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Medieval Dynasty News

Medieval Dynasty - Balance Pass and Lots More

Hello Village Leaders,

What better way to start the new month than by uploading a new update. This time, we put our effort into rebalancing the game, and we also added a few extra new features too. So take a closer look to find out what you will get right after the download ends.

First up, we rebalanced the game’s economy. We’ve gathered some of your feedback about the prices, item requirements for crafting, etc, and we worked on the numbers. You can expect that item prices, weights, food and water values, amount of items needed to craft recipes, crafting times, production times, damage and costs of tools are now better balanced. No more higher prices for a stick and rock compared to the whole hammer.

The other main addition in this update is the Henhouse upgrade - a redesigned building for your village. This building will allow you to collect eggs and feathers from your flock. The upgrade for the building is now available. Take a look at it now!




The Henhouse.

It ‘s good to have a home while it’s cold outside.

Speaking of animals, there are now roosters and ganders. We’ve also added animal feed, meaning that if you want them to produce milk, eggs etc. they need to get food. New feed racks will show you the status of your animal hunger.

There’s also lots of fixes big and small. Please check the changelog below.

As always let us know what you think about this update in the comment section. What do you think, what you like the most, what else would you like to see in the future in the Medieval Dynasty? Let us know.


Until next time.

Your Toplitz and Render Cube Teams

[h2]The Changelog[/h2]

  • New sounds for Bear: steps, breath, roar, snort, sleep, eat.
  • New sounds for Boar: steps, hit, death, grunt, sleep, eat.
  • New sounds for Pig and piglets: steps, hit, death, grunt, sleep, eat.
  • New sounds for Chicken, Chick, Rooster, Goose: steps, chirp, wings, hit, death.
  • New sounds for Cow & Calf - steps, breath, roar, snort, sleep, eat.
  • New sounds for Wisent - steps, breath, roar, snort, sleep, eat.
  • New sounds for Deer and young Deer: new footsteps, breath, eat, idle, hit, death.
  • New horse summons sounds.
  • New sounds for Wolf.
  • New sounds for the Wolf: walking on grass and water.
  • New footsteps sound for Fox.
  • Sounds for the Door.
  • NPCs do change clothes for work.
  • Schematics for items, fences, and furniture can be purchased directly from the radial menus.
  • A new henhouse building model.
  • If the condition of an item in the inventory is less or equal 20% it becomes highlighted in red color.
  • An acceptance is required if changes were made in the game options or the graphics options.
  • Opening the map centers it on the player plus a button for centering the map on the player.
  • QWERTZ-CZ for the Czech keyboard layout.
  • Marking animals for sale is now also possible in the building details.
  • New animal feed racks have been added.
  • Added a system for filling troughs, animal feed racks and washtub.
  • New functionality for transferring a whole stack of items to and from chests/mounts.
  • Added a notification about the number of hungry and homeless animals.
  • Stone and iron items now need a Hammer as a tool to be crafted.
  • Roach, Perch and Pike now need a Knife as a tool for crafting Fish Meat.
  • Plank and Firewood now need an Axe as a tool to be crafted.
  • NPCs now use tools in production.
  • New animal - Rooster.
  • New animal - male Goose.
  • New cliffside in the central-south area.
  • More rocks and low foliage on terrain.




