/h3]
  • The possibility of upgrading modules in some non-residential buildings.


[h3] FIXED [/h3]
  • Double doors in one of the houses in Jezerica.
  • Crossbow collisions.
  • A crash when returning to main menu while being near to NPCs.
  • In case there was an issue when gaining the achievement "Happy wife, happy life" for the first time, any subsequent tries would also fail.


[h3] UPDATED [/h3]
  • Rendering optimisations.
  • Reworked models of the Excavation Shed modules.
  • Reduced costs for some building modules.

The mysterious message gets revealed!

Hello everyone!

We have some good news to share with you! The scoundrels who took the notes from the village have been captured at the edge of the valley! They paid their fine, but let's turn our attention to the most important thing: the contents of the notes!

We break the seal!

We unroll the parchment.

Are you curious too?

We read the royal instructions.

They're hard to read.

Oops, the scroll was upside down.

Now, the right way round.

It says:

*Deep breath*

Co-op!



Get your best mead and the juiciest roast. Put on your finest clothes, gather at the tavern, and spread festive mood in the valley! Of course, we will reveal the details of the game mode as time goes on.

[previewyoutube][/previewyoutube]

Also, do tell us who you'll be playing with? Post it here and on the social media channels!

Stay tuned!

The teams from Render Cube and Toplitz Productions

Hotfix to v1.3.0.5.

Hi everyone!

We have a second hotfix, bringing those changes to the game:

[h3]ADDED[/h3]
  • Reverb to hoe sounds.
  • New ambient sound for nightly forest.


[h3]FIXED[/h3]
  • An issue when the heir turns into a normal NPC (he has no reference to the player as his father).
  • An issue when Alwin is in the wrong place after loading the save (quests Alwin VI-VIII).
  • An issue when Alwin goes somewhere in quests Alwin VI-VIII.
  • Fix for two bugs on Alwin's quest (Alwin VII and Alwin VIII where Alwin give you a challenge for coins). If player has any of those quests active, it will reset on loading the game into initial state to fix any issues. This will only happen to save games before the current 1.3.0.4 version.
  • Schemes for rugs and trophies are not in technology.
  • If the player reached the save file limit for a platform and tried to overwrite a save, he couldn't do so without removing one save first.
  • When overwriting a save the old save file wasn't properly removed.
  • Overwriting an existing save without changing the name could cause it to disappear.
  • Problem with ambient sounds - unnecessary sounds have been purged.
  • Disappearing hoe sounds.


[h3]UPDATED[/h3]
  • Reworked models of the Goose House building modules.
  • Numerous tweaks and improvements to the terrain.
  • Rendering optimisations.
  • NPC navigation optimization.