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Medieval Dynasty News

Update to v0.2.0.3 - on the Public Test Branch

Hello everyone!

ATTENTION: in this version there may be longer loading times. We are working on a solution and ask for a little patience at the start of the game.

We have – yes, you guessed right – another update for you! The update brings these changes, additions, and fixes:

Added:
  • New indicator icons to show the speed and direction of changing inhabitants' mood on the People List in the Management tab.
  • New crafting sounds - hand and at the table.
  • New sounds for sowing and manuring.
  • New sounds for the Loom.
  • New sounds for the Spinning Wheel.
  • New sounds for tailoring.
  • New sounds for the scissors.
  • New sounds for the sheep shearing.
  • New cooking animation for the Stove if craft time is short.


Fixed:
  • Delivering a quest item that is currently in the player's hand does not disappear after returning it.
  • References to family members when one of the family member leaves the village.
  • Wrong Technology points reward for the "Woodcutter challenge" quest.
  • While cooking (at the Cauldron in Tavern III), the NPC pushes the player into the Stove.
  • NPCs cannot get married.
  • Incorrect warnings when placing a fence.
  • Resource Storage and Food Storage cannot be demolished.
  • Storage capacity limits are sometimes incorrect.
  • It was possible to place items in Resource and Food Storages beyond the limit.
  • Bug that allowed to have tools with infinite durability when switching them.
  • Tool switching behavior when selecting the same quick slot.
  • Tool switching behavior when switching between different tools.
  • Spinning Wheel animation is not working.
  • Crafting interaction with Grates where animation is not working properly.
  • Spears are not equipping automatically after throwing them.
  • Information "Press "R" to craft more" does not refresh after changing key binds and is not relevant for gamepad.
  • Outline in quest item to be delivered to NPC is displayed in quest tracker.
  • Spacing in various quests.
  • Name of animal to hunt is not translated if there is only 1 type of animal to hunt.
  • Quern sounds are starting when the player finished crafting.
  • Various interaction fixes.


Updated:
  • The speed of increasing the mood now depends on the number of positive factors.
  • French language.
  • Fence placement has been improved.
  • Unreal Engine version has been updated.
  • Hidden timer for time sensitive quests due to timer being temporary disabled.
  • The hit window when attacking with spears is now larger.
  • Flour crafting time reduced to 1 second.


Update to v0.2.0.2

Hello everyone!

We have a small update bringing these changes, additions and fixes:

Added:
  • Pouches and backpacks for vendors (seamsters).
  • New flail sounds.


Fixed:
  • Tax multipliers from events and/or game settings are not included in building's tax info.
  • Clicking on assigning recipe in building's assignments results in selecting another item than desired.
  • Items from the miscellaneous category that are on the bottom in inventory (below coins) are not selected properly, so the player can sell coins or the one item above the last selected.
  • The game mode customization parameter for animal health points did not work.
  • The game mode customization parameter for damage from animals is not working.
  • NPC production assignments that use buckets of water removed the whole item instead of its content.
  • Bow is not drawing with infinite stamina enabled in customization.


Updated:
  • Russian language.
  • Ukrainian language.
  • Czech language.
  • "Tab" button on keyboard and gamepad special left button now opens last opened tab (inventory, skills, map, etc.).
  • The speed of lowering the mood now depends on the number of negative factors. Example: the mood of a villager without a house lowers faster than the mood of a villager with a house (the "top speed" value was not change from previous versions of the game).
  • UI Input fixes.
  • Player does not need houses to recruit NPCs.

Hotfix to v0.2.0.1.

Hi everyone!

We have a small hot-fix but it is fixing something important.

Added:

  • New hoe sounds.


Fixed:

  • Pressing left CTRL triggers event pop up that makes the player unable to move or use the UI.
  • Information about additional weight gained from backpacks and pouches stays after changing selected item in inventory/selected scheme.

Medieval Dynasty - Major Roadmap Update #1!

Hello Tribe Leaders,

The day has finally come and the moment is finally here. The first big Medieval Dynasty’s content drop has arrived! So let’s get straight into what you are getting.