[List]
Prices rounding.
Key bind for placing the Waypoint does not change after changing it in the key binds.
Items with the same durability (that are not using freshness or capacity) sometimes do not stack together.
Rotten items (rotten meat etc.) being destroyed when picked up by player.
A problem with stacking tools/weapons in quick slot after changing it the slot to the non-stackable one.
The number of items in the selected bag mode (fertilizer etc.) is not updating when the player adds or removes those items from the inventory.
Problem with dialogues that make it impossible to finish some Challenges and froze the game when the player talked to a female NPC.
Change name "Wattle Door" to "Wooden Door" in Tavern.
Animals in neighboring villages sometimes clone themselves.
Empty Washtubs in neighboring villages. Currently have varying water levels.
Menu music sometimes continue to play after starting a new game.
Eating items shows only a consume notification.
NPCs sometimes change beds at night or go to sleep on the floor.
When a spear breaks on impact with fish it now spawns dead fish.
Notification about a removed item now shows up when shooting arrows or bolts.
Player could perform skinning or drinking water instantly when changing the interaction target from an item to animal/water source quickly.
Issue where the player can pour out water from an empty Bucket.
Player can no longer duplicate a spear if he opens inventory and drops it on the ground right after throwing it.
Wrong Linen Fabric cost of Pants with Cuffs (12 instead of 1).
The lack of a Fishing Spear in Workshop and Smithy.
Eating Meat with Gravy returns a Bowl instead of a Plate.
Bowl is not returned damaged after eating but removed.
Eating items from the stack does not refresh the data in the inventory.
Trees are not growing back.
Some items have an incorrect description and name.
Reduced the frequency of sounds for Chickens, Chicks, Roosters, Cows, and Pigs.
A cow can be milked even though the readiness value is not filled.
The whole quest description shows on loading the game instead of partially.
After completion, the quest has the wrong number of items delivered.
The "Summon Mount" key bind for the gamepad has no icon.
Double notification about broken waterskin.
Asking people to say more about themselves sometimes does not open the appropriate tab in Management.
It is impossible to drop items from the inventory while riding a mount.
Buckets and other containers, when emptied by NPCs, are not transferred to the appropriate buildings.
The "Barter" talent does not affect selling prices of animals.
Flax Stalk has wrong weight value.
Missing Fishing Spear recipe in Workshop/Smithy.
Wrong Farming technology points for Bucket scheme.
NPCs keep fertilizing the field chunks when they should stop.
Wrong number of technology points needed to buy Wooden Bowl, Cup and Plate crafting schemes.
"Homeless" statistics includes dead animals.
Selecting the animal in the Management tab with mouse does not show the "Sell/Remove" buttons.
The Tax for all buildings is 0 coins.
Bucket changes into water buckets when taking a bath and holding empty bucket.
Tools do not hide when the character is using a Washtub.
It is possible to have infinite water by using a Washtub with an empty bucket.
The "Lock and Load" talent blocks the use of a Crossbow.
Roosters do not react to projectiles.
Now female characters should be less likely to hold an invisible infant.
When the Horses are asleep, their mouths clip through the Stable floor.
Sounds for Bear: attack, death.
Sounds for Quern: it was a bit noisy.
Two or more field workers work on the same chunk.
Waterskin cannot get broken while drinking from it.
Field workers standing preoccupied in the fields.
Equipped horse items do not show as equipped if the saddlebags are opened with "E".
The item description is visible in the quickslot radial menu if no item is selected.
The "Storage" is seen if you open the mount inventory via the saddlebags.
When you use “Unlimited weight”, the setting applies to the horses too, but beyond a certain heaviness, the overweight symbol still shows. The horse can still move though.
If player saves before finishing a quest but after an NPC distributes the rewards, on loading this save, he gets the reward again.
Buckets of milk showing condition instead of freshness when laying on the map.
Some building modules had a wrong name: wooden wall instead of “Interior”.
Some spelling errors in dialogues.
The selection in the options menu is now highlighted.
Text movement in radial menus.
The sound of eating when drinking from a bucket.
Removing capacity from an item that is in a big stack results in capacity getting a negative value.
The stone spear gets damaged less when throwing it, compared to other pikes.
Rocks sometimes appeared in random places after season change.
Blurred tree ring texture.
Holding the "UI_Drop" button was not updated to user input setting in both inventory and management.
Completed a quest with wrong numbers of delivered items.
Closing the HUD tutorial (the one after talking to Uniegost) with the ESC-key also opened game menu.
Closing HUD tutorials (for example the HP tutorial) with ESC results in the mouse cursor still being visible and the player being unable to rotate the character unless he opens either the game menu or inventory.
Pressing UI Right results in UI right constantly pressed.
The production list is not refreshed when the building is damaged.
Removing a tree stump gives no skill.
Updated the management button’s visibility if a building has no production and crafting scheduled.
Villagers eat the buckets instead of their contents. Hmm, tasty iron!
Recruits teleport to another stool/bench (another village) after getting up from a stool/bench.
Wrong sounds when hitting some building modules.
Key binds are not changing from keyboard to gamepad in events.
UI inputs get stuck if the player holds a key and then releases it during the input being disabled.
An infant can no longer get shot in the "Hunting incident" event.
The Horse is incorrectly switching between movement animations.
The Horse now closes its eyes when sleeping.
Player being able to shoot with a crossbow before the reloading animation was finished.
Animals now require feeding. If they are not fed, they produce nothing.
Taking out a tool/weapon and switching to empty hands at the start of the "taking out" animation creates a tool/weapon with an infinite durability.
The player can sprint backwards when holding sprint key on horse and changing riding direction.
The player can craft with a Torch in hand.
Fishing is not giving Technology points in Survival.




[List]
Fishing Spear is now added to the category "Stone Tools".
Descriptions for some items.
Lowered crafting recipe needs and prices for Potage, Soup and Meat with Gravy.
German language.
Russian language.
Ukrainian language.
Turkish language.
Czech language.
Hungarian language.
French language.
Polish language.
When the Buckets of Spoiled Milk rot and finally transform to empty Buckets they now automatically transfer to correct Storage.
Wooden Bowl and Plate is now in the category for crafting items.
Sticks, Logs, Stones, Clay, Straw, Broadleaf Plantain, St John's Wort and all kind of Berries now can't be sold by the player.
Notifications when using charges of water/milk now show both states of current milk amount and current buckets number.
Drinking from the Waterskin shows consume notification.
Player can now rearrange quick slots when riding a horse.
Player can now switch between quick slots when riding a horse.
Changed how filling Buckets with Water works to be the same as filling a Waterskin.
Adjusted how throwing direction is calculated for spears.
Changed bleeding durations and damage - Bleeding should now have a bigger effect on animals.
Lowered price and crafting time of Wooden Ladle, Spoon, Bowl, Cup and Plate.
Increased number of items crafted from single scheme for Wooden Bowl, Cup and Plate.
Crafting resources for Longbow, Recurve Bow and Crossbow are decreased.
Items with capacity now lose durability when used for crafting or drinking.
Control option for crouching and sprinting changed from checkbox to toggle/hold.
Animal Breeders now move from animal to animal and take care of them instead of just standing in the animal building.
Hunters have Stone Arrows instead of the Iron ones.
Lowered cost of the Wooden Bowl, Cup and Plate crafting schemes.
Using a Hoe to plow a field and using Fertilizer does not reset the plan in the Crop Management tab.
Quest objectives displayed on HUD tracker and the Journal are now changed for better clarity.
Hunters are looking for dead animals to skin those they hunted themselves.
Children (Infants, Toddlers, Kids) leave the village if their parents die.
Field management visuals.
Cleaning animation at Washtub now ends more smoothly.
Stone Knife collision when dropped.
Eating from Bowl (soups, etc.) now leaves empty Bowl but with decreased durability. (This applies to both the Player and NPCs)
Removal of orphaned children from a player's village after the season change.
Sounds for Chests.
Woolen Thread is removed from the Bucket recipe.
Lowered Wool Thread recipe requirements.
Changed the furniture prices.
Placing Fence ghosts is free now.
Lowered recipe requirements for Stone, Fishing, and Iron Spears.
Lowered recipe requirements for Recurve Bow and Crossbow.
Lowered recipe requirements for Shirts, Tunics, Tights and Pants.
Optimization of game save duration.
Optimization for the UI management.
Lowered recipe requirements for Hoods, Hats, Shoes, Boots and Gloves.
Lowered recipe requirements for Pouches, Backpacks and Horse Equipment.
Field Workers – divided plowing into two separate tasks: plowing before fertilization and plowing after fertilization.
Increased number of Beetroot, Cabbage, Carrot and Onion collected from field chunk.
Modified crafting recipes for consumables.
Modified prices, weights, food, water, the damage, and other item parameters.
When projectiles for bow/crossbow are depleted from a slot, they get automatically reloaded with the same type of projectile (if there is still more in inventory, otherwise it reloads another type of ammunition).
A complete stack of arrows/bolts is now added to a slot.
Not enough technology text in radial menus with color matching the lock.
Showing what level of technology is required to buy a schematic in the radial menu.
The radial menu for the "Q" key bind has now separate buttons for fence category and for the road category.
The “Failing challenge” notification now shows the name of challenge.
“Change home” acceptance UI visual update.
"Tab" for Knowledge now comes with an input (for keyboard and gamepad).
Modified the times of crafting recipes.
Skills are now always displayed in the same order (skill tab, management, above NPC's head etc.)
Removing items for crafting not only picks the ones with lowest hp/freshness but those with lowest capacity as well.
Chickens - going to their sleeping positions and have sleep animations.
Crafting now displays the number of items that will be crafted, and the time required to craft it.
Challenge name in notification on completion.
Storages do not require employees.
Field workers react to changes made by the player in field management.
Upgrading and downgrading buildings now requires a talent.
NPC production costs, times, technology points.
Updated riding on horse to improve head bobbing reduction.
Reloading animation for the crossbow.
Reworked Skills and Talents.
Decreased the delay between UI inputs on key holding.
Replaced the sleeping animations for a horse.
Animation blending for the horse when stopping suddenly.
Removed a Fishing Spear from a workstation at the Fishing Hut.
Changed some of the rocks in the water to ones without snow.
Improved the Wolf sound mix.
Fertilizing and plowing fields does not reset after the season changes.
The capacity of a Barn's chest depends on the level of the building.


PS: These languages are subject to the next iteration still, so there might be English text in these versions. If you want to participate in translating and proofreading these, please send me a PM!

Spanish - Spain
Brazilian Portuguese
Japanese
Portuguese
Czech
Italian
Hungarian
Chinese (simplified)

Update v0.3.1.0 available on the test branch - UPDATED to v0.3.1.3.

Hello everyone!

We have a new update for the test branch and here are the changes, additions and updates for yours to review and test!

This is important:
  • The text system for this version is under revision which results in a loss of translations, this version is a mix of English and your selected language.


Edit: version is updated to v0.3.1.1. on Feb. 5th, 2021. For change notes please scroll down.

Edit 2: the test branch version has been updated to v.0.3.1.2. on Feb. 8th, 2021.

Edit 3: the test branch version has been updated to v.0.3.1.3. on Feb. 10th, 2021.

[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.



  • Select the tab "BETAS".



  • Enter this password below the dropdown in the field:

3v491vMVZnvp3
  • Press CHECK CODE
  • Use the drop down and select “public_beta - Public Beta Branch”*.



  • Press Close


Steam should now download this version of the game.

[h3]IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH![/h3]

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels those builds as "beta"(see bullet points), so don't be too confused!

Update to v0.3.1.3.


  • New footsteps sound for Fox.




  • Prices rounding.
  • Key bind for placing the Waypoint does not change after changing it in the key binds.
  • Items with the same durability (that are not using freshness or capacity) sometimes do not stack together.
  • Rotten items (rotten meat etc.) being destroyed when picked up by player.
  • A problem with stacking tools/weapons in quick slot after changing it the slot to the non-stackable one.
  • The number of items in the selected bag mode (fertilizer etc.) is not updating when the player adds or removes those items from the inventory.
  • Problem with dialogues that make it impossible to finish some Challenges and froze the game when the player talked to a female NPC.
  • Change name "Wattle Door" to "Wooden Door" in Tavern.
  • Animals in neighboring villages sometimes clone themselves.
  • Empty Washtubs in neighboring villages. Currently have varying water levels.
  • Menu music sometimes continues to play after starting a new game.
  • Eating items shows only a consume notification.
  • NPCs sometimes change beds at night or go to sleep on the floor.
  • When a spear breaks on impact with fish it now spawns dead fish.
  • Notification about a removed item now shows up when shooting arrows or bolts.
  • Player could perform skinning or drinking water instantly when changing the interaction target from an item to animal/water source quickly.
  • Issue where the player can pour out water from an empty Bucket.
  • Player can no longer duplicate a spear if he opens inventory and drops it on the ground right after throwing it.
  • Wrong Linen Fabric cost of Pants with Cuffs (12 instead of 1).