One of the major new additions are Events. As we explained in our last week’s teaser update, they are an extra layer to the gameplay. You will be faced with many scenarios that can play out depending on how you deal with them. One day, you might have to deal with heavy rains that damaged your crops, while a few months later your people might get a significant boost because the joy of Spring can be felt in the air. These events can have a major impact on your game and will test your wits and leadership tact.



Tough decisions are ahead of you...

Events are not all that you will find in this update. As many of you requested we added some decorative items to the game. You can finally bring light to your quaint village by creating torches and lanterns. Not only will they provide light, but they’ll also add a bit of warmth too in those cold winter nights. We’ve also added furniture, so your people can have a place to sit and eat by, and we’ve added other little decorative items as well. All of this so that you can add your personal touch to your village.



Lanterns will brighten up your nights.



Some new furniture for your tribe.

We’ve also made your life a little bit easier too. Now you can carry a lot more on you and your shoulders thanks to the new pouches and bags. They will help you with all the heavy lifting and make your trips to other villages more efficient and lucrative.



Your new bag collection

We’ve also heard your requests to have customizable gameplay options. You can now play around and adjust such setting as the number of days per season, the tax multiplier, give yourself unlimited health, food, water, and more. A lot of you wanted to be able to play around with these options and play the game you wanted – we hope this is exactly what you were looking for.

These are just some of the major changes that we brought into the Medieval Dynasty world. For a full list, take a look at our changelog below. Let us know what you think of these new additions too. And as always, follow us on Facebook and Twitter for all the latest updates (and a big shout out to our r/MedievalDynasty Reddit community!). Remember, this update is just the beginning.


Until next time.

Your Toplitz and Render Cube Teams



And here are the notes to v0.2.0.0.

Added
  • New game feature - Events.
  • Customizable gameplay settings.
  • New furniture - two Stools, Bench and Table.
  • New facilities to illuminate the village - Standing Torch and Lantern.
  • New types of items to increase character's inventory capacity - Backpacks and Pouches.
  • New village Management Notifications on HUD.
  • Inhabitants provide Fur in Hunting Lodge.
  • New Sounds of filling the bucket with water.
  • New Sounds of pouring water from the bucket.
  • Removing NPCs from the house via the building details menu or the NPC details menu.
  • Hungarian language.
  • Various wicker and wooden decorative items for crafting.
  • The player's NPCs can patrol the village at night.
  • House for Sambor.
  • New Clay digging sounds for the Shovel.
  • New Milking sounds.
  • Blur and darkening in Save and Load Menus.
  • Sorting in production assignments.
  • Holding UI input for faster scrolling/increasing values in slider menus.
  • New Scythe sounds.
  • New grain grinding sounds for Quern.
  • Technology schemes descriptions now have item statistics and/or resources required to craft.
  • Right gamepad thumb stick now moves map in Map tab.