  • Fishing Spear is now added to the category "Stone Tools".
  • Descriptions for some items.
  • Lowered crafting recipe needs and prices for Potage, Soup and Meat with Gravy.
  • German language.
  • Russian language.
  • Ukrainian language.
  • Turkish language.
  • Czech language.
  • Hungarian language.
  • French language.
  • Polish language.
  • When the Buckets of Spoiled Milk rot and finally transform to empty Buckets they now automatically transfer to correct Storage.
  • Wooden Bowl and Plate is now in the category for crafting items.
  • Sticks, Logs, Stones, Clay, Straw, Broadleaf Plantain, St John's Wort and all kind of Berries now can't be sold by the player.
  • Notifications when using charges of water/milk now show both states of current milk amount and current buckets number.
  • Drinking from the Waterskin shows consume notification.
  • Player can now rearrange quick slots when riding a horse.
  • Player can now switch between quick slots when riding a horse.
  • Changed how filling Buckets with Water works to be the same as filling a Waterskin.
  • Adjusted how throwing direction is calculated for spears.
  • Changed bleeding durations and damage - Bleeding should now have a bigger effect on animals.



Update to v0.3.1.2.


ADDED
  • New sounds for the Wolf: walking on grass and water.


FIXED
  • The lack of a Fishing Spear in Workshop and Smithy.
  • Eating Meat with Gravy returns a Bowl instead of a Plate.
  • Bowl is not returned damaged after eating but removed.
  • Eating items from the stack does not refresh the data in the inventory.
  • Trees are not growing back.


UPDATED
  • Removed a Fishing Spear from a workstation at the Fishing Hut.
  • Changed some of the rocks in the water to ones without snow.
  • Improved the Wolf sound mix.
  • Fertilizing and plowing fields does not reset after the season changes.


Update to v0.3.1.1.


ADDED
  • New sounds for Deer and young Deer: new footsteps, breath, eat, idle, hit, death.
  • New horse summons sounds.
  • New sounds for Wolf.


FIXED
  • Some items have an incorrect description and name.
  • Reduced the frequency of sounds for Chickens, Chicks, Roosters, Cows, and Pigs.
  • A cow can be milked even though the readiness value is not filled.
  • The whole quest description shows on loading the game instead of partially.
  • After completion, the quest has the wrong number of items delivered.
  • The "Summon Mount" key bind for the gamepad has no icon.
  • Double notification about broken waterskin.
  • Asking people to say more about themselves sometimes does not open the appropriate tab in Management.
  • It is impossible to drop items from the inventory while riding a mount.
  • Buckets and other containers, when emptied by NPCs, are not transferred to the appropriate buildings.
  • The "Barter" talent does not affect selling prices of animals.
  • Flax Stalk has wrong weight value.
  • Missing Fishing Spear recipe in Workshop/Smithy.
  • Wrong Farming technology points for Bucket scheme.
  • NPCs keep fertilizing the field chunks when they should stop.
  • Wrong number of technology points needed to buy Wooden Bowl, Cup and Plate crafting schemes.
  • "Homeless" statistics includes dead animals.
  • Selecting the animal in the Management tab with mouse does not show the "Sell/Remove" buttons.
  • The Tax for all buildings is 0 coins.
  • Bucket changes into water buckets when taking a bath and holding empty bucket.
  • Tools do not hide when the character is using a Washtub.
  • It is possible to have infinite water by using a Washtub with an empty bucket.
  • The "Lock and Load" talent blocks the use of a Crossbow.
  • Roosters do not react to projectiles.
  • Now female characters should be less likely to hold an invisible infant.
  • When the Horses are asleep, their mouths clip through the Stable floor.


UPDATED
  • Lowered price and crafting time of Wooden Ladle, Spoon, Bowl, Cup and Plate.
  • Increased number of items crafted from single scheme for Wooden Bowl, Cup and Plate.
  • Crafting resources for Longbow, Recurve Bow and Crossbow are decreased.
  • Items with capacity now lose durability when used for crafting or drinking.
  • Control option for crouching and sprinting changed from checkbox to toggle/hold.
  • Animal Breeders now move from animal to animal and take care of them instead of just standing in the animal building.
  • Hunters have Stone Arrows instead of the Iron ones.
  • Lowered cost of the Wooden Bowl, Cup and Plate crafting schemes.
  • Using a Hoe to plow a field and using Fertilizer does not reset the plan in the Crop Management tab.
  • Quest objectives displayed on HUD tracker and the Journal are now changed for better clarity.
  • Hunters are looking for dead animals to skin those they hunted themselves.
  • Children (Infants, Toddlers, Kids) leave the village if their parents die.
  • Field management visuals.
  • Cleaning animation at Washtub now ends more smoothly.
  • Stone Knife collision when dropped.
  • Eating from Bowl (soups, etc.) now leaves empty Bowl but with decreased durability. (This applies to both the Player and NPCs)
  • Removal of orphaned children from a player's village after the season change.


[h2]The Update Notes v0.3.1.0.[/h2]

ADDED
  • New sounds for Bear: steps, breath, roar, snort, sleep, eat.
  • New sounds for Boar: steps, hit, death, grunt, sleep, eat.
  • New sounds for Pig and piglets: steps, hit, death, grunt, sleep, eat.
  • New sounds for Chicken, Chick, Rooster, Goose: steps, chirp, wings, hit, death.
  • New sounds for Cow & Calf - steps, breath, roar, snort, sleep, eat.
  • New sounds for Wisent - steps, breath, roar, snort, sleep, eat.
  • Sounds for the Door.
  • NPCs do change clothes for work.
  • Schematics for items, fences, and furniture can be purchased directly from the radial menus.
  • A new henhouse building model.
  • If the condition of an item in the inventory is less or equal 20% it becomes highlighted in red color.
  • An acceptance is required if changes were made in the game options or the graphics options.
  • Opening the map centers it on the player plus a button for centering the map on the player.
  • QWERTZ-CZ for the Czech keyboard layout.
  • Marking animals for sale is now also possible in the building details.
  • New animal feed racks have been added.
  • Added a system for filling troughs, animal feed racks and washtub.
  • New functionality for transferring a whole stack of items to and from chests/mounts.
  • Added a notification about the number of hungry and homeless animals.
  • Stone and iron items now need a Hammer as a tool to be crafted.
  • Roach, Perch and Pike now need a Knife as a tool for crafting Fish Meat.
  • Plank and Firewood now need an Axe as a tool to be crafted.
  • NPCs now use tools in production.
  • New animal - Rooster.
  • New animal - male Goose.
  • New cliffside in the central-south area.
  • More rocks and low foliage on terrain.
  • Added more resolutions. Current resolution settings will be reset to default on first launch of the game with this patch.


FIXED
[List]
Sounds for Bear: attack, death.
Sounds for Quern: it was a bit noisy.
Two or more field workers work on the same chunk.
Waterskin cannot get broken while drinking from it.
Field workers standing preoccupied in the fields.
Equipped horse items do not show as equipped if the saddlebags are opened with "E".
The item description is visible in the quickslot radial menu if no item is selected.
The "Storage" is seen if you open the mount inventory via the saddlebags.
When you use “Unlimited weight”, the setting applies to the horses too, but beyond a certain heaviness, the overweight symbol still shows. The horse can still move though.
If player saves before finishing a quest but after an NPC distributes the rewards, on loading this save, he gets the reward again.
Buckets of milk showing condition instead of freshness when laying on the map.
Some building modules had a wrong name: wooden wall instead of “Interior”.
Some spelling errors in dialogues.
The selection in the options menu is now highlighted.
Text movement in radial menus.
The sound of eating when drinking from a bucket.
Removing capacity from an item that is in a big stack results in capacity getting a negative value.
The stone spear gets damaged less when throwing it, compared to other pikes.
Rocks sometimes appeared in random places after season change.
Blurred tree ring texture.
Holding the "UI_Drop" button was not updated to user input setting in both inventory and management.
Completed a quest with wrong numbers of delivered items.
Closing the HUD tutorial (the one after talking to Uniegost) with the ESC-key also opened game menu.
Closing HUD tutorials (for example the HP tutorial) with ESC results in the mouse cursor still being visible and the player being unable to rotate the character unless he opens either the game menu or inventory.
Pressing UI Right results in UI right constantly pressed.
The production list is not refreshed when the building is damaged.
Removing a tree stump gives no skill.
Updated the management button’s visibility if a building has no production and crafting scheduled.
Villagers eat the buckets instead of their contents. Hmm, tasty iron!
Recruits teleport to another stool/bench (another village) after getting up from a stool/bench.
Wrong sounds when hitting some building modules.
Key binds are not changing from keyboard to gamepad in events.
UI inputs get stuck if the player holds a key and then releases it during the input being disabled.
An infant can no longer get shot in the "Hunting incident" event.
The Horse is incorrectly switching between movement animations.
The Horse now closes its eyes when sleeping.
Player being able to shoot with a crossbow before the reloading animation was finished.
Animals now require feeding. If they are not fed, they produce nothing.
Taking out a tool/weapon and switching to empty hands at the start of the "taking out" animation creates a tool/weapon with an infinite durability.
The player can sprint backwards when holding sprint key on horse and changing riding direction.
The player can craft with a Torch in hand.
Fishing is not giving Technology points in Survival.


UPDATED
[List]
Sounds for Chests.
Woolen Thread is removed from the Bucket recipe.
Lowered Wool Thread recipe requirements.
Changed the furniture prices.
Placing Fence ghosts is free now.
Lowered recipe requirements for Stone, Fishing, and Iron Spears.
Lowered recipe requirements for Recurve Bow and Crossbow.
Lowered recipe requirements for Shirts, Tunics, Tights and Pants.
Optimization of game save duration.
Optimization for the UI management.
Lowered recipe requirements for Hoods, Hats, Shoes, Boots and Gloves.
Lowered recipe requirements for Pouches, Backpacks and Horse Equipment.
Field Workers – divided plowing into two separate tasks: plowing before fertilization and plowing after fertilization.
Increased number of Beetroot, Cabbage, Carrot and Onion collected from field chunk.
Modified crafting recipes for consumables.
Modified prices, weights, food, water, the damage, and other item parameters.
When projectiles for bow/crossbow are depleted from a slot, they get automatically reloaded with the same type of projectile (if there is still more in inventory, otherwise it reloads another type of ammunition).
A complete stack of arrows/bolts is now added to a slot.
Not enough technology text in radial menus with color matching the lock.
Showing what level of technology is required to buy a schematic in the radial menu.
The radial menu for the "Q" key bind has now separate buttons for fence category and for the road category.
The “Failing challenge” notification now shows the name of challenge.
“Change home” acceptance UI visual update.
"Tab" for Knowledge now comes with an input (for keyboard and gamepad).
Modified the times of crafting recipes.
Skills are now always displayed in the same order (skill tab, management, above NPC's head etc.)
Removing items for crafting not only picks the ones with lowest hp/freshness but those with lowest capacity as well.
Chickens - going to their sleeping positions and have sleep animations.
Crafting now displays the number of items that will be crafted, and the time required to craft it.
Challenge name in notification on completion.
Storages do not require employees.
Field workers react to changes made by the player in field management.
Upgrading and downgrading buildings now requires a talent.
NPC production costs, times, technology points.
Updated riding on horse to improve head bobbing reduction.
Reloading animation for the crossbow.
Reworked Skills and Talents. Not all skills and talents are available right now!
Decreased the delay between UI inputs on key holding.
Replaced the sleeping animations for a horse.
Animation blending for the horse when stopping suddenly.
Highlighting the crafting cost in red, if the item cannot be crafted.