Fixed
  • Opening the modification menu for a building if there is one object to choose from.
  • Some building modules have the wrong model when they are ghosts.
  • Some of the furniture are impossible to destroy.
  • Recurve bow disappearing when moving.
  • The animation when an arrow has just been shot from a bow is not playing.
  • After shooting, the animation must end before the player can reload the bow or crossbow.
  • Crossbow's position in the player character's hands.
  • The Infant is sometimes in the hands of the mother when it should not be.
  • Calves not growing up.
  • The mood of the inhabitants sometimes declines even though all their needs are met.
  • One of the Barn modules cannot be repaired.
  • Rabbit trap gives leather instead of fur.
  • Unfinished building modules are in full condition.
  • Furniture sometimes disappears from the building after loading the game.
  • Unreadable checkboxes in settings.
  • Sometimes game crashes when loading from a file.
  • Missing cooking schemes in Crafting Technology for Tavern I level.
  • Some of the furniture are duplicated when loading the game.
  • The big house lacks stone versions of the walls under the roof.
  • Sometimes fields are displaying the wrong name in interaction.
  • Shearing Scissors are missing in production in Smithy.
  • Missing recipe for Oat Rolls and Fur Capelet.
  • In some situations, Quest markers are still present after completing quest.
  • Can't pay taxes in the season in which Uniegost is not present on map.
  • If game is saved in first 5 seconds, the starting quest never launches.
  • Death menu and transition to heir menu can pop up at the same time.
  • No blackout if player dies during constant damage receiving.
  • Quick save and load are not blocked in the main menu.
  • Daub is used to upgrade stone walls instead of Limestone.
  • Can't pay taxes to the new castellan.
  • Issue that the first child in the next generations of the player was a girl.
  • Issue where the player could move the NPC to NPC's brother's / sister's house, and they could get married.
  • Heir keeps coming back to his parents' house.
  • Arrows, bolts and spears impaled in animals affect their leg placement.
  • Issue where NPC stands in the field and do not work.
  • Sound of a wisent attack is heard from long distances.
  • Sound Effects in Sound Settings don't affect the sound of building modules.
  • Workplace slot becomes house slot after assigning house/workplace in NPC details menu.
  • Case in which technology needed to unlock building is enough, but it unlocks only if it is greater than needed value.
  • Changing quickslot of currently held item doesn't destroy it which results in unbreakable item.
  • Arrow and Bolt crafting recipes.
  • When the day or season changes, the NPCs are teleporting to the attic or roof.
  • Pulling out a stolen object changes its status to not stolen.
  • The counting slider sometimes doesn't show the correct amount of coins a player will receive from a trade.
  • Assigning villagers to a workplace that has not yet been built.
  • An NPC can push a player's character during crafting at the workstation, which makes him stuck.


Updated
  • Detection of whether a furniture can be placed has been improved.
  • Fence placement has been improved.
  • The professions performed by the NPCs now affect their mood level.
  • Projectile behavior depending on its type - heavier projectiles fall faster.
  • Increased range of bows, spears and crossbow.
  • Improved behavior of each projectile in the air.
  • FoV change when aiming - the change in FoV is now % of current players FoV instead of static target value.
  • If the player is holding the left mouse button down after shooting an arrow from the bow, the character will automatically start preparing the next shot after reloading.
  • Adjusted HP of small animals.
  • Wild animals will no longer attack the player's character during dialogues.
  • Wild animals will now stop attacking the character when he starts dialogue while being attacked. This is a temporary update.
  • Improved movement animations blending for Cows, Pigs, Bears, Goats and Sheep.
  • Recurve Bow damage increased from 45 to 55.
  • Polish translation.
  • Russian translation.
  • Ukrainian translation.
  • French translation.
  • Italian translation.
  • Turkish translation.
  • Czech translation.
  • German translation.
  • NPCs go to the Barn after working in the field.
  • The player's NPCs may sit on the player's stools or benches.
  • Gizela has new hunter clothes.
  • Player can recruit NPC only if the player has an empty house in the village.
  • Dynasty Reputation limits per new inhabitant have been lowered.





A tease of the upcoming content drop

Hello Tribe Leaders,

First, we must get one thing out of the way. The reception that we got from you has been HUGE! We are a month after release, and we are still receiving great feedback from you every day. We never imagined that you would take such a shining to our game, so once again, thank you for all your support.

Now, let us get into the good stuff! Here is a little tease of what is coming in the first major Medieval Dynasty content drop.

One of the first big additions to the game are Events. The events will cover various aspects of gameplay, and depending on your decisions, they will have specific outcomes. To give you an idea of how they work, here is an example. You have heard rumours of over 20 wolves being within the vicinity of the village. How will you react to this news? Will you tell the village not to worry about it, or will you go out and take care of the wolves yourself, or perhaps something in between? And how will your decision impact the village itself? These events will not only give you a bit more variety, but they will also test your leadership skills too. Remember, your decisions can have consequences.

We are also adding a few more items for you that will make your life easier, and your village prettier. We do not want to spoil everything here, but to all of you that wanted some street lighting, take a look at the image below!



There’s a lot more that’s coming to Medieval Dynasty really soon, but spoiling it all now would ruin the surprise later - so we’ll just leave it at this and let you speculate until the content drop arrives (yes, we can be cruel like that as well). Overall, though, we hope that you’ll be quite happy with what we have in store.

Until then, take care of yourself, and we’ll speak soon!

Regards,
Your Toplitz and Render Cube Teams