Update to v0.3.0.4

[h3]The Update Notes[/h3]
  • New sounds for Hammer.
  • New sounds for Axe.
  • New sounds for Pickaxe.
  • New sounds for Chest.
  • Sounds for Tree Falling - only cracking.
  • Switch sounds for: Hammer, Pickaxe.
  • Resource icons have been added to the Crafting and Building Menus.
  • A colored indicators of the number of resources in the Crafting and Building Menus.
  • Item condition displayed while interacting.
  • Horse weight icon in HUD if the horse is overloaded.
  • Setting for Belgian keyboard quickslots.




[List]

Lack of breath sound when character is tired.
Switch sounds for Stone Axe.
The game save file grew with each save game.
Problem with picking up an item from the road.
Snow material under the Fishing Hut.
Goats and sheep are looking for a male of a different species.
Depleted rocks do not respawn.
Selling animals do not give any diplomacy points.
Paying taxes partially results in coins spawning as if it was dropped.
Waterskin cannot be emptied with the "UI Additional Action" button.
When a stolen Torch is equipped, replacing it with a non-stolen Torch removes the "Stolen" status of the previous one.
Herald stats show in the Inspector mode.
A problem where the first King does not have a name after loading a saved game.
Hunting Lodge 2 asking for 4 and 1 logs separately instead of just 5 logs.
"Cold war" challenge.
Wrong order when changing wall to door or window in house.
Wheat, Flax, Oat and Rye items de-spawn over season change.
Sometimes the position of the Mine is incorrect after placing it.
Player character weight and speed are not correctly updating when equipping/removing backpack or pouch.
Set number of items to craft sometimes differs from the final number of items to craft.
Weather does not change when sleeping in bed.
The word ‘Türk’ changed to ‘Türkçe’.
After accepting Alwin's challenge and while the player is still shooting, Alwin walks away back to his field.
Problem with loss of seed / fertilizer when the sowing / fertilizing animation is interrupted.
The player is unable to interact with the horse at night.
The horse does not get up from sleep when the player tries to mount it.
Camera rotation speed when the character is riding a horse.
"Inverted Mouse" option does not work when the character is riding a horse.
The player is unable to jump or crouch if the character went to sleep while crouching.
The horse does not attract wolves when they can't see it.
The chest does not open or close after the player's interaction.




[List]

French language.
German language.
Polish language.
Ukrainian language.
Russian language.
Optimization of save game duration.
Numerous UI visual improvements.
VRAM optimization.
The furniture placement system has been improved.
Blocked flirting with vendors.
NPCs from the villages on the map will not flirt with the player, instead they will direct the player's character to random NPCs around the campfire.
Interactions with fields in neighboring villages have been blocked.
Equipped buckets now have "fill" action displayed on HUD.
Condition of items is now displayed in radial menu for quickslots.
1-4 keyboard buttons now also work when selecting Event buttons.
Fall damage is calculated for the horse the player is riding.
Animals other than the horse can no longer take fall damage. A horse can only take fall damage with a rider.
Animation of cow milking, with the bucket filling with milk.


Update v0.3.0.4 available on the test branch! (Updated)

Hello!

We're testing v0.3.0.3. on the test branch!

The update to v0.3.0.4. brings these changes:

Fixed
  • The game save file grew with each save game.


Updated
  • Optimization of save game duration.




[h3]How to join the test branch?[/h3]
Some of you probably have not done this before, so we have a small guide:

Prerequisite:
You must have Medieval Dynasty in your library – obviously.

The procedure
  • Open your game library.
  • Right Click on Medieval Dynasty there.



  • Open properties.

  • Select the tab "BETAS".



  • Enter this password below the dropdown in the field:

3v491vMVZnvp3

  • Press CHECK CODE
  • Use the drop down and select “public_beta - Public Beta Branch”*.



  • Press Close


Steam should now download this version of the game.

IMPORTANT! PLEASE SAVE YOUR LIVE VERSION SAVES GAME BEFORE ACCESSING THE BETA BRANCH!

Just in case something goes awry!

Saves can be found here:

AppData > Local > Medieval_Dynasty > Saved > SaveGames

*Steam labels those builds as "beta"(see bullet points), so don't be too confused!

The Update Notes




  • New sounds for Hammer.
  • New sounds for Axe.
  • New sounds for Pickaxe.
  • New sounds for Chest.
  • Sounds for Tree Falling - only cracking.
  • Switch sounds for: Hammer, Pickaxe.
  • Resource icons have been added to the Crafting and Building Menus.
  • A colored indicators of the number of resources in the Crafting and Building Menus.
  • Item condition displayed while interacting.
  • Horse weight icon in HUD if the horse is overloaded.
  • Setting for Belgian keyboard quickslots.




[List]

Lack of breath sound when character is tired.
Switch sounds for Stone Axe.
Problem with picking up an item from the road.
Snow material under the Fishing Hut.
Goats and sheep are looking for a male of a different species.
Depleted rocks do not respawn.
Selling animals do not give any diplomacy points.
Paying taxes partially results in coins spawning as if it was dropped.
Waterskin cannot be emptied with the "UI Additional Action" button.
When a stolen Torch is equipped, replacing it with a non-stolen Torch removes the "Stolen" status of the previous one.
Herald stats show in the Inspector mode.
A problem where the first King does not have a name after loading a saved game.
Hunting Lodge 2 asking for 4 and 1 logs separately instead of just 5 logs.
"Cold war" challenge.
Wrong order when changing wall to door or window in house.
Wheat, Flax, Oat and Rye items de-spawn over season change.
Sometimes the position of the Mine is incorrect after placing it.
Player character weight and speed are not correctly updating when equipping/removing backpack or pouch.
Set number of items to craft sometimes differs from the final number of items to craft.
Weather does not change when sleeping in bed.
The word ‘Türk’ changed to ‘Türkçe’.
After accepting Alwin's challenge and while the player is still shooting, Alwin walks away back to his field.
Problem with loss of seed / fertilizer when the sowing / fertilizing animation is interrupted.
The player is unable to interact with the horse at night.
The horse does not get up from sleep when the player tries to mount it.
Camera rotation speed when the character is riding a horse.
"Inverted Mouse" option does not work when the character is riding a horse.
The player is unable to jump or crouch if the character went to sleep while crouching.
The horse does not attract wolves when they can't see it.
The chest does not open or close after the player's interaction.




[List]

French language.
German language.
Polish language.
Ukrainian language.
Russian language.
Numerous UI visual improvements.
VRAM optimization.
The furniture placement system has been improved.
Blocked flirting with vendors.
NPCs from the villages on the map will not flirt with the player, instead they will direct the player's character to random NPCs around the campfire.
Interactions with fields in neighboring villages have been blocked.
Equipped buckets now have "fill" action displayed on HUD.
Condition of items is now displayed in radial menu for quickslots.
1-4 keyboard buttons now also work when selecting Event buttons.
Fall damage is calculated for the horse the player is riding.
Animals other than the horse can no longer take fall damage. A horse can only take fall damage with a rider.
Animation of cow milking, with the bucket filling with milk.


Medieval Dynasty - Major Roadmap Update #2!

Hello Village Leaders,

Say hello to our second Medieval Dynasty Major Update. This time you will get brand new features, new buildings, and changes to the mechanics of the game. So, let us get to know all of these additions a little better.

Let us start with your new companion - the horse. This trusty fellow will get you on his back, wherever you wish to. Not only will you get to your destination point with your best friend, but also you will get there faster. Isn’t that convenient? Your horse is equipped with a special backpack with which you can carry more staff to trade and sell. But do not forget about your horse’s needs. He needs some rest and good food after a hard day's work. You can take care of him at the new building - the stable. So make sure you will get one, before you get your new four-legged friend.

The Stable - home for your horse companion.

Our next addition is all about the farming animals. From now on your animals can reproduce. Keep them happy, in good shape, and they will pay you off with a precious little baby. Just imagine how much your farms can grow. Not to mention that it is a great way to save your hard-earned money.

Also on the menu: challenges! Spice up your town life by accepting a challenge here and there!

Finally - building limits. Thanks to a lot of optimization work, we can push our 30-building limit to a new level. With this update you can place up to 40 buildings in your village. Your settlement can be bigger than ever before.

These are just some of the features that you will get with this second Medieval Dynasty Major Update. To find out all the details, read our changelog below.


Until next time.

Your Toplitz and Render Cube Teams

Change Log to v.0.3.0.2.


  • New building - Stable.
  • New animal - Horse.
  • New feature - Horse Riding.
  • New gameplay features - Challenges and Kings.
  • New game character - Herald. An NPC distributing challenges.
  • New harvesting tools - Stone Sickle and Iron Sickle.
  • New equipment to craft for horse - Saddle, Horseshoes and three types of Saddlebags.
  • New building on the map – the stable in Hornica. (You can buy horses there from Leonard, but after a season change on loading a game).
  • A division in female and male animals with the farm animals (some species currently lack male models, but they still can reproduce).
  • Farm animals can reproduce - there is a growing chance that the young will be born during the season change.
  • Animals provide recurring resources like milk or wool during the season.
  • More information about the animal has been added in the detail window.
  • Animals will die of old age.
  • The option to sell animals from the management list has been added. (You can mark them to be sold when the season changes).
  • The player can place a waypoint on the map that is visible on the compass.
  • New Diplomacy skill progression - Every 10 coins earned in a single transaction add 0.1 point to the Diplomacy skill.
  • The price for animals is affected by talents.
  • A poison reduction parameter is added to item description in the inventory.
  • Game settings that allows to change sprint and crouch from hold to toggle.
  • Graphics settings for contact shadows.
  • Map movement with a gamepad.
  • Sounds for horses.
  • Sounds for sickle.
  • New sounds for knife.
  • New sounds of skinning with a knife.
  • New switch sounds for knife, cudgel, shovel, spear, bows, axe, and crossbow.
  • New swipe sounds.
  • New sounds for arrows hitting various surfaces like ground, iron, stone, and water.
  • New sounds for all spears.
  • New sounds for crossbow.
  • New sounds for throwing rock.
  • New sounds for the character breath and grunt.
  • New sounds for cudgel.
  • A cliff in the eastern mountains.

[List]
The sheep fur is too dark.
No fields in Inspector mode.
Items that cause poisoning have a poison reduction.
With broken items, the "remove notification" does not show how many of it is still in the Inventory.
Unlocking the Resource Storage II shows a notification about Excavation Shed II.
Holstering a hammer while the building modification menu is open allows to pick the modification mode without a hammer in hand.
If player was poisoned during saving, after loading the saved game, the tutorial about poisoning shows up.
The village demand for wood and food is by factor 0.1 greater than it should be.
The village details in the management tab are gone after assigning NPC to work or a house and closing the NPC details.
On starting a new game, the keyboard arrows and gamepad d-pad are not responsive in the Main Menu until clicking on the window with a mouse.
Coins that are stolen are kept in separate stacks.
Plants return growing on the roads.
Teleporting to the other side of the bench (or stool) if an NPC stands up.
NPCs are sitting in the air.
NPCs are teleporting to the roof.
Not all items needed from items restriction are displayed in the event button.
If an inhabitant leaves the player's village the quest is not cancelled (while it's impossible to complete).
Baskets' names as an item and crafting recipe.
With the Miner talent rock deposits drop more resources.
Items with cost zero are impossible to sell/buy.
Fix for various generated quests where the player must talk to another NPC.
The number of seeds/fertilizer is not being displayed correctly in a HUD quickslot after using a bag.
No notification if there are no free save slots left.
If one stack of item is going to be spoiled then all the other stacks holding the same item are going to be spoiled as well.
Blood decal visibility on tools / weapons.
The farm animals in the neighbor villages are not saved in the file.
After putting up a fence or a road, the whole terrain turns into a desert.
Blood particles have abnormal physics inside buildings.
Spoiled milk has no capacity so it cannot be emptied from containers.
The talent "Good Host" increases the Dynasty Reputation from quests, but instead the talent "Say my name" should do it.
The New Game customization sliders are not working on keyboard and gamepad.
The Extraction talents stacks resets on weapon holster/quick slot change.
Scythe recipe should be in Smithy II.
Any unassigning animal from a home does not refresh its state on the main list.
Buckets filled with milk having any capacity less than full cost zero coins.
Wrong material type in Goose House's roof caused wrong sounds to be played.
If the last active quest is failed then the quest tracker keeps showing the name of that quest.
Tutorial cards can display under the HUD tutorial. (The one after the first talk with Uniegost)
An empty dialogue box in "Have you heard of the trading village?" quest.
Some dialogues refer to the player character as "young man" even if he is older.
A spelling error in Karolina's dialogue during a Uniegost quest.
Wrong materials for wooden roof construction in Woodshed and Hunting Lodge.
The "Time to hunt" quest.
The repetition of animals in hunting quests.
The event generation where the mood was considered had wrong values.
Male NPC name "Herald" changed to "Harald".
A sheared sheep becomes unshaven after loading the game from file.
Bypassing the blockade of dialogue options (approval / affection) by saving and loading the game.
If a player is in the Inspector mode and accesses any menu, then releases Inspector button, causing the Inspector mode not to turn off after leaving the menu.
Animals can be assigned to buildings that are already at full capacity.
Armor items that give zero cold/heat protection do not display this value in the item description.
Incorrect tool positioning for old characters.
Perished farm animals give the impression of being alive, after loading a game. Fear the living dead!
After shooting a fish with a bow, when the arrow breaks, the fish disappears.
Killing a fish does not contribute to Hunting skill.
After using fists using a hammer was sped up.
Damage for thrown Spears should be now properly calculated. (They had twice the damage).
Sheared sheep still carry their skin when watched from afar.
The Resource Storage III has a wrong set of roof blueprints making it look identical to tier II.
Animals appear on trees. (The chance for this to happen is lowered)
Disappearing mouse cursor after changing key binds.
Crafting recipes are glitching when changing from one category to another.
Farm animals (horse included) cannot be healed. (A slow health regeneration has been added).
Hitting water with tools lowers their durability.
The animations for Working Table and barrels in the Fishing Hut are not playing correctly.
Shearing Scissors get stuck in the animation loop if the player had them equipped at the start of the shearing.
Using empty containers like chests sometimes marks its weight below zero.
The player can sprint while taking aim.
Empty space between input buttons in the options menu.
A non-clickable left arrow in map filter options.


[List]
Increased the building limits for the settlement, village, town, and city development statuses.
Field workers now take seeds and grain from a chest in the barn.
Changed values for the few last buildings in farming technology - Barn III and Food Storage III.
The minimal item weight is now 0.01 (so items like arrows weigh more now).
Changed the look of item descriptions in inventory and trading.
Rendering optimization.
Visibility of ghosts during construction and destruction is limited by range.
French Language.
Turkish Language.
Ukrainian Language.
Hungarian Language
Russian Language
Only the player's villagers are visible on the map. (Other NPCs are visible only if they provide a quest or are the target of a talk).
Some system optimizations.
Field management coloring should now be improved for people with colorblindness.
In the building assignments tab the hotkeys for increasing or decreasing power can now be held so the values will keep changing.
Zooming the map via mouse wheel.
Traps are also visible in "main" map category.
Increased and unified bucket weight.
The animal purchase system is now like assigning them to a building through animal details.
Temporarily one item's capacity is not being taken into consideration while calculating the item price.
Character optimizations.
More rocks and low foliage on the terrain, mainly in mountains.
Increased some resource amounts required for Lavish Meal quest.
Some NPCs from the villages wear profession clothes. (In a new game)
Moving and zooming the map using a mouse.
Throwing Rocks auto equips after throwing, identical to spears.
Size and look of input fields on UI.
Filling the bucket with water automatically reequips another bucket.
The threshing floor workbench has an improved model.
Animals are mentioned in Knowledge.
The fishing spear damage is now reduced.
Animals can now take fall damage.
Wrong threshing animation for farmers.
Player and NPCs position when using barrels to craft.
Removed Daub requirement from "house rebuilding" quest.
Field Workers that keep waiting for the next tasks, are checking the field for these tasks every 30 seconds now.
The HUD tutorials now can be closed by clicking the button with the mouse and it is possible to change the input to a gamepad.
Map filters